zilmar
5fa34066c2
[Glide64] Add stdlib.h to Gfx_1.3.h
2016-01-25 21:07:57 +11:00
zilmar
9b6f159d75
[Glide64] Remove GFXWindow
2016-01-25 18:00:01 +11:00
zilmar
f0f8f76cfc
[Glide64] Add extern "C" to export
2016-01-25 17:36:56 +11:00
zilmar
a45d503e99
[Glide64] Convert wxUint8 to uint8_t
2016-01-25 05:45:15 +11:00
zilmar
bcba810c66
[Glide64] Convert wxUint16 to uint16_t
2016-01-25 05:41:08 +11:00
zilmar
7a0c017571
[Glide64] Remove mutexProcessDList
2016-01-21 05:55:46 +11:00
zilmar
08c518d38c
[Glide64] Convert wxUint32 to uint32_t
2016-01-21 05:33:48 +11:00
zilmar
2b9cdb12c3
[Glide64] rename fullscreen to GfxInitDone
2016-01-21 04:12:15 +11:00
zilmar
6d74a71bd1
[Glide64] Cleanup Gfx_1.3.h
2016-01-20 19:37:38 +11:00
no
757c7c35c6
[Glide64] fixed wrong include paths for case-sensitivity
2015-12-04 16:26:58 -05:00
zilmar
8ba4024ce7
[Glide64] Clean up project so it is building correctly in Visual Studio 2008
2015-10-19 13:54:16 +11:00
zilmar
8956349891
[Glide64] loadBlock uses matched c function
2015-10-14 15:55:28 +11:00
zilmar
81ab3fc877
[Glide64] Add winlnxdefs.h
...
e110f50489
2015-10-14 10:47:09 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
...
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar
5ff5ff0b12
[Glide64] Remove FixedPoint.asm.cpp
2015-10-12 07:21:56 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
...
a1b0c70492
2015-10-09 14:36:48 +11:00