Commit Graph

5368 Commits

Author SHA1 Message Date
Derek "Turtle" Roe 77a856c9fa Update RDB Info.txt
Correct multiple grammar mistakes, capitalize abbreviations, fix some typos and fix Majora's Mask being called "Zelda2"
2021-03-12 03:35:37 -06:00
Derek "Turtle" Roe 21756c6070 Update main.cpp
Make this less wordy and remove title case, and also add a hyphen for "non-commercial"
2021-03-12 03:35:37 -06:00
Derek "Turtle" Roe 5d0d9927b1 Update apidoc.htm
Correct JavaScript and add newline
2021-03-12 03:35:18 -06:00
zilmar 33011f3a57
Merge pull request #2005 from vgturtle127/master
General project improvements and updates
2021-03-12 07:18:29 +10:30
zilmar 666b2c6469
Merge pull request #2007 from vgturtle127/beautification-1
Add final new lines to 2 files and beautify 2 files in the settings d…
2021-03-12 07:17:53 +10:30
zilmar b034ba1522
Merge pull request #2008 from vgturtle127/beautification-2
Beautification part 2
2021-03-12 07:17:06 +10:30
zilmar 02ddeaf654
Merge pull request #2010 from flagrama/patch-1
Add another possible format to Gameshark codes
2021-03-12 07:16:11 +10:30
Vincent Cunningham a54e1dfbdb
Add another possible format to Gameshark codes
`XXXXXXXX ??XX` seems to be used for some game cheats, such as one in Conker's Bad Fur Day. This should fix #2009.
2021-03-11 15:32:44 -05:00
Derek "Turtle" Roe 02bd9eedcf Add a newline to the example API JavaScript file 2021-03-11 02:30:25 -06:00
Derek "Turtle" Roe 5bb120e7a3 Eliminate some title case and adjust wording 2021-03-11 02:06:37 -06:00
Derek "Turtle" Roe 74c1389e75 Eliminate some title case, and improve wording and typos 2021-03-11 02:02:21 -06:00
Derek "Turtle" Roe f4032a4e64 Add last newline and adjust 2 comments 2021-03-11 02:01:39 -06:00
Derek "Turtle" Roe 4b240ad0ba Re-word a comment to be more general and make more sense 2021-03-11 02:00:59 -06:00
Derek "Turtle" Roe dcef4902d3 Add new line to the end of UpdateVersion.cpp 2021-03-11 02:00:30 -06:00
Derek "Turtle" Roe 64c3bcfc86 Update files for Visual Studio 2021-03-11 00:33:09 -06:00
Derek "Turtle" Roe d5caaf9b70 Oops 2021-03-10 19:02:06 -06:00
Derek "Turtle" Roe dd957689d7 Merge branch 'master' of https://github.com/vgturtle127/project64 2021-03-10 18:53:39 -06:00
Derek "Turtle" Roe d42f99a565 Update .editorconfig 2021-03-10 18:53:36 -06:00
Derek "Turtle" Roe f0acf8df2b
Update .github/CONTRIBUTING.md
Co-authored-by: Vincent Cunningham <flagrama@users.noreply.github.com>
2021-03-10 18:49:43 -06:00
zilmar 559de5ccdc Add N64 Hacks/Mods from BlueToonYoshi 2021-03-11 10:43:11 +10:30
Derek "Turtle" Roe 0a7f421c0c Add final new lines to 2 files and beautify 2 files in the settings directory 2021-03-10 03:37:35 -06:00
Derek "Turtle" Roe 9a5fde4551 Forgot to add a link to the build doc 2021-03-10 03:11:50 -06:00
Derek "Turtle" Roe e2a24fda1f Switch to markdown for changelog and update readme a bit 2021-03-10 02:59:39 -06:00
Derek "Turtle" Roe 0783748884 Switch to markdown for changelog and update readme a bit 2021-03-10 02:59:39 -06:00
Derek "Turtle" Roe 1526da8d48 General GitHub-related project improvements and updates
Added a CONTRIBUTING file to give new contributors an idea of what they can do to help with the project.

Also added an issue and pull request template to assist people with providing accurate and detailed bug reports, as well as making pull requests a bit easier to make and also read.

I also added a config.yml file to add a "sponsor" button that points to the Project64 "support the project" page on the website for people who want to support the project.

I added an EditorConfig file so that no matter what text editor or IDE contributors use,  we still have consistency across all contributions. I also added some EOL and charset enforcements as well as the final newline option to enforce our gitattributes file.

Speaking of the gitattributes file, I updated it with some new file types that were in the repo. I also added the generic auto normalize (it's the first line). This MAY cause the entire repo to look like it's being changed, but it isn't I promise. If this happens it will be the first and last time unless we change it again.

Most of the additions are just (as above) enforcing things we are already doing, like how diffs are handled and such.

I also added some future proofing with Linux and Mac-related file types and some other binary files.

This PR is still a work-in-progress and is mostly done very late and early into the morning, so be gentle with me. 😄
2021-03-10 02:59:36 -06:00
zilmar 93b35cdf28 Add Overclock to enhancment 2021-03-10 18:09:01 +10:30
zilmar 0f605a06d3 Remove Notes from being displayed by default 2021-03-08 18:24:49 +10:30
zilmar ab0e7f22bb
Merge pull request #1998 from flagrama/building-from-source
Add BUILDING.md
2021-03-06 10:58:14 +10:30
zilmar a29cdd75dd
Merge pull request #1999 from vgturtle127/master
Code and comment beautification (starting with main.cpp)
2021-03-06 10:58:06 +10:30
zilmar 5cf6a7729f
Merge pull request #2000 from flagrama/fix-settings-close-x
Settings: Fix titlebar Close button
2021-03-06 10:57:47 +10:30
zilmar e2f648be46
Merge pull request #2002 from flagrama/fix-7z
Fix Opening 7zip files
2021-03-06 10:57:41 +10:30
zilmar b35d59408a Add diable gameshark code 2021-03-06 10:56:24 +10:30
Vincent Cunningham bc130baa3a N64Rom: Add trace logs to LoadIN64mageIPL 2021-03-04 17:27:48 -05:00
Vincent Cunningham 008567781b N64Rom: Load first found ROM in 7z file
Should now search the entire 7zip file looking for a valid N64 ROM file
and load the first one it finds. Left comments referring to a future
dialog for selecting which file you want to open as it seems like a
good idea, but I don't have the familiarity with WTL yet to try to add
it.

May be necessary to skip files of a certain size while opening this way
as Project64 will try to allocate memory for the "ROM" file before it
is able to check if it really is a ROM file.
2021-03-04 17:22:26 -05:00
zilmar bc81e041f8 Have Cheat UI validate via CEnhancement 2021-03-04 14:29:31 +10:30
Vincent Cunningham a4bb7f588f RomList: Another one in a trace message 2021-03-03 19:53:13 -05:00
Vincent Cunningham 563ee060dd RomList: Fix 7zip filenames 2021-03-03 19:20:48 -05:00
Vincent Cunningham 971f19745b Settings: Fix titlebar Close button
IDCANCEL is still sent by the native Close button in the titlebar and
should still be handled.
2021-03-03 11:32:20 -05:00
Derek "Turtle" Roe 65fb1e472b Update main.cpp 2021-03-03 01:22:41 -06:00
Derek "Turtle" Roe 796a2ade62 Comment cleanup of main.cpp
Eliminate title case in some instances, improve some wording, and add a space after the single line comment block to improve readability
2021-03-03 01:12:05 -06:00
Vincent Cunningham 5fd9ee2393
Mention installer when building Release 2021-03-02 22:42:17 -05:00
Vincent Cunningham 903642a855
Add BUILDING.md 2021-03-02 22:24:46 -05:00
zilmar 43a2081cae
Merge pull request #1996 from vgturtle127/master
Make the readme a bit less wordy and more appealing.
2021-03-03 09:45:22 +10:30
zilmar 52c08f33c4
Merge pull request #1997 from flagrama/welcomescreen-debug-fix
Fix WelcomeScreen setting Default_GFX_Plugin
2021-03-03 09:45:05 +10:30
Vincent Cunningham 8ece98efc4 Fix WelcomeScreen setting Default_GFX_Plugin
Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.

WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.

WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
Derek "Turtle" Roe e629bc19b2 Make the readme a bit less wordy and more appealing. 2021-03-02 01:28:28 -06:00
zilmar 605dbafd15 Resume after closing enhancement window 2021-03-02 17:15:24 +10:30
zilmar 62920525d0 Make rdram size 8 mb by default 2021-03-02 16:40:31 +10:30
zilmar 1f15ed30ca Have 32bit disabled by default 2021-03-02 16:05:36 +10:30
zilmar 0e3c2b0559 Remove Plugin Note's and Core Note's from rdb 2021-03-02 14:48:26 +10:30