unknown
e11c0b2c22
[Plugin Specs] reverted contr 1.1 for backward-compatibility
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No plugins for Windows (that can run on Project64) currently use the 1.1 controller plugin specifications, and the ones that do use it (for Linux) use the publicly released spec which did not have the pointer version in the late-modified spec.
We don't want to let plugin wars roam between the emulators' implementations.
2015-11-09 22:26:59 -05:00
unknown
b617c4db1d
[Plugin Specs] moved CONTROL_INFO typedef for accessibility
2015-11-09 22:24:02 -05:00
zilmar
eef290f767
[Project64] Clean up Section Info.cpp, x86CodeLog.cpp, plugins
2015-11-10 07:26:33 +11:00
zilmar
3b8e03b570
[Project64] Clean up plugin classes
2015-11-08 17:08:15 +11:00
aschwant
2ed50708c1
Fixed incorrect file name causing plugins to fail to load
2015-10-29 17:58:26 -06:00
Julio C. Rocha
74355d34d8
Fix string castint making settings menu break
2015-10-27 00:55:06 -07:00
zilmar
0144305c6a
[Project64] Clean up path code
2015-10-25 22:10:54 +11:00
zilmar
81fdcb9373
[Project64] Get settngs to use std int
2015-10-25 21:50:28 +11:00
zilmar
315027b7fb
Merge pull request #622 from lioncash/initialization
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Correct order of class initialization lists
2015-09-24 10:00:32 +10:00
Lioncash
adfa096230
Correct order of class initialization lists
2015-09-23 05:00:51 -04:00
Lioncash
fb98d402a0
Remove unimplemented function declarations
2015-09-23 04:13:11 -04:00
unknown
e6f5e495f2
macro'd out all sources of VS Express linker errors
2015-09-14 15:55:11 -04:00
LegendOfDragoon
8968430b04
Fix issue with AiUpdate
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Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon
03dae91dc8
Fix threading problem with AiUpdate
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When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
zilmar
13e62d7354
[64bit] Get nrage and rsp compiling as 64bit
2015-05-16 10:55:23 +10:00
unknown
42643352b9
s/Initilize/Initialize
2015-04-20 16:01:18 -04:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
LegendOfDragoon
4d2611fadd
Only WriteTrace in RomOpen if RomOpen != NULL
2015-02-18 13:24:36 -08:00
LegendOfDragoon
a070d5f38c
Fix RomClosed() issue for RSP #1.1 plugins
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RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar
93404e32dc
CPlugin::GameReset should call RomClose, not RomClosed
2015-02-18 17:09:09 +11:00
zilmar
c973db8e35
Try to get dynamic plugin change working
2015-02-12 21:58:28 +11:00
zilmar
200807155d
Remove config from RSP
2015-02-03 05:26:13 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
zilmar
ad85ec3f05
Project64: Fix bug - Loading RSP plugin selection per game.
2013-04-30 13:43:22 +10:00
zilmar
1c65f79e90
Glide64: Change settings to go through the emu
2013-04-24 15:03:21 +10:00
zilmar
229be28668
Plugin: Add rom open and clean up rsp plugin handling
2013-02-11 19:27:00 +11:00
zilmar
8c48ba4f70
Mips: Refactor loading of plugins and how game is shut down
2013-01-03 19:51:00 +11:00
zilmar
4f6d6effa3
Added GPL header
2012-12-19 20:30:18 +11:00
zilmar
a444ad3e52
add __FUNCTION__ to trace messages
2012-12-17 11:21:29 +11:00
zilmar
7f248146b2
Global Variable: rename _Rom to g_Rom
2012-11-17 13:24:42 +11:00
zilmar
3a73b759ad
Global Variable: Rename _Reg to g_Reg
2012-11-17 13:18:14 +11:00
zilmar
6c954c690c
Global Variable: Rename _MMU to g_MMU
2012-11-17 12:18:00 +11:00
zilmar
c3df4cf49d
Global Variable: Rename _BaseSystem to g_BaseSystem
2012-11-17 12:09:19 +11:00
zilmar
299df0e293
Global Variable: rename _System to g_System
2012-11-17 12:07:04 +11:00
zilmar
d09a8adf10
Global Variable: rename _Settings to g_Settings
2012-11-17 12:02:04 +11:00
zilmar
ab57cdbc7e
Global Variable: Rename _Notify to g_Notify
2012-11-17 11:58:31 +11:00
zilmar
7ed9b14975
Cleaned up plugin class
2012-11-03 10:28:09 +11:00
zilmar
8af55ad6c0
cleaned up more warnings
2012-11-03 10:26:11 +11:00
zilmar
d0c9fdf581
removed status (fixes bug with fixed audio turned off)
2012-11-02 17:10:01 +11:00
zilmar
493831507d
Merge remote-tracking branch 'remotes/origin/master'
2012-10-23 21:39:12 +11:00
Emmet Young
62f7366885
Change all plugin files to use the ValidPluginVersion from Plugin List.cpp
2012-10-06 23:57:18 +10:00
zilmar
47f184d201
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2012-10-06 14:10:49 +10:00
zilmar
9dd62a9998
Cleaned up more warnings (on warning level 4)
2012-10-06 14:09:17 +10:00
Emmet Young
25a0bd6f11
Add some entries to the RDB for recently leaked games
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Remove the break point in COP1_S_CEIL_W since Taz requires this function to work properly in recompiler, the function appears to be working properly.
2012-10-06 13:08:23 +10:00