Commit Graph

31 Commits

Author SHA1 Message Date
Derek "Turtle" Roe 0783748884 Switch to markdown for changelog and update readme a bit 2021-03-10 02:59:39 -06:00
Vincent Cunningham bc130baa3a N64Rom: Add trace logs to LoadIN64mageIPL 2021-03-04 17:27:48 -05:00
Vincent Cunningham 008567781b N64Rom: Load first found ROM in 7z file
Should now search the entire 7zip file looking for a valid N64 ROM file
and load the first one it finds. Left comments referring to a future
dialog for selecting which file you want to open as it seems like a
good idea, but I don't have the familiarity with WTL yet to try to add
it.

May be necessary to skip files of a certain size while opening this way
as Project64 will try to allocate memory for the "ROM" file before it
is able to check if it really is a ROM file.
2021-03-04 17:22:26 -05:00
zilmar 5c60ea213f Update copyright date 2021-03-02 12:43:17 +10:30
zilmar 373df2a912 Project64: Provide ability for alternate identifier game settings 2020-10-22 12:37:09 +10:30
zilmar f5c2c33149 Project64: Add CN64Rom::IsPal 2020-10-12 15:01:28 +10:30
zilmar 0bff53e11c Project64: Update language enum 2020-10-12 14:11:19 +10:30
zilmar fdc1a51f28 Project64: Some clean up of the N64RomClass 2020-03-18 13:41:40 +10:30
LuigiBlood 239c8f1128 [Rom] Use Base Game Save File if loaded both a disk and cart 2019-08-13 21:34:55 +02:00
LuigiBlood c7bbd12b41 [Rom] Do not load ROM settings if a disk is loaded
It will prioritize the settings from disk if one is loaded.
2019-08-13 20:26:23 +02:00
LuigiBlood b2f0623746 [Rom] Use IsLoadedRomDDIPL 2019-08-11 13:35:49 +02:00
LuigiBlood 3bd5595e77 [Rom] Support CRC calculation for 64DD IPLs 2019-08-11 13:30:51 +02:00
LuigiBlood 053ef11c5a [Disk] Treat 64DD TOOL IPL as seperate 2019-08-11 11:45:52 +02:00
LuigiBlood 0a347f59f1 DD IPL ROM check in CN64Rom instead 2019-01-27 13:06:36 +01:00
LuigiBlood 3e52ff7b48 Manage 64DD IPL loading errors 2019-01-27 12:52:22 +01:00
LuigiBlood 48ce8fbee7 Enable Disk based on what is loaded instead (fix Combo loading) 2019-01-26 09:40:58 +01:00
LuigiBlood c0b3246a2e Set up EnableDisk when anything 64DD is being loaded 2019-01-25 23:11:33 +01:00
zilmar 7e1e7bf39b [Debugger] Change bHaveDebugger to HaveDebugger 2018-01-16 08:23:21 +11:00
zilmar e1633bbada [Project64] Use AUTO_PTR instead of std::auto_ptr 2016-10-09 20:44:31 +11:00
zilmar 6cfd981b7d [Android] Pre-allocate memory 2016-09-26 21:10:11 +10:00
luigiblood aef22c147b [64DD] Added TOOL/USA IPL support 2016-08-28 18:36:56 +02:00
zilmar 02d7ac014e [Project64] Make sure each game has a unique save dir 2016-04-22 06:29:55 +10:00
zilmar 58bd4c2adf [Project64] Add CN64Rom::CleanRomName 2016-04-16 09:17:37 +10:00
zilmar 4b70b1c941 [Project64] Make GetCicChipID just in one location in the CN64Rom class 2016-04-15 08:38:02 +10:00
zilmar a985d587bd [Project64] 7Zip just on windows 2016-02-01 17:04:05 +11:00
luigiblood 39a1c9f407 Added "Play Game with Disk" option 2016-01-25 20:58:57 +01:00
zilmar 9bdea7da40 [Project64] Remove Protect Memory duplicate code 2016-01-18 22:02:50 +11:00
zilmar 46f2afaecc [Project64] N64RomClass.cpp Unprotect memory on freeing it 2016-01-15 08:11:12 +11:00
zilmar 05b2f1e5cf [Project64] Remove windows.h from N64RomClass.cpp 2016-01-15 08:06:33 +11:00
zilmar 73549ee72f {Project64] Convert internal strings to be utf8 instead of utf16 2015-12-24 07:04:36 +11:00
zilmar a429a7fd08 [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00