Commit Graph

125 Commits

Author SHA1 Message Date
zilmar 9f87dbf30d [Project64] Split cheat class between UI and code 2015-11-07 14:32:23 +11:00
zilmar 6585657d05 [Project64] Change CDebugger to CDebuggerUI 2015-11-07 08:22:02 +11:00
zilmar cdde935738 Merge pull request #586 from Nekokabu/patch-7
Fix Filename in compressed savestate
2015-10-26 13:58:18 +11:00
zilmar 0608a8b504 [Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... ) 2015-10-25 22:40:21 +11:00
zilmar 81fdcb9373 [Project64] Get settngs to use std int 2015-10-25 21:50:28 +11:00
LegendOfDragoon 8d64ee7ca3 Fix issue with most D3D plugins
Basically, D3DCreate() changes the FPU precision to 24bit unless
D3DCREATE_FPU_PRESERVE is enabled, which I don't think any D3D plugin
does, besides maybe Jabo's.
2015-09-23 20:05:39 -07:00
zilmar 315027b7fb Merge pull request #622 from lioncash/initialization
Correct order of class initialization lists
2015-09-24 10:00:32 +10:00
zilmar 8f7d89794e Merge pull request #621 from lioncash/unimpl
Remove unimplemented function declarations
2015-09-24 09:59:43 +10:00
luigiblood 19a6beab80 Potential Windows 10 BSOD FIX 2015-09-23 17:45:39 +02:00
Lioncash adfa096230 Correct order of class initialization lists 2015-09-23 05:00:51 -04:00
Lioncash fb98d402a0 Remove unimplemented function declarations 2015-09-23 04:13:11 -04:00
unknown bd21c8ab54 Temporarily force interpreter mode when running 64-bit PJ64. 2015-09-15 17:47:01 -04:00
unknown e6f5e495f2 macro'd out all sources of VS Express linker errors 2015-09-14 15:55:11 -04:00
Nekokabu 184681f08f Fix Filename in compressed savestate 2015-09-04 01:04:47 +09:00
LegendOfDragoon 6adb89e041 Add support for DacrateChanged in LoadState
Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon abf71cdd1a Add support for ViWidthChanged in LoadState
Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon a4a69a8a3a Add support for ViStatusChanged in LoadState
Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
unknown 7ce4f3db93 explicit <commdlg.h> to fix anti-ATL build errors 2015-08-28 18:34:34 -04:00
luigiblood cf7f74f1b1 Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions) 2015-07-27 15:34:36 +02:00
LegendOfDragoon 9dda9171d0 Fix LoadState audio issue with Fixed Audio Timing
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
Nekokabu b17c3b7c89 Update N64 Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
LuigiBlood 6f28b3e424 Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games. 2015-05-08 04:48:46 +02:00
LegendOfDragoon 3d57e37a88 Make AudioResetOnLoad work with Fixed Audio Timing 2015-05-06 16:23:52 -07:00
Lioncash 82c2554357 Convert BOOL to bool where possible. 2015-05-02 23:37:08 -04:00
Emmet Young 312de4d2a4 Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file. 2015-05-02 00:53:57 +10:00
Lioncash d85f0c1283 Remove superfluous void usages
These aren't necessary in C++
2015-04-28 19:34:23 -04:00
unknown 42643352b9 s/Initilize/Initialize 2015-04-20 16:01:18 -04:00
Lioncash b8beaeffb7 N64 Class: Initialize variable before passing in initializer list
Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
LegendOfDragoon 41c5e26e4a Make an rdb option for the save state audio fix
Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon 61f80d3b55 Fix losing audio while loading a save state
This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.

Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
zilmar 84b9bbaf50 Clean up some brackets 2015-03-29 06:54:38 +11:00
zilmar 2a528562bf Fix load perm cheats 2015-03-12 17:58:41 +11:00
zilmar d0209b061f Language: have break point take a wchar_t * string and allow \n in language files 2015-03-12 06:50:30 +11:00
zilmar 2ef36f5f80 Merge pull request #194 from death-droid/MempakFix
Correct behaviour of Mempak
2015-03-06 18:37:54 +11:00
zilmar 37d24bf365 Some code clean up related to system tray messages 2015-03-05 17:09:58 +11:00
zilmar 71cc6def7b code cleanup and try o make language work better 2015-03-04 20:36:08 +11:00
Emmet Young 4f1c760236 We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed. 2015-03-03 22:49:02 +11:00
zilmar 491377c2a4 add rdb option for selecting plugins game hack applies to 2015-02-26 21:57:51 +11:00
Emmet Young d5f17dbe6d Strip out Validate binary and beta release code. No longer needed, validate binary code could of been used for version testing but be cleaner to write it fresh. 2015-02-14 22:17:45 +11:00
zilmar 9870277f60 Merge pull request #82 from death-droid/CiCChanges
Cic changes
2015-02-14 18:05:09 +11:00
Emmet Young 3e1498ef8e Make CIC_UNKOWN behave like CIC_NUS_6102. If debugger is enabled, it will display an error message with the missing CIC CRC. 2015-02-14 14:10:05 +11:00
zilmar 167ceb11b1 Fix problem where ScreenHertz was not setting based off of RDB by death-droid 2015-02-13 08:39:27 +11:00
zilmar c973db8e35 Try to get dynamic plugin change working 2015-02-12 21:58:28 +11:00
zilmar 7345ecd97e basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4 2015-02-07 10:19:49 +11:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
Emmet Young 1abb082eef If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores. 2013-04-01 13:25:51 +11:00
zilmar 48d8925a80 Project64: Clean up external release to be beta release 2013-03-22 16:47:20 +11:00
zilmar d09f0e6c8e Recompiler: More syncing for sync core 2013-02-05 20:14:26 +11:00
zilmar 4fe5d2e224 r4k: Record RSP Broke 2013-01-29 21:41:32 +11:00