Commit Graph

30 Commits

Author SHA1 Message Date
zilmar 9f87dbf30d [Project64] Split cheat class between UI and code 2015-11-07 14:32:23 +11:00
zilmar 0608a8b504 [Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... ) 2015-10-25 22:40:21 +11:00
Lioncash adfa096230 Correct order of class initialization lists 2015-09-23 05:00:51 -04:00
Lioncash d85f0c1283 Remove superfluous void usages
These aren't necessary in C++
2015-04-28 19:34:23 -04:00
Ryan Collins 3eddfb8115 Update N64 System/Mips files to Allman 2015-03-29 13:19:28 -04:00
zilmar 2a528562bf Fix load perm cheats 2015-03-12 17:58:41 +11:00
zilmar d0209b061f Language: have break point take a wchar_t * string and allow \n in language files 2015-03-12 06:50:30 +11:00
zilmar c973db8e35 Try to get dynamic plugin change working 2015-02-12 21:58:28 +11:00
zilmar 8c48ba4f70 Mips: Refactor loading of plugins and how game is shut down 2013-01-03 19:51:00 +11:00
zilmar 4f6d6effa3 Added GPL header 2012-12-19 20:30:18 +11:00
zilmar ab03a0d10e Allow reset to work correctly in sync core 2012-12-19 10:55:05 +11:00
zilmar 2bebce913e Global Variable: Rename _SystemTimer to g_SystemTimer 2012-11-17 13:31:46 +11:00
zilmar 1992505c7f Global Variable: Rename _Plugins to g_Plugins 2012-11-17 13:20:21 +11:00
zilmar 3a73b759ad Global Variable: Rename _Reg to g_Reg 2012-11-17 13:18:14 +11:00
zilmar 6c954c690c Global Variable: Rename _MMU to g_MMU 2012-11-17 12:18:00 +11:00
zilmar 278f99cf39 Global Variable: Rename _Recompiler to g_Recompiler 2012-11-17 12:15:55 +11:00
zilmar c3df4cf49d Global Variable: Rename _BaseSystem to g_BaseSystem 2012-11-17 12:09:19 +11:00
zilmar 299df0e293 Global Variable: rename _System to g_System 2012-11-17 12:07:04 +11:00
zilmar d09a8adf10 Global Variable: rename _Settings to g_Settings 2012-11-17 12:02:04 +11:00
zilmar ab57cdbc7e Global Variable: Rename _Notify to g_Notify 2012-11-17 11:58:31 +11:00
zilmar 14eff29e3a removed mention of CC_Core 2012-10-24 22:55:51 +11:00
Emmet Young cf761b3f70 Fix up the Load and Save as options by using direct calls to the LoadState and SaveState function, pausing the cpu stops the event queue from being processed from the looks of it so we get stuck on trying to load and save a state. Zilmar you might want to tell me if I'm wrong here XD 2012-10-04 00:22:13 +10:00
Emmet Young 5c8cad4b5d Core: More refactoring of the remaining C code 2012-09-30 16:07:08 +10:00
zilmar 86397d912c commit the local changes I had on my hard disk 2012-09-22 15:53:39 +10:00
zilmar f6cfb46c57 git-svn-id: https://localhost/svn/Project64/trunk@47 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-11-12 05:30:08 +00:00
zilmar dae4e73c89 git-svn-id: https://localhost/svn/Project64/trunk@45 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-10-23 18:53:01 +00:00
zilmar 5b2b21cd08 git-svn-id: https://localhost/svn/Project64/trunk@40 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-29 02:11:22 +00:00
zilmar 1c585a93bd git-svn-id: https://localhost/svn/Project64/trunk@35 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-14 21:14:58 +00:00
zilmar a5bfa92557 git-svn-id: https://localhost/svn/Project64/trunk@34 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-12 02:02:06 +00:00
zilmar b00856cd86 git-svn-id: https://localhost/svn/Project64/trunk@32 111125ac-702d-7242-af9c-5ba8ae61c1ef 2010-06-04 06:25:07 +00:00