3f02994b18
Any non-GLES platform will need these defined.
2016-03-25 22:16:58 -04:00
b12d729144
Macro-out extension names on platforms where they are core.
2016-03-25 22:16:32 -04:00
2d7418c17c
Only use #ifdef _WIN32 for WIN32-specific things, thanks.
2016-03-25 21:56:01 -04:00
0d3d42c7f9
standards-compliant #include of Util.h
2016-03-25 21:26:53 -04:00
d3f00b9897
Don't use _WIN32 to detect non-Android platforms.
2016-03-25 21:20:06 -04:00
zilmar
1bc965d036
Merge pull request #1025 from oddMLan/patch-1
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Set CF=1 for the Ganbare Goemon games
2016-03-24 09:08:16 +11:00
zilmar
17969ed21a
Merge pull request #1040 from dsx-/master
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rogue squadron RDB changes
2016-03-22 21:00:14 +11:00
dsx-
66f7544f93
rogue squadron RDB changes
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rsp support no longer broken; glide64 LLE barely works with this game
(very slow, black screen during menus, etc.) so the [Glide64] tag has
been changed to [video]
2016-03-22 16:38:34 +08:00
zilmar
ec23b07302
[Project64] Fix up plugin registering settings with default setting
2016-03-22 07:55:44 +11:00
zilmar
bdc109b0b8
Merge pull request #1039 from Nekokabu/master
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fix for "Writing 0 to a flash ram command register"
2016-03-22 03:57:17 +11:00
Nekokabu
aa4cc8afce
Update MemoryVirtualMem.cpp
2016-03-21 23:00:21 +09:00
Nekokabu
667f95fe47
Update FlashRam.cpp
2016-03-21 22:59:13 +09:00
zilmar
a15046dcc7
Merge pull request #1038 from AmbientMalice/patch-31
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Port @Gonetz Bomberman 2 blend mode to Glide64.
2016-03-21 13:40:52 +11:00
AmbientMalice
a8d4c8e78b
Port @Gonetz Bomberman 2 blend mode to Glide64.
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I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
2016-03-21 11:33:31 +10:00
zilmar
b95b822e1a
Merge pull request #1033 from purplemarshmallow/RSP_Settings
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introduce new per-game RSP settings
2016-03-21 09:16:54 +11:00
purplemarshmallow
c01d002850
[RDB] remove interpreter only entries
2016-03-20 20:26:48 +01:00
purplemarshmallow
d46a9bc55a
correct SemaphoreExit
2016-03-20 20:06:39 +01:00
purplemarshmallow
e09569e9da
[RDB] add settings
2016-03-20 17:31:31 +01:00
purplemarshmallow
ca3eacab27
add new per-game settings to the PJ64 RSP
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mfc0 exit count and semaphore exit
2016-03-20 17:12:13 +01:00
oddMLan
fa4aa038a1
Enable culling on the Japanese ROM of Goemon 2, too
2016-03-13 21:48:43 -07:00
oddMLan
5275a607a2
Missed one entry for culling
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Goemon's Great Adventure (U) = Mystical Ninja 2 Starring Goemon (E)
2016-03-13 21:42:06 -07:00
oddMLan
730e3bcfbe
Set CF=1 for the Ganbare Goemon games
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Fixes the out-of-sync intro
Compared against a real N64
Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8
2016-03-13 21:24:24 -07:00
zilmar
fbcf54f306
Merge pull request #1024 from JunielKatarn/fix_glitch64_x64
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Exclude OGLESwrappers.cpp also from x64 build.
2016-03-14 13:57:55 +11:00
Julio C. Rocha
f8d9275dba
Exclude OGLESwrappers.cpp also from x64 build.
2016-03-13 18:00:36 -07:00
zilmar
782e65cfae
Merge pull request #1023 from JunielKatarn/cleanup_vcxproj_wxandsdl
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Remove wxWidgets and SDL references from VCXPROJ files.
2016-03-12 16:59:45 +11:00
Julio C. Rocha
3045fea07e
Remove wxWidgets and SDL references from VCXPROJ files.
2016-03-11 19:00:15 -08:00
zilmar
52aea8738f
[Glide64] Fix up to work on android
2016-03-11 05:29:41 +11:00
zilmar
a7a0974b88
[Glide64] Move CHECK_FRAMEBUFFER_STATUS out of header
2016-03-11 05:06:18 +11:00
zilmar
00150137b3
[Glide64] Rename globals width and height to g_width and g_height
2016-03-11 04:21:56 +11:00
zilmar
d0f8bfe763
[3rd Party] Remoe SDL
2016-03-10 22:21:26 +11:00
zilmar
959a77dcde
[Project64] Use setting to get log dir
2016-03-10 22:15:40 +11:00
zilmar
043f0465cb
[Glide64] Make Hi Res logs use char instead of wchar_t
2016-03-10 22:14:33 +11:00
zilmar
68a8ed0369
[3rd Party] Remove WX library
2016-03-09 20:57:14 +11:00
zilmar
6b1a02ee20
[Glide64] Missed added the resource items
2016-03-09 17:49:38 +11:00
zilmar
b6f09f2df5
[Project64] Use WTL for config window
2016-03-09 17:44:01 +11:00
zilmar
c9057b55f2
[Glide64] Add wtl about window
2016-03-09 09:22:28 +11:00
zilmar
9c8678482f
[Glide64] fix up settings defaults
2016-03-09 08:55:19 +11:00
zilmar
19913f206b
[Glide64] Make Set_Resolution, Set_wrpResolution windows only
2016-03-08 17:45:38 +11:00
zilmar
b300eb6f6b
[Glide64] Cleanup Config.h
2016-03-08 17:43:37 +11:00
zilmar
8ccee4b77a
[Glide64] #include <memory> to Main.cpp
2016-03-08 17:36:18 +11:00
zilmar
e29eb15cf4
[Glide64] Rename global romopen to g_romopen
2016-03-08 17:31:08 +11:00
zilmar
cec6237773
Merge pull request #1020 from SigmaVirus/patch-1
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SigmaVirus Linking=off fix to PAL Shadows of the Empire
2016-03-04 23:20:03 +11:00
zilmar
0fcb844ad7
[Glide64] Update usage of grQueryResolutionsExt
2016-03-04 08:01:02 +11:00
zilmar
4ac4885bda
Merge branch 'master' of https://github.com/project64/project64
2016-03-04 06:19:29 +11:00
zilmar
0e0702fd42
[Glitch64] change grQueryResolutionsExt(FxI32*) to grQueryResolutionsExt(int32_t*)
2016-03-03 21:10:30 +11:00
zilmar
0a4e436c07
[Settings] Add RegisterSetting2
2016-03-03 21:07:16 +11:00
zilmar
2c648bd750
[Project64] Remove RomInformationClass.h from proect
2016-03-03 21:06:08 +11:00
zilmar
732ebbbcbf
{Projet64] Remove MemoryClass.h from project
2016-03-03 21:04:33 +11:00
SigmaVirus
864d90ca9e
SigmaVirus Linking=off fix to PAL Shadows of the Empire
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This should fix #1014 - Level select is freezing on Star Wars - Shadows of the Empire at least for the PAL/Europe version.
2016-03-02 20:02:08 +01:00
zilmar
49696ff7d2
Merge pull request #1019 from cxd4/PAL-SSB-SigmaVirus-fix
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SigmaVirus CF=1 fix to PAL Super Smash Bros.
2016-03-02 22:11:55 +11:00