Jeremy517
5b0ea4354b
Allow for pushing two C Buttons at once when using an analog stick
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This value specifies how far an analog stick has to be pressed to count as a C Button pres when c Buttons are mapped to an analog stick. The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value. This value specifies that an analog stick must be pressed roughly halfway to count as a C Button press, which allows you to push two C Buttons at once.
2016-01-07 23:49:48 -08:00
Jeremy517
a1788fa779
Allow for pushing two C Buttons at once when using an analog stick
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This value specifies how far an analog stick has to be pressed to count as a C Button press when C Buttons are mapped to an analog stick. The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value. This value specifies that an analog stick must be pressed halfway to count as a C Button press, which allows you to push two C Buttons at once.
2016-01-07 23:48:20 -08:00
Julio C. Rocha
7b2421884e
Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files.
2015-12-07 21:15:53 -08:00
Julio C. Rocha
6102eb8354
[nrage,sdl] Fixed AdditionalLibraryDirectories (removed spaces)
2015-12-04 20:05:23 -08:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
luigiblood
00aec62e95
[NRage] GameBoy Camera support
2015-11-28 16:26:37 +01:00
zilmar
6559d36f41
Merge pull request #759 from cxd4/fix-nrage
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Get N-Rage linking with MinGW 64-bit.
2015-11-17 13:20:12 +11:00
unknown
1f233320ba
[N-Rage] Include windows.h, not wtypes.h, for Windows API types.
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<wtypes.h> may include all the BOOL/DWORD/etc. stuff as a low-level MSVC header, but it is not obligated to do so per the low-level header specifications for other compilers, such as (evidently) MinGW.
2015-11-16 19:12:57 -05:00
unknown
5af1cfd3c2
[N-Rage] only need WBEM dependency in 1 .cpp, not a .h
2015-11-16 18:47:26 -05:00
unknown
0e67591be6
[N-Rage] fixed ARRAYSIZE() #define when missing headers
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The old code only cared about if the macro was already defined (then #undef and re-define it). If it was NOT already defined, it just ignored the problem and causes unresolved compile-time symbols.
2015-11-16 18:30:11 -05:00
unknown
3172a3d1d4
[N-Rage] fixed non-compliance to official 1.1 specs
2015-11-09 22:33:10 -05:00
zilmar
43f175ce70
[nrage] some code clean up
2015-11-06 22:55:44 +11:00
zilmar
50addc7c7d
Merge pull request #698 from cxd4/fix-NRage-for-gcc
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[N-Rage] Disabled broken pre-processor code.
2015-10-28 11:14:06 +11:00
zilmar
8f3ce0692d
Merge pull request #699 from cxd4/NRage-signed-overflow-undefined
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[N-Rage] Fix signed overflow warnings in C++ standard.
2015-10-28 11:12:17 +11:00
zilmar
13946543c8
Merge pull request #700 from cxd4/mini-max-olololol
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[N-Rage] undeclared functions min() and max()
2015-10-28 11:11:22 +11:00
zilmar
1b2568e0f2
Merge pull request #701 from cxd4/address-truncation
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[N-Rage] fixed broken FormatMemPak in 64-bit
2015-10-28 11:10:41 +11:00
unknown
fa8f78028c
Use the standard library method sscanf(), not sscanf_s().
2015-10-27 17:03:19 -04:00
unknown
7f5f64e00f
Use the standard library method wscanf(), not wscanf_s().
2015-10-27 16:51:50 -04:00
unknown
eb388b90f7
[N-Rage] fixed broken FormatMemPak in 64-bit
2015-10-27 15:18:58 -04:00
unknown
d3edbf65fc
[N-Rage] undeclared functions min() and max()
2015-10-27 14:01:09 -04:00
unknown
ab92640cf8
[N-Rage] Fix signed overflow warnings in C++ standard.
2015-10-27 13:09:02 -04:00
unknown
3e9fac7402
Disabled broken pre-processor code.
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I have no idea what this was for....
2015-10-26 23:14:43 -04:00
Julio C. Rocha
e178ec96fc
Merge ..\zilmar into PropertySheetsTemp
2015-09-23 20:06:48 -07:00
zilmar
b4d58cfb17
Set VERSION_BUILD to 9999
2015-09-13 17:28:02 +10:00
AmbientMalice
a09640f430
Make Mempak use core instead of plugin by default.
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This is kinda crude, but this should fix PJ64 complaining about missing mem pak files in certain situations\configurations.
2015-08-18 17:48:56 +10:00
Julio C. Rocha
d617d0352a
Used centralized config for VCXPROJ files.
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TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
zilmar
bc78316504
Clean up some of the 64bit projects
2015-05-22 06:07:24 +10:00
zilmar
13e62d7354
[64bit] Get nrage and rsp compiling as 64bit
2015-05-16 10:55:23 +10:00
LuigiBlood
d6c2116a71
Fixed N64 Mouse detection
2015-05-14 03:05:34 +02:00
LuigiBlood
4d8a419efa
Fixed resource files
2015-05-12 00:11:43 +02:00
LuigiBlood
c967d4f46e
Added N64 Mouse support in NRage
2015-05-11 22:39:29 +02:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
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Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
zilmar
9380221dc2
[PJ64 NRage] 2.4.0.4
2015-03-29 18:52:19 +11:00
zilmar
061fbefa62
[PJ64 NRage] ignore raw when mempak is enabled
2015-03-26 07:54:48 +11:00
zilmar
b3aaef221c
[PJ64 NRage] Change default for mempack in the default config file
2015-03-26 07:46:44 +11:00
zilmar
870c26d7b1
Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
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converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar
9cec56fc89
Nrage: default to mem pak
2015-03-18 20:48:45 +11:00
unknown
a247ffe6b1
[PJ64 NRage] some scope and spacing formatting clean-ups
2015-03-17 18:47:32 -04:00
unknown
5158883a86
[PJ64 NRage] minor consistency change in the headers
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I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file. So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00
zilmar
080f7dfc17
Update version Number:
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Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
zilmar
4fed3ea0ec
Fixed PJ_Glide New MemPak/Browse button crash by Frank-74
2015-03-03 06:51:38 +11:00
Emmet Young
2cd859640f
We need to set the id for XInput controllers separate from the controller number where handed.
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This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
Emmet Young
7b52fe10b9
Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
2015-02-24 22:52:32 +11:00
zilmar
67deab4699
Merge pull request #122 from death-droid/NrageChanges
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NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
zilmar
43cdb3da5a
nrage: 2.4.0.2
2015-02-23 04:06:53 +11:00
zilmar
d35846041f
Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info
2015-02-23 04:05:41 +11:00
zilmar
0519ad93c1
Nrage: fix a compiling warning
2015-02-23 04:04:47 +11:00
Emmet Young
6b1a88d3a4
Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
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Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar
194761fe66
Dynamic link XInputSetState
2015-02-22 16:50:16 +11:00