Commit Graph

28 Commits

Author SHA1 Message Date
zilmar 431c7b625d [Glide64] Make ucode an enum 2017-01-31 04:34:36 +11:00
zilmar 5f0ece5dde [Glide64] Get lodmode to use enum 2017-01-30 08:03:23 +11:00
zilmar 23e46f85da [Glide64] Change game hack value to enum 2017-01-29 17:26:41 +11:00
zilmar 2157da60aa [Glide64] Remove Set_log_unk 2017-01-29 07:50:59 +11:00
zilmar 50994936ba [Glide64] Change Frame buffer emulation options bit to an enum 2017-01-25 06:08:33 +11:00
purplemarshmallow 45cc425ab7 [Glide64] add special blend modes for Pokemon Stadium games
taken from
74612aaa6e
2016-06-28 10:35:26 +02:00
AmbientMalice a8d4c8e78b Port @Gonetz Bomberman 2 blend mode to Glide64.
I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
2016-03-21 11:33:31 +10:00
zilmar d70f9a6733 [Glide64] Fix up a lot of the logging code 2016-02-11 20:58:42 +11:00
zilmar fb82959863 [Glide64] Change UNIMPMODE(); to use new trace 2016-02-10 21:50:00 +11:00
zilmar 4921024636 [Glide64] New trace method 2016-02-04 21:22:19 +11:00
zilmar dba3b94dfb [Glide64] Get Settings to be a class instead of a struct 2016-02-01 19:56:25 +11:00
b759a60417 Include string.h where needed. 2016-01-28 15:00:13 -05:00
zilmar 09da116723 [Glide64] Rename max and min to be maxval and minval 2016-01-25 20:58:29 +11:00
zilmar 0b41fa2e17 [Glide64] Revert some of the indentation in Glide64/Combine.cpp 2016-01-21 05:32:32 +11:00
zilmar 2b9cdb12c3 [Glide64] rename fullscreen to GfxInitDone 2016-01-21 04:12:15 +11:00
zilmar 8b220f06bc [Project64] Code cleanup of Glide64/Combine.cpp 2016-01-20 20:14:28 +11:00
zilmar d1bcbde69a [Project64] Rename wxUint8 to uint8_t 2016-01-20 17:17:45 +11:00
zilmar dae0c8827c [Project64] Convert wxUint32 to uint32_t 2016-01-20 17:14:48 +11:00
zilmar d7a19c265f [Glide64] fixed compiler warnings
794226a274
2015-10-13 08:12:16 +11:00
zilmar 7561a65624 [Glide64] Remove space from filename to avoid confusion of build tools
a1b0c70492
2015-10-09 14:36:48 +11:00
AmbientMalice c73a5fef2d Copy V8 combiner from GLideN64 to Glide64.
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
unknown c09e04e7fa (Glide64) ammend previous fixes to treat undefined cases as errors 2015-02-04 15:44:56 -05:00
unknown b6d7e6fdae (Glide64) now debugging possibly uninitialized combiner mode 2015-02-01 11:22:02 -05:00
unknown a6effdee02 (Glide64) Debug invalid switch cases to fix initialization warnings. 2015-02-01 11:09:05 -05:00
unknown ce939718d8 (Glide64) mudlord forgot to remove the now unused GL proc name strings. 2015-02-01 10:47:29 -05:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
mudlord ba4610be61 fixed unitialized glide functions.
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar 5d4340d2e5 Add Glide64 plugin 2013-04-05 08:22:19 +11:00