/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once typedef std::list EVENT_LIST; typedef std::map FUNC_CALLS; class CPlugins; class CRSP_Plugin; class CRecompiler; //#define TEST_SP_TRACKING //track the SP to make sure all ops pick it up fine class CN64System : public CMipsMemory_CallBack, public CTLB_CB, private CSystemEvents, protected CN64SystemSettings, public CGameSettings, protected CDebugSettings { public: CN64System(CPlugins * Plugins, bool SavesReadOnly); virtual ~CN64System(void); struct ThreadInfo { HANDLE * ThreadHandle; DWORD ThreadID; }; CProfiling m_Profile; CCheats m_Cheats; bool m_EndEmulation; SAVE_CHIP_TYPE m_SaveUsing; //Methods static bool RunFileImage(const char * FileLoc); static void CloseSystem(void); void CloseCpu(); void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc.. stdstr ChooseFileToOpen(HWND hParent); void DisplayRomInfo(HWND hParent); void StartEmulation(bool NewThread); void SyncToAudio(); void IncreaseSpeed() { m_Limitor.IncreaseSpeed(); } void DecreaseSpeed() { m_Limitor.DecreaseSpeed(); } void Reset(bool bInitReg, bool ClearMenory); void GameReset(); void PluginReset(); void Pause(); void RunRSP(); bool SaveState(); bool LoadState(LPCSTR FileName); bool LoadState(); bool DmaUsed() const { return m_DMAUsed; } void SetDmaUsed(bool DMAUsed) { m_DMAUsed = DMAUsed; } void SetCheatsSlectionChanged(bool changed) { m_CheatsSlectionChanged = changed; } bool HasCheatsSlectionChanged(void) const { return m_CheatsSlectionChanged; } DWORD GetButtons(int Control) const { return m_Buttons[Control]; } //Variable used to track that the SP is being handled and stays the same as the real SP in sync core #ifdef TEST_SP_TRACKING DWORD m_CurrentSP; #endif //For Sync CPU void UpdateSyncCPU(CN64System * const SecondCPU, DWORD const Cycles); void SyncCPU(CN64System * const SecondCPU); void SyncCPUPC(CN64System * const SecondCPU); void SyncSystem(); void SyncSystemPC(); private: //Make sure plugins can directly access this information friend CGfxPlugin; friend CAudioPlugin; friend CRSP_Plugin; friend CControl_Plugin; //Recompiler has access to manipulate and call functions friend CSystemTimer; //Used for loading and potentially executing the CPU in its own thread. static void StartEmulationThread(ThreadInfo * Info); static bool EmulationStarting(HANDLE hThread, DWORD ThreadId); void ExecuteCPU(); void RefreshScreen(); void DumpSyncErrors(CN64System * SecondCPU); void StartEmulation2(bool NewThread); bool SetActiveSystem(bool bActive = true); void InitRegisters(bool bPostPif, CMipsMemory & MMU); void DisplayRSPListCount(); //CPU Methods void ExecuteRecompiler(); void ExecuteInterpret(); void ExecuteSyncCPU(); //Mark information saying that the CPU has stopped void CpuStopped(); //Function in CMipsMemory_CallBack virtual bool WriteToProtectedMemory(uint32_t Address, int length); //Functions in CTLB_CB void TLB_Mapped(uint32_t VAddr, uint32_t Len, uint32_t PAddr, bool bReadOnly); void TLB_Unmaped(uint32_t VAddr, uint32_t Len); void TLB_Changed(); CPlugins * const m_Plugins; //The plugin container CN64System * m_SyncCPU; CPlugins * m_SyncPlugins; CMainGui * m_SyncWindow; CMipsMemoryVM m_MMU_VM; //Memory of the n64 CTLB m_TLB; CRegisters m_Reg; CFramePerSecond m_FPS; CProfiling m_CPU_Usage; //used to track the cpu usage CRecompiler * m_Recomp; CAudio m_Audio; CSpeedLimitor m_Limitor; bool m_InReset; int m_NextTimer; CSystemTimer m_SystemTimer; bool m_bCleanFrameBox; bool m_bInitialized; bool m_RspBroke; bool m_DMAUsed; DWORD m_Buttons[4]; bool m_TestTimer; DWORD m_NextInstruction; DWORD m_JumpToLocation; uint32_t m_TLBLoadAddress; uint32_t m_TLBStoreAddress; DWORD m_SyncCount; bool m_CheatsSlectionChanged; //When Syncing cores this is the PC where it last Sync'ed correctly DWORD m_LastSuccessSyncPC[10]; int m_CyclesToSkip; //Handle to the cpu thread HANDLE m_CPU_Handle; DWORD m_CPU_ThreadID; //Handle to pause mutex void * m_hPauseEvent; //No of Alist and Dlist sent to the RSP DWORD m_AlistCount, m_DlistCount, m_UnknownCount; //list of function that have been called .. used in profiling FUNC_CALLS m_FunctionCalls; };