Commit Graph

2959 Commits

Author SHA1 Message Date
3f02994b18 Any non-GLES platform will need these defined. 2016-03-25 22:16:58 -04:00
b12d729144 Macro-out extension names on platforms where they are core. 2016-03-25 22:16:32 -04:00
2d7418c17c Only use #ifdef _WIN32 for WIN32-specific things, thanks. 2016-03-25 21:56:01 -04:00
0d3d42c7f9 standards-compliant #include of Util.h 2016-03-25 21:26:53 -04:00
d3f00b9897 Don't use _WIN32 to detect non-Android platforms. 2016-03-25 21:20:06 -04:00
zilmar 1bc965d036 Merge pull request #1025 from oddMLan/patch-1
Set CF=1 for the Ganbare Goemon games
2016-03-24 09:08:16 +11:00
zilmar 17969ed21a Merge pull request #1040 from dsx-/master
rogue squadron RDB changes
2016-03-22 21:00:14 +11:00
dsx- 66f7544f93 rogue squadron RDB changes
rsp support no longer broken; glide64 LLE barely works with this game
(very slow, black screen during menus, etc.) so the [Glide64] tag has
been changed to [video]
2016-03-22 16:38:34 +08:00
zilmar ec23b07302 [Project64] Fix up plugin registering settings with default setting 2016-03-22 07:55:44 +11:00
zilmar bdc109b0b8 Merge pull request #1039 from Nekokabu/master
fix for "Writing 0 to a flash ram command register"
2016-03-22 03:57:17 +11:00
Nekokabu aa4cc8afce Update MemoryVirtualMem.cpp 2016-03-21 23:00:21 +09:00
Nekokabu 667f95fe47 Update FlashRam.cpp 2016-03-21 22:59:13 +09:00
zilmar a15046dcc7 Merge pull request #1038 from AmbientMalice/patch-31
Port @Gonetz Bomberman 2 blend mode to Glide64.
2016-03-21 13:40:52 +11:00
AmbientMalice a8d4c8e78b Port @Gonetz Bomberman 2 blend mode to Glide64.
I haven't tested this personally, since I can't load the save states because PJ64 has broken save state loading. But it should work. I personally want to see Glide64 replaced as soon as possible, but there's no harm porting such an obvious bug fix.
2016-03-21 11:33:31 +10:00
zilmar b95b822e1a Merge pull request #1033 from purplemarshmallow/RSP_Settings
introduce new per-game RSP settings
2016-03-21 09:16:54 +11:00
purplemarshmallow c01d002850 [RDB] remove interpreter only entries 2016-03-20 20:26:48 +01:00
purplemarshmallow d46a9bc55a correct SemaphoreExit 2016-03-20 20:06:39 +01:00
purplemarshmallow e09569e9da [RDB] add settings 2016-03-20 17:31:31 +01:00
purplemarshmallow ca3eacab27 add new per-game settings to the PJ64 RSP
mfc0 exit count and semaphore exit
2016-03-20 17:12:13 +01:00
oddMLan fa4aa038a1 Enable culling on the Japanese ROM of Goemon 2, too 2016-03-13 21:48:43 -07:00
oddMLan 5275a607a2 Missed one entry for culling
Goemon's Great Adventure (U) = Mystical Ninja 2 Starring Goemon (E)
2016-03-13 21:42:06 -07:00
oddMLan 730e3bcfbe Set CF=1 for the Ganbare Goemon games
Fixes the out-of-sync intro
Compared against a real N64

Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8
2016-03-13 21:24:24 -07:00
zilmar fbcf54f306 Merge pull request #1024 from JunielKatarn/fix_glitch64_x64
Exclude OGLESwrappers.cpp also from x64 build.
2016-03-14 13:57:55 +11:00
Julio C. Rocha f8d9275dba Exclude OGLESwrappers.cpp also from x64 build. 2016-03-13 18:00:36 -07:00
zilmar 782e65cfae Merge pull request #1023 from JunielKatarn/cleanup_vcxproj_wxandsdl
Remove wxWidgets and SDL references from VCXPROJ files.
2016-03-12 16:59:45 +11:00
Julio C. Rocha 3045fea07e Remove wxWidgets and SDL references from VCXPROJ files. 2016-03-11 19:00:15 -08:00
zilmar 52aea8738f [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
zilmar a7a0974b88 [Glide64] Move CHECK_FRAMEBUFFER_STATUS out of header 2016-03-11 05:06:18 +11:00
zilmar 00150137b3 [Glide64] Rename globals width and height to g_width and g_height 2016-03-11 04:21:56 +11:00
zilmar d0f8bfe763 [3rd Party] Remoe SDL 2016-03-10 22:21:26 +11:00
zilmar 959a77dcde [Project64] Use setting to get log dir 2016-03-10 22:15:40 +11:00
zilmar 043f0465cb [Glide64] Make Hi Res logs use char instead of wchar_t 2016-03-10 22:14:33 +11:00
zilmar 68a8ed0369 [3rd Party] Remove WX library 2016-03-09 20:57:14 +11:00
zilmar 6b1a02ee20 [Glide64] Missed added the resource items 2016-03-09 17:49:38 +11:00
zilmar b6f09f2df5 [Project64] Use WTL for config window 2016-03-09 17:44:01 +11:00
zilmar c9057b55f2 [Glide64] Add wtl about window 2016-03-09 09:22:28 +11:00
zilmar 9c8678482f [Glide64] fix up settings defaults 2016-03-09 08:55:19 +11:00
zilmar 19913f206b [Glide64] Make Set_Resolution, Set_wrpResolution windows only 2016-03-08 17:45:38 +11:00
zilmar b300eb6f6b [Glide64] Cleanup Config.h 2016-03-08 17:43:37 +11:00
zilmar 8ccee4b77a [Glide64] #include <memory> to Main.cpp 2016-03-08 17:36:18 +11:00
zilmar e29eb15cf4 [Glide64] Rename global romopen to g_romopen 2016-03-08 17:31:08 +11:00
zilmar cec6237773 Merge pull request #1020 from SigmaVirus/patch-1
SigmaVirus Linking=off fix to PAL Shadows of the Empire
2016-03-04 23:20:03 +11:00
zilmar 0fcb844ad7 [Glide64] Update usage of grQueryResolutionsExt 2016-03-04 08:01:02 +11:00
zilmar 4ac4885bda Merge branch 'master' of https://github.com/project64/project64 2016-03-04 06:19:29 +11:00
zilmar 0e0702fd42 [Glitch64] change grQueryResolutionsExt(FxI32*) to grQueryResolutionsExt(int32_t*) 2016-03-03 21:10:30 +11:00
zilmar 0a4e436c07 [Settings] Add RegisterSetting2 2016-03-03 21:07:16 +11:00
zilmar 2c648bd750 [Project64] Remove RomInformationClass.h from proect 2016-03-03 21:06:08 +11:00
zilmar 732ebbbcbf {Projet64] Remove MemoryClass.h from project 2016-03-03 21:04:33 +11:00
SigmaVirus 864d90ca9e SigmaVirus Linking=off fix to PAL Shadows of the Empire
This should fix #1014 - Level select is freezing on Star Wars - Shadows of the Empire at least for the PAL/Europe version.
2016-03-02 20:02:08 +01:00
zilmar 49696ff7d2 Merge pull request #1019 from cxd4/PAL-SSB-SigmaVirus-fix
SigmaVirus CF=1 fix to PAL Super Smash Bros.
2016-03-02 22:11:55 +11:00