project64/Source/Project64-core/N64System/N64System.h

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#pragma once
#include <Common/Random.h>
#include <Common/SyncEvent.h>
#include <Common/Thread.h>
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#include <Project64-core/Settings/N64SystemSettings.h>
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#include <Project64-core/N64System/Profiling.h>
#include <Project64-core/N64System/Recompiler/Recompiler.h>
#include <Project64-core/N64System/Mips/Audio.h>
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#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
#include <Project64-core/N64System/Mips/SystemEvents.h>
#include <Project64-core/N64System/Mips/SystemTiming.h>
#include <Project64-core/N64System/Mips/Mempak.h>
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#include <Project64-core/Settings/DebugSettings.h>
#include <Project64-core/Plugin.h>
#include <Project64-core/Logging.h>
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#include "Mips/TLB.h"
#include "FramePerSecond.h"
#include "SpeedLimiter.h"
typedef std::list<SystemEvent> EVENT_LIST;
typedef std::map<uint32_t, uint32_t> FUNC_CALLS;
class CPlugins;
class CRSP_Plugin;
class CRecompiler;
//#define TEST_SP_TRACKING //track the SP to make sure all ops pick it up fine
class CN64System :
public CLogging,
public CTLB_CB,
private CSystemEvents,
protected CN64SystemSettings,
public CGameSettings,
protected CDebugSettings
{
public:
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CN64System(CPlugins * Plugins, uint32_t randomizer_seed, bool SavesReadOnly, bool SyncSystem);
virtual ~CN64System(void);
bool m_EndEmulation;
SAVE_CHIP_TYPE m_SaveUsing;
//Methods
static bool LoadFileImage(const char * FileLoc);
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static bool LoadFileImageIPL(const char * FileLoc);
static bool LoadDiskImage(const char * FileLoc, const bool Expansion);
static bool SelectAndLoadFileImageIPL(Country country, bool combo);
static bool RunFileImage(const char * FileLoc);
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static bool RunDiskImage(const char * FileLoc);
static bool RunDiskComboImage(const char * FileLoc, const char * FileLocDisk);
static void RunLoadedImage(void);
static void CloseSystem(void);
void CloseCpu();
void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc..
void StartEmulation(bool NewThread);
void EndEmulation();
void AlterSpeed(const CSpeedLimiter::ESpeedChange SpeedChange) { m_Limiter.AlterSpeed(SpeedChange); }
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void SetSpeed(int Speed) { m_Limiter.SetSpeed(Speed); }
int GetSpeed(void) const { return m_Limiter.GetSpeed(); }
int GetBaseSpeed(void) const { return m_Limiter.GetBaseSpeed(); }
void Reset(bool bInitReg, bool ClearMenory);
void GameReset();
void PluginReset();
void ApplyGSButton(void);
void Pause();
void RunRSP();
bool SaveState();
bool LoadState(const char * FileName);
bool LoadState();
bool DmaUsed() const { return m_DMAUsed; }
void SetDmaUsed(bool DMAUsed) { m_DMAUsed = DMAUsed; }
uint32_t GetButtons(int32_t Control) const { return m_Buttons[Control]; }
CPlugins * GetPlugins() { return m_Plugins; }
//Variable used to track that the SP is being handled and stays the same as the real SP in sync core
#ifdef TEST_SP_TRACKING
uint32_t m_CurrentSP;
#endif
//For Sync CPU
void UpdateSyncCPU(CN64System * const SecondCPU, uint32_t const Cycles);
void SyncCPU(CN64System * const SecondCPU);
void SyncCPUPC(CN64System * const SecondCPU);
void SyncSystem();
void SyncSystemPC();
private:
//Make sure plugins can directly access this information
friend class CGfxPlugin;
friend class CAudioPlugin;
friend class CRSP_Plugin;
friend class CControl_Plugin;
//Recompiler has access to manipulate and call functions
friend class CSystemTimer;
friend class CRecompiler;
friend class CMipsMemoryVM;
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//Used for loading and potentially executing the CPU in its own thread.
static void StartEmulationThread(CThread * thread);
static bool EmulationStarting(CThread * thread);
static void StartEmulationThead();
void ExecuteCPU();
void RefreshScreen();
void DumpSyncErrors(CN64System * SecondCPU);
void StartEmulation2(bool NewThread);
bool SetActiveSystem(bool bActive = true);
void InitRegisters(bool bPostPif, CMipsMemoryVM & MMU);
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void DisplayRSPListCount();
//CPU Methods
void ExecuteRecompiler();
void ExecuteInterpret();
void ExecuteSyncCPU();
//Mark information saying that the CPU has stopped
void CpuStopped();
//Functions in CTLB_CB
void TLB_Mapped(uint32_t VAddr, uint32_t Len, uint32_t PAddr, bool bReadOnly);
void TLB_Unmaped(uint32_t VAddr, uint32_t Len);
void TLB_Changed();
CPlugins * const m_Plugins; //The plugin container
CPlugins * m_SyncPlugins;
CN64System * m_SyncCPU;
CMipsMemoryVM m_MMU_VM; //Memory of the n64
CTLB m_TLB;
CRegisters m_Reg;
CMempak m_Mempak;
CFramePerSecond m_FPS;
CProfiling m_CPU_Usage; //used to track the cpu usage
CRecompiler * m_Recomp;
CAudio m_Audio;
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CSpeedLimiter m_Limiter;
bool m_InReset;
int32_t m_NextTimer;
CSystemTimer m_SystemTimer;
bool m_bCleanFrameBox;
bool m_RspBroke;
bool m_DMAUsed;
uint32_t m_Buttons[4];
bool m_TestTimer;
uint32_t m_NextInstruction;
uint32_t m_JumpToLocation;
uint32_t m_TLBLoadAddress;
uint32_t m_TLBStoreAddress;
uint32_t m_SyncCount;
bool m_SyncSystem;
CRandom m_Random;
//When Syncing cores this is the PC where it last Sync'ed correctly
uint32_t m_LastSuccessSyncPC[10];
int32_t m_CyclesToSkip;
//Handle to the cpu thread
CThread * m_thread;
//Handle to pause mutex
SyncEvent m_hPauseEvent;
//No of Alist and Dlist sent to the RSP
uint32_t m_AlistCount, m_DlistCount, m_UnknownCount;
//list of function that have been called .. used in profiling
FUNC_CALLS m_FunctionCalls;
//list of Save State File IDs
const uint32_t SaveID_0 = 0x23D8A6C8; //Main Save State Info (*.pj)
const uint32_t SaveID_1 = 0x56D2CD23; //Extra Data v1 (System Timing) Info (*.dat)
const uint32_t SaveID_2 = 0x750A6BEB; //Extra Data v2 (Timing + Disk Registers) (*.dat)
};