zilmar
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23e46f85da
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[Glide64] Change game hack value to enum
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2017-01-29 17:26:41 +11:00 |
purplemarshmallow
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1b1479c064
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[Glide64] Fix linear texture coordinate transformation
fix taken from
2b29b6c09a
Fixed Zelda OOT rotating "N" is miscolored (HLE)
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2016-11-15 14:49:43 +01:00 |
zilmar
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d70f9a6733
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[Glide64] Fix up a lot of the logging code
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2016-02-11 20:58:42 +11:00 |
zilmar
|
a99a64dc03
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[Glide64] Fix up missing log message
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2016-02-04 21:49:54 +11:00 |
zilmar
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dba3b94dfb
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[Glide64] Get Settings to be a class instead of a struct
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2016-02-01 19:56:25 +11:00 |
zilmar
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09da116723
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[Glide64] Rename max and min to be maxval and minval
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2016-01-25 20:58:29 +11:00 |
zilmar
|
d1bcbde69a
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[Project64] Rename wxUint8 to uint8_t
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2016-01-20 17:17:45 +11:00 |
zilmar
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dae0c8827c
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[Project64] Convert wxUint32 to uint32_t
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2016-01-20 17:14:48 +11:00 |
zilmar
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5e06520cb5
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from fixed warnings and errors in vs2012
56f2b7ef85
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2015-10-12 07:17:01 +11:00 |
zilmar
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3d002e831f
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Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
be0a027273
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2015-10-12 07:08:12 +11:00 |
zilmar
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1dd25b2063
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Rewrite MulMatricesC in a more auto-vectorizable way.
c5998a531b
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2015-10-10 23:23:26 +11:00 |
zilmar
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d0f45f17ab
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[glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
e110f50489
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2015-10-09 16:18:09 +11:00 |
zilmar
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7561a65624
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[Glide64] Remove space from filename to avoid confusion of build tools
a1b0c70492
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2015-10-09 14:36:48 +11:00 |
zilmar
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549e2f78fb
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[Glide64] Other cleanups like changing __WINDOWS__ to WIN32
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2015-10-09 14:36:30 +11:00 |
unknown
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6e675e4c28
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[PJGlide64] TransformVector C is better than TransformVectorSSE.
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2015-06-18 20:29:15 -04:00 |
zilmar
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8f16f58311
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Glide64: Update to make asm more closer to original code
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2013-04-20 12:14:46 +10:00 |
zilmar
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e015346578
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Glide64: Now able to compile
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2013-04-09 22:02:27 +10:00 |
zilmar
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5d4340d2e5
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Add Glide64 plugin
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2013-04-05 08:22:19 +11:00 |