[RDB] Use Protect Memory in Japanese versions of Ocarina of Time

It is used for the US versions, just putting the same setting in the Japanese version.
This commit is contained in:
LuigiBlood 2019-08-07 17:18:15 +02:00
parent e5059c9faf
commit 21e10438b0
1 changed files with 3 additions and 0 deletions

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@ -7060,6 +7060,7 @@ CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
Culling=1
Emulate Clear=1
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
Self Texture=1
RDRAM Size=8
@ -7073,6 +7074,7 @@ CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
Culling=1
Emulate Clear=1
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
Self Texture=1
RDRAM Size=8
@ -7086,6 +7088,7 @@ CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64
Culling=1
Emulate Clear=1
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
Self Texture=1
RDRAM Size=8