Commit Graph

1735 Commits

Author SHA1 Message Date
unknown b6eb1c3234 Try to use intrinsics for COP1 single-precision square root? 2015-09-15 15:03:05 -04:00
unknown 659f103373 Try SSE intrinsics to match COP1 FP64 round to 32-bit. 2015-09-15 12:42:36 -04:00
zilmar 624b388a1a Merge pull request #599 from cxd4/annoying_COP1_asm_stuff
COP1 FP 32-bit round to integer doable with intrinsics?
2015-09-15 13:19:34 +10:00
unknown a0409357b8 COP1 FP 32-bit round to integer doable with intrinsics? 2015-09-14 22:55:23 -04:00
zilmar c3b394607c Merge pull request #590 from cxd4/most_remaining_x64_breakpoints
PIF RAM mutual DMA x64 breakpoints replaced with fast C
2015-09-15 10:55:40 +10:00
zilmar 33cb42e3dd Merge pull request #593 from LegendOfDragoon/master
Optimize some opcode functions in RSP Recompiler
2015-09-15 10:54:32 +10:00
zilmar 3748f32f71 Merge pull request #598 from cxd4/Express_lrn2link
got it linking & running on VS2008 Express
2015-09-15 08:19:21 +10:00
unknown c38f41e34b fixed a crash because I wrote >= when I meant > 2015-09-14 16:04:25 -04:00
unknown 1a67309f66 got the command-line build of PJ64 to link and run 2015-09-14 16:03:23 -04:00
unknown e6f5e495f2 macro'd out all sources of VS Express linker errors 2015-09-14 15:55:11 -04:00
zilmar 2bf1ccf637 Merge pull request #596 from cxd4/moar_signed_offsets
[RSP] Scalar memory load/stores show signed hex offset.
2015-09-14 10:43:03 +10:00
zilmar c078e1090a Merge pull request #597 from cxd4/whitespace
little whitespace trolololz to new build scripts
2015-09-14 08:43:04 +10:00
zilmar 4efcf0e5e4 Add zip of package 2015-09-14 08:20:08 +10:00
unknown c8dbcb2c30 little whitespace trolololz to new build scripts 2015-09-13 16:30:53 -04:00
zilmar a3513059e1 Renme package_zip.bet to package_zip.cmd 2015-09-13 19:54:43 +10:00
zilmar 0bee1ef3c4 Move package_zip.bat 2015-09-13 19:52:45 +10:00
zilmar 897b27fc1d Add some build scripts 2015-09-13 17:30:59 +10:00
zilmar b4d58cfb17 Set VERSION_BUILD to 9999 2015-09-13 17:28:02 +10:00
zilmar d603d7d7dd Merge pull request #591 from cxd4/VS_Express
got it compiling on Express
2015-09-13 12:32:34 +10:00
unknown c80ce69941 [RSP] Scalar memory load/stores show signed hex offset. 2015-09-12 18:18:59 -04:00
zilmar 801d257416 Merge pull request #592 from cxd4/RSP_signed_offset_hex
[RSP] bad DMEM offsets when (offset < 0)
2015-09-13 01:52:31 +10:00
zilmar 372271bcf8 Merge pull request #595 from AmbientMalice/patch-6
Add Duke 64 Prototype to RDB.
2015-09-10 17:35:56 +10:00
AmbientMalice 62e9622ef9 Add Duke 64 Prototype to RDB.
There's an article about the prototype here. It's supposedly PAL, but the rom seems to have an NTSC header - so I'm confused.
2015-09-10 13:48:32 +10:00
zilmar 32b1802f76 Merge pull request #594 from cxd4/extra_include
removed redundant include
2015-09-09 07:03:03 +10:00
unknown 7841409ef2 removed redundant include 2015-09-08 10:33:30 -04:00
LegendOfDragoon 67d2fc95a3 Optimize LHU in RSP Recompiler 2015-09-07 15:10:19 -07:00
LegendOfDragoon e0bd5442e4 Implement RegConst in Compile_LBU 2015-09-07 15:05:26 -07:00
LegendOfDragoon 237b21a596 Optimize LW in RSP Recompiler 2015-09-07 14:36:42 -07:00
LegendOfDragoon 48baf1df7c Optimize LH in RSP Recompiler
Star Wars Battle For Naboo LLE graphics uses unaligned LH
2015-09-07 13:48:51 -07:00
LegendOfDragoon e9c1c23120 Implement RegConst in Compile_LB 2015-09-07 13:39:41 -07:00
unknown d9082a0c51 [RSP] bad DMEM offsets when (offset < 0) 2015-09-07 16:36:08 -04:00
unknown dd73e6dff7 second pass--compiles on VS2008 Express (doesn't link) 2015-09-07 15:47:58 -04:00
unknown 4b4c37e9bd first pass--compiles on VS2013 w/o ATL 2015-09-07 15:47:44 -04:00
LegendOfDragoon 48fcced3bc Optimize ADDIU in RSP Recompiler
The second part happens in Hydro Thunder LLE audio.
2015-09-07 12:18:28 -07:00
LegendOfDragoon 2ff2165bd9 Optimize ADDI in RSP Recompiler
No need to add 0 to a variable. I've seen
ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
2015-09-07 11:49:37 -07:00
LegendOfDragoon 720d8c8dd7 Implement SLTIU in RSP Recompiler 2015-09-07 11:28:49 -07:00
LegendOfDragoon 19f34eed4e Implement SLTI in RSP Recompiler 2015-09-07 11:27:07 -07:00
unknown 4a03a8d1e4 PIF RAM mutual DMA x64 breakpoints replaced with fast C 2015-09-07 12:16:36 -04:00
zilmar 120d4d5590 Merge pull request #580 from cxd4/so_i_herd_u_liek_bswap
replaced all in-line assembly in Virtual Memory unit
2015-09-07 20:56:26 +10:00
zilmar ba217864cc Merge pull request #579 from Nekokabu/patch-6
Update Project64.rdb
2015-09-07 14:10:16 +10:00
zilmar a0b157d09f Merge pull request #588 from purplemarshmallow/01
rdb: add settings for G.A.S.P
2015-09-05 21:27:36 +10:00
purplemarshmallow 6d4cb1c2e3 rdb: add settings for G.A.S.P
fixes G.A.S.P!! Fighter's NEXTream crash with recompiler #583
2015-09-05 11:02:07 +02:00
zilmar 60da75d041 Merge pull request #585 from LegendOfDragoon/master
Improve LoadState
2015-09-04 17:08:07 +10:00
LegendOfDragoon 6adb89e041 Add support for DacrateChanged in LoadState
Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon abf71cdd1a Add support for ViWidthChanged in LoadState
Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon a4a69a8a3a Add support for ViStatusChanged in LoadState
Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
zilmar 8d7c7d91a1 Merge pull request #577 from cxd4/moar_Unicode_references
more Unicode compile ref. errors to _T() fixed
2015-09-02 17:41:11 +10:00
zilmar 94341be840 Merge pull request #581 from LegendOfDragoon/Fixes
Fix some mistakes
2015-09-02 14:14:30 +10:00
zilmar 6da72554c7 Merge pull request #582 from LegendOfDragoon/Write-to-VI_CURRENT_REG
Write to VI_V_CURRENT_LINE_REG
2015-09-02 14:13:29 +10:00
LegendOfDragoon 7909b18506 Write to VI_V_CURRENT_LINE_REG
As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00