zilmar
431c7b625d
[Glide64] Make ucode an enum
2017-01-31 04:34:36 +11:00
zilmar
5f0ece5dde
[Glide64] Get lodmode to use enum
2017-01-30 08:03:23 +11:00
zilmar
23e46f85da
[Glide64] Change game hack value to enum
2017-01-29 17:26:41 +11:00
zilmar
2157da60aa
[Glide64] Remove Set_log_unk
2017-01-29 07:50:59 +11:00
zilmar
50994936ba
[Glide64] Change Frame buffer emulation options bit to an enum
2017-01-25 06:08:33 +11:00
purplemarshmallow
45cc425ab7
[Glide64] add special blend modes for Pokemon Stadium games
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taken from
74612aaa6e
2016-06-28 10:35:26 +02:00
AmbientMalice
a8d4c8e78b
Port @Gonetz Bomberman 2 blend mode to Glide64.
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I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
2016-03-21 11:33:31 +10:00
zilmar
d70f9a6733
[Glide64] Fix up a lot of the logging code
2016-02-11 20:58:42 +11:00
zilmar
fb82959863
[Glide64] Change UNIMPMODE(); to use new trace
2016-02-10 21:50:00 +11:00
zilmar
4921024636
[Glide64] New trace method
2016-02-04 21:22:19 +11:00
zilmar
dba3b94dfb
[Glide64] Get Settings to be a class instead of a struct
2016-02-01 19:56:25 +11:00
b759a60417
Include string.h where needed.
2016-01-28 15:00:13 -05:00
zilmar
09da116723
[Glide64] Rename max and min to be maxval and minval
2016-01-25 20:58:29 +11:00
zilmar
0b41fa2e17
[Glide64] Revert some of the indentation in Glide64/Combine.cpp
2016-01-21 05:32:32 +11:00
zilmar
2b9cdb12c3
[Glide64] rename fullscreen to GfxInitDone
2016-01-21 04:12:15 +11:00
zilmar
8b220f06bc
[Project64] Code cleanup of Glide64/Combine.cpp
2016-01-20 20:14:28 +11:00
zilmar
d1bcbde69a
[Project64] Rename wxUint8 to uint8_t
2016-01-20 17:17:45 +11:00
zilmar
dae0c8827c
[Project64] Convert wxUint32 to uint32_t
2016-01-20 17:14:48 +11:00
zilmar
d7a19c265f
[Glide64] fixed compiler warnings
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794226a274
2015-10-13 08:12:16 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
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a1b0c70492
2015-10-09 14:36:48 +11:00
AmbientMalice
c73a5fef2d
Copy V8 combiner from GLideN64 to Glide64.
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This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
unknown
c09e04e7fa
(Glide64) ammend previous fixes to treat undefined cases as errors
2015-02-04 15:44:56 -05:00
unknown
b6d7e6fdae
(Glide64) now debugging possibly uninitialized combiner mode
2015-02-01 11:22:02 -05:00
unknown
a6effdee02
(Glide64) Debug invalid switch cases to fix initialization warnings.
2015-02-01 11:09:05 -05:00
unknown
ce939718d8
(Glide64) mudlord forgot to remove the now unused GL proc name strings.
2015-02-01 10:47:29 -05:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
mudlord
ba4610be61
fixed unitialized glide functions.
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- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar
5d4340d2e5
Add Glide64 plugin
2013-04-05 08:22:19 +11:00