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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
# define SAVE_CBUFFER
# ifdef _WIN32
# include <windows.h>
# include <commctrl.h>
# else
# include <stdint.h>
# include <stdarg.h>
# include <string.h>
# endif // _WIN32
# include <stdlib.h>
# include <stdio.h>
# include <iostream>
# include <fstream>
# include <math.h>
# include "glide.h"
# include "g3ext.h"
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# include "glitchmain.h"
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# include <Glide64/trace.h>
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# define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); }
# ifdef VPDEBUG
# include <IL/il.h>
# endif
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extern void ( * renderCallback ) ( int ) ;
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wrapper_config config = { 0 , 0 , 0 } ;
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int screen_width , screen_height ;
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void Android_JNI_SwapWindow ( void ) ;
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/*
static inline void opt_glCopyTexImage2D ( GLenum target ,
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GLint level ,
GLenum internalFormat ,
GLint x ,
GLint y ,
GLsizei width ,
GLsizei height ,
GLint border )
{
int w , h , fmt ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_WIDTH , & w ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_HEIGHT , & h ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & fmt ) ;
//printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
if ( w = = ( int ) width & & h = = ( int ) height & & fmt = = ( int ) internalFormat ) {
if ( x + width > = screen_width ) {
width = screen_width - x ;
//printf("resizing w --> %d\n", width);
}
if ( y + height > = screen_height + viewport_offset ) {
height = screen_height + viewport_offset - y ;
//printf("resizing h --> %d\n", height);
}
glCopyTexSubImage2D ( target , level , 0 , 0 , x , y , width , height ) ;
} else {
//printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
// glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
// printf("--> %dx%d newfmt %x\n", width, height, fmt);
glCopyTexImage2D ( target , level , internalFormat , x , y , width , height , border ) ;
}
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}
# define glCopyTexImage2D opt_glCopyTexImage2D
*/
# ifdef _WIN32
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB ;
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT ;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB ;
PFNGLFOGCOORDFPROC glFogCoordfEXT ;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB ;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT ;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT ;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT ;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL ;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL ;
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL ;
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL ;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL ;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT ;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT ;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB ;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB ;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB ;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB ;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB ;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB ;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB ;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB ;
PFNGLUNIFORM1IARBPROC glUniform1iARB ;
PFNGLUNIFORM4IARBPROC glUniform4iARB ;
PFNGLUNIFORM4FARBPROC glUniform4fARB ;
PFNGLUNIFORM1FARBPROC glUniform1fARB ;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB ;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB ;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB ;
PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f ;
// FXT1,DXT1,DXT5 support - Hiroshi Morii <koolsmoky(at)users.sourceforge.net>
// NOTE: Glide64 + GlideHQ use the following formats
// GL_COMPRESSED_RGB_S3TC_DXT1_EXT
// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
// GL_COMPRESSED_RGB_FXT1_3DFX
// GL_COMPRESSED_RGBA_FXT1_3DFX
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB ;
# endif // _WIN32
typedef struct
{
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unsigned int address ;
int width ;
int height ;
unsigned int fbid ;
unsigned int zbid ;
unsigned int texid ;
int buff_clear ;
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} fb ;
int nbTextureUnits ;
int nbAuxBuffers , current_buffer ;
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int g_width , widtho , heighto , g_height ;
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int saved_width , saved_height ;
int blend_func_separate_support ;
int npot_support ;
int fog_coord_support ;
int render_to_texture = 0 ;
int texture_unit ;
int use_fbo ;
int buffer_cleared ;
// ZIGGY
// to allocate a new static texture name, take the value (free_texture++)
int free_texture ;
int default_texture ; // the infamous "32*1024*1024" is now configurable
int current_texture ;
int depth_texture , color_texture ;
int glsl_support = 1 ;
int viewport_width , viewport_height , viewport_offset = 0 , nvidia_viewport_hack = 0 ;
int save_w , save_h ;
int lfb_color_fmt ;
float invtex [ 2 ] ;
//Gonetz
int UMAmode = 0 ; //support for VSA-100 UMA mode;
# ifdef _WIN32
static HDC hDC = NULL ;
static HGLRC hGLRC = NULL ;
static HWND hToolBar = NULL ;
static HWND hwnd_win = NULL ;
static unsigned long windowedExStyle , windowedStyle ;
# endif // _WIN32
static unsigned long fullscreen ;
# ifdef _WIN32
static RECT windowedRect ;
static HMENU windowedMenu ;
# endif // _WIN32
static int savedWidtho , savedHeighto ;
static int savedWidth , savedHeight ;
unsigned int pBufferAddress ;
static int pBufferFmt ;
static int pBufferWidth , pBufferHeight ;
static fb fbs [ 100 ] ;
static int nb_fb = 0 ;
static unsigned int curBufferAddr = 0 ;
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struct TMU_USAGE { int min , max ; } tmu_usage [ 2 ] = { { 0xfffffff , 0 } , { 0xfffffff , 0 } } ;
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struct texbuf_t {
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FxU32 start , end ;
int fmt ;
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} ;
# define NB_TEXBUFS 128 // MUST be a power of two
static texbuf_t texbufs [ NB_TEXBUFS ] ;
static int texbuf_i ;
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unsigned short frameBuffer [ 2048 * 2048 * 2 ] ; // Support 2048x2048 screen resolution at 32 bits (RGBA) per pixel
unsigned short depthBuffer [ 2048 * 2048 ] ; // Support 2048x2048 screen resolution at 16 bits (depth) per pixel
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//#define VOODOO1
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void display_warning ( const char * text , . . . )
{
static int first_message = 100 ;
if ( first_message )
{
char buf [ 4096 ] ;
va_list ap ;
va_start ( ap , text ) ;
vsprintf ( buf , text , ap ) ;
va_end ( ap ) ;
first_message - - ;
//LOGINFO(buf);
}
}
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# ifdef _WIN32
void display_error ( )
{
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LPVOID lpMsgBuf ;
if ( ! FormatMessage (
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS ,
NULL ,
GetLastError ( ) ,
MAKELANGID ( LANG_NEUTRAL , SUBLANG_DEFAULT ) , // Default language
( LPTSTR ) & lpMsgBuf ,
0 ,
NULL ) )
{
// Handle the error.
return ;
}
// Process any inserts in lpMsgBuf.
// ...
// Display the string.
MessageBox ( NULL , ( LPCTSTR ) lpMsgBuf , " Error " , MB_OK | MB_ICONINFORMATION ) ;
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// Free the buffer.
LocalFree ( lpMsgBuf ) ;
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}
# endif // _WIN32
FX_ENTRY void FX_CALL
grSstOrigin ( GrOriginLocation_t origin )
{
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WriteTrace ( TraceGlitch , TraceDebug , " origin = %d " , origin ) ;
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if ( origin ! = GR_ORIGIN_UPPER_LEFT )
WriteTrace ( TraceGlitch , TraceWarning , " grSstOrigin : %x " , origin ) ;
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}
FX_ENTRY void FX_CALL
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grClipWindow ( FxU32 minx , FxU32 miny , FxU32 maxx , FxU32 maxy )
{
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WriteTrace ( TraceGlitch , TraceDebug , " minx = %d, miny: %d maxy: %d " , minx , miny , maxy ) ;
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if ( use_fbo & & render_to_texture ) {
if ( int ( minx ) < 0 ) minx = 0 ;
if ( int ( miny ) < 0 ) miny = 0 ;
if ( maxx < minx ) maxx = minx ;
if ( maxy < miny ) maxy = miny ;
glScissor ( minx , miny , maxx - minx , maxy - miny ) ;
glEnable ( GL_SCISSOR_TEST ) ;
return ;
}
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if ( ! use_fbo ) {
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int th = g_height ;
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if ( th > screen_height )
th = screen_height ;
maxy = th - maxy ;
miny = th - miny ;
FxU32 tmp = maxy ; maxy = miny ; miny = tmp ;
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if ( maxx > ( FxU32 ) g_width ) maxx = g_width ;
if ( maxy > ( FxU32 ) g_height ) maxy = g_height ;
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if ( int ( minx ) < 0 ) minx = 0 ;
if ( int ( miny ) < 0 ) miny = 0 ;
if ( maxx < minx ) maxx = minx ;
if ( maxy < miny ) maxy = miny ;
glScissor ( minx , miny + viewport_offset , maxx - minx , maxy - miny ) ;
//printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
}
else {
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glScissor ( minx , ( viewport_offset ) + g_height - maxy , maxx - minx , maxy - miny ) ;
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}
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glEnable ( GL_SCISSOR_TEST ) ;
}
FX_ENTRY void FX_CALL
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grColorMask ( FxBool rgb , FxBool a )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " rgb = %d, a: %d " , rgb , a ) ;
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glColorMask ( rgb , rgb , rgb , a ) ;
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}
FX_ENTRY void FX_CALL
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grGlideInit ( void )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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}
FX_ENTRY void FX_CALL
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grSstSelect ( int which_sst )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " which_sst = %d " , which_sst ) ;
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}
int isExtensionSupported ( const char * extension )
{
return 0 ;
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const GLubyte * extensions = NULL ;
const GLubyte * start ;
GLubyte * where , * terminator ;
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where = ( GLubyte * ) strchr ( extension , ' ' ) ;
if ( where | | * extension = = ' \0 ' )
return 0 ;
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extensions = glGetString ( GL_EXTENSIONS ) ;
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start = extensions ;
for ( ; ; )
{
where = ( GLubyte * ) strstr ( ( const char * ) start , extension ) ;
if ( ! where )
break ;
terminator = where + strlen ( extension ) ;
if ( where = = start | | * ( where - 1 ) = = ' ' )
if ( * terminator = = ' ' | | * terminator = = ' \0 ' )
return 1 ;
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start = terminator ;
}
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return 0 ;
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}
# ifdef _WIN32
int isWglExtensionSupported ( const char * extension )
{
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const GLubyte * extensions = NULL ;
const GLubyte * start ;
GLubyte * where , * terminator ;
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where = ( GLubyte * ) strchr ( extension , ' ' ) ;
if ( where | | * extension = = ' \0 ' )
return 0 ;
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extensions = ( GLubyte * ) wglGetExtensionsStringARB ( wglGetCurrentDC ( ) ) ;
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start = extensions ;
for ( ; ; )
{
where = ( GLubyte * ) strstr ( ( const char * ) start , extension ) ;
if ( ! where )
break ;
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terminator = where + strlen ( extension ) ;
if ( where = = start | | * ( where - 1 ) = = ' ' )
if ( * terminator = = ' ' | | * terminator = = ' \0 ' )
return 1 ;
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start = terminator ;
}
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return 0 ;
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}
# endif // _WIN32
# define GrPixelFormat_t int
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FX_ENTRY GrContext_t FX_CALL grSstWinOpenExt ( GrScreenRefresh_t refresh_rate , GrColorFormat_t color_format , GrOriginLocation_t origin_location , GrPixelFormat_t pixelformat , int nColBuffers , int nAuxBuffers )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d " , refresh_rate , color_format , origin_location , nColBuffers , nAuxBuffers ) ;
return grSstWinOpen ( refresh_rate , color_format , origin_location , nColBuffers , nAuxBuffers ) ;
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}
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# ifdef _WIN32
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# include <fcntl.h>
# ifndef ATTACH_PARENT_PROCESS
# define ATTACH_PARENT_PROCESS ((FxU32)-1)
# endif
# endif
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FX_ENTRY GrContext_t FX_CALL grSstWinOpen ( GrScreenRefresh_t refresh_rate , GrColorFormat_t color_format , GrOriginLocation_t origin_location , int nColBuffers , int nAuxBuffers )
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{
static int show_warning = 1 ;
// ZIGGY
// allocate static texture names
// the initial value should be big enough to support the maximal resolution
free_texture = 32 * 2048 * 2048 ;
default_texture = free_texture + + ;
color_texture = free_texture + + ;
depth_texture = free_texture + + ;
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WriteTrace ( TraceGlitch , TraceDebug , " refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d " , refresh_rate , color_format , origin_location , nColBuffers , nAuxBuffers ) ;
WriteTrace ( TraceGlitch , TraceDebug , " g_width: %d, g_height: %d fullscreen: %d " , g_width , g_height , fullscreen ) ;
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//viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20;
// ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
viewport_offset = 0 ; //-10 //-20;
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printf ( " (II) Setting video mode %dx%d... \n " , g_width , g_height ) ;
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glViewport ( 0 , viewport_offset , g_width , g_height ) ;
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lfb_color_fmt = color_format ;
if ( origin_location ! = GR_ORIGIN_UPPER_LEFT ) WriteTrace ( TraceGlitch , TraceWarning , " origin must be in upper left corner " ) ;
if ( nColBuffers ! = 2 ) WriteTrace ( TraceGlitch , TraceWarning , " number of color buffer is not 2 " ) ;
if ( nAuxBuffers ! = 1 ) WriteTrace ( TraceGlitch , TraceWarning , " number of auxiliary buffer is not 1 " ) ;
if ( isExtensionSupported ( " GL_ARB_texture_env_combine " ) = = 0 & &
isExtensionSupported ( " GL_EXT_texture_env_combine " ) = = 0 & &
show_warning )
WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_ARB_texture_env_combine extension " ) ;
if ( isExtensionSupported ( " GL_ARB_multitexture " ) = = 0 & & show_warning )
WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_ARB_multitexture extension " ) ;
if ( isExtensionSupported ( " GL_ARB_texture_mirrored_repeat " ) = = 0 & & show_warning )
WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_ARB_texture_mirrored_repeat extension " ) ;
show_warning = 0 ;
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# ifdef _WIN32
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glActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) wglGetProcAddress ( " glActiveTextureARB " ) ;
glMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) wglGetProcAddress ( " glMultiTexCoord2fARB " ) ;
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# endif // _WIN32
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nbTextureUnits = 4 ;
//glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits);
if ( nbTextureUnits = = 1 ) WriteTrace ( TraceGlitch , TraceWarning , " You need a video card that has at least 2 texture units " ) ;
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nbAuxBuffers = 4 ;
//glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers);
if ( nbAuxBuffers > 0 )
printf ( " Congratulations, you have %d auxilliary buffers, we'll use them wisely ! \n " , nbAuxBuffers ) ;
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# ifdef VOODOO1
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nbTextureUnits = 2 ;
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# endif
blend_func_separate_support = 1 ;
packed_pixels_support = 0 ;
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/*
if ( isExtensionSupported ( " GL_EXT_blend_func_separate " ) = = 0 )
blend_func_separate_support = 0 ;
else
blend_func_separate_support = 1 ;
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if ( isExtensionSupported ( " GL_EXT_packed_pixels " ) = = 0 )
packed_pixels_support = 0 ;
else {
printf ( " packed pixels extension used \n " ) ;
packed_pixels_support = 1 ;
}
*/
if ( isExtensionSupported ( " GL_ARB_texture_non_power_of_two " ) = = 0 )
npot_support = 0 ;
else {
printf ( " NPOT extension used \n " ) ;
npot_support = 1 ;
}
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# ifdef _WIN32
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glBlendFuncSeparateEXT = ( PFNGLBLENDFUNCSEPARATEEXTPROC ) wglGetProcAddress ( " glBlendFuncSeparateEXT " ) ;
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# endif // _WIN32
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if ( isExtensionSupported ( " GL_EXT_fog_coord " ) = = 0 )
fog_coord_support = 0 ;
else
fog_coord_support = 1 ;
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# ifdef _WIN32
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glFogCoordfEXT = ( PFNGLFOGCOORDFPROC ) wglGetProcAddress ( " glFogCoordfEXT " ) ;
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# endif // _WIN32
# ifdef _WIN32
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wglGetExtensionsStringARB = ( PFNWGLGETEXTENSIONSSTRINGARBPROC ) wglGetProcAddress ( " wglGetExtensionsStringARB " ) ;
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# endif // _WIN32
# ifdef _WIN32
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glBindFramebufferEXT = ( PFNGLBINDFRAMEBUFFEREXTPROC ) wglGetProcAddress ( " glBindFramebufferEXT " ) ;
glFramebufferTexture2DEXT = ( PFNGLFRAMEBUFFERTEXTURE2DEXTPROC ) wglGetProcAddress ( " glFramebufferTexture2DEXT " ) ;
glGenFramebuffersEXT = ( PFNGLGENFRAMEBUFFERSEXTPROC ) wglGetProcAddress ( " glGenFramebuffersEXT " ) ;
glCheckFramebufferStatusEXT = ( PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC ) wglGetProcAddress ( " glCheckFramebufferStatusEXT " ) ;
glDeleteFramebuffersEXT = ( PFNGLDELETEFRAMEBUFFERSEXTPROC ) wglGetProcAddress ( " glDeleteFramebuffersEXT " ) ;
glBindRenderbufferEXT = ( PFNGLBINDRENDERBUFFEREXTPROC ) wglGetProcAddress ( " glBindRenderbufferEXT " ) ;
glDeleteRenderbuffersEXT = ( PFNGLDELETERENDERBUFFERSEXTPROC ) wglGetProcAddress ( " glDeleteRenderbuffersEXT " ) ;
glGenRenderbuffersEXT = ( PFNGLGENRENDERBUFFERSEXTPROC ) wglGetProcAddress ( " glGenRenderbuffersEXT " ) ;
glRenderbufferStorageEXT = ( PFNGLRENDERBUFFERSTORAGEEXTPROC ) wglGetProcAddress ( " glRenderbufferStorageEXT " ) ;
glFramebufferRenderbufferEXT = ( PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC ) wglGetProcAddress ( " glFramebufferRenderbufferEXT " ) ;
use_fbo = config . fbo & & ( glFramebufferRenderbufferEXT ! = NULL ) ;
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# else
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use_fbo = config . fbo ;
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# endif // _WIN32
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//LOGINFO("use_fbo %d\n", use_fbo);
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if ( isExtensionSupported ( " GL_ARB_shading_language_100 " ) & &
isExtensionSupported ( " GL_ARB_shader_objects " ) & &
isExtensionSupported ( " GL_ARB_fragment_shader " ) & &
isExtensionSupported ( " GL_ARB_vertex_shader " ) )
{
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# ifdef _WIN32
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glCreateShaderObjectARB = ( PFNGLCREATESHADEROBJECTARBPROC ) wglGetProcAddress ( " glCreateShaderObjectARB " ) ;
glShaderSourceARB = ( PFNGLSHADERSOURCEARBPROC ) wglGetProcAddress ( " glShaderSourceARB " ) ;
glCompileShaderARB = ( PFNGLCOMPILESHADERARBPROC ) wglGetProcAddress ( " glCompileShaderARB " ) ;
glCreateProgramObjectARB = ( PFNGLCREATEPROGRAMOBJECTARBPROC ) wglGetProcAddress ( " glCreateProgramObjectARB " ) ;
glAttachObjectARB = ( PFNGLATTACHOBJECTARBPROC ) wglGetProcAddress ( " glAttachObjectARB " ) ;
glLinkProgramARB = ( PFNGLLINKPROGRAMARBPROC ) wglGetProcAddress ( " glLinkProgramARB " ) ;
glUseProgramObjectARB = ( PFNGLUSEPROGRAMOBJECTARBPROC ) wglGetProcAddress ( " glUseProgramObjectARB " ) ;
glGetUniformLocationARB = ( PFNGLGETUNIFORMLOCATIONARBPROC ) wglGetProcAddress ( " glGetUniformLocationARB " ) ;
glUniform1iARB = ( PFNGLUNIFORM1IARBPROC ) wglGetProcAddress ( " glUniform1iARB " ) ;
glUniform4iARB = ( PFNGLUNIFORM4IARBPROC ) wglGetProcAddress ( " glUniform4iARB " ) ;
glUniform4fARB = ( PFNGLUNIFORM4FARBPROC ) wglGetProcAddress ( " glUniform4fARB " ) ;
glUniform1fARB = ( PFNGLUNIFORM1FARBPROC ) wglGetProcAddress ( " glUniform1fARB " ) ;
glDeleteObjectARB = ( PFNGLDELETEOBJECTARBPROC ) wglGetProcAddress ( " glDeleteObjectARB " ) ;
glGetInfoLogARB = ( PFNGLGETINFOLOGARBPROC ) wglGetProcAddress ( " glGetInfoLogARB " ) ;
glGetObjectParameterivARB = ( PFNGLGETOBJECTPARAMETERIVARBPROC ) wglGetProcAddress ( " glGetObjectParameterivARB " ) ;
glSecondaryColor3f = ( PFNGLSECONDARYCOLOR3FPROC ) wglGetProcAddress ( " glSecondaryColor3f " ) ;
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# endif // _WIN32
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}
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if ( isExtensionSupported ( " GL_EXT_texture_compression_s3tc " ) = = 0 & & show_warning )
WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_EXT_texture_compression_s3tc extension " ) ;
if ( isExtensionSupported ( " GL_3DFX_texture_compression_FXT1 " ) = = 0 & & show_warning )
WriteTrace ( TraceGlitch , TraceWarning , " Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension " ) ;
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# ifdef _WIN32
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glCompressedTexImage2DARB = ( PFNGLCOMPRESSEDTEXIMAGE2DPROC ) wglGetProcAddress ( " glCompressedTexImage2DARB " ) ;
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# endif
# ifdef _WIN32
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glViewport ( 0 , viewport_offset , width , height ) ;
viewport_width = width ;
viewport_height = height ;
nvidia_viewport_hack = 1 ;
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# else
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glViewport ( 0 , viewport_offset , g_width , g_height ) ;
viewport_width = g_width ;
viewport_height = g_height ;
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# endif // _WIN32
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// void do_benchmarks();
// do_benchmarks();
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// VP try to resolve z precision issues
// glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
// glTranslatef(0, 0, 1-zscale);
// glScalef(1, 1, zscale);
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widtho = g_width / 2 ;
heighto = g_height / 2 ;
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pBufferWidth = pBufferHeight = - 1 ;
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current_buffer = GL_BACK ;
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texture_unit = GL_TEXTURE0 ;
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{
int i ;
for ( i = 0 ; i < NB_TEXBUFS ; i + + )
texbufs [ i ] . start = texbufs [ i ] . end = 0xffffffff ;
}
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if ( ! use_fbo & & nbAuxBuffers = = 0 ) {
// create the framebuffer saving texture
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int w = g_width , h = g_height ;
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glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
if ( ! npot_support ) {
w = h = 1 ;
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while ( w < g_width ) w * = 2 ;
while ( h < g_height ) h * = 2 ;
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}
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB , w , h , 0 , GL_RGB , GL_UNSIGNED_BYTE , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
save_w = save_h = 0 ;
}
//void FindBestDepthBias();
//FindBestDepthBias();
init_geometry ( ) ;
init_textures ( ) ;
init_combiner ( ) ;
/*
// Aniso filter check
if ( config . anisofilter > 0 )
glGetFloatv ( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT , & largest_supported_anisotropy ) ;
// ATI hack - certain texture formats are slow on ATI?
// Hmm, perhaps the internal format need to be specified explicitly...
{
GLint ifmt ;
glTexImage2D ( GL_PROXY_TEXTURE_2D , 0 , GL_RGBA , 16 , 16 , 0 , GL_BGRA , GL_UNSIGNED_SHORT_1_5_5_5_REV , NULL ) ;
glGetTexLevelParameteriv ( GL_PROXY_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & ifmt ) ;
if ( ifmt ! = GL_RGB5_A1 ) {
WriteTrace ( TraceGlitch , TraceWarning , " ATI SUCKS %x \n " , ifmt ) ;
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ati_sucks = 1 ;
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} else
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ati_sucks = 0 ;
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}
*/
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return 1 ;
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}
FX_ENTRY void FX_CALL
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grGlideShutdown ( void )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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}
FX_ENTRY FxBool FX_CALL
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grSstWinClose ( GrContext_t context )
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{
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int i , clear_texbuff = use_fbo ;
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WriteTrace ( TraceGlitch , TraceDebug , " context: %d " , context ) ;
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for ( i = 0 ; i < 2 ; i + + ) {
tmu_usage [ i ] . min = 0xfffffff ;
tmu_usage [ i ] . max = 0 ;
invtex [ i ] = 0 ;
}
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free_combiners ( ) ;
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# ifndef _WIN32
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try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz).
// ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call.
{
if ( use_fbo )
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glBindFramebuffer ( GL_FRAMEBUFFER , 0 ) ;
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}
catch ( . . . )
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{
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clear_texbuff = 0 ;
}
if ( clear_texbuff )
{
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for ( i = 0 ; i < nb_fb ; i + + )
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{
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glDeleteTextures ( 1 , & ( fbs [ i ] . texid ) ) ;
glDeleteFramebuffers ( 1 , & ( fbs [ i ] . fbid ) ) ;
glDeleteRenderbuffers ( 1 , & ( fbs [ i ] . zbid ) ) ;
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}
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}
# endif
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nb_fb = 0 ;
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free_textures ( ) ;
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# ifndef _WIN32
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// ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
remove_tex ( 0 , 0xfffffff ) ;
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# endif
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//*/
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# ifdef _WIN32
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if ( hGLRC )
{
wglMakeCurrent ( hDC , NULL ) ;
wglDeleteContext ( hGLRC ) ;
hGLRC = NULL ;
}
if ( fullscreen )
{
ChangeDisplaySettings ( NULL , 0 ) ;
SetWindowPos ( hwnd_win , NULL ,
windowedRect . left , windowedRect . top ,
0 , 0 ,
SWP_NOZORDER | SWP_NOSIZE ) ;
SetWindowLong ( hwnd_win , GWL_STYLE , windowedStyle ) ;
SetWindowLong ( hwnd_win , GWL_EXSTYLE , windowedExStyle ) ;
if ( windowedMenu ) SetMenu ( hwnd_win , windowedMenu ) ;
fullscreen = 0 ;
}
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# endif
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return FXTRUE ;
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}
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FX_ENTRY void FX_CALL grTextureBufferExt ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t lodmin ,
GrLOD_t lodmax ,
GrAspectRatio_t aspect ,
GrTextureFormat_t fmt ,
FxU32 evenOdd )
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{
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int i ;
static int fbs_init = 0 ;
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WriteTrace ( TraceGlitch , TraceDebug , " tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d " , tmu , startAddress , lodmin , lodmax , aspect , fmt , evenOdd ) ;
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if ( lodmin ! = lodmax ) WriteTrace ( TraceGlitch , TraceWarning , " grTextureBufferExt : loading more than one LOD " ) ;
if ( ! use_fbo ) {
if ( ! render_to_texture ) { //initialization
return ;
}
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render_to_texture = 2 ;
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if ( aspect < 0 )
{
pBufferHeight = 1 < < lodmin ;
pBufferWidth = pBufferHeight > > - aspect ;
}
else
{
pBufferWidth = 1 < < lodmin ;
pBufferHeight = pBufferWidth > > aspect ;
}
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if ( curBufferAddr & & startAddress + 1 ! = curBufferAddr )
updateTexture ( ) ;
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# ifdef SAVE_CBUFFER
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//printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
// save color buffer
if ( nbAuxBuffers > 0 ) {
//glDrawBuffer(GL_AUX0);
//current_buffer = GL_AUX0;
}
else {
int tw , th ;
if ( pBufferWidth < screen_width )
tw = pBufferWidth ;
else
tw = screen_width ;
if ( pBufferHeight < screen_height )
th = pBufferHeight ;
else
th = screen_height ;
//glReadBuffer(GL_BACK);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
// save incrementally the framebuffer
if ( save_w ) {
if ( tw > save_w & & th > save_h ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , save_h ,
0 , viewport_offset + save_h , tw , th - save_h ) ;
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , save_w , 0 ,
save_w , viewport_offset , tw - save_w , save_h ) ;
save_w = tw ;
save_h = th ;
}
else if ( tw > save_w ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , save_w , 0 ,
save_w , viewport_offset , tw - save_w , save_h ) ;
save_w = tw ;
}
else if ( th > save_h ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , save_h ,
0 , viewport_offset + save_h , save_w , th - save_h ) ;
save_h = th ;
}
}
else {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , 0 ,
0 , viewport_offset , tw , th ) ;
save_w = tw ;
save_h = th ;
}
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
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}
# endif
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if ( startAddress + 1 ! = curBufferAddr | |
( curBufferAddr = = 0L & & nbAuxBuffers = = 0 ) )
buffer_cleared = 0 ;
curBufferAddr = pBufferAddress = startAddress + 1 ;
pBufferFmt = fmt ;
int rtmu = startAddress < grTexMinAddress ( GR_TMU1 ) ? 0 : 1 ;
int size = pBufferWidth * pBufferHeight * 2 ; //grTexFormatSize(fmt);
if ( ( unsigned int ) tmu_usage [ rtmu ] . min > pBufferAddress )
tmu_usage [ rtmu ] . min = pBufferAddress ;
if ( ( unsigned int ) tmu_usage [ rtmu ] . max < pBufferAddress + size )
tmu_usage [ rtmu ] . max = pBufferAddress + size ;
// printf("tmu %d usage now %gMb - %gMb\n",
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
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g_width = pBufferWidth ;
g_height = pBufferHeight ;
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widtho = g_width / 2 ;
heighto = g_height / 2 ;
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// this could be improved, but might be enough as long as the set of
// texture buffer addresses stay small
for ( i = ( texbuf_i - 1 ) & ( NB_TEXBUFS - 1 ) ; i ! = texbuf_i ; i = ( i - 1 ) & ( NB_TEXBUFS - 1 ) )
if ( texbufs [ i ] . start = = pBufferAddress )
break ;
texbufs [ i ] . start = pBufferAddress ;
texbufs [ i ] . end = pBufferAddress + size ;
texbufs [ i ] . fmt = fmt ;
if ( i = = texbuf_i )
texbuf_i = ( texbuf_i + 1 ) & ( NB_TEXBUFS - 1 ) ;
//printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
// ZIGGY it speeds things up to not delete the buffers
// a better thing would be to delete them *sometimes*
// remove_tex(pBufferAddress+1, pBufferAddress + size);
add_tex ( pBufferAddress ) ;
//printf("viewport %dx%d\n", width, height);
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if ( g_height > screen_height ) {
glViewport ( 0 , viewport_offset + screen_height - g_height , g_width , g_height ) ;
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}
else
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glViewport ( 0 , viewport_offset , g_width , g_height ) ;
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glScissor ( 0 , viewport_offset , g_width , g_height ) ;
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}
else {
if ( ! render_to_texture ) //initialization
{
if ( ! fbs_init )
{
for ( i = 0 ; i < 100 ; i + + ) fbs [ i ] . address = 0 ;
fbs_init = 1 ;
nb_fb = 0 ;
}
return ; //no need to allocate FBO if render buffer is not texture buffer
}
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render_to_texture = 2 ;
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if ( aspect < 0 )
{
pBufferHeight = 1 < < lodmin ;
pBufferWidth = pBufferHeight > > - aspect ;
}
else
{
pBufferWidth = 1 < < lodmin ;
pBufferHeight = pBufferWidth > > aspect ;
}
pBufferAddress = startAddress + 1 ;
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g_width = pBufferWidth ;
g_height = pBufferHeight ;
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widtho = g_width / 2 ;
heighto = g_height / 2 ;
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for ( i = 0 ; i < nb_fb ; i + + )
{
if ( fbs [ i ] . address = = pBufferAddress )
{
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if ( fbs [ i ] . width = = g_width & & fbs [ i ] . height = = g_height ) //select already allocated FBO
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{
glBindFramebuffer ( GL_FRAMEBUFFER , 0 ) ;
glBindFramebuffer ( GL_FRAMEBUFFER , fbs [ i ] . fbid ) ;
glFramebufferTexture2D ( GL_FRAMEBUFFER , GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , fbs [ i ] . texid , 0 ) ;
glBindRenderbuffer ( GL_RENDERBUFFER , fbs [ i ] . zbid ) ;
glFramebufferRenderbuffer ( GL_FRAMEBUFFER , GL_DEPTH_ATTACHMENT , GL_RENDERBUFFER , fbs [ i ] . zbid ) ;
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glViewport ( 0 , 0 , g_width , g_height ) ;
glScissor ( 0 , 0 , g_width , g_height ) ;
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if ( fbs [ i ] . buff_clear )
{
glDepthMask ( 1 ) ;
glClear ( GL_DEPTH_BUFFER_BIT ) ; //clear z-buffer only. we may need content, stored in the frame buffer
fbs [ i ] . buff_clear = 0 ;
}
CHECK_FRAMEBUFFER_STATUS ( ) ;
curBufferAddr = pBufferAddress ;
return ;
}
else //create new FBO at the same address, delete old one
{
glDeleteFramebuffers ( 1 , & ( fbs [ i ] . fbid ) ) ;
glDeleteRenderbuffers ( 1 , & ( fbs [ i ] . zbid ) ) ;
if ( nb_fb > 1 )
memmove ( & ( fbs [ i ] ) , & ( fbs [ i + 1 ] ) , sizeof ( fb ) * ( nb_fb - i ) ) ;
nb_fb - - ;
break ;
}
}
}
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remove_tex ( pBufferAddress , pBufferAddress + g_width * g_height * 2 /*grTexFormatSize(fmt)*/ ) ;
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//create new FBO
glGenFramebuffers ( 1 , & ( fbs [ nb_fb ] . fbid ) ) ;
glGenRenderbuffers ( 1 , & ( fbs [ nb_fb ] . zbid ) ) ;
glBindRenderbuffer ( GL_RENDERBUFFER , fbs [ nb_fb ] . zbid ) ;
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glRenderbufferStorage ( GL_RENDERBUFFER , GL_DEPTH_COMPONENT16 , g_width , g_height ) ;
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fbs [ nb_fb ] . address = pBufferAddress ;
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fbs [ nb_fb ] . width = g_width ;
fbs [ nb_fb ] . height = g_height ;
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fbs [ nb_fb ] . texid = pBufferAddress ;
fbs [ nb_fb ] . buff_clear = 0 ;
add_tex ( fbs [ nb_fb ] . texid ) ;
glBindTexture ( GL_TEXTURE_2D , fbs [ nb_fb ] . texid ) ;
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glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB , g_width , g_height , 0 ,
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GL_RGB , GL_UNSIGNED_BYTE , NULL ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glBindFramebuffer ( GL_FRAMEBUFFER , fbs [ nb_fb ] . fbid ) ;
glFramebufferTexture2D ( GL_FRAMEBUFFER ,
GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , fbs [ nb_fb ] . texid , 0 ) ;
glFramebufferRenderbuffer ( GL_FRAMEBUFFER , GL_DEPTH_ATTACHMENT , GL_RENDERBUFFER , fbs [ nb_fb ] . zbid ) ;
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glViewport ( 0 , 0 , g_width , g_height ) ;
glScissor ( 0 , 0 , g_width , g_height ) ;
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glClearColor ( 0.0f , 0.0f , 0.0f , 1.0f ) ;
glDepthMask ( 1 ) ;
glClear ( GL_DEPTH_BUFFER_BIT ) ;
CHECK_FRAMEBUFFER_STATUS ( ) ;
curBufferAddr = pBufferAddress ;
nb_fb + + ;
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}
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}
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int CheckTextureBufferFormat ( GrChipID_t tmu , FxU32 startAddress , GrTexInfo * info )
{
int found , i ;
if ( ! use_fbo ) {
for ( found = i = 0 ; i < 2 ; i + + )
if ( ( FxU32 ) tmu_usage [ i ] . min < = startAddress & & ( FxU32 ) tmu_usage [ i ] . max > startAddress ) {
//printf("tmu %d == framebuffer %x\n", tmu, startAddress);
found = 1 ;
break ;
}
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}
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else {
found = i = 0 ;
while ( i < nb_fb )
{
unsigned int end = fbs [ i ] . address + fbs [ i ] . width * fbs [ i ] . height * 2 ;
if ( startAddress > = fbs [ i ] . address & & startAddress < end )
{
found = 1 ;
break ;
}
i + + ;
}
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}
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if ( ! use_fbo & & found ) {
int tw , th , rh , cw , ch ;
if ( info - > aspectRatioLog2 < 0 )
{
th = 1 < < info - > largeLodLog2 ;
tw = th > > - info - > aspectRatioLog2 ;
}
else
{
tw = 1 < < info - > largeLodLog2 ;
th = tw > > info - > aspectRatioLog2 ;
}
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if ( info - > aspectRatioLog2 < 0 )
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{
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ch = 256 ;
cw = ch > > - info - > aspectRatioLog2 ;
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}
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else
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{
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cw = 256 ;
ch = cw > > info - > aspectRatioLog2 ;
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}
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if ( use_fbo | | th < screen_height )
rh = th ;
else
rh = screen_height ;
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//printf("th %d rh %d ch %d\n", th, rh, ch);
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invtex [ tmu ] = 1.0f - ( th - rh ) / ( float ) th ;
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}
else
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invtex [ tmu ] = 0 ;
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if ( info - > format = = GR_TEXFMT_ALPHA_INTENSITY_88 ) {
if ( ! found ) {
return 0 ;
}
if ( tmu = = 0 )
{
if ( blackandwhite1 ! = found )
{
blackandwhite1 = found ;
need_to_compile = 1 ;
}
}
else
{
if ( blackandwhite0 ! = found )
{
blackandwhite0 = found ;
need_to_compile = 1 ;
}
}
return 1 ;
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}
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return 0 ;
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}
FX_ENTRY void FX_CALL
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grTextureAuxBufferExt ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t thisLOD ,
GrLOD_t largeLOD ,
GrAspectRatio_t aspectRatio ,
GrTextureFormat_t format ,
FxU32 odd_even_mask )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " tmu: %d startAddress: %d thisLOD: %d largeLOD: %d aspectRatio: %d format: %d odd_even_mask: %d " , tmu , startAddress , thisLOD , largeLOD , aspectRatio , format , odd_even_mask ) ;
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//WriteTrace(TraceGlitch, TraceWarning, "grTextureAuxBufferExt");
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}
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FX_ENTRY void FX_CALL grAuxBufferExt ( GrBuffer_t buffer ) ;
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FX_ENTRY GrProc FX_CALL
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grGetProcAddress ( char * procName )
{
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WriteTrace ( TraceGlitch , TraceDebug , " procName: %s " , procName ) ;
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if ( ! strcmp ( procName , " grSstWinOpenExt " ) )
return ( GrProc ) grSstWinOpenExt ;
if ( ! strcmp ( procName , " grTextureBufferExt " ) )
return ( GrProc ) grTextureBufferExt ;
if ( ! strcmp ( procName , " grChromaRangeExt " ) )
return ( GrProc ) grChromaRangeExt ;
if ( ! strcmp ( procName , " grChromaRangeModeExt " ) )
return ( GrProc ) grChromaRangeModeExt ;
if ( ! strcmp ( procName , " grTexChromaRangeExt " ) )
return ( GrProc ) grTexChromaRangeExt ;
if ( ! strcmp ( procName , " grTexChromaModeExt " ) )
return ( GrProc ) grTexChromaModeExt ;
// ZIGGY framebuffer copy extension
if ( ! strcmp ( procName , " grFramebufferCopyExt " ) )
return ( GrProc ) grFramebufferCopyExt ;
if ( ! strcmp ( procName , " grColorCombineExt " ) )
return ( GrProc ) grColorCombineExt ;
if ( ! strcmp ( procName , " grAlphaCombineExt " ) )
return ( GrProc ) grAlphaCombineExt ;
if ( ! strcmp ( procName , " grTexColorCombineExt " ) )
return ( GrProc ) grTexColorCombineExt ;
if ( ! strcmp ( procName , " grTexAlphaCombineExt " ) )
return ( GrProc ) grTexAlphaCombineExt ;
if ( ! strcmp ( procName , " grConstantColorValueExt " ) )
return ( GrProc ) grConstantColorValueExt ;
if ( ! strcmp ( procName , " grTextureAuxBufferExt " ) )
return ( GrProc ) grTextureAuxBufferExt ;
if ( ! strcmp ( procName , " grAuxBufferExt " ) )
return ( GrProc ) grAuxBufferExt ;
if ( ! strcmp ( procName , " grWrapperFullScreenResolutionExt " ) )
return ( GrProc ) grWrapperFullScreenResolutionExt ;
if ( ! strcmp ( procName , " grConfigWrapperExt " ) )
return ( GrProc ) grConfigWrapperExt ;
if ( ! strcmp ( procName , " grKeyPressedExt " ) )
return ( GrProc ) grKeyPressedExt ;
if ( ! strcmp ( procName , " grQueryResolutionsExt " ) )
return ( GrProc ) grQueryResolutionsExt ;
if ( ! strcmp ( procName , " grGetGammaTableExt " ) )
return ( GrProc ) grGetGammaTableExt ;
WriteTrace ( TraceGlitch , TraceWarning , " grGetProcAddress : %s " , procName ) ;
return 0 ;
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}
FX_ENTRY FxU32 FX_CALL
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grGet ( FxU32 pname , FxU32 plength , FxI32 * params )
{
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WriteTrace ( TraceGlitch , TraceDebug , " pname: %d plength: %d " , pname , plength ) ;
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switch ( pname )
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{
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case GR_MAX_TEXTURE_SIZE :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 2048 ;
return 4 ;
break ;
case GR_NUM_TMU :
if ( plength < 4 | | params = = NULL ) return 0 ;
if ( ! nbTextureUnits )
{
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grSstWinOpen ( 0 , GR_COLORFORMAT_ARGB , GR_ORIGIN_UPPER_LEFT , 2 , 1 ) ;
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grSstWinClose ( 0 ) ;
}
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# ifdef VOODOO1
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params [ 0 ] = 1 ;
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# else
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if ( nbTextureUnits > 2 )
params [ 0 ] = 2 ;
else
params [ 0 ] = 1 ;
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# endif
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return 4 ;
break ;
case GR_NUM_BOARDS :
case GR_NUM_FB :
case GR_REVISION_FB :
case GR_REVISION_TMU :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 1 ;
return 4 ;
break ;
case GR_MEMORY_FB :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 * 1024 * 1024 ;
return 4 ;
break ;
case GR_MEMORY_TMU :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 * 1024 * 1024 ;
return 4 ;
break ;
case GR_MEMORY_UMA :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 * 1024 * 1024 * nbTextureUnits ;
return 4 ;
break ;
case GR_BITS_RGBA :
if ( plength < 16 | | params = = NULL ) return 0 ;
params [ 0 ] = 8 ;
params [ 1 ] = 8 ;
params [ 2 ] = 8 ;
params [ 3 ] = 8 ;
return 16 ;
break ;
case GR_BITS_DEPTH :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 ;
return 4 ;
break ;
case GR_BITS_GAMMA :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 8 ;
return 4 ;
break ;
case GR_GAMMA_TABLE_ENTRIES :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 256 ;
return 4 ;
break ;
case GR_FOG_TABLE_ENTRIES :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 64 ;
return 4 ;
break ;
case GR_WDEPTH_MIN_MAX :
if ( plength < 8 | | params = = NULL ) return 0 ;
params [ 0 ] = 0 ;
params [ 1 ] = 65528 ;
return 8 ;
break ;
case GR_ZDEPTH_MIN_MAX :
if ( plength < 8 | | params = = NULL ) return 0 ;
params [ 0 ] = 0 ;
params [ 1 ] = 65535 ;
return 8 ;
break ;
case GR_LFB_PIXEL_PIPE :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = FXFALSE ;
return 4 ;
break ;
case GR_MAX_TEXTURE_ASPECT_RATIO :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 3 ;
return 4 ;
break ;
case GR_NON_POWER_OF_TWO_TEXTURES :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = FXFALSE ;
return 4 ;
break ;
case GR_TEXTURE_ALIGN :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 0 ;
return 4 ;
break ;
default :
WriteTrace ( TraceGlitch , TraceWarning , " unknown pname in grGet : %x " , pname ) ;
}
return 0 ;
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}
FX_ENTRY const char * FX_CALL
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grGetString ( FxU32 pname )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " pname: %d " , pname ) ;
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switch ( pname )
{
case GR_EXTENSION :
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{
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static char extension [ ] = " CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXUMA TEXFMT COMBINE GETGAMMA " ;
return extension ;
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}
break ;
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case GR_HARDWARE :
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{
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static char hardware [ ] = " Voodoo5 (tm) " ;
return hardware ;
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}
break ;
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case GR_VENDOR :
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{
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static char vendor [ ] = " 3Dfx Interactive " ;
return vendor ;
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}
break ;
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case GR_RENDERER :
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{
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static char renderer [ ] = " Glide " ;
return renderer ;
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}
break ;
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case GR_VERSION :
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{
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static char version [ ] = " 3.0 " ;
return version ;
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}
break ;
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default :
WriteTrace ( TraceGlitch , TraceWarning , " unknown grGetString selector : %x " , pname ) ;
}
return NULL ;
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}
static void render_rectangle ( int texture_number ,
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int dst_x , int dst_y ,
int src_width , int src_height ,
int tex_width , int tex_height , int invert )
{
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//LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)",texture_number,dst_x,dst_y,src_width,src_height,tex_width,tex_height,invert);
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static float data [ ] = {
( float ) ( ( int ) dst_x ) , //X 0
( float ) ( invert * - ( ( int ) dst_y ) ) , //Y 0
0.0f , //U 0
0.0f , //V 0
( float ) ( ( int ) dst_x ) , //X 1
( float ) ( invert * - ( ( int ) dst_y + ( int ) src_height ) ) , //Y 1
0.0f , //U 1
( float ) src_height / ( float ) tex_height , //V 1
( float ) ( ( int ) dst_x + ( int ) src_width ) ,
( float ) ( invert * - ( ( int ) dst_y + ( int ) src_height ) ) ,
( float ) src_width / ( float ) tex_width ,
( float ) src_height / ( float ) tex_height ,
( float ) ( ( int ) dst_x ) ,
( float ) ( invert * - ( ( int ) dst_y ) ) ,
0.0f ,
0.0f
} ;
vbo_disable ( ) ;
glDisableVertexAttribArray ( COLOUR_ATTR ) ;
glDisableVertexAttribArray ( TEXCOORD_1_ATTR ) ;
glDisableVertexAttribArray ( FOG_ATTR ) ;
glVertexAttribPointer ( POSITION_ATTR , 2 , GL_FLOAT , false , 2 , data ) ; //Position
glVertexAttribPointer ( TEXCOORD_0_ATTR , 2 , GL_FLOAT , false , 2 , & data [ 2 ] ) ; //Tex
glEnableVertexAttribArray ( COLOUR_ATTR ) ;
glEnableVertexAttribArray ( TEXCOORD_1_ATTR ) ;
glEnableVertexAttribArray ( FOG_ATTR ) ;
disable_textureSizes ( ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
vbo_enable ( ) ;
/*
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
glBegin ( GL_QUADS ) ;
glMultiTexCoord2fARB ( texture_number , 0.0f , 0.0f ) ;
glVertex2f ( ( ( int ) dst_x - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , 0.0f , ( float ) src_height / ( float ) tex_height ) ;
glVertex2f ( ( ( int ) dst_x - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y + ( int ) src_height - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , ( float ) src_width / ( float ) tex_width , ( float ) src_height / ( float ) tex_height ) ;
glVertex2f ( ( ( int ) dst_x + ( int ) src_width - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y + ( int ) src_height - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , ( float ) src_width / ( float ) tex_width , 0.0f ) ;
glVertex2f ( ( ( int ) dst_x + ( int ) src_width - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , 0.0f , 0.0f ) ;
glVertex2f ( ( ( int ) dst_x - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y - heighto ) / ( float ) ( height / 2 ) ) ;
glEnd ( ) ;
*/
compile_shader ( ) ;
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glEnable ( GL_DEPTH_TEST ) ;
glEnable ( GL_BLEND ) ;
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}
void reloadTexture ( )
{
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if ( use_fbo | | ! render_to_texture | | buffer_cleared )
return ;
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WriteTrace ( TraceGlitch , TraceDebug , " width: %d height: %d " , g_width , g_height ) ;
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//printf("reload texture %dx%d\n", width, height);
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buffer_cleared = 1 ;
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//glPushAttrib(GL_ALL_ATTRIB_BITS);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , pBufferAddress ) ;
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//glDisable(GL_ALPHA_TEST);
//glDrawBuffer(current_buffer);
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
set_copy_shader ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
int w = 0 , h = 0 ;
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if ( g_height > screen_height ) h = screen_height - g_height ;
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render_rectangle ( texture_unit ,
- w , - h ,
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g_width , g_height ,
g_width , g_height , - 1 ) ;
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glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
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}
void updateTexture ( )
{
if ( ! use_fbo & & render_to_texture = = 2 ) {
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WriteTrace ( TraceGlitch , TraceDebug , " pBufferAddress: %x " , pBufferAddress ) ;
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//printf("update texture %x\n", pBufferAddress);
// nothing changed, don't update the texture
if ( ! buffer_cleared ) {
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WriteTrace ( TraceGlitch , TraceDebug , " update cancelled " ) ;
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return ;
}
//glPushAttrib(GL_ALL_ATTRIB_BITS);
// save result of render to texture into actual texture
//glReadBuffer(current_buffer);
glActiveTexture ( texture_unit ) ;
// ZIGGY
// deleting the texture before resampling it increases speed on certain old
// nvidia cards (geforce 2 for example), unfortunatly it slows down a lot
// on newer cards.
//glDeleteTextures( 1, &pBufferAddress );
glBindTexture ( GL_TEXTURE_2D , pBufferAddress ) ;
glCopyTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB ,
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0 , viewport_offset , g_width , g_height , 0 ) ;
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glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
}
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}
FX_ENTRY void FX_CALL grFramebufferCopyExt ( int x , int y , int w , int h ,
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int from , int to , int mode )
{
if ( mode = = GR_FBCOPY_MODE_DEPTH ) {
int tw = 1 , th = 1 ;
if ( npot_support ) {
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tw = g_width ; th = g_height ;
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}
else {
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while ( tw < g_width ) tw < < = 1 ;
while ( th < g_height ) th < < = 1 ;
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}
if ( from = = GR_FBCOPY_BUFFER_BACK & & to = = GR_FBCOPY_BUFFER_FRONT ) {
//printf("save depth buffer %d\n", render_to_texture);
// save the depth image in a texture
//glReadBuffer(current_buffer);
glBindTexture ( GL_TEXTURE_2D , depth_texture ) ;
glCopyTexImage2D ( GL_TEXTURE_2D , 0 , GL_DEPTH_COMPONENT ,
0 , viewport_offset , tw , th , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
return ;
}
if ( from = = GR_FBCOPY_BUFFER_FRONT & & to = = GR_FBCOPY_BUFFER_BACK ) {
//printf("writing to depth buffer %d\n", render_to_texture);
//glPushAttrib(GL_ALL_ATTRIB_BITS);
//glDisable(GL_ALPHA_TEST);
//glDrawBuffer(current_buffer);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , depth_texture ) ;
glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
set_depth_shader ( ) ;
glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
glDisable ( GL_CULL_FACE ) ;
render_rectangle ( texture_unit ,
0 , 0 ,
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g_width , g_height ,
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tw , th , - 1 ) ;
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
return ;
}
}
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}
FX_ENTRY void FX_CALL
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grRenderBuffer ( GrBuffer_t buffer )
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{
# ifdef _WIN32
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static HANDLE region = NULL ;
int realWidth = pBufferWidth , realHeight = pBufferHeight ;
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# endif // _WIN32
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WriteTrace ( TraceGlitch , TraceDebug , " buffer: %d " , buffer ) ;
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//printf("grRenderBuffer(%d)\n", buffer);
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2016-02-14 08:59:33 +00:00
switch ( buffer )
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{
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case GR_BUFFER_BACKBUFFER :
if ( render_to_texture )
{
updateTexture ( ) ;
// VP z fix
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
//glTranslatef(0, 0, 1-zscale);
//glScalef(1, 1, zscale);
inverted_culling = 0 ;
grCullMode ( culling_mode ) ;
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g_width = savedWidth ;
g_height = savedHeight ;
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widtho = savedWidtho ;
heighto = savedHeighto ;
if ( use_fbo ) {
glBindFramebuffer ( GL_FRAMEBUFFER , 0 ) ;
glBindRenderbuffer ( GL_RENDERBUFFER , 0 ) ;
}
curBufferAddr = 0 ;
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glViewport ( 0 , viewport_offset , g_width , viewport_height ) ;
glScissor ( 0 , viewport_offset , g_width , g_height ) ;
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# ifdef SAVE_CBUFFER
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if ( ! use_fbo & & render_to_texture = = 2 ) {
// restore color buffer
if ( nbAuxBuffers > 0 ) {
//glDrawBuffer(GL_BACK);
current_buffer = GL_BACK ;
}
else if ( save_w ) {
int tw = 1 , th = 1 ;
//printf("restore %dx%d\n", save_w, save_h);
if ( npot_support ) {
tw = screen_width ;
th = screen_height ;
}
else {
while ( tw < screen_width ) tw < < = 1 ;
while ( th < screen_height ) th < < = 1 ;
}
//glPushAttrib(GL_ALL_ATTRIB_BITS);
//glDisable(GL_ALPHA_TEST);
//glDrawBuffer(GL_BACK);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
set_copy_shader ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
render_rectangle ( texture_unit ,
0 , 0 ,
save_w , save_h ,
tw , th , - 1 ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
save_w = save_h = 0 ;
}
}
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# endif
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render_to_texture = 0 ;
}
//glDrawBuffer(GL_BACK);
break ;
case 6 : // RENDER TO TEXTURE
if ( ! render_to_texture )
{
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savedWidth = g_width ;
savedHeight = g_height ;
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savedWidtho = widtho ;
savedHeighto = heighto ;
}
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{
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if ( ! use_fbo ) {
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
//glTranslatef(0, 0, 1-zscale);
//glScalef(1, 1, zscale);
inverted_culling = 0 ;
}
else {
/*
float m [ 4 * 4 ] = { 1.0f , 0.0f , 0.0f , 0.0f ,
0.0f , - 1.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f } ;
glMatrixMode ( GL_MODELVIEW ) ;
glLoadMatrixf ( m ) ;
// VP z fix
glTranslatef ( 0 , 0 , 1 - zscale ) ;
glScalef ( 1 , 1 * 1 , zscale ) ;
*/
inverted_culling = 1 ;
grCullMode ( culling_mode ) ;
}
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}
render_to_texture = 1 ;
break ;
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default :
WriteTrace ( TraceGlitch , TraceWarning , " grRenderBuffer : unknown buffer : %x " , buffer ) ;
}
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}
FX_ENTRY void FX_CALL
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grAuxBufferExt ( GrBuffer_t buffer )
{
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WriteTrace ( TraceGlitch , TraceDebug , " buffer: %d " , buffer ) ;
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//WriteTrace(TraceGlitch, TraceWarning, "grAuxBufferExt");
if ( buffer = = GR_BUFFER_AUXBUFFER ) {
invtex [ 0 ] = 0 ;
invtex [ 1 ] = 0 ;
need_to_compile = 0 ;
set_depth_shader ( ) ;
glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
glDisable ( GL_CULL_FACE ) ;
//glDisable(GL_ALPHA_TEST);
glDepthMask ( GL_TRUE ) ;
grTexFilterMode ( GR_TMU1 , GR_TEXTUREFILTER_POINT_SAMPLED , GR_TEXTUREFILTER_POINT_SAMPLED ) ;
}
else {
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
need_to_compile = 1 ;
}
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}
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FX_ENTRY void FX_CALL
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grBufferClear ( GrColor_t color , GrAlpha_t alpha , FxU32 depth )
{
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WriteTrace ( TraceGlitch , TraceDebug , " color: %d alpha: %d depth: %d " , color , alpha , depth ) ;
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vbo_draw ( ) ;
switch ( lfb_color_fmt )
{
case GR_COLORFORMAT_ARGB :
glClearColor ( ( ( color > > 16 ) & 0xFF ) / 255.0f ,
( ( color > > 8 ) & 0xFF ) / 255.0f ,
( color & 0xFF ) / 255.0f ,
alpha / 255.0f ) ;
break ;
case GR_COLORFORMAT_RGBA :
glClearColor ( ( ( color > > 24 ) & 0xFF ) / 255.0f ,
( ( color > > 16 ) & 0xFF ) / 255.0f ,
( color & 0xFF ) / 255.0f ,
alpha / 255.0f ) ;
break ;
default :
WriteTrace ( TraceGlitch , TraceWarning , " grBufferClear: unknown color format : %x " , lfb_color_fmt ) ;
}
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glClear ( GL_COLOR_BUFFER_BIT ) ;
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if ( w_buffer_mode )
glClearDepthf ( 1.0f - ( ( 1.0f + ( depth > > 4 ) / 4096.0f ) * ( 1 < < ( depth & 0xF ) ) ) / 65528.0 ) ;
else
glClearDepthf ( depth / 65535.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
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// ZIGGY TODO check that color mask is on
buffer_cleared = 1 ;
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}
// #include <unistd.h>
FX_ENTRY void FX_CALL
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grBufferSwap ( FxU32 swap_interval )
{
// GLuint program;
vbo_draw ( ) ;
// glFinish();
// printf("rendercallback is %p\n", renderCallback);
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//if (renderCallback) {
// glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program);
// glUseProgramObjectARB(0);
//(*renderCallback)(1);
// if (program)
// glUseProgramObjectARB(program);
//}
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int i ;
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WriteTrace ( TraceGlitch , TraceDebug , " swap_interval: %d " , swap_interval ) ;
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//printf("swap\n");
if ( render_to_texture ) {
WriteTrace ( TraceGlitch , TraceWarning , " swap while render_to_texture \n " ) ;
return ;
}
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# ifdef ANDROID
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Android_JNI_SwapWindow ( ) ;
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# else
SwapBuffers ( ) ;
# endif
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for ( i = 0 ; i < nb_fb ; i + + )
fbs [ i ] . buff_clear = 1 ;
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// VP debugging
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# ifdef VPDEBUG
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dump_stop ( ) ;
SDL_Event event ;
while ( SDL_PollEvent ( & event ) ) {
switch ( event . type ) {
case SDL_KEYDOWN :
switch ( event . key . keysym . sym ) {
case ' d ' :
printf ( " Dumping ! \n " ) ;
dump_start ( ) ;
break ;
case ' w ' : {
static int wireframe ;
wireframe = ! wireframe ;
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glPolygonMode ( GL_FRONT_AND_BACK , wireframe ? GL_LINE : GL_FILL ) ;
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break ;
}
}
break ;
}
}
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# endif
}
// frame buffer
FX_ENTRY FxBool FX_CALL
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grLfbLock ( GrLock_t type , GrBuffer_t buffer , GrLfbWriteMode_t writeMode ,
GrOriginLocation_t origin , FxBool pixelPipeline ,
GrLfbInfo_t * info )
{
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WriteTrace ( TraceGlitch , TraceDebug , " type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d " , type , buffer , writeMode , origin , pixelPipeline ) ;
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if ( type = = GR_LFB_WRITE_ONLY )
{
WriteTrace ( TraceGlitch , TraceWarning , " grLfbLock : write only " ) ;
}
else
{
unsigned char * buf ;
int i , j ;
switch ( buffer )
{
case GR_BUFFER_FRONTBUFFER :
//glReadBuffer(GL_FRONT);
break ;
case GR_BUFFER_BACKBUFFER :
//glReadBuffer(GL_BACK);
break ;
default :
WriteTrace ( TraceGlitch , TraceWarning , " grLfbLock : unknown buffer : %x " , buffer ) ;
}
if ( buffer ! = GR_BUFFER_AUXBUFFER )
{
if ( writeMode = = GR_LFBWRITEMODE_888 ) {
//printf("LfbLock GR_LFBWRITEMODE_888\n");
info - > lfbPtr = frameBuffer ;
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info - > strideInBytes = g_width * 4 ;
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info - > writeMode = GR_LFBWRITEMODE_888 ;
info - > origin = origin ;
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glReadPixels ( 0 , viewport_offset , g_width , g_height , GL_RGBA , GL_UNSIGNED_BYTE , frameBuffer ) ;
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}
else {
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buf = ( unsigned char * ) malloc ( g_width * g_height * 4 ) ;
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info - > lfbPtr = frameBuffer ;
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info - > strideInBytes = g_width * 2 ;
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info - > writeMode = GR_LFBWRITEMODE_565 ;
info - > origin = origin ;
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glReadPixels ( 0 , viewport_offset , g_width , g_height , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
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for ( j = 0 ; j < g_height ; j + + )
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{
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for ( i = 0 ; i < g_width ; i + + )
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{
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frameBuffer [ ( g_height - j - 1 ) * g_width + i ] =
( ( buf [ j * g_width * 4 + i * 4 + 0 ] > > 3 ) < < 11 ) |
( ( buf [ j * g_width * 4 + i * 4 + 1 ] > > 2 ) < < 5 ) |
( buf [ j * g_width * 4 + i * 4 + 2 ] > > 3 ) ;
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}
}
free ( buf ) ;
}
}
else
{
info - > lfbPtr = depthBuffer ;
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info - > strideInBytes = g_width * 2 ;
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info - > writeMode = GR_LFBWRITEMODE_ZA16 ;
info - > origin = origin ;
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glReadPixels ( 0 , viewport_offset , g_width , g_height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
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}
}
return FXTRUE ;
}
FX_ENTRY FxBool FX_CALL
grLfbUnlock ( GrLock_t type , GrBuffer_t buffer )
{
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WriteTrace ( TraceGlitch , TraceDebug , " type: %d, buffer: %d " , type , buffer ) ;
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if ( type = = GR_LFB_WRITE_ONLY )
{
WriteTrace ( TraceGlitch , TraceWarning , " grLfbUnlock : write only " ) ;
}
return FXTRUE ;
}
FX_ENTRY FxBool FX_CALL
grLfbReadRegion ( GrBuffer_t src_buffer ,
FxU32 src_x , FxU32 src_y ,
FxU32 src_width , FxU32 src_height ,
FxU32 dst_stride , void * dst_data )
{
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unsigned char * buf ;
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unsigned int i , j ;
unsigned short * frameBuffer = ( unsigned short * ) dst_data ;
unsigned short * depthBuffer = ( unsigned short * ) dst_data ;
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WriteTrace ( TraceGlitch , TraceDebug , " src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d " , src_buffer , src_x , src_y , src_width , src_height , dst_stride ) ;
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switch ( src_buffer )
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{
case GR_BUFFER_FRONTBUFFER :
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//glReadBuffer(GL_FRONT);
break ;
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case GR_BUFFER_BACKBUFFER :
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//glReadBuffer(GL_BACK);
break ;
/*case GR_BUFFER_AUXBUFFER:
glReadBuffer ( current_buffer ) ;
break ; */
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default :
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WriteTrace ( TraceGlitch , TraceWarning , " grReadRegion : unknown buffer : %x " , src_buffer ) ;
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}
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if ( src_buffer ! = GR_BUFFER_AUXBUFFER )
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{
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buf = ( unsigned char * ) malloc ( src_width * src_height * 4 ) ;
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glReadPixels ( src_x , ( viewport_offset ) + g_height - src_y - src_height , src_width , src_height , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
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for ( j = 0 ; j < src_height ; j + + )
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{
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for ( i = 0 ; i < src_width ; i + + )
{
frameBuffer [ j * ( dst_stride / 2 ) + i ] =
( ( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 0 ] > > 3 ) < < 11 ) |
( ( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 1 ] > > 2 ) < < 5 ) |
( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 2 ] > > 3 ) ;
}
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}
free ( buf ) ;
}
else
{
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buf = ( unsigned char * ) malloc ( src_width * src_height * 2 ) ;
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glReadPixels ( src_x , ( viewport_offset ) + g_height - src_y - src_height , src_width , src_height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
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for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
depthBuffer [ j * ( dst_stride / 2 ) + i ] =
( ( unsigned short * ) buf ) [ ( src_height - j - 1 ) * src_width * 4 + i * 4 ] ;
}
}
free ( buf ) ;
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}
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return FXTRUE ;
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}
FX_ENTRY FxBool FX_CALL
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grLfbWriteRegion ( GrBuffer_t dst_buffer ,
FxU32 dst_x , FxU32 dst_y ,
GrLfbSrcFmt_t src_format ,
FxU32 src_width , FxU32 src_height ,
FxBool pixelPipeline ,
FxI32 src_stride , void * src_data )
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{
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unsigned char * buf ;
unsigned int i , j ;
unsigned short * frameBuffer = ( unsigned short * ) src_data ;
int texture_number ;
unsigned int tex_width = 1 , tex_height = 1 ;
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WriteTrace ( TraceGlitch , TraceDebug , " dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d " , dst_buffer , dst_x , dst_y , src_format , src_width , src_height , pixelPipeline , src_stride ) ;
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//glPushAttrib(GL_ALL_ATTRIB_BITS);
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while ( tex_width < src_width ) tex_width < < = 1 ;
while ( tex_height < src_height ) tex_height < < = 1 ;
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switch ( dst_buffer )
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{
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case GR_BUFFER_BACKBUFFER :
//glDrawBuffer(GL_BACK);
break ;
case GR_BUFFER_AUXBUFFER :
//glDrawBuffer(current_buffer);
break ;
default :
WriteTrace ( TraceGlitch , TraceWarning , " grLfbWriteRegion : unknown buffer : %x " , dst_buffer ) ;
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}
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if ( dst_buffer ! = GR_BUFFER_AUXBUFFER )
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{
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buf = ( unsigned char * ) malloc ( tex_width * tex_height * 4 ) ;
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texture_number = GL_TEXTURE0 ;
glActiveTexture ( texture_number ) ;
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const unsigned int half_stride = src_stride / 2 ;
switch ( src_format )
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{
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case GR_LFB_SRC_FMT_1555 :
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 10 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = ( col > > 15 ) ? 0xFF : 0 ;
}
}
break ;
case GR_LFBWRITEMODE_555 :
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 10 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = 0xFF ;
}
}
break ;
case GR_LFBWRITEMODE_565 :
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 11 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x3F ) < < 2 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = 0xFF ;
}
}
break ;
default :
WriteTrace ( TraceGlitch , TraceWarning , " grLfbWriteRegion : unknown format : %d " , src_format ) ;
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}
# ifdef VPDEBUG
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if ( dumping ) {
ilTexImage ( tex_width , tex_height , 1 , 4 , IL_RGBA , IL_UNSIGNED_BYTE , buf ) ;
char name [ 128 ] ;
static int id ;
sprintf ( name , " dump/writecolor%d.png " , id + + ) ;
ilSaveImage ( name ) ;
//printf("dumped gdLfbWriteRegion %s\n", name);
}
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# endif
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glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , 4 , tex_width , tex_height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
free ( buf ) ;
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2016-02-14 08:59:33 +00:00
set_copy_shader ( ) ;
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glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_BLEND ) ;
render_rectangle ( texture_number ,
dst_x , dst_y ,
src_width , src_height ,
tex_width , tex_height , + 1 ) ;
}
else
{
float * buf = ( float * ) malloc ( src_width * ( src_height + ( viewport_offset ) ) * sizeof ( float ) ) ;
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if ( src_format ! = GR_LFBWRITEMODE_ZA16 )
WriteTrace ( TraceGlitch , TraceWarning , " unknown depth buffer write format:%x " , src_format ) ;
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if ( dst_x | | dst_y )
WriteTrace ( TraceGlitch , TraceWarning , " dst_x:%d, dst_y:%d \n " , dst_x , dst_y ) ;
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2016-02-14 08:59:33 +00:00
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
buf [ ( j + ( viewport_offset ) ) * src_width + i ] =
( frameBuffer [ ( src_height - j - 1 ) * ( src_stride / 2 ) + i ] / ( 65536.0f * ( 2.0f / zscale ) ) ) + 1 - zscale / 2.0f ;
}
}
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# ifdef VPDEBUG
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if ( dumping ) {
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unsigned char * buf2 = ( unsigned char * ) malloc ( src_width * ( src_height + ( viewport_offset ) ) ) ;
for ( i = 0 ; i < src_width * src_height ; i + + )
buf2 [ i ] = buf [ i ] * 255.0f ;
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ilTexImage ( src_width , src_height , 1 , 1 , IL_LUMINANCE , IL_UNSIGNED_BYTE , buf2 ) ;
char name [ 128 ] ;
static int id ;
sprintf ( name , " dump/writedepth%d.png " , id + + ) ;
ilSaveImage ( name ) ;
//printf("dumped gdLfbWriteRegion %s\n", name);
free ( buf2 ) ;
}
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# endif
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glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
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2016-02-14 08:59:33 +00:00
//glDrawBuffer(GL_BACK);
glClear ( GL_DEPTH_BUFFER_BIT ) ;
glDepthMask ( 1 ) ;
//glDrawPixels(src_width, src_height+(viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf);
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2016-02-14 08:59:33 +00:00
free ( buf ) ;
}
//glDrawBuffer(current_buffer);
//glPopAttrib();
return FXTRUE ;
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}
/* wrapper-specific glide extensions */
FX_ENTRY char * * FX_CALL
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grQueryResolutionsExt ( int32_t * Size )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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return 0 ;
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}
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FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt ( FxU32 * width , FxU32 * height )
{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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return 0 ;
/*
g_FullScreenResolutions . getResolution ( config . res , width , height ) ;
return config . res ;
*/
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}
FX_ENTRY FxBool FX_CALL grKeyPressedExt ( FxU32 key )
{
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return 0 ;
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}
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FX_ENTRY void FX_CALL grConfigWrapperExt ( FxI32 vram , FxBool fbo , FxBool aniso )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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config . vram_size = vram ;
config . fbo = fbo ;
config . anisofilter = aniso ;
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}
// unused by glide64
FX_ENTRY FxI32 FX_CALL
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grQueryResolutions ( const GrResolution * resTemplate , GrResolution * output )
{
int res_inf = 0 ;
int res_sup = 0xf ;
int i ;
int n = 0 ;
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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WriteTrace ( TraceGlitch , TraceWarning , " grQueryResolutions " ) ;
if ( ( unsigned int ) resTemplate - > resolution ! = GR_QUERY_ANY )
{
res_inf = res_sup = resTemplate - > resolution ;
}
if ( ( unsigned int ) resTemplate - > refresh = = GR_QUERY_ANY ) WriteTrace ( TraceGlitch , TraceWarning , " querying any refresh rate " ) ;
if ( ( unsigned int ) resTemplate - > numAuxBuffers = = GR_QUERY_ANY ) WriteTrace ( TraceGlitch , TraceWarning , " querying any numAuxBuffers " ) ;
if ( ( unsigned int ) resTemplate - > numColorBuffers = = GR_QUERY_ANY ) WriteTrace ( TraceGlitch , TraceWarning , " querying any numColorBuffers " ) ;
if ( output = = NULL ) return res_sup - res_inf + 1 ;
for ( i = res_inf ; i < = res_sup ; i + + )
{
output [ n ] . resolution = i ;
output [ n ] . refresh = resTemplate - > refresh ;
output [ n ] . numAuxBuffers = resTemplate - > numAuxBuffers ;
output [ n ] . numColorBuffers = resTemplate - > numColorBuffers ;
n + + ;
}
return res_sup - res_inf + 1 ;
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}
FX_ENTRY FxBool FX_CALL
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grReset ( FxU32 what )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grReset " ) ;
return 1 ;
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}
FX_ENTRY void FX_CALL
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grEnable ( GrEnableMode_t mode )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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if ( mode = = GR_TEXTURE_UMA_EXT )
UMAmode = 1 ;
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}
FX_ENTRY void FX_CALL
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grDisable ( GrEnableMode_t mode )
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{
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WriteTrace ( TraceGlitch , TraceDebug , " - " ) ;
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if ( mode = = GR_TEXTURE_UMA_EXT )
UMAmode = 0 ;
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}
FX_ENTRY void FX_CALL
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grDisableAllEffects ( void )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grDisableAllEffects " ) ;
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}
FX_ENTRY void FX_CALL
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grErrorSetCallback ( GrErrorCallbackFnc_t fnc )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grErrorSetCallback " ) ;
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}
FX_ENTRY void FX_CALL
grFinish ( void )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grFinish " ) ;
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}
FX_ENTRY void FX_CALL
grFlush ( void )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grFlush " ) ;
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}
FX_ENTRY void FX_CALL
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grTexMultibase ( GrChipID_t tmu ,
FxBool enable )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexMultibase " ) ;
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}
FX_ENTRY void FX_CALL
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grTexMipMapMode ( GrChipID_t tmu ,
GrMipMapMode_t mode ,
FxBool lodBlend )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexMipMapMode " ) ;
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}
FX_ENTRY void FX_CALL
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grTexDownloadTablePartial ( GrTexTable_t type ,
void * data ,
int start ,
int end )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexDownloadTablePartial " ) ;
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}
FX_ENTRY void FX_CALL
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grTexDownloadTable ( GrTexTable_t type ,
void * data )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexDownloadTable " ) ;
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}
FX_ENTRY FxBool FX_CALL
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grTexDownloadMipMapLevelPartial ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t thisLod ,
GrLOD_t largeLod ,
GrAspectRatio_t aspectRatio ,
GrTextureFormat_t format ,
FxU32 evenOdd ,
void * data ,
int start ,
int end )
{
WriteTrace ( TraceGlitch , TraceWarning , " grTexDownloadMipMapLevelPartial " ) ;
return 1 ;
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}
FX_ENTRY void FX_CALL
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grTexDownloadMipMapLevel ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t thisLod ,
GrLOD_t largeLod ,
GrAspectRatio_t aspectRatio ,
GrTextureFormat_t format ,
FxU32 evenOdd ,
void * data )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexDownloadMipMapLevel " ) ;
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}
FX_ENTRY void FX_CALL
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grTexNCCTable ( GrNCCTable_t table )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexNCCTable " ) ;
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}
FX_ENTRY void FX_CALL
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grViewport ( FxI32 x , FxI32 y , FxI32 width , FxI32 height )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grViewport " ) ;
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}
FX_ENTRY void FX_CALL
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grDepthRange ( FxFloat n , FxFloat f )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grDepthRange " ) ;
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}
FX_ENTRY void FX_CALL
grSplash ( float x , float y , float width , float height , FxU32 frame )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grSplash " ) ;
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}
FX_ENTRY FxBool FX_CALL
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grSelectContext ( GrContext_t context )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grSelectContext " ) ;
return 1 ;
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}
FX_ENTRY void FX_CALL
grAADrawTriangle (
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const void * a , const void * b , const void * c ,
FxBool ab_antialias , FxBool bc_antialias , FxBool ca_antialias
)
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grAADrawTriangle " ) ;
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}
FX_ENTRY void FX_CALL
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grAlphaControlsITRGBLighting ( FxBool enable )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grAlphaControlsITRGBLighting " ) ;
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}
FX_ENTRY void FX_CALL
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grGlideSetVertexLayout ( const void * layout )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grGlideSetVertexLayout " ) ;
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}
FX_ENTRY void FX_CALL
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grGlideGetVertexLayout ( void * layout )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grGlideGetVertexLayout " ) ;
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}
FX_ENTRY void FX_CALL
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grGlideSetState ( const void * state )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grGlideSetState " ) ;
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}
FX_ENTRY void FX_CALL
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grGlideGetState ( void * state )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grGlideGetState " ) ;
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}
FX_ENTRY void FX_CALL
grLfbWriteColorFormat ( GrColorFormat_t colorFormat )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grLfbWriteColorFormat " ) ;
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}
FX_ENTRY void FX_CALL
grLfbWriteColorSwizzle ( FxBool swizzleBytes , FxBool swapWords )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grLfbWriteColorSwizzle " ) ;
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}
FX_ENTRY void FX_CALL
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grLfbConstantDepth ( FxU32 depth )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grLfbConstantDepth " ) ;
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}
FX_ENTRY void FX_CALL
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grLfbConstantAlpha ( GrAlpha_t alpha )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grLfbConstantAlpha " ) ;
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}
FX_ENTRY void FX_CALL
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grTexMultibaseAddress ( GrChipID_t tmu ,
GrTexBaseRange_t range ,
FxU32 startAddress ,
FxU32 evenOdd ,
GrTexInfo * info )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexMultibaseAddress " ) ;
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}
FX_ENTRY void FX_CALL
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grLoadGammaTable ( FxU32 nentries , FxU32 * red , FxU32 * green , FxU32 * blue )
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{
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//TODO?
/*LOG("grLoadGammaTable\r\n");
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if ( ! fullscreen )
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return ;
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FxU16 aGammaRamp [ 3 ] [ 256 ] ;
for ( int i = 0 ; i < 256 ; i + + )
{
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aGammaRamp [ 0 ] [ i ] = ( FxU16 ) ( ( red [ i ] < < 8 ) & 0xFFFF ) ;
aGammaRamp [ 1 ] [ i ] = ( FxU16 ) ( ( green [ i ] < < 8 ) & 0xFFFF ) ;
aGammaRamp [ 2 ] [ i ] = ( FxU16 ) ( ( blue [ i ] < < 8 ) & 0xFFFF ) ;
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}
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CorrectGamma ( aGammaRamp ) ; */
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}
FX_ENTRY void FX_CALL
grGetGammaTableExt ( FxU32 nentries , FxU32 * red , FxU32 * green , FxU32 * blue )
{
return ;
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//TODO?
/*
LOG ( " grGetGammaTableExt() \r \n " ) ;
FxU16 aGammaRamp [ 3 ] [ 256 ] ;
# ifdef _WIN32
HDC hdc = GetDC ( NULL ) ;
if ( hdc = = NULL )
return ;
if ( GetDeviceGammaRamp ( hdc , aGammaRamp ) = = TRUE )
{
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ReleaseDC ( NULL , hdc ) ;
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# else
if ( SDL_GetGammaRamp ( aGammaRamp [ 0 ] , aGammaRamp [ 1 ] , aGammaRamp [ 2 ] ) ! = - 1 )
{
# endif
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for ( int i = 0 ; i < 256 ; i + + )
{
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red [ i ] = aGammaRamp [ 0 ] [ i ] > > 8 ;
green [ i ] = aGammaRamp [ 1 ] [ i ] > > 8 ;
blue [ i ] = aGammaRamp [ 2 ] [ i ] > > 8 ;
}
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}
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*/
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}
FX_ENTRY void FX_CALL
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guGammaCorrectionRGB ( FxFloat gammaR , FxFloat gammaG , FxFloat gammaB )
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{
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//TODO?
/*
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LOG ( " guGammaCorrectionRGB() \r \n " ) ;
if ( ! fullscreen )
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return ;
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FxU16 aGammaRamp [ 3 ] [ 256 ] ;
for ( int i = 0 ; i < 256 ; i + + )
{
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aGammaRamp [ 0 ] [ i ] = ( ( ( FxU16 ) ( ( pow ( i / 255.0F , 1.0F / gammaR ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
aGammaRamp [ 1 ] [ i ] = ( ( ( FxU16 ) ( ( pow ( i / 255.0F , 1.0F / gammaG ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
aGammaRamp [ 2 ] [ i ] = ( ( ( FxU16 ) ( ( pow ( i / 255.0F , 1.0F / gammaB ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
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}
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CorrectGamma ( aGammaRamp ) ; */
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}
FX_ENTRY void FX_CALL
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grDitherMode ( GrDitherMode_t mode )
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{
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WriteTrace ( TraceGlitch , TraceWarning , " grDitherMode " ) ;
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}
void grChromaRangeExt ( GrColor_t color0 , GrColor_t color1 , FxU32 mode )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grChromaRangeExt " ) ;
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}
void grChromaRangeModeExt ( GrChromakeyMode_t mode )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grChromaRangeModeExt " ) ;
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}
void grTexChromaRangeExt ( GrChipID_t tmu , GrColor_t color0 , GrColor_t color1 , GrTexChromakeyMode_t mode )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexChromaRangeExt " ) ;
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}
void grTexChromaModeExt ( GrChipID_t tmu , GrChromakeyMode_t mode )
{
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WriteTrace ( TraceGlitch , TraceWarning , " grTexChromaRangeModeExt " ) ;
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}
// VP debug
# ifdef VPDEBUG
int dumping = 0 ;
static int tl_i ;
static int tl [ 10240 ] ;
void dump_start ( )
{
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static int init ;
if ( ! init ) {
init = 1 ;
ilInit ( ) ;
ilEnable ( IL_FILE_OVERWRITE ) ;
}
dumping = 1 ;
tl_i = 0 ;
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}
void dump_stop ( )
{
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if ( ! dumping ) return ;
int i , j ;
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for ( i = 0 ; i < nb_fb ; i + + ) {
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dump_tex ( fbs [ i ] . texid ) ;
}
dump_tex ( default_texture ) ;
dump_tex ( depth_texture ) ;
dumping = 0 ;
glReadBuffer ( GL_FRONT ) ;
glReadPixels ( 0 , 0 , width , height , GL_RGBA , GL_UNSIGNED_BYTE , frameBuffer ) ;
ilTexImage ( width , height , 1 , 4 , IL_RGBA , IL_UNSIGNED_BYTE , frameBuffer ) ;
ilSaveImage ( " dump/framecolor.png " ) ;
glReadPixels ( 0 , 0 , width , height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
// FILE * fp = fopen("glide_depth1.bin", "rb");
// fread(depthBuffer, 2, width*height, fp);
// fclose(fp);
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for ( j = 0 ; j < height ; j + + ) {
for ( i = 0 ; i < width ; i + + ) {
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//uint16_t d = ( (uint16_t *)depthBuffer )[i+(height-1-j)*width]/2 + 0x8000;
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uint16_t d = ( ( uint16_t * ) depthBuffer ) [ i + j * width ] ;
uint32_t c = ( ( uint32_t * ) frameBuffer ) [ i + j * width ] ;
( ( unsigned char * ) frameBuffer ) [ ( i + j * width ) * 3 ] = d & 0xff ;
( ( unsigned char * ) frameBuffer ) [ ( i + j * width ) * 3 + 1 ] = d > > 8 ;
( ( unsigned char * ) frameBuffer ) [ ( i + j * width ) * 3 + 2 ] = c & 0xff ;
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}
}
ilTexImage ( width , height , 1 , 3 , IL_RGB , IL_UNSIGNED_BYTE , frameBuffer ) ;
ilSaveImage ( " dump/framedepth.png " ) ;
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for ( i = 0 ; i < tl_i ; i + + ) {
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glBindTexture ( GL_TEXTURE_2D , tl [ i ] ) ;
GLint w , h , fmt ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_WIDTH , & w ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_HEIGHT , & h ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & fmt ) ;
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fprintf ( stderr , " Texture %d %dx%d fmt %x \n " , tl [ i ] , ( int ) w , ( int ) h , ( int ) fmt ) ;
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uint32_t * pixels = ( uint32_t * ) malloc ( w * h * 4 ) ;
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// 0x1902 is another constant meaning GL_DEPTH_COMPONENT
// (but isn't defined in gl's headers !!)
if ( fmt ! = GL_DEPTH_COMPONENT & & fmt ! = 0x1902 ) {
glGetTexImage ( GL_TEXTURE_2D , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pixels ) ;
ilTexImage ( w , h , 1 , 4 , IL_RGBA , IL_UNSIGNED_BYTE , pixels ) ;
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}
else {
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glGetTexImage ( GL_TEXTURE_2D , 0 , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , pixels ) ;
int i ;
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for ( i = 0 ; i < w * h ; i + + )
( ( unsigned char * ) frameBuffer ) [ i ] = ( ( unsigned short * ) pixels ) [ i ] / 256 ;
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ilTexImage ( w , h , 1 , 1 , IL_LUMINANCE , IL_UNSIGNED_BYTE , frameBuffer ) ;
}
char name [ 128 ] ;
// sprintf(name, "mkdir -p dump ; rm -f dump/tex%04d.png", i);
// system(name);
sprintf ( name , " dump/tex%04d.png " , i ) ;
fprintf ( stderr , " Writing '%s' \n " , name ) ;
ilSaveImage ( name ) ;
// SDL_FreeSurface(surf);
free ( pixels ) ;
}
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
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}
void dump_tex ( int id )
{
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if ( ! dumping ) return ;
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int n ;
// yes, it's inefficient
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for ( n = 0 ; n < tl_i ; n + + )
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if ( tl [ n ] = = id )
return ;
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tl [ tl_i + + ] = id ;
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int i = tl_i - 1 ;
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}
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# endif
void CHECK_FRAMEBUFFER_STATUS ( void )
{
GLenum status ;
status = glCheckFramebufferStatus ( GL_FRAMEBUFFER ) ;
WriteTrace ( TraceGlitch , TraceDebug , " status: %X " , status ) ;
switch ( status ) {
case GL_FRAMEBUFFER_COMPLETE :
/*WriteTrace(TraceGlitch, TraceWarning, "framebuffer complete!\n");*/
break ;
case GL_FRAMEBUFFER_UNSUPPORTED :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT \n " ) ;
/* you gotta choose different formats */
/*assert(0);*/
break ;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer INCOMPLETE_ATTACHMENT \n " ) ;
break ;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer FRAMEBUFFER_MISSING_ATTACHMENT \n " ) ;
break ;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :
WriteTrace ( TraceGlitch , TraceWarning , " framebuffer FRAMEBUFFER_DIMENSIONS \n " ) ;
break ;
default :
break ;
/* programming error; will fail on all hardware */
/*assert(0);*/
}
}