project64/Source/Project64-core/N64System/Enhancement/Enhancements.cpp

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#include "stdafx.h"
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#include <Project64-core/N64System/Enhancement/Enhancements.h>
#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
#include <Project64-core/N64System/Recompiler/RecompilerClass.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/Plugins/PluginClass.h>
#include <Project64-core/Plugins/GFXPlugin.h>
#include <Project64-core/Plugins/AudioPlugin.h>
#include <Project64-core/Plugins/RSPPlugin.h>
#include <Project64-core/Plugins/ControllerPlugin.h>
#include <Common/path.h>
#include <Common/Util.h>
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CEnhancements::GAMESHARK_CODE::GAMESHARK_CODE(const GAMESHARK_CODE&rhs)
{
m_Command = rhs.m_Command;
m_Value = rhs.m_Value;
m_HasDisableValue = rhs.m_HasDisableValue;
m_DisableValue = rhs.m_DisableValue;
}
CEnhancements::GAMESHARK_CODE::GAMESHARK_CODE(uint32_t Command, uint16_t Value, bool HasDisableValue, uint16_t DisableValue) :
m_Command(Command),
m_Value(Value),
m_HasDisableValue(HasDisableValue),
m_DisableValue(DisableValue)
{
}
CEnhancements::CEnhancements() :
m_ScanFileThread(stScanFileThread),
m_Scan(true),
m_Scanned(false),
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m_UpdateCheats(false),
m_OverClock(false),
m_OverClockModifier(1)
{
m_ScanFileThread.Start(this);
}
CEnhancements::~CEnhancements()
{
m_Scan = false;
WaitScanDone();
}
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void CEnhancements::ApplyActive(CMipsMemoryVM & MMU, CPlugins * Plugins, bool UpdateChanges)
{
CGuard Guard(m_CS);
if (m_UpdateCheats && UpdateChanges)
{
m_UpdateCheats = false;
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Load(&MMU, Plugins);
}
for (size_t i = 0, n = m_ActiveCodes.size(); i < n; i++)
{
CODES & CodeEntry = m_ActiveCodes[i];
for (uint32_t CurrentEntry = 0; CurrentEntry < CodeEntry.size();)
{
ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry);
CurrentEntry += EntrySize(CodeEntry, CurrentEntry);
}
}
}
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void CEnhancements::ApplyGSButton(CMipsMemoryVM & MMU, bool /*UpdateChanges*/)
{
for (size_t i = 0, n = m_ActiveCodes.size(); i < n; i++)
{
CODES & CodeEntry = m_ActiveCodes[i];
for (size_t CurrentEntry = 0; CurrentEntry < CodeEntry.size(); CurrentEntry++)
{
const GAMESHARK_CODE & Code = CodeEntry[CurrentEntry];
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switch (Code.Command() & 0xFF000000) {
case 0x88000000:
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ModifyMemory8(MMU, 0x80000000 | (Code.Command() & 0xFFFFFF), (uint8_t)Code.Value(), Code.HasDisableValue(), (uint8_t)Code.DisableValue());
break;
case 0x89000000:
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ModifyMemory16(MMU, 0x80000000 | (Code.Command() & 0xFFFFFF), Code.Value(), Code.HasDisableValue(), Code.DisableValue());
break;
// Xplorer64
case 0xA8000000:
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ModifyMemory8(MMU, 0x80000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), (uint8_t)ConvertXP64Value(Code.Value()), Code.HasDisableValue(), (uint8_t)Code.DisableValue());
break;
case 0xA9000000:
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ModifyMemory16(MMU, 0x80000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), ConvertXP64Value(Code.Value()), Code.HasDisableValue(), Code.DisableValue());
break;
}
}
}
}
void CEnhancements::UpdateCheats(const CEnhancementList & Cheats)
{
std::string GameName = g_Settings->LoadStringVal(Rdb_GoodName);
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std::string SectionIdent = g_Settings->LoadStringVal(Game_IniKey);
CPath OutFile(g_Settings->LoadStringVal(SupportFile_UserCheatDir), stdstr_f("%s.cht", GameName.c_str()).c_str());
#ifdef _WIN32
OutFile.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
CGuard Guard(m_CS);
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if (m_CheatFile.get() == nullptr || strcmp(m_CheatFile->FileName(), OutFile) != 0)
{
if (!OutFile.DirectoryExists())
{
OutFile.DirectoryCreate();
}
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SectionFiles::const_iterator CheatFileItr = m_CheatFiles.find(SectionIdent);
if (m_CheatFiles.end() != CheatFileItr)
{
m_CheatFiles.erase(CheatFileItr);
}
m_CheatFile = std::make_unique<CEnhancmentFile>(OutFile, CEnhancement::CheatIdent);
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m_CheatFiles.insert(SectionFiles::value_type(SectionIdent, OutFile));
}
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m_CheatFile->SetName(SectionIdent.c_str(), GameName.c_str());
m_CheatFile->RemoveEnhancements(SectionIdent.c_str());
for (CEnhancementList::const_iterator itr = Cheats.begin(); itr != Cheats.end(); itr++)
{
const CEnhancement & Enhancement = itr->second;
if (!Enhancement.Valid())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
continue;
}
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m_CheatFile->AddEnhancement(SectionIdent.c_str(), Enhancement);
}
m_CheatFile->SaveCurrentSection();
m_UpdateCheats = true;
}
void CEnhancements::UpdateCheats(void)
{
m_UpdateCheats = true;
}
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void CEnhancements::UpdateEnhancements(const CEnhancementList & Enhancements)
{
std::string GameName = g_Settings->LoadStringVal(Rdb_GoodName);
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std::string SectionIdent = g_Settings->LoadStringVal(Game_IniKey);
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CPath OutFile(g_Settings->LoadStringVal(SupportFile_UserEnhancementDir), stdstr_f("%s.enh", GameName.c_str()).c_str());
#ifdef _WIN32
OutFile.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
CGuard Guard(m_CS);
if (m_EnhancementFile.get() == nullptr ||strcmp(m_EnhancementFile->FileName(), OutFile) != 0)
{
if (!OutFile.DirectoryExists())
{
OutFile.DirectoryCreate();
}
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SectionFiles::const_iterator EnhancementFileItr = m_EnhancementFiles.find(SectionIdent);
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if (m_EnhancementFiles.end() != EnhancementFileItr)
{
m_EnhancementFiles.erase(EnhancementFileItr);
}
m_EnhancementFile = std::make_unique<CEnhancmentFile>(OutFile, CEnhancement::EnhancementIdent);
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m_EnhancementFiles.insert(SectionFiles::value_type(SectionIdent, OutFile));
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}
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m_EnhancementFile->SetName(SectionIdent.c_str(), GameName.c_str());
m_EnhancementFile->RemoveEnhancements(SectionIdent.c_str());
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for (CEnhancementList::const_iterator itr = Enhancements.begin(); itr != Enhancements.end(); itr++)
{
const CEnhancement & Enhancement = itr->second;
if (!Enhancement.Valid())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
continue;
}
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m_EnhancementFile->AddEnhancement(SectionIdent.c_str(), Enhancement);
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}
m_EnhancementFile->SaveCurrentSection();
m_UpdateCheats = true;
}
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void CEnhancements::ResetActive(CPlugins * Plugins)
{
bool inBasicMode = g_Settings->LoadBool(UserInterface_BasicMode);
bool CheatsRemembered = !inBasicMode && g_Settings->LoadBool(Setting_RememberCheats);
if (CheatsRemembered || m_ActiveCodes.empty())
{
return;
}
bool reset = false;
for (CEnhancementList::iterator itr = m_Cheats.begin(); itr != m_Cheats.end(); itr++)
{
if (!itr->second.Active())
{
continue;
}
itr->second.SetActive(false);
reset = true;
}
if (reset)
{
m_ActiveCodes.clear();
LoadActive(m_Enhancements, Plugins);
}
}
void CEnhancements::ResetCodes(CMipsMemoryVM * MMU)
{
m_ActiveCodes.clear();
if (MMU != nullptr)
{
for (ORIGINAL_VALUES8::iterator itr = m_OriginalValues8.begin(); itr != m_OriginalValues8.end(); itr++)
{
uint8_t CurrentValue;
if (MMU->LB_VAddr(itr->first, CurrentValue) && itr->second.Changed == CurrentValue)
{
MMU->SB_VAddr(itr->first, itr->second.Original);
}
}
}
m_OriginalValues8.clear();
if (MMU != nullptr)
{
for (ORIGINAL_VALUES16::iterator itr = m_OriginalValues16.begin(); itr != m_OriginalValues16.end(); itr++)
{
uint16_t CurrentValue;
if (MMU->LH_VAddr(itr->first, CurrentValue) && itr->second.Changed == CurrentValue)
{
MMU->SH_VAddr(itr->first, itr->second.Original);
}
}
}
m_OriginalValues16.clear();
}
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void CEnhancements::LoadEnhancements(const char * Ident, SectionFiles & Files, std::unique_ptr<CEnhancmentFile> & File, CEnhancementList & EnhancementList)
{
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std::string SectionIdent = g_Settings->LoadStringVal(Game_IniKey);
SectionFiles::const_iterator CheatFileItr = Files.find(SectionIdent);
bool FoundFile = false;
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if (CheatFileItr != Files.end())
{
CPath CheatFile(CheatFileItr->second);
if (CheatFile.Exists())
{
if (File.get() == nullptr || strcmp(File->FileName(), CheatFile) != 0)
{
File = std::make_unique<CEnhancmentFile>(CheatFile, Ident);
}
EnhancementList.clear();
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File->GetEnhancementList(SectionIdent.c_str(), EnhancementList);
FoundFile = true;
}
}
if (!FoundFile)
{
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File = nullptr;
EnhancementList.clear();
}
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}
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void CEnhancements::Load(CMipsMemoryVM * MMU, CPlugins * Plugins)
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{
WaitScanDone();
CGuard Guard(m_CS);
LoadEnhancements(CEnhancement::CheatIdent, m_CheatFiles, m_CheatFile, m_Cheats);
LoadEnhancements(CEnhancement::EnhancementIdent, m_EnhancementFiles, m_EnhancementFile, m_Enhancements);
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m_OverClock = false;
m_OverClockModifier = 1;
ResetCodes(MMU);
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LoadActive(m_Cheats, nullptr);
LoadActive(m_Enhancements, Plugins);
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CGameSettings::SetOverClockModifier(m_OverClock, m_OverClockModifier);
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}
CEnhancementList CEnhancements::Cheats(void)
{
CEnhancementList List;
{
CGuard Guard(m_CS);
List = m_Cheats;
}
return List;
}
CEnhancementList CEnhancements::Enhancements(void)
{
CEnhancementList List;
{
CGuard Guard(m_CS);
List = m_Enhancements;
}
return List;
}
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void CEnhancements::LoadActive(CEnhancementList & List, CPlugins * Plugins)
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{
for (CEnhancementList::const_iterator itr = List.begin(); itr != List.end(); itr++)
{
const CEnhancement & Enhancement = itr->second;
if (!Enhancement.Valid() || !Enhancement.Active())
{
continue;
}
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if (Plugins != nullptr && !Enhancement.GetPluginList().empty())
{
bool LoadEntry = false;
const CEnhancement::PluginList & PluginList = Enhancement.GetPluginList();
for (size_t i = 0, n = PluginList.size(); i < n; i++)
{
std::string PluginName = stdstr(PluginList[i]).Trim();
if (Plugins->Gfx() != NULL && strstr(Plugins->Gfx()->PluginName(), PluginName.c_str()) != nullptr)
{
LoadEntry = true;
break;
}
if (Plugins->Audio() != NULL && strstr(Plugins->Audio()->PluginName(), PluginName.c_str()) != nullptr)
{
LoadEntry = true;
break;
}
if (Plugins->RSP() != NULL && strstr(Plugins->RSP()->PluginName(), PluginName.c_str()) != nullptr)
{
LoadEntry = true;
break;
}
if (Plugins->Control() != NULL && strstr(Plugins->Control()->PluginName(), PluginName.c_str()) != nullptr)
{
LoadEntry = true;
break;
}
}
if (!LoadEntry)
{
continue;
}
}
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if (Enhancement.OverClock())
{
m_OverClock = true;
m_OverClockModifier = Enhancement.OverClockModifier();
}
const CEnhancement::CodeEntries Entries = Enhancement.GetEntries();
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if (Entries.size() > 0)
{
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CODES Code;
Code.reserve(Entries.size());
for (size_t i = 0, n = Entries.size(); i < n; i++)
{
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uint32_t Command = Entries[i].Command;
uint16_t Value = 0, DisableValue = 0;
bool HasDisableValue = false;
if (strncmp(Entries[i].Value.c_str(), "????", 4) == 0)
{
Value = Enhancement.SelectedOption();
}
else if (strncmp(Entries[i].Value.c_str(), "??", 2) == 0)
{
Value = (uint8_t)(strtoul(&(Entries[i].Value.c_str()[2]), 0, 16), 0, 16);
Value |= Enhancement.SelectedOption() << 16;
}
else if (strncmp(&Entries[i].Value[2], "??", 2) == 0)
{
Value = (uint16_t)(strtoul(Entries[i].Value.c_str(), 0, 16) << 16);
Value |= Enhancement.SelectedOption();
}
else
{
Value = (uint16_t)strtoul(Entries[i].Value.c_str(), 0, 16);
}
if (Entries[i].Value.size() > 8 && Entries[i].Value[4] == ':')
{
HasDisableValue = true;
DisableValue = (uint16_t)strtoul(&Entries[i].Value[5], 0, 16);
}
Code.emplace_back(GAMESHARK_CODE(Command, Value, HasDisableValue, DisableValue));
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}
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if (Code.size() > 0)
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{
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m_ActiveCodes.push_back(std::move(Code));
}
}
}
}
void CEnhancements::ApplyGameSharkCodes(CMipsMemoryVM & MMU, CODES & CodeEntry, uint32_t CurrentEntry)
{
if (CurrentEntry >= CodeEntry.size())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
return;
}
GAMESHARK_CODE & Code = CodeEntry[CurrentEntry];
uint16_t wMemory;
uint8_t bMemory;
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switch (Code.Command() & 0xFF000000)
{
case 0x50000000: // Gameshark / AR
if ((CurrentEntry + 1) >= (int)CodeEntry.size())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
return;
}
{
const GAMESHARK_CODE & NextCodeEntry = CodeEntry[CurrentEntry + 1];
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int numrepeats = (Code.Command() & 0x0000FF00) >> 8;
int offset = Code.Command() & 0x000000FF;
uint32_t Address;
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int incr = Code.Value();
int i;
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switch (NextCodeEntry.Command() & 0xFF000000) {
case 0x10000000: // Xplorer64
case 0x80000000:
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Address = 0x80000000 | (NextCodeEntry.Command() & 0xFFFFFF);
wMemory = NextCodeEntry.Value();
for (i = 0; i < numrepeats; i++)
{
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ModifyMemory8(MMU, Address, (uint8_t)wMemory, NextCodeEntry.HasDisableValue(), (uint8_t)NextCodeEntry.DisableValue());
Address += offset;
wMemory += (uint16_t)incr;
}
break;
case 0x11000000: // Xplorer64
case 0x81000000:
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Address = 0x80000000 | (NextCodeEntry.Command() & 0xFFFFFF);
wMemory = NextCodeEntry.Value();
for (i = 0; i < numrepeats; i++)
{
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ModifyMemory16(MMU, Address, wMemory, NextCodeEntry.HasDisableValue(), NextCodeEntry.DisableValue());
Address += offset;
wMemory += (uint16_t)incr;
}
break;
}
}
break;
case 0x80000000:
case 0x30000000:
case 0x82000000:
case 0x84000000:
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ModifyMemory8(MMU, 0x80000000 | (Code.Command() & 0xFFFFFF), (uint8_t)Code.Value(), Code.HasDisableValue(), (uint8_t)Code.DisableValue());
break;
case 0x81000000:
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ModifyMemory16(MMU, 0x80000000 | (Code.Command() & 0xFFFFFF), Code.Value(), Code.HasDisableValue(), Code.DisableValue());
break;
case 0xA0000000:
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ModifyMemory8(MMU, 0xA0000000 | (Code.Command() & 0xFFFFFF), (uint8_t)Code.Value(), Code.HasDisableValue(), (uint8_t)Code.DisableValue());
break;
case 0xA1000000:
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ModifyMemory16(MMU, 0xA0000000 | (Code.Command() & 0xFFFFFF), Code.Value(), Code.HasDisableValue(), Code.DisableValue());
break;
case 0xD0000000:
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MMU.LB_VAddr(0x80000000 | (Code.Command() & 0xFFFFFF), bMemory);
if (bMemory == Code.Value())
{
ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
}
break;
case 0xD1000000:
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MMU.LH_VAddr(0x80000000 | (Code.Command() & 0xFFFFFF), wMemory);
if (wMemory == Code.Value())
{
ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
}
break;
case 0xD2000000:
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MMU.LB_VAddr(0x80000000 | (Code.Command() & 0xFFFFFF), bMemory);
if (bMemory != Code.Value())
{
ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
}
break;
case 0xD3000000:
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MMU.LH_VAddr(0x80000000 | (Code.Command() & 0xFFFFFF), wMemory);
if (wMemory != Code.Value())
{
ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
}
break;
case 0x31000000:
case 0x83000000:
case 0x85000000:
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ModifyMemory16(MMU, 0x80000000 | (Code.Command() & 0xFFFFFF), Code.Value(), Code.HasDisableValue(), Code.DisableValue());
break;
case 0xE8000000:
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ModifyMemory8(MMU, 0x80000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), (uint8_t)ConvertXP64Value(Code.Value()), Code.HasDisableValue(), (uint8_t)Code.DisableValue());
break;
case 0xE9000000:
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ModifyMemory16(MMU, 0x80000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), ConvertXP64Value(Code.Value()), Code.HasDisableValue(), Code.DisableValue());
break;
case 0xC8000000:
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ModifyMemory8(MMU, 0xA0000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), (uint8_t)Code.Value(), Code.HasDisableValue(), (uint8_t)Code.DisableValue());
break;
case 0xC9000000:
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ModifyMemory16(MMU, 0xA0000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), ConvertXP64Value(Code.Value()), Code.HasDisableValue(), Code.DisableValue());
break;
case 0xB8000000:
case 0xBA000000:
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MMU.LB_VAddr(0x80000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), bMemory);
if (bMemory == ConvertXP64Value(Code.Value()))
{
ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
}
break;
case 0xB9000000:
case 0xBB000000:
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MMU.LH_VAddr(0x80000000 | (ConvertXP64Address(Code.Command()) & 0xFFFFFF), wMemory);
if (wMemory == ConvertXP64Value(Code.Value()))
{
ApplyGameSharkCodes(MMU, CodeEntry, CurrentEntry + 1);
}
break;
case 0x88000000:
case 0x89000000:
case 0xA8000000:
case 0xA9000000:
//Ignore - GS Button
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
}
}
uint32_t CEnhancements::EntrySize(const CODES & CodeEntry, uint32_t CurrentEntry)
{
if (CurrentEntry < 0 || CurrentEntry >= (int)CodeEntry.size())
{
return 0;
}
const GAMESHARK_CODE & Code = CodeEntry[CurrentEntry];
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switch (Code.Command() & 0xFF000000)
{
case 0x50000000: // Gameshark / AR
if ((CurrentEntry + 1) >= (int)CodeEntry.size())
{
return 1;
}
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switch (CodeEntry[CurrentEntry + 1].Command() & 0xFF000000)
{
case 0x10000000: // Xplorer64
case 0x80000000:
case 0x11000000: // Xplorer64
case 0x81000000:
return 2;
}
break;
case 0xD0000000:
case 0xD1000000:
case 0xD2000000:
case 0xD3000000:
case 0xB8000000:
case 0xB9000000:
case 0xBA000000:
case 0xBB000000:
return EntrySize(CodeEntry, CurrentEntry + 1) + 1;
case 0:
return MaxGSEntries;
}
return 1;
}
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void CEnhancements::ModifyMemory8(CMipsMemoryVM & MMU, uint32_t Address, uint8_t Value, bool HasDisableValue, uint8_t DisableValue)
{
MEM_VALUE8 OriginalValue;
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if (HasDisableValue)
{
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OriginalValue.Original = DisableValue;
}
else
{
if (!MMU.LB_VAddr(Address, OriginalValue.Original))
{
return;
}
}
if (OriginalValue.Original == Value)
{
return;
}
MMU.SB_VAddr(Address, Value);
if (g_Recompiler)
{
g_Recompiler->ClearRecompCode_Virt(Address & ~0xFFF, 0x1000, CRecompiler::Remove_Cheats);
}
OriginalValue.Changed = Value;
std::pair<ORIGINAL_VALUES8::iterator, bool> itr = m_OriginalValues8.insert(ORIGINAL_VALUES8::value_type(Address, OriginalValue));
}
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void CEnhancements::ModifyMemory16(CMipsMemoryVM & MMU, uint32_t Address, uint16_t Value, bool HasDisableValue, uint16_t DisableValue)
{
MEM_VALUE16 OriginalValue;
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if (HasDisableValue)
{
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OriginalValue.Original = DisableValue;
}
else
{
if (!MMU.LH_VAddr(Address, OriginalValue.Original))
{
return;
}
}
if (OriginalValue.Original == Value)
{
return;
}
OriginalValue.Changed = Value;
std::pair<ORIGINAL_VALUES16::iterator, bool> itr = m_OriginalValues16.insert(ORIGINAL_VALUES16::value_type(Address, OriginalValue));
MMU.SH_VAddr(Address, OriginalValue.Changed);
if (g_Recompiler)
{
g_Recompiler->ClearRecompCode_Virt(Address & ~0xFFF, 0x1000, CRecompiler::Remove_Cheats);
}
}
void CEnhancements::ScanFileThread(void)
{
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SectionFiles CheatFiles;
CPath File(g_Settings->LoadStringVal(SupportFile_CheatDir), "*.cht");
#ifdef _WIN32
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
if (File.FindFirst() && m_Scan)
{
do
{
CEnhancmentFile EnhancmentFile(File, CEnhancement::CheatIdent);
CEnhancmentFile::SectionList Sections;
EnhancmentFile.GetSections(Sections);
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
{
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CheatFiles.insert(SectionFiles::value_type(itr->c_str(), File));
}
} while (m_Scan && File.FindNext());
}
File = CPath(g_Settings->LoadStringVal(SupportFile_UserCheatDir), "*.cht");
#ifdef _WIN32
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
if (m_Scan && File.FindFirst())
{
do
{
CEnhancmentFile EnhancmentFile(File, CEnhancement::CheatIdent);
CEnhancmentFile::SectionList Sections;
EnhancmentFile.GetSections(Sections);
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
{
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CheatFiles[itr->c_str()] = (const char *)File;
}
} while (m_Scan && File.FindNext());
}
File = CPath(g_Settings->LoadStringVal(SupportFile_EnhancementDir), "*.enh");
#ifdef _WIN32
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
SectionFiles EnhancementFiles;
if (File.FindFirst() && m_Scan)
{
do
{
CEnhancmentFile EnhancmentFile(File, "Enhancment");
CEnhancmentFile::SectionList Sections;
EnhancmentFile.GetSections(Sections);
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
{
EnhancementFiles.insert(SectionFiles::value_type(itr->c_str(), File));
}
} while (m_Scan && File.FindNext());
}
File = CPath(g_Settings->LoadStringVal(SupportFile_UserEnhancementDir), "*.enh");
#ifdef _WIN32
File.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
if (m_Scan && File.FindFirst())
{
do
{
CEnhancmentFile EnhancmentFile(File, "Enhancment");
CEnhancmentFile::SectionList Sections;
EnhancmentFile.GetSections(Sections);
for (CEnhancmentFile::SectionList::const_iterator itr = Sections.begin(); itr != Sections.end(); itr++)
{
EnhancementFiles[itr->c_str()] = (const char *)File;
}
} while (m_Scan && File.FindNext());
}
{
CGuard Guard(m_CS);
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m_CheatFiles = CheatFiles;
m_EnhancementFiles = EnhancementFiles;
m_Scanned = true;
}
}
void CEnhancements::WaitScanDone()
{
for (uint32_t i = 0; i < 500; i++)
{
bool Scanned = false;
{
CGuard Guard(m_CS);
Scanned = m_Scanned;
}
if (Scanned)
{
break;
}
pjutil::Sleep(100);
}
}
uint32_t CEnhancements::ConvertXP64Address(uint32_t Address)
{
uint32_t tmpAddress = (Address ^ 0x68000000) & 0xFF000000;
tmpAddress += ((Address + 0x002B0000) ^ 0x00810000) & 0x00FF0000;
tmpAddress += ((Address + 0x00002B00) ^ 0x00008200) & 0x0000FF00;
tmpAddress += ((Address + 0x0000002B) ^ 0x00000083) & 0x000000FF;
return tmpAddress;
}
uint16_t CEnhancements::ConvertXP64Value(uint16_t Value)
{
uint16_t tmpValue = ((Value + 0x2B00) ^ 0x8400) & 0xFF00;
tmpValue += ((Value + 0x002B) ^ 0x0085) & 0x00FF;
return tmpValue;
}