21ebab7beb
[Common] Be able to #include <Common/Thread.h>.
2016-04-28 17:28:48 -04:00
42d3c27e43
[Common] Thread.cpp
2016-04-28 17:23:40 -04:00
74a0262aeb
[Common] DateTimeClass.cpp
2016-04-28 17:21:37 -04:00
f0b91770d9
[Common] Platform.cpp
2016-04-28 17:18:29 -04:00
83816d5113
[Common] MemoryManagement.cpp
2016-04-28 17:16:38 -04:00
8aefa061a7
compiles for a static library on Linux
2016-04-27 22:44:01 -04:00
daf4e9aa6e
[Glitch64] removed some leftover remnants of SDL in make script
2016-04-01 01:54:34 -04:00
f22f20e1ee
[Glide64] wx stuff is irrelevant to PJGlide64 now.
2016-04-01 01:54:05 -04:00
10e7853c42
[Glitch64] Add Unix shell script for static Glitch64 lib.
2016-04-01 01:50:13 -04:00
eefbbd82c8
[Glide64] Add Unix shell script for linking against Glitch64.
2016-04-01 01:49:42 -04:00
zilmar
a43449ea0e
Merge pull request #987 from cxd4/settings
...
[Settings] Get it building on non-Windows platforms.
2016-02-09 10:55:19 +11:00
fd4c2902d2
[Settings] added working Unix build shell script
2016-02-06 17:35:50 -05:00
37f41f2d45
[Common] 64-bit needs -fPIC for sectional linkage.
2016-02-06 05:36:44 -05:00
cxd4
1580876b15
[Common] leftover remnant of Win32 command shell
...
I found out the hard way while getting `libglitch64.a` to link into PJ64 Glide64 on Linux that I was getting an 8-byte static library file. This was because the Unix shell variable `$OBJ_LIST` was null, due to using the `set` keyword which was a result of lazy copy pasta while porting my MinGW script to compile the PJ64 Common library on Windows.
2016-02-05 03:32:43 -05:00
no
7980b6c299
[Common] recursored Unix file paths to new file names
2015-12-04 15:42:53 -05:00
no
f024901b48
ported MinGW build script for project64::Common to Unix shell
2015-12-01 19:38:12 -05:00