zilmar
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9f87dbf30d
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[Project64] Split cheat class between UI and code
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2015-11-07 14:32:23 +11:00 |
zilmar
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0608a8b504
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[Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... )
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2015-10-25 22:40:21 +11:00 |
Lioncash
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adfa096230
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Correct order of class initialization lists
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2015-09-23 05:00:51 -04:00 |
Lioncash
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d85f0c1283
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Remove superfluous void usages
These aren't necessary in C++
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2015-04-28 19:34:23 -04:00 |
Ryan Collins
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3eddfb8115
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Update N64 System/Mips files to Allman
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2015-03-29 13:19:28 -04:00 |
zilmar
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2a528562bf
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Fix load perm cheats
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2015-03-12 17:58:41 +11:00 |
zilmar
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d0209b061f
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Language: have break point take a wchar_t * string and allow \n in language files
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2015-03-12 06:50:30 +11:00 |
zilmar
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c973db8e35
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Try to get dynamic plugin change working
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2015-02-12 21:58:28 +11:00 |
zilmar
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8c48ba4f70
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Mips: Refactor loading of plugins and how game is shut down
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2013-01-03 19:51:00 +11:00 |
zilmar
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4f6d6effa3
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
zilmar
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ab03a0d10e
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Allow reset to work correctly in sync core
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2012-12-19 10:55:05 +11:00 |
zilmar
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2bebce913e
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Global Variable: Rename _SystemTimer to g_SystemTimer
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2012-11-17 13:31:46 +11:00 |
zilmar
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1992505c7f
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Global Variable: Rename _Plugins to g_Plugins
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2012-11-17 13:20:21 +11:00 |
zilmar
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3a73b759ad
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Global Variable: Rename _Reg to g_Reg
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2012-11-17 13:18:14 +11:00 |
zilmar
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6c954c690c
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Global Variable: Rename _MMU to g_MMU
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2012-11-17 12:18:00 +11:00 |
zilmar
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278f99cf39
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Global Variable: Rename _Recompiler to g_Recompiler
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2012-11-17 12:15:55 +11:00 |
zilmar
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c3df4cf49d
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Global Variable: Rename _BaseSystem to g_BaseSystem
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2012-11-17 12:09:19 +11:00 |
zilmar
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299df0e293
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Global Variable: rename _System to g_System
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2012-11-17 12:07:04 +11:00 |
zilmar
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d09a8adf10
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Global Variable: rename _Settings to g_Settings
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2012-11-17 12:02:04 +11:00 |
zilmar
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ab57cdbc7e
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Global Variable: Rename _Notify to g_Notify
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2012-11-17 11:58:31 +11:00 |
zilmar
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14eff29e3a
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removed mention of CC_Core
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2012-10-24 22:55:51 +11:00 |
Emmet Young
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cf761b3f70
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Fix up the Load and Save as options by using direct calls to the LoadState and SaveState function, pausing the cpu stops the event queue from being processed from the looks of it so we get stuck on trying to load and save a state. Zilmar you might want to tell me if I'm wrong here XD
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2012-10-04 00:22:13 +10:00 |
Emmet Young
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5c8cad4b5d
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Core: More refactoring of the remaining C code
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2012-09-30 16:07:08 +10:00 |
zilmar
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86397d912c
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commit the local changes I had on my hard disk
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2012-09-22 15:53:39 +10:00 |
zilmar
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f6cfb46c57
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git-svn-id: https://localhost/svn/Project64/trunk@47 111125ac-702d-7242-af9c-5ba8ae61c1ef
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2010-11-12 05:30:08 +00:00 |
zilmar
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dae4e73c89
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git-svn-id: https://localhost/svn/Project64/trunk@45 111125ac-702d-7242-af9c-5ba8ae61c1ef
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2010-10-23 18:53:01 +00:00 |
zilmar
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5b2b21cd08
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git-svn-id: https://localhost/svn/Project64/trunk@40 111125ac-702d-7242-af9c-5ba8ae61c1ef
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2010-06-29 02:11:22 +00:00 |
zilmar
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1c585a93bd
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git-svn-id: https://localhost/svn/Project64/trunk@35 111125ac-702d-7242-af9c-5ba8ae61c1ef
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2010-06-14 21:14:58 +00:00 |
zilmar
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a5bfa92557
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git-svn-id: https://localhost/svn/Project64/trunk@34 111125ac-702d-7242-af9c-5ba8ae61c1ef
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2010-06-12 02:02:06 +00:00 |
zilmar
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b00856cd86
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git-svn-id: https://localhost/svn/Project64/trunk@32 111125ac-702d-7242-af9c-5ba8ae61c1ef
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2010-06-04 06:25:07 +00:00 |