project64/Source/Project64/N64 System/N64 Class.h

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/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
2012-12-19 09:30:18 +00:00
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
typedef std::list<SystemEvent> EVENT_LIST;
typedef std::map<DWORD, DWORD> FUNC_CALLS;
class CPlugins;
class CRSP_Plugin;
class CRecompiler;
//#define TEST_SP_TRACKING //track the SP to make sure all ops pick it up fine
class CN64System :
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public CMipsMemory_CallBack,
public CTLB_CB,
private CSystemEvents,
protected CN64SystemSettings,
public CGameSettings,
protected CDebugSettings
{
public:
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CN64System(CPlugins * Plugins, bool SavesReadOnly);
virtual ~CN64System(void);
struct ThreadInfo {
HANDLE * ThreadHandle;
DWORD ThreadID;
};
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CProfiling m_Profile;
CCheats m_Cheats;
bool m_EndEmulation;
SAVE_CHIP_TYPE m_SaveUsing;
//Methods
static bool RunFileImage(const char * FileLoc);
static void CloseSystem(void);
void CloseCpu();
void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc..
stdstr ChooseFileToOpen(HWND hParent);
void DisplayRomInfo(HWND hParent);
void StartEmulation(bool NewThread);
void SyncToAudio();
void IncreaseSpeed() { m_Limitor.IncreaseSpeed(); }
void DecreaseSpeed() { m_Limitor.DecreaseSpeed(); }
void Reset(bool bInitReg, bool ClearMenory);
void GameReset();
void PluginReset();
void Pause();
void RunRSP();
bool SaveState();
bool LoadState(LPCSTR FileName);
bool LoadState();
bool DmaUsed() const { return m_DMAUsed; }
void SetDmaUsed(bool DMAUsed) { m_DMAUsed = DMAUsed; }
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void SetCheatsSlectionChanged(bool changed) { m_CheatsSlectionChanged = changed; }
bool HasCheatsSlectionChanged(void) const { return m_CheatsSlectionChanged; }
DWORD GetButtons(int Control) const { return m_Buttons[Control]; }
//Variable used to track that the SP is being handled and stays the same as the real SP in sync core
#ifdef TEST_SP_TRACKING
DWORD m_CurrentSP;
#endif
//For Sync CPU
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void UpdateSyncCPU(CN64System * const SecondCPU, DWORD const Cycles);
void SyncCPU(CN64System * const SecondCPU);
void SyncCPUPC(CN64System * const SecondCPU);
void SyncSystem();
void SyncSystemPC();
private:
//Make sure plugins can directly access this information
friend CGfxPlugin;
friend CAudioPlugin;
friend CRSP_Plugin;
friend CControl_Plugin;
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//Recompiler has access to manipulate and call functions
friend CSystemTimer;
//Used for loading and potentially executing the CPU in its own thread.
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static void StartEmulationThread(ThreadInfo * Info);
static bool EmulationStarting(HANDLE hThread, DWORD ThreadId);
void ExecuteCPU();
void RefreshScreen();
void DumpSyncErrors(CN64System * SecondCPU);
void StartEmulation2(bool NewThread);
bool SetActiveSystem(bool bActive = true);
void InitRegisters(bool bPostPif, CMipsMemory & MMU);
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void DisplayRSPListCount();
//CPU Methods
void ExecuteRecompiler();
void ExecuteInterpret();
void ExecuteSyncCPU();
//Mark information saying that the CPU has stopped
void CpuStopped();
//Function in CMipsMemory_CallBack
virtual bool WriteToProtectedMemory(uint32_t Address, int length);
//Functions in CTLB_CB
void TLB_Mapped(uint32_t VAddr, uint32_t Len, uint32_t PAddr, bool bReadOnly);
void TLB_Unmaped(uint32_t VAddr, uint32_t Len);
void TLB_Changed();
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CPlugins * const m_Plugins; //The plugin container
CN64System * m_SyncCPU;
CPlugins * m_SyncPlugins;
CMainGui * m_SyncWindow;
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CMipsMemoryVM m_MMU_VM; //Memory of the n64
CTLB m_TLB;
CRegisters m_Reg;
CFramePerSecond m_FPS;
CProfiling m_CPU_Usage; //used to track the cpu usage
CRecompiler * m_Recomp;
CAudio m_Audio;
CSpeedLimitor m_Limitor;
bool m_InReset;
int m_NextTimer;
CSystemTimer m_SystemTimer;
bool m_bCleanFrameBox;
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bool m_bInitialized;
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bool m_RspBroke;
bool m_DMAUsed;
DWORD m_Buttons[4];
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bool m_TestTimer;
DWORD m_NextInstruction;
DWORD m_JumpToLocation;
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uint32_t m_TLBLoadAddress;
uint32_t m_TLBStoreAddress;
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DWORD m_SyncCount;
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bool m_CheatsSlectionChanged;
//When Syncing cores this is the PC where it last Sync'ed correctly
DWORD m_LastSuccessSyncPC[10];
int m_CyclesToSkip;
//Handle to the cpu thread
HANDLE m_CPU_Handle;
DWORD m_CPU_ThreadID;
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//Handle to pause mutex
void * m_hPauseEvent;
//No of Alist and Dlist sent to the RSP
DWORD m_AlistCount, m_DlistCount, m_UnknownCount;
//list of function that have been called .. used in profiling
FUNC_CALLS m_FunctionCalls;
};