Commit Graph

29 Commits

Author SHA1 Message Date
zilmar 4e0103b897 [Project64] Get load save state to use cfile 2016-04-21 07:21:15 +10:00
zilmar 112ea9d8da [Project64] Make saving states more cross platform 2016-04-20 19:18:13 +10:00
zilmar 9d5a33df6a [Project64] Use thread class for emulation thread 2016-04-18 05:52:09 +10:00
zilmar 2d76718d35 [Project64] Make sure pause from menu is always set 2016-04-18 05:05:31 +10:00
zilmar 959a77dcde [Project64] Use setting to get log dir 2016-03-10 22:15:40 +11:00
Emmet Young c696cb79c3 Ensures paks are only being initialized when they have actually been selected, Transferpak needs multi controller support eventually as it currently just loads from the one singular option. 2016-02-09 18:57:30 +11:00
zilmar 3914220a30 Merge pull request #965 from death-droid/TransferPack
Transfer pack
2016-02-04 21:24:47 +11:00
zilmar 2b6fdc000e [Project64] Add more logging 2016-02-01 17:33:19 +11:00
luigiblood 6469b523b4 [64DD] Add brackets for if g_DDRom == NULL 2016-02-01 01:38:27 +01:00
luigiblood f63b746c73 [64DD] Load 64DD IPL on g_DDRom seperately
Fixes double g_Rom delete which makes Windows not happy.
2016-02-01 01:31:14 +01:00
Emmet Young ff5fcf6d33 Basic implementation of the Transferpak, is now partially working.
Have to re-implement the RTC and ensure the mbc emulation of all current carts is accurate.
Settings implementation needs to be done as well.

This code is based on work from NRAGE and Bobby Smiles work on Mupen64plus's implementation.
2016-01-29 22:17:59 +11:00
zilmar a6bfe74a28 [Project64] Be able to pass base dir to app init 2016-01-28 20:37:44 +11:00
Emmet Young 643a684c77 Change up the way Mempaks are meant to work, use the standard file functions. Mempaks are now loaded in when the game launches, and file handles are only opened durring read and writes 2016-01-28 14:02:05 +11:00
zilmar 3e888b9b74 {Project64] Clean up some code in N64Class.cpp 2016-01-27 20:50:25 +11:00
luigiblood 226c29d5c7 Disk Conversion support, AppCleanup() update
There's still a problem with Open ROM but other than that it's fully functional.
2016-01-26 15:31:24 +01:00
luigiblood 39a1c9f407 Added "Play Game with Disk" option 2016-01-25 20:58:57 +01:00
luigiblood 0501eb70da 64DD Sector Read working 2016-01-20 17:43:23 +01:00
luigiblood 002cb7f5ce 64DD support tentative 2016-01-20 14:31:29 +01:00
luigiblood 530ef48eb2 64DD RTC support, Enable Disk setting 2016-01-19 19:53:18 +01:00
luigiblood 4fb6c2219d Retail 64DD IPL ROM support (boots) 2016-01-18 20:15:01 +01:00
zilmar 50c4030c62 [Project64] remove CMipsMemory_CallBack 2016-01-05 07:46:56 +11:00
zilmar 73549ee72f {Project64] Convert internal strings to be utf8 instead of utf16 2015-12-24 07:04:36 +11:00
zilmar 012e247514 [Project64] Remove __interface CMipsMemory_CallBack 2015-12-21 18:35:22 +11:00
no 5291b1f96c s/N64class.h/N64Class.h 2015-12-19 18:46:31 -05:00
32aefd4b10 s/m_Limitor/m_Limiter 2015-12-14 17:10:30 -05:00
zilmar 95a3319735 [Project64] Update logging system to use module and severity 2015-12-14 21:51:33 +11:00
zilmar 17b24f299f [Project64] Get Breakpoint to use char * instead of wchar_t * for filename 2015-12-09 22:37:58 +11:00
Samuel Yuan cf8a624a25 Fix "Saved current state" and "Load state"
Certain strings won't show up correctly.
2015-12-06 11:29:22 -05:00
zilmar a429a7fd08 [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00