zilmar
|
b7a9a7a9e6
|
RDB: remove CPU Type=Default
|
2012-12-31 22:16:10 +11:00 |
zilmar
|
4772adeb17
|
rdb: removed Counter Factor=Default
|
2012-12-31 22:11:22 +11:00 |
zilmar
|
8b9994ee4b
|
rdb: removed RDRAM Size=Default
|
2012-12-31 22:10:04 +11:00 |
zilmar
|
4c0a1292f5
|
RDB: Set mario tennis and Resident Evil 2 to 64 bit
|
2012-12-22 19:46:56 +11:00 |
zilmar
|
9a740d4538
|
RDB: Clean up tags
|
2012-12-21 22:02:22 +11:00 |
zilmar
|
604ceeaa59
|
RDB: Jet Force Gemini - set to 64bit and SMM protected memory
|
2012-12-20 19:54:09 +11:00 |
zilmar
|
4546e251d5
|
RDB: Golden Eye to 64 bit
|
2012-12-20 18:38:06 +11:00 |
zilmar
|
a870eb163f
|
rdb: Remove tlb off
|
2012-12-20 07:05:44 +11:00 |
zilmar
|
5a4a61fa66
|
RDB: remove large buffer
|
2012-12-20 07:02:14 +11:00 |
zilmar
|
00f43045bb
|
RDB: F-zero X E set to 64 bit
|
2012-12-19 22:17:33 +11:00 |
zilmar
|
38101b40e3
|
F-Zero X: Set to 64bit
|
2012-11-06 19:58:10 +11:00 |
zilmar
|
5b67891d9e
|
Zelda: Set VI Refresh rate to 1900
|
2012-11-05 21:19:25 +11:00 |
zilmar
|
ffca7296d2
|
Star Wars - Shadow of the empire: Turned on TLB
|
2012-11-05 21:17:04 +11:00 |
zilmar
|
d05478b502
|
Star Wars - Shadow of the empire: Set to 8mb
|
2012-11-05 21:15:45 +11:00 |
zilmar
|
06a76638eb
|
Perfect Dark: Needs 64bit
|
2012-11-05 21:13:16 +11:00 |
zilmar
|
4769912cfe
|
Pokemon Stadium: Set Self Mod method to Protected
|
2012-11-05 21:10:23 +11:00 |
zilmar
|
276cc23541
|
removed base cfg file copy Project64.cfg.development for base
|
2012-11-02 16:58:23 +11:00 |
zilmar
|
4f54acb749
|
removed defaults and unnecessary comments
|
2012-10-21 06:52:10 +11:00 |
zilmar
|
385661e36e
|
Remose self mod method from rdb and language strings
|
2012-10-21 06:28:01 +11:00 |
Emmet Young
|
25a0bd6f11
|
Add some entries to the RDB for recently leaked games
Remove the break point in COP1_S_CEIL_W since Taz requires this function to work properly in recompiler, the function appears to be working properly.
|
2012-10-06 13:08:23 +10:00 |
zilmar
|
207ae1c7ea
|
Changed settings for body havest
|
2012-10-06 09:50:42 +10:00 |
zilmar
|
c6c374033b
|
set super smash brothers to vi 2200 and protected self mod
|
2012-10-05 19:31:30 +10:00 |
zilmar
|
ce7eba58c6
|
changed paper mario to 64bit
|
2012-10-05 06:04:54 +10:00 |
zilmar
|
d917cfc553
|
Updated mario party to have a VI refresh of 2100 (to improve sound)
|
2012-10-04 22:00:31 +10:00 |
zilmar
|
b9c7c35002
|
Changed Diddy Kong to 64bit
|
2012-10-04 21:28:03 +10:00 |
zilmar
|
7ce2aded6d
|
Clean up settings related to blast corps
|
2012-10-04 11:48:05 +10:00 |
zilmar
|
14ee114bf5
|
changed settings for Donkey Kong 64
|
2012-10-02 21:12:51 +10:00 |
zilmar
|
64369b78a6
|
Updated Zelda settings to be 64bit and protected memory settings
|
2012-10-02 21:09:07 +10:00 |
Emmet Young
|
ee3abe73a8
|
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
Conflicts:
Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
|
2012-10-01 00:52:47 +10:00 |
zilmar
|
ac564c3be9
|
Conkers set to 64bit
|
2012-09-29 19:03:52 +10:00 |
zilmar
|
7f0ada99fd
|
cleaned up more config settings
|
2012-09-27 20:45:20 +10:00 |
zilmar
|
caedf77806
|
Add config files to source control
|
2012-09-25 17:21:31 +10:00 |