zilmar
e116c9e692
Merge branch 'master' of https://github.com/project64/project64
2015-02-01 06:30:53 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Emmet Young
64e9135d19
[!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
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Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young
d8918f3b1b
[!] Add plugin base files to vcxproj
2015-01-31 23:51:24 +11:00
LegendOfDragoon
1741623482
Fixed some mistakes in GetInstructionInfo
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Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.
Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64
15e389cbe2
Merge pull request #26 from LegendOfDragoon/master
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Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64
0f58c6ccaa
Merge pull request #43 from project64/PluginBase
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Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas
7858337cb6
Add plugin base to project
2015-01-31 08:17:17 +11:00
project64
0862430c67
Merge pull request #39 from cxd4/master
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fixes to linking (and compiling N-Rage) in VS2010
2015-01-31 08:04:53 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
unknown
b9d1eb4f38
#include <stdio.h> to fix VS2010 build, as this header uses the API.
2015-01-29 10:46:42 -05:00
unknown
d5d981a256
Explicitly disable /DYNAMICBASEADDRESS for Debug builds.
2015-01-29 10:20:00 -05:00
zilmar
8e715efe44
Cleaned up some warnings in the rsp
2015-01-29 19:57:13 +11:00
project64
abca1bd56f
Merge pull request #30 from cxd4/master
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fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
project64
8a07a6395c
Merge pull request #33 from project64/VS2013
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Add support for Visual Studio 2013
2015-01-27 17:33:40 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
zilmar
f8b26bbdfb
Change AiCountPerBytes from 500 to 400
2015-01-26 15:05:02 +11:00
Nicholas
a9f8dd461f
[!]Fix a mistake made in the RTC implementation, was incorrectly
2015-01-26 14:58:53 +11:00
Nicholas
ba6c04c6f0
Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem
2015-01-26 14:52:55 +11:00
Nicholas
b76a151dd3
Merge branch 'master' of https://github.com/project64/project64
2015-01-26 14:45:36 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
unknown
5877daf7b3
isolated, nameless union in struct SHUFFLE, named union SHUFFLE
2015-01-25 14:22:18 -05:00
unknown
22f13e1739
offset operates w/ base; immediate operates w/ rs (fixes nothing)
2015-01-25 14:07:48 -05:00
unknown
66850bf553
isolated, nameless union in struct OPCODE, named union OPCODE
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There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE. Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
project64
b09dbcd2e3
Merge pull request #25 from Fanatic-64/master
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Change VI Refresh back to 1500
2015-01-25 17:27:14 +11:00
LegendOfDragoon
ab30871f57
Improve Vector Destination Analysis
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Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon
e8ad2bbc5e
Add more instructions to Accumulator analysis
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Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64
776b157423
Change VI Refresh back to 1500
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Fixes speed on most games
2015-01-24 17:15:18 -06:00
project64
a08def5504
Merge pull request #24 from cxd4/master
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Fix more warnings about function pointer implicit type casts.
2015-01-25 08:56:01 +11:00
unknown
5f9605ec04
Merge branch 'master' of https://github.com/project64/project64
2015-01-24 16:23:10 -05:00
unknown
fd564c802a
RSP recompiler cheating expects a RSP function address: p_func.
2015-01-24 16:21:39 -05:00
Nicholas
1e1249903d
Fix re order instructions for quake II with lle graphics
2015-01-25 08:07:38 +11:00
unknown
87aa0faf17
removed old explicit type casts (now calling strict func addr arrays)
2015-01-24 16:01:50 -05:00
unknown
587dbbb3ff
func pointers stored in arrays of func pointers (fixes 720 warnings)
2015-01-24 15:39:18 -05:00
Nicholas
cb9d25fc5a
Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4
2015-01-24 13:17:31 +11:00
Nicholas
a43207f52b
RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
2015-01-23 23:10:20 +11:00
Nicholas
53b86e559c
add code for edge case in DSRLV for cbfd
2015-01-23 22:21:34 +11:00
Nicholas
d96ceefe60
Merge branch 'master' of https://github.com/project64/project64
2015-01-23 15:10:09 +11:00
Nicholas
cb14c09ad9
remove some of the old ad stuff
2015-01-23 15:08:55 +11:00
project64
db22be7762
Merge pull request #9 from LegendOfDragoon/master
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Corrected some mistakes I made in LDV and SQV
I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
2015-01-23 15:07:34 +11:00
project64
83c82c6370
Merge pull request #10 from cxd4/master
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Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
2015-01-23 14:36:31 +11:00
Nicholas
b5a78153a4
turn fixed audio timing default to off
2015-01-23 12:10:34 +11:00
unknown
a046128e37
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 19:40:02 -05:00
unknown
96b63057c1
suppressing a few strict level compiler warnings for N-Rage
2015-01-22 19:37:43 -05:00
unknown
65df1f1da4
suppressing over 368 monotonous GlideHQ compiler warnings
2015-01-22 19:37:00 -05:00
Nicholas
7de6792283
Update wtl to 8.1
2015-01-23 11:32:27 +11:00
LegendOfDragoon
55fc2a6255
Correct 2 mistakes I made in SQV in RSP recompiler
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It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.
I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon
448b0ed6be
Correct a mistake I made in LDV in RSP recompiler
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I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas
2dd4e99ed6
Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
2015-01-23 07:47:23 +11:00
Nicholas
a9f7fdf4d6
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 16:51:34 +11:00