zilmar
33cb42e3dd
Merge pull request #593 from LegendOfDragoon/master
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Optimize some opcode functions in RSP Recompiler
2015-09-15 10:54:32 +10:00
zilmar
3748f32f71
Merge pull request #598 from cxd4/Express_lrn2link
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got it linking & running on VS2008 Express
2015-09-15 08:19:21 +10:00
unknown
c38f41e34b
fixed a crash because I wrote >= when I meant >
2015-09-14 16:04:25 -04:00
unknown
1a67309f66
got the command-line build of PJ64 to link and run
2015-09-14 16:03:23 -04:00
unknown
e6f5e495f2
macro'd out all sources of VS Express linker errors
2015-09-14 15:55:11 -04:00
zilmar
2bf1ccf637
Merge pull request #596 from cxd4/moar_signed_offsets
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[RSP] Scalar memory load/stores show signed hex offset.
2015-09-14 10:43:03 +10:00
zilmar
c078e1090a
Merge pull request #597 from cxd4/whitespace
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little whitespace trolololz to new build scripts
2015-09-14 08:43:04 +10:00
zilmar
4efcf0e5e4
Add zip of package
2015-09-14 08:20:08 +10:00
unknown
c8dbcb2c30
little whitespace trolololz to new build scripts
2015-09-13 16:30:53 -04:00
zilmar
a3513059e1
Renme package_zip.bet to package_zip.cmd
2015-09-13 19:54:43 +10:00
zilmar
0bee1ef3c4
Move package_zip.bat
2015-09-13 19:52:45 +10:00
zilmar
897b27fc1d
Add some build scripts
2015-09-13 17:30:59 +10:00
zilmar
b4d58cfb17
Set VERSION_BUILD to 9999
2015-09-13 17:28:02 +10:00
zilmar
d603d7d7dd
Merge pull request #591 from cxd4/VS_Express
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got it compiling on Express
2015-09-13 12:32:34 +10:00
unknown
c80ce69941
[RSP] Scalar memory load/stores show signed hex offset.
2015-09-12 18:18:59 -04:00
zilmar
801d257416
Merge pull request #592 from cxd4/RSP_signed_offset_hex
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[RSP] bad DMEM offsets when (offset < 0)
2015-09-13 01:52:31 +10:00
zilmar
372271bcf8
Merge pull request #595 from AmbientMalice/patch-6
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Add Duke 64 Prototype to RDB.
2015-09-10 17:35:56 +10:00
AmbientMalice
62e9622ef9
Add Duke 64 Prototype to RDB.
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There's an article about the prototype here. It's supposedly PAL, but the rom seems to have an NTSC header - so I'm confused.
2015-09-10 13:48:32 +10:00
zilmar
32b1802f76
Merge pull request #594 from cxd4/extra_include
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removed redundant include
2015-09-09 07:03:03 +10:00
unknown
7841409ef2
removed redundant include
2015-09-08 10:33:30 -04:00
LegendOfDragoon
67d2fc95a3
Optimize LHU in RSP Recompiler
2015-09-07 15:10:19 -07:00
LegendOfDragoon
e0bd5442e4
Implement RegConst in Compile_LBU
2015-09-07 15:05:26 -07:00
LegendOfDragoon
237b21a596
Optimize LW in RSP Recompiler
2015-09-07 14:36:42 -07:00
LegendOfDragoon
48baf1df7c
Optimize LH in RSP Recompiler
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Star Wars Battle For Naboo LLE graphics uses unaligned LH
2015-09-07 13:48:51 -07:00
LegendOfDragoon
e9c1c23120
Implement RegConst in Compile_LB
2015-09-07 13:39:41 -07:00
unknown
d9082a0c51
[RSP] bad DMEM offsets when (offset < 0)
2015-09-07 16:36:08 -04:00
unknown
dd73e6dff7
second pass--compiles on VS2008 Express (doesn't link)
2015-09-07 15:47:58 -04:00
unknown
4b4c37e9bd
first pass--compiles on VS2013 w/o ATL
2015-09-07 15:47:44 -04:00
LegendOfDragoon
48fcced3bc
Optimize ADDIU in RSP Recompiler
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The second part happens in Hydro Thunder LLE audio.
2015-09-07 12:18:28 -07:00
LegendOfDragoon
2ff2165bd9
Optimize ADDI in RSP Recompiler
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No need to add 0 to a variable. I've seen
ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
2015-09-07 11:49:37 -07:00
LegendOfDragoon
720d8c8dd7
Implement SLTIU in RSP Recompiler
2015-09-07 11:28:49 -07:00
LegendOfDragoon
19f34eed4e
Implement SLTI in RSP Recompiler
2015-09-07 11:27:07 -07:00
unknown
4a03a8d1e4
PIF RAM mutual DMA x64 breakpoints replaced with fast C
2015-09-07 12:16:36 -04:00
zilmar
120d4d5590
Merge pull request #580 from cxd4/so_i_herd_u_liek_bswap
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replaced all in-line assembly in Virtual Memory unit
2015-09-07 20:56:26 +10:00
zilmar
ba217864cc
Merge pull request #579 from Nekokabu/patch-6
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Update Project64.rdb
2015-09-07 14:10:16 +10:00
zilmar
a0b157d09f
Merge pull request #588 from purplemarshmallow/01
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rdb: add settings for G.A.S.P
2015-09-05 21:27:36 +10:00
purplemarshmallow
6d4cb1c2e3
rdb: add settings for G.A.S.P
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fixes G.A.S.P!! Fighter's NEXTream crash with recompiler #583
2015-09-05 11:02:07 +02:00
zilmar
60da75d041
Merge pull request #585 from LegendOfDragoon/master
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Improve LoadState
2015-09-04 17:08:07 +10:00
LegendOfDragoon
6adb89e041
Add support for DacrateChanged in LoadState
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Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon
abf71cdd1a
Add support for ViWidthChanged in LoadState
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Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon
a4a69a8a3a
Add support for ViStatusChanged in LoadState
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Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
zilmar
8d7c7d91a1
Merge pull request #577 from cxd4/moar_Unicode_references
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more Unicode compile ref. errors to _T() fixed
2015-09-02 17:41:11 +10:00
zilmar
94341be840
Merge pull request #581 from LegendOfDragoon/Fixes
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Fix some mistakes
2015-09-02 14:14:30 +10:00
zilmar
6da72554c7
Merge pull request #582 from LegendOfDragoon/Write-to-VI_CURRENT_REG
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Write to VI_V_CURRENT_LINE_REG
2015-09-02 14:13:29 +10:00
LegendOfDragoon
7909b18506
Write to VI_V_CURRENT_LINE_REG
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As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00
LegendOfDragoon
8968430b04
Fix issue with AiUpdate
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Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon
ec6a1e0c23
Fix issue with displaying the value of EIP
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Before, it would only display 1 byte, instead of the full address stored
in EIP.
2015-09-01 08:07:25 -07:00
LegendOfDragoon
e576dbbaa4
Fix a mistake I made in SPECIAL_DSRL32
2015-09-01 07:51:36 -07:00
unknown
834299c041
replaced all in-line assembly in Virtual Memory unit
2015-08-30 22:56:21 -04:00
Nekokabu
f39b6612ae
Update Project64.rdb
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update Derby Stallion 64
2015-08-30 18:16:29 +09:00