Commit Graph

896 Commits

Author SHA1 Message Date
Nekokabu 6b33847f2c ROM Header CRC Recalculation
ROM Header CRC Recalculation
2015-06-15 22:03:49 +09:00
Nekokabu dd0560c438 Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
2015-06-15 22:00:37 +09:00
zilmar 0e6f462f8b Merge pull request #487 from Nekokabu/patch-6
Update N64 Types.h
2015-06-09 05:08:34 +10:00
zilmar d1f1f1d0e3 Merge pull request #488 from Nekokabu/patch-8
Update N64 Rom Class.cpp
2015-06-09 05:08:12 +10:00
zilmar 6c9ab5438f Merge pull request #489 from Nekokabu/patch-9
Update Rom Information Class.cpp
2015-06-09 05:07:02 +10:00
Nekokabu b17c3b7c89 Update N64 Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
Nekokabu fc1ce7f6d3 Update Rom Information Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:05:56 +09:00
Nekokabu 1ab4e18c68 Update N64 Rom Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:03:33 +09:00
Nekokabu e7e6dae283 Update N64 Types.h
Experimental: 64DD IPL support
2015-06-08 21:54:45 +09:00
zilmar 6d608cd6bc [Project64] Handle SW const to 0x1fc00000 2015-05-30 13:46:16 +10:00
LegendOfDragoon 03dae91dc8 Fix threading problem with AiUpdate
When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
unknown 8f2e0e066d [zlib] fixed warning C4244: conversion, possible loss of data 2015-05-24 14:54:56 -04:00
unknown 63d5805aa2 [Project64] fixed warning C4100: unreferenced formal parameter 2015-05-24 14:40:41 -04:00
unknown 6ef0a34188 [Project64] fixed warning C4018: '<' : signed/unsigned mismatch 2015-05-24 14:35:47 -04:00
unknown c30e41b102 [Project64] fixed warning C4018: '>' : signed/unsigned mismatch 2015-05-24 13:45:30 -04:00
unknown 068fbcbd13 [Project64] fixed warning C4018: '>=' : signed/unsigned mismatch 2015-05-24 13:33:56 -04:00
LuigiBlood ddd5b3e795 Updated 64DD Conversion CIC checksum for bugfix 2015-05-23 00:28:58 +02:00
zilmar f329b2d8f1 Merge branch 'master' of https://github.com/project64/project64 2015-05-22 06:12:08 +10:00
zilmar 6f56336031 [Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler 2015-05-22 06:09:33 +10:00
zilmar bc78316504 Clean up some of the 64bit projects 2015-05-22 06:07:24 +10:00
Emmet Young 007cbc1695 Address should actually of been stored into a DWORD 2015-05-18 14:19:31 +10:00
Emmet Young a89f1d29f5 Seperate rumblepak out from pif ram.cpp. Makes it easier to make changes to and cleans up Pif Ram.cpp
Also prepare for implementing the transfer pak.
2015-05-18 12:20:15 +10:00
zilmar 0c8d500328 Merge pull request #464 from AmbientMalice/patch-18
Change "segement" to "segment".
2015-05-16 11:05:35 +10:00
zilmar 13e62d7354 [64bit] Get nrage and rsp compiling as 64bit 2015-05-16 10:55:23 +10:00
AmbientMalice d3c04d6a1e Update Dma.cpp 2015-05-15 23:38:14 +10:00
AmbientMalice baf8d3907e Corrected "segment" typo. 2015-05-15 23:36:42 +10:00
zilmar e5c2df4dbc [Project64] Get the code to compile in 64bit 2015-05-15 08:38:52 +10:00
LuigiBlood 61c7f5ed78 Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file 2015-05-14 14:34:45 +02:00
LuigiBlood d6c2116a71 Fixed N64 Mouse detection 2015-05-14 03:05:34 +02:00
LuigiBlood 4d8a419efa Fixed resource files 2015-05-12 00:11:43 +02:00
LuigiBlood c967d4f46e Added N64 Mouse support in NRage 2015-05-11 22:39:29 +02:00
LuigiBlood 6f28b3e424 Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games. 2015-05-08 04:48:46 +02:00
MELERIX 779626d421 zlib cleanup
- Removed the old zlib files.
- PJ64 now uses the new zlib 1.2.8 files.
2015-05-07 23:25:02 -03:00
LegendOfDragoon 3d57e37a88 Make AudioResetOnLoad work with Fixed Audio Timing 2015-05-06 16:23:52 -07:00
Azimer f48d645f83 Missed a DoSomething 2015-05-05 17:49:06 -05:00
Azimer fe855ad5da Revert DoSomething from bool to BOOL #2
This fixes the interpreter
2015-05-05 11:46:25 -05:00
zilmar 9aa9061f07 Revert DoSomething from bool to BOOL 2015-05-04 17:23:36 +10:00
Lioncash 21c3c8fd32 Remove unnecessary struct/union typedefs 2015-05-03 20:13:12 -04:00
Emmet Young 6e897778dc Remove registry from Common. No longer used or needed. 2015-05-03 21:05:53 +10:00
zilmar c31e3f210c Merge pull request #425 from death-droid/UpdateZLib
Update ZLib to 1.2.8
2015-05-03 19:58:12 +10:00
zilmar c182ec9fd5 [Project64] Rom Browser - show good name in column other than the first 2015-05-03 19:54:06 +10:00
Lioncash 82c2554357 Convert BOOL to bool where possible. 2015-05-02 23:37:08 -04:00
zilmar 9984bed37c Merge pull request #429 from Azimer/FAT_Improvements
Fixed Audio Timing Improvements
2015-05-02 22:08:27 +10:00
Azimer ac8a33a3be Restructured IF statement 2015-05-02 02:01:10 -05:00
Azimer c970681595 Fixed Audio Timing Improvements
* A user-defined FAT value of 0 will cause it to calculate
* The second buffer shouldn't be part of the GetLegth returned value
* Rounded the GetLength values up and aligned to 4 bytes (sample size)
* Implemented ai_busy and changed the behavior of ai_full
* Changed the second buffer behavior
2015-05-02 01:37:23 -05:00
Emmet Young 312de4d2a4 Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file. 2015-05-02 00:53:57 +10:00
Emmet Young c9805dd5d3 Update ZLib to 1.2.8 2015-05-01 14:06:20 +10:00
zilmar f75a6e489c Merge pull request #423 from lioncash/void
Remove superfluous void parameter usages.
2015-04-30 10:43:32 +10:00
Emmet Young 23eeaeeb2c When scanning in 7z files make sure we are actually setting the rom file size.
Fixes issue #255
2015-04-29 23:02:53 +10:00
Lioncash d85f0c1283 Remove superfluous void usages
These aren't necessary in C++
2015-04-28 19:34:23 -04:00
theboy181 405f59eafc Fix Speeeling 2015-04-23 22:43:01 -07:00
Lioncash 6b7ecf0b79 Cheat Class: Replace is_valid_hex_digit
isxdigit does the same thing.
2015-04-22 14:06:56 -04:00
zilmar b5cd125809 Merge pull request #409 from cxd4/i_accidentally_your_function_inside_my_function
some more high-level code reusability via functions
2015-04-21 12:53:06 +10:00
zilmar 2bb9ac0754 Merge pull request #411 from cxd4/nub_lern_2_cheet
optimized cheat codes parsing a little bit
2015-04-21 08:49:56 +10:00
unknown 8df2172495 probably more readable, portable to just say this 2015-04-20 17:10:15 -04:00
unknown 0e05a71f2a guessing it's okay to have case-insensitive hex verify here too 2015-04-20 17:07:42 -04:00
unknown ec458785ea derp. 2015-04-20 17:05:06 -04:00
unknown 12b71f4c0c actually may be better as a static (possibly inline) function 2015-04-20 17:02:19 -04:00
unknown 3ef067f6d1 optimized hex digit verification a little 2015-04-20 16:52:48 -04:00
unknown ec9afe9c33 moved cheat code hex value verification to a central function 2015-04-20 16:31:26 -04:00
unknown 42643352b9 s/Initilize/Initialize 2015-04-20 16:01:18 -04:00
unknown 3b9ec019bc ya i r need h4lp plz i iz shot 2015-04-20 15:41:25 -04:00
unknown dbe9da858a no longer multiple references to recently added `STRING_SIZE` constant
It seems that zilmar would rather use the sizeof() operator repeatedly than to declare a new constant or use macros to show array sizes.  Since I have already centralized the usage of all sizeof() operators to the new high-level function I declared, I think that there is no longer use for the `STRING_SIZE` constant which Lioncash contributed.
2015-04-20 14:57:55 -04:00
unknown 9fcf4def63 reusable functions in high-level code for About dialog messages 2015-04-20 14:55:07 -04:00
zilmar 240d13366d Merge branch 'master' of https://github.com/project64/project64 2015-04-20 18:35:27 +10:00
zilmar bb9023292c fix #408 About Config Files not showing 2015-04-20 18:33:38 +10:00
LegendOfDragoon 882b0f5841 Change CompilerWarning to DisplayError in Cop0_MF
In RSP interpreter, it is DisplayError and I feel like it's an important
message, so it should be DisplayError in RSP recompiler as well, in my
opinion.
2015-04-19 21:20:10 -07:00
LegendOfDragoon 603df8e167 Add 2 cases in Cop0_MF for RSP Recompiler
Case 0 and Case 1 was missing in RSP Recompiler. Jet Force Gemini LLE
GFX uses case 1.
2015-04-19 21:11:47 -07:00
LegendOfDragoon 82f614ff2d Fix / Optimize RSP Accumulator Analysis
the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.

I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.

As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
LegendOfDragoon f22e5125c5 Fix memory leak in RSP
Due to the newer spec design in PJ64 2.x, CloseDLL() doesn't get called
as often. So there are instances where it calls AllocateMemory()
multiple times without ever calling FreeMemory().
2015-04-19 19:16:10 -07:00
zilmar edda4f0555 fix #376 - Games slow if no entry in Project64.cfg 2015-04-20 08:50:07 +10:00
zilmar 5b68545136 Merge pull request #400 from lioncash/overrun
Gui Class: Fix potential wchar array overruns
2015-04-18 05:43:50 +10:00
Lioncash c0742b09b6 Gui Class: Fix potential wchar array overruns
sizeof(String) will return 400, which is past the bounds of the string array
2015-04-17 03:13:44 -04:00
Lioncash bdd7f0e48f RSP: Fix a typo in Compile_ADDI 2015-04-16 23:33:35 -04:00
Lioncash e9c056e5a4 Notification Class: Correct array sizing in SetWindowCaption
sizeof(wchar_t) is a size of 2 (or 4 if in a Linux environment). With the previous code, it would be trying to insert the null terminator at index 511 on Windows, which is incorrect.
2015-04-16 15:59:48 -04:00
Lioncash a7eb2e79e5 Memory Labels Class: Correct bounds clamping in ProcessCODFile 2015-04-16 15:44:06 -04:00
zilmar 45f7edf132 Merge pull request #392 from lioncash/leak
Language Class: Fix missing fclose in GetLangString
2015-04-17 04:45:00 +10:00
Lioncash 9fd1bdf29c Language Class: Fix missing fclose in GetLangString 2015-04-16 08:53:40 -04:00
Lioncash b8beaeffb7 N64 Class: Initialize variable before passing in initializer list
Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
Julio C. Rocha 33023bc81f Make PropertySheets imports non-conditional
Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
LegendOfDragoon eda19cfc5e Fix regression in GetInstructionInfo
I previously made a commit to fix a reordering issue, but did not
realize it needed that COPO_MF_Instruction flag for branching. This
should fix the Ogre Battle issue.
2015-04-14 22:07:45 -07:00
theboy181 49034d2d9d Update Ini File Class.cpp
Fix Project64.cfg from getting corrupted when moving the window around.
https://github.com/project64/project64/issues/225
2015-04-13 22:16:05 -07:00
zilmar a43b33d985 Merge pull request #370 from LegendOfDragoon/master
Fix losing audio while loading a save state
2015-04-13 10:00:31 +10:00
LegendOfDragoon 41c5e26e4a Make an rdb option for the save state audio fix
Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon 61f80d3b55 Fix losing audio while loading a save state
This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.

Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
Samuel Yuan 31cd0c6d98 Merge remote-tracking branch 'project64/master' 2015-04-11 11:38:22 -04:00
Samuel Yuan 5726992185 Added translation for "Detect Key" 2015-04-10 11:50:13 -04:00
Frank-74 b46bd392d6 Remove : from Advance block linking menu option 2015-04-10 08:53:51 +01:00
Samuel Yuan bd1186467d More language updates 2015-04-06 22:54:52 -04:00
Samuel Yuan bd275ae9e5 Merge remote-tracking branch 'project64/master' 2015-04-04 19:53:18 -04:00
zilmar 308a1c128e Merge pull request #342 from ExtremeDude2/More_Allman
Convert more files to allman
2015-04-04 22:01:54 +11:00
Samuel Yuan 217122a40e Fixed UTF-8 encoding for window title 2015-04-01 11:14:46 -04:00
Samuel Yuan df97b10d99 Fixed UTF-8 encoding for the "About Config Files" window 2015-03-30 16:47:57 -04:00
zilmar 2358e0897f Merge pull request #340 from toehead2001/master
Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
Ryan Collins b807bc03ca Fix errors from missing or added brackets (and a letter!) 2015-03-29 17:58:51 -04:00
Ryan Collins 3eddfb8115 Update N64 System/Mips files to Allman 2015-03-29 13:19:28 -04:00
Ryan Collins 1b4d2d0cfb Update the N64 System/Interpreter files to allman 2015-03-29 11:02:27 -04:00
Ryan Collins 2a3d1c09ff Merge https://github.com/project64/project64 into More_Allman 2015-03-29 10:04:06 -04:00
zilmar 6bd7f7ccab [Glide64] 2.0.0.5 2015-03-29 18:56:18 +11:00
zilmar 06f218a4c3 [Project 64] 2.2.0.3 2015-03-29 18:54:04 +11:00