zilmar
02d7ac014e
[Project64] Make sure each game has a unique save dir
2016-04-22 06:29:55 +10:00
zilmar
4e0103b897
[Project64] Get load save state to use cfile
2016-04-21 07:21:15 +10:00
zilmar
112ea9d8da
[Project64] Make saving states more cross platform
2016-04-20 19:18:13 +10:00
zilmar
9d5a33df6a
[Project64] Use thread class for emulation thread
2016-04-18 05:52:09 +10:00
zilmar
2d76718d35
[Project64] Make sure pause from menu is always set
2016-04-18 05:05:31 +10:00
zilmar
959a77dcde
[Project64] Use setting to get log dir
2016-03-10 22:15:40 +11:00
Emmet Young
c696cb79c3
Ensures paks are only being initialized when they have actually been selected, Transferpak needs multi controller support eventually as it currently just loads from the one singular option.
2016-02-09 18:57:30 +11:00
zilmar
3914220a30
Merge pull request #965 from death-droid/TransferPack
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Transfer pack
2016-02-04 21:24:47 +11:00
zilmar
2b6fdc000e
[Project64] Add more logging
2016-02-01 17:33:19 +11:00
luigiblood
6469b523b4
[64DD] Add brackets for if g_DDRom == NULL
2016-02-01 01:38:27 +01:00
luigiblood
f63b746c73
[64DD] Load 64DD IPL on g_DDRom seperately
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Fixes double g_Rom delete which makes Windows not happy.
2016-02-01 01:31:14 +01:00
Emmet Young
ff5fcf6d33
Basic implementation of the Transferpak, is now partially working.
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Have to re-implement the RTC and ensure the mbc emulation of all current carts is accurate.
Settings implementation needs to be done as well.
This code is based on work from NRAGE and Bobby Smiles work on Mupen64plus's implementation.
2016-01-29 22:17:59 +11:00
zilmar
a6bfe74a28
[Project64] Be able to pass base dir to app init
2016-01-28 20:37:44 +11:00
Emmet Young
643a684c77
Change up the way Mempaks are meant to work, use the standard file functions. Mempaks are now loaded in when the game launches, and file handles are only opened durring read and writes
2016-01-28 14:02:05 +11:00
zilmar
3e888b9b74
{Project64] Clean up some code in N64Class.cpp
2016-01-27 20:50:25 +11:00
luigiblood
226c29d5c7
Disk Conversion support, AppCleanup() update
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There's still a problem with Open ROM but other than that it's fully functional.
2016-01-26 15:31:24 +01:00
luigiblood
39a1c9f407
Added "Play Game with Disk" option
2016-01-25 20:58:57 +01:00
luigiblood
0501eb70da
64DD Sector Read working
2016-01-20 17:43:23 +01:00
luigiblood
002cb7f5ce
64DD support tentative
2016-01-20 14:31:29 +01:00
luigiblood
530ef48eb2
64DD RTC support, Enable Disk setting
2016-01-19 19:53:18 +01:00
luigiblood
4fb6c2219d
Retail 64DD IPL ROM support (boots)
2016-01-18 20:15:01 +01:00
zilmar
50c4030c62
[Project64] remove CMipsMemory_CallBack
2016-01-05 07:46:56 +11:00
zilmar
73549ee72f
{Project64] Convert internal strings to be utf8 instead of utf16
2015-12-24 07:04:36 +11:00
zilmar
012e247514
[Project64] Remove __interface CMipsMemory_CallBack
2015-12-21 18:35:22 +11:00
no
5291b1f96c
s/N64class.h/N64Class.h
2015-12-19 18:46:31 -05:00
32aefd4b10
s/m_Limitor/m_Limiter
2015-12-14 17:10:30 -05:00
zilmar
95a3319735
[Project64] Update logging system to use module and severity
2015-12-14 21:51:33 +11:00
zilmar
17b24f299f
[Project64] Get Breakpoint to use char * instead of wchar_t * for filename
2015-12-09 22:37:58 +11:00
Samuel Yuan
cf8a624a25
Fix "Saved current state" and "Load state"
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Certain strings won't show up correctly.
2015-12-06 11:29:22 -05:00
zilmar
a429a7fd08
[Project64] Create Project64-core
2015-12-06 21:05:39 +11:00