Commit Graph

5094 Commits

Author SHA1 Message Date
LuigiBlood 0c6936d67e [Core] Perform more thorough disk validity checks & change DiskIdent for Config/RDB
- It didn't detect NUD-4567-JPN dump.
2019-08-12 17:50:04 +02:00
LuigiBlood 0cee922767 [Disk & N64Class] Handle Combo Loading with development disks without TOOL IPL
- You don't actually need the Development IPL for that purpose as games will never actually check.
2019-08-12 14:16:16 +02:00
LuigiBlood cf576246e1 [Core & UI] Handle and Select IPLs depending on Disk Country Code
- Removes 64DD IPL loading when not found, so the user has to either load the IPL ROMs once or set them in the settings
2019-08-12 13:39:56 +02:00
LuigiBlood 53da2eca49 [Disk] Fix Loading Disks without Disk ID 2019-08-12 13:35:30 +02:00
LuigiBlood c8947e93ea [Disk] Perform heuristics to find System Data and Disk ID for *.ndd 2019-08-12 11:40:44 +02:00
LuigiBlood 075c82a3e3 [Disk] Support D64 Master Disk Format 2019-08-11 18:13:52 +02:00
LuigiBlood ce868c57f8 [Rom] Enable 64DD hardware when using 64DD IPL standalone 2019-08-11 18:12:41 +02:00
LuigiBlood b2f0623746 [Rom] Use IsLoadedRomDDIPL 2019-08-11 13:35:49 +02:00
LuigiBlood 037a7e2346 [RDB] Change 64DD IPL Idents and add TOOL IPL 2019-08-11 13:31:42 +02:00
LuigiBlood 3bd5595e77 [Rom] Support CRC calculation for 64DD IPLs 2019-08-11 13:30:51 +02:00
LuigiBlood 053ef11c5a [Disk] Treat 64DD TOOL IPL as seperate 2019-08-11 11:45:52 +02:00
LuigiBlood db35bd6518 [Disk] Handle Sector & Sector Size in AddressBlock function (for future D64 support) 2019-08-11 11:45:05 +02:00
LuigiBlood 444a8a6d1a [Disk] Fix Disk Header Allocation 2019-08-11 11:31:39 +02:00
LuigiBlood 90d4bf0df8 [Disk] Remove MAME Format Conversion Code, support SDK format on its own
Use LBAToByte & LBAToPhys for SDK addressing
2019-08-10 21:18:17 +02:00
zilmar 5b4f2250e2
Merge pull request #1640 from LuigiBlood/rdb_update
[RDB] Zelda OoT & Japan Pro Golf Tour Fix
2019-08-08 14:08:59 +09:30
LuigiBlood 21e10438b0 [RDB] Use Protect Memory in Japanese versions of Ocarina of Time
It is used for the US versions, just putting the same setting in the Japanese version.
2019-08-07 17:18:15 +02:00
LuigiBlood e5059c9faf [RDB] Fix Japan Pro Golf Tour 2019-08-07 17:14:13 +02:00
zilmar d41bf7a699
Merge pull request #1638 from shygoo/memview-copynum
[Debugger] Add copy buttons to memviewer popup menu
2019-08-05 15:12:17 +09:30
zilmar ecf7cb1b9f
Merge pull request #1639 from CrashOveride95/patch-1
Removed double link in readme
2019-08-05 15:10:56 +09:30
CrashOveride95 f2b73adb39
Removed double link in readme 2019-08-04 20:57:54 -04:00
shygoo e7e91b878f [Debugger] Add copy buttons to memviewer popup menu 2019-08-04 17:50:52 -05:00
zilmar 37e6af66ed
Merge pull request #1637 from Azimer/AziAudio-Reintegration
Debugger code cleanup in ScriptInstance.cpp
2019-08-02 06:04:21 +09:30
Azimer 84c164ff66 Fix for Windows XP compatibility
I neglected FreeLibrary and have multiple calls to LoadLibrary without freeing.  This is fixed by moving it to the class member level and allocating and deallocating through the class constructor/destructor.
2019-08-01 09:39:39 -05:00
zilmar 07033b4837
Merge pull request #1636 from Azimer/AziAudio-Reintegration
Windows XP Fixes
2019-08-01 15:03:36 +09:30
Azimer a972773b6a Windows XP Fixes?
Does this actually work?
2019-07-31 23:28:49 -05:00
zilmar 5ac358a6ee
Merge pull request #1630 from gifmackenzie/patch-1
Created README.md
2019-07-16 10:36:20 +09:30
gifmackenzie cde80d9651
Created README.md 2019-07-15 14:25:31 -04:00
zilmar cabef36f91 [Project64] Do not load cheat enhancements if not enabled. 2019-06-26 21:46:12 +09:30
zilmar eace1a7ba1
Merge pull request #1627 from shygoo/fix-regtabs
[Debugger] Make register tabs stable
2019-06-15 20:50:11 +09:30
shygoo 946284a09a [Debugger] Make register tabs stable 2019-06-15 06:04:37 -05:00
zilmar 6132ba9b54
Merge pull request #1626 from oddMLan/patch-1
Fix C-buttons and DPad button bindings
2019-06-09 06:43:51 +09:30
Kimberly J Ortega 9315c31fb2
Fix C-buttons and DPad button bindings 2019-06-08 07:19:35 -07:00
zilmar 395cad470d
Merge pull request #1624 from oddMLan/ux-fixes
Mem Viewer: Fix address text box size
2019-05-16 18:31:36 +09:30
oddMLan 3b9cafc058 [Debugger UI] Try to handle spaces in Mem Viewer address editbox
FormatClipboard() doesn't seem to be doing anything for some reason.
2019-05-13 01:32:00 -07:00
oddMLan 2bbd724b91 [Debugger UI] Fix address text box size
It was 2 pixels too small to hold 10 characters (head + address)
Also added ES_AUTOHSCROLL just to be extra careful in case the user has custom UX Style with a different font.
2019-05-13 00:31:54 -07:00
zilmar 9d9fccf218
Merge pull request #1623 from oddMLan/fix-tlb-columns-hdpi
[Debugger UI] Fix TLB window in HDPI configs & tweak commands window size
2019-05-11 13:17:42 +09:30
oddMLan 82df61d9ce [Debugger UI] Tweak Commands window size
Avoids the registers from being cut off in HIDPI
2019-05-10 10:17:42 -07:00
oddMLan 06d0e27af6 [Debugger UI] Fix TLB window in HDPI configs 2019-05-10 09:23:41 -07:00
zilmar 9c68405238
Merge pull request #1622 from shygoo/nrage-improve-bginput
[N-Rage] Make background input stable
2019-05-05 17:03:00 +09:30
shygoo c8ab33eb3c [N-Rage] Make background input stable 2019-05-05 00:10:57 -05:00
zilmar f51dabcd7e
Merge pull request #1620 from joeedh/master
Fixed some debugger script bugs
2019-04-29 16:32:11 +09:30
Joe Eagar 9c7f58d476 Merge branch 'master' of https://github.com/project64/project64 2019-04-28 23:29:29 -07:00
Joe Eagar 82463fbdd8 Fixed a few bugs with the scripts system. I suspect there are more; the
threading code needs some refactoring.  List of changes:

* Script threads no longer call the debugger UI (e.g. refresh) nor do
  they call the script system's cleanup function
  (deleteStoppedInstances).
* Changed API.js Server.on method to queue calls to nativeAccept if .listen()
  hasn't been called yet (otherwise winsock gives errors).
* Added various paranoia thread locks.
* Forced termination of script threads now works.  The (commented) call
  to TerminateThread didn't work because getCurrentThread() doesn't return
  a "real" HANDLE.  The solution is to pass the result of getCurrentThread
  to DuplicateHandle to get a "real" handle.
2019-04-28 23:28:12 -07:00
zilmar 7a964b058e Check for recompiler in SysEvent_ResetRecompilerCode 2019-04-29 06:26:07 +09:30
zilmar 8088065ef8
Merge pull request #1619 from joeedh/master
Fixed heap overrun error
2019-04-28 19:05:17 +09:30
Joe Eagar 83f445f050 Fixed heap overrun error 2019-04-28 00:38:35 -07:00
zilmar 352dcff301 Have cheats to record in project64.cfg 2019-04-24 15:17:09 +09:30
zilmar bf269454dd Automatically combine cheat files on build 2019-04-23 14:46:36 +09:30
zilmar a3d9249fdb
Merge pull request #1613 from oddMLan/restore-oc-gamesettings
Restore Overclock modifier in Game Settings panel
2019-04-23 13:30:53 +09:30
zilmar d18fbb6e2c
Merge pull request #1606 from Fanatic-64/master
Add speed fix for Automobili Lamborhini
2019-04-23 12:58:31 +09:30