zilmar
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d05478b502
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Star Wars - Shadow of the empire: Set to 8mb
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2012-11-05 21:15:45 +11:00 |
zilmar
|
06a76638eb
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Perfect Dark: Needs 64bit
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2012-11-05 21:13:16 +11:00 |
zilmar
|
4769912cfe
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Pokemon Stadium: Set Self Mod method to Protected
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2012-11-05 21:10:23 +11:00 |
zilmar
|
276cc23541
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removed base cfg file copy Project64.cfg.development for base
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2012-11-02 16:58:23 +11:00 |
zilmar
|
4f54acb749
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removed defaults and unnecessary comments
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2012-10-21 06:52:10 +11:00 |
zilmar
|
385661e36e
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Remose self mod method from rdb and language strings
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2012-10-21 06:28:01 +11:00 |
Emmet Young
|
25a0bd6f11
|
Add some entries to the RDB for recently leaked games
Remove the break point in COP1_S_CEIL_W since Taz requires this function to work properly in recompiler, the function appears to be working properly.
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2012-10-06 13:08:23 +10:00 |
zilmar
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207ae1c7ea
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Changed settings for body havest
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2012-10-06 09:50:42 +10:00 |
zilmar
|
c6c374033b
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set super smash brothers to vi 2200 and protected self mod
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2012-10-05 19:31:30 +10:00 |
zilmar
|
ce7eba58c6
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changed paper mario to 64bit
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2012-10-05 06:04:54 +10:00 |
zilmar
|
d917cfc553
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Updated mario party to have a VI refresh of 2100 (to improve sound)
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2012-10-04 22:00:31 +10:00 |
zilmar
|
b9c7c35002
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Changed Diddy Kong to 64bit
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2012-10-04 21:28:03 +10:00 |
zilmar
|
7ce2aded6d
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Clean up settings related to blast corps
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2012-10-04 11:48:05 +10:00 |
zilmar
|
14ee114bf5
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changed settings for Donkey Kong 64
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2012-10-02 21:12:51 +10:00 |
zilmar
|
64369b78a6
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Updated Zelda settings to be 64bit and protected memory settings
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2012-10-02 21:09:07 +10:00 |
Emmet Young
|
ee3abe73a8
|
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
Conflicts:
Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
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2012-10-01 00:52:47 +10:00 |
zilmar
|
ac564c3be9
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Conkers set to 64bit
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2012-09-29 19:03:52 +10:00 |
zilmar
|
7f0ada99fd
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cleaned up more config settings
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2012-09-27 20:45:20 +10:00 |
zilmar
|
caedf77806
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Add config files to source control
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2012-09-25 17:21:31 +10:00 |