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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
# define SAVE_CBUFFER
# ifdef _WIN32
# include <windows.h>
# include <commctrl.h>
# else
# include <stdint.h>
# include <stdarg.h>
# include <string.h>
# include <SDL.h>
# endif // _WIN32
# include <stdlib.h>
# include <stdio.h>
# include <iostream>
# include <fstream>
# include <math.h>
# include "glide.h"
# include "g3ext.h"
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# include "glitchmain.h"
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# include "m64p.h"
# include <SDL_opengles.h>
//#include <GL/glext.h>
# define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); }
# ifdef VPDEBUG
# include <IL/il.h>
# endif
extern void ( * renderCallback ) ( int ) ;
wrapper_config config = { 0 , 0 , 0 , 0 } ;
int screen_width , screen_height ;
/*
static inline void opt_glCopyTexImage2D ( GLenum target ,
GLint level ,
GLenum internalFormat ,
GLint x ,
GLint y ,
GLsizei width ,
GLsizei height ,
GLint border )
{
int w , h , fmt ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_WIDTH , & w ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_HEIGHT , & h ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & fmt ) ;
//printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt);
if ( w = = ( int ) width & & h = = ( int ) height & & fmt = = ( int ) internalFormat ) {
if ( x + width > = screen_width ) {
width = screen_width - x ;
//printf("resizing w --> %d\n", width);
}
if ( y + height > = screen_height + viewport_offset ) {
height = screen_height + viewport_offset - y ;
//printf("resizing h --> %d\n", height);
}
glCopyTexSubImage2D ( target , level , 0 , 0 , x , y , width , height ) ;
} else {
//printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt);
// glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0);
// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
// printf("--> %dx%d newfmt %x\n", width, height, fmt);
glCopyTexImage2D ( target , level , internalFormat , x , y , width , height , border ) ;
}
}
# define glCopyTexImage2D opt_glCopyTexImage2D
*/
# ifdef _WIN32
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB ;
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT ;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB ;
PFNGLFOGCOORDFPROC glFogCoordfEXT ;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB ;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT ;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT ;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT ;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL ;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL ;
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL ;
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL ;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL ;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT ;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT ;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB ;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB ;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB ;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB ;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB ;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB ;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB ;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB ;
PFNGLUNIFORM1IARBPROC glUniform1iARB ;
PFNGLUNIFORM4IARBPROC glUniform4iARB ;
PFNGLUNIFORM4FARBPROC glUniform4fARB ;
PFNGLUNIFORM1FARBPROC glUniform1fARB ;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB ;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB ;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB ;
PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f ;
// FXT1,DXT1,DXT5 support - Hiroshi Morii <koolsmoky(at)users.sourceforge.net>
// NOTE: Glide64 + GlideHQ use the following formats
// GL_COMPRESSED_RGB_S3TC_DXT1_EXT
// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
// GL_COMPRESSED_RGB_FXT1_3DFX
// GL_COMPRESSED_RGBA_FXT1_3DFX
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB ;
# endif // _WIN32
typedef struct
{
unsigned int address ;
int width ;
int height ;
unsigned int fbid ;
unsigned int zbid ;
unsigned int texid ;
int buff_clear ;
} fb ;
int nbTextureUnits ;
int nbAuxBuffers , current_buffer ;
int width , widtho , heighto , height ;
int saved_width , saved_height ;
int blend_func_separate_support ;
int npot_support ;
int fog_coord_support ;
int render_to_texture = 0 ;
int texture_unit ;
int use_fbo ;
int buffer_cleared ;
// ZIGGY
// to allocate a new static texture name, take the value (free_texture++)
int free_texture ;
int default_texture ; // the infamous "32*1024*1024" is now configurable
int current_texture ;
int depth_texture , color_texture ;
int glsl_support = 1 ;
int viewport_width , viewport_height , viewport_offset = 0 , nvidia_viewport_hack = 0 ;
int save_w , save_h ;
int lfb_color_fmt ;
float invtex [ 2 ] ;
//Gonetz
int UMAmode = 0 ; //support for VSA-100 UMA mode;
# ifdef _WIN32
static HDC hDC = NULL ;
static HGLRC hGLRC = NULL ;
static HWND hToolBar = NULL ;
static HWND hwnd_win = NULL ;
static unsigned long windowedExStyle , windowedStyle ;
# endif // _WIN32
static unsigned long fullscreen ;
# ifdef _WIN32
static RECT windowedRect ;
static HMENU windowedMenu ;
# endif // _WIN32
static int savedWidtho , savedHeighto ;
static int savedWidth , savedHeight ;
unsigned int pBufferAddress ;
static int pBufferFmt ;
static int pBufferWidth , pBufferHeight ;
static fb fbs [ 100 ] ;
static int nb_fb = 0 ;
static unsigned int curBufferAddr = 0 ;
struct TMU_USAGE { int min , max ; } tmu_usage [ 2 ] = { { 0xfffffff , 0 } , { 0xfffffff , 0 } } ;
struct texbuf_t {
FxU32 start , end ;
int fmt ;
} ;
# define NB_TEXBUFS 128 // MUST be a power of two
static texbuf_t texbufs [ NB_TEXBUFS ] ;
static int texbuf_i ;
unsigned short frameBuffer [ 2048 * 2048 ] ;
unsigned short depthBuffer [ 2048 * 2048 ] ;
//#define VOODOO1
void display_warning ( const char * text , . . . )
{
static int first_message = 100 ;
if ( first_message )
{
char buf [ 4096 ] ;
va_list ap ;
va_start ( ap , text ) ;
vsprintf ( buf , text , ap ) ;
va_end ( ap ) ;
first_message - - ;
LOGINFO ( buf ) ;
}
}
# ifdef _WIN32
void display_error ( )
{
LPVOID lpMsgBuf ;
if ( ! FormatMessage (
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS ,
NULL ,
GetLastError ( ) ,
MAKELANGID ( LANG_NEUTRAL , SUBLANG_DEFAULT ) , // Default language
( LPTSTR ) & lpMsgBuf ,
0 ,
NULL ) )
{
// Handle the error.
return ;
}
// Process any inserts in lpMsgBuf.
// ...
// Display the string.
MessageBox ( NULL , ( LPCTSTR ) lpMsgBuf , " Error " , MB_OK | MB_ICONINFORMATION ) ;
// Free the buffer.
LocalFree ( lpMsgBuf ) ;
}
# endif // _WIN32
# ifdef LOGGING
char out_buf [ 256 ] ;
bool log_open = false ;
std : : ofstream log_file ;
void OPEN_LOG ( )
{
if ( ! log_open )
{
log_file . open ( " wrapper_log.txt " , std : : ios_base : : out | std : : ios_base : : app ) ;
log_open = true ;
}
}
void CLOSE_LOG ( )
{
if ( log_open )
{
log_file . close ( ) ;
log_open = false ;
}
}
void LOG ( const char * text , . . . )
{
# ifdef VPDEBUG
if ( ! dumping ) return ;
# endif
if ( ! log_open )
return ;
va_list ap ;
va_start ( ap , text ) ;
vsprintf ( out_buf , text , ap ) ;
log_file < < out_buf ;
log_file . flush ( ) ;
va_end ( ap ) ;
}
class LogManager {
public :
LogManager ( ) {
OPEN_LOG ( ) ;
}
~ LogManager ( ) {
CLOSE_LOG ( ) ;
}
} ;
LogManager logManager ;
# else // LOGGING
# define OPEN_LOG()
# define CLOSE_LOG()
//#define LOG
# endif // LOGGING
FX_ENTRY void FX_CALL
grSstOrigin ( GrOriginLocation_t origin )
{
LOG ( " grSstOrigin(%d) \r \n " , origin ) ;
if ( origin ! = GR_ORIGIN_UPPER_LEFT )
display_warning ( " grSstOrigin : %x " , origin ) ;
}
FX_ENTRY void FX_CALL
grClipWindow ( FxU32 minx , FxU32 miny , FxU32 maxx , FxU32 maxy )
{
LOG ( " grClipWindow(%d,%d,%d,%d) \r \n " , minx , miny , maxx , maxy ) ;
if ( use_fbo & & render_to_texture ) {
if ( int ( minx ) < 0 ) minx = 0 ;
if ( int ( miny ) < 0 ) miny = 0 ;
if ( maxx < minx ) maxx = minx ;
if ( maxy < miny ) maxy = miny ;
glScissor ( minx , miny , maxx - minx , maxy - miny ) ;
glEnable ( GL_SCISSOR_TEST ) ;
return ;
}
if ( ! use_fbo ) {
int th = height ;
if ( th > screen_height )
th = screen_height ;
maxy = th - maxy ;
miny = th - miny ;
FxU32 tmp = maxy ; maxy = miny ; miny = tmp ;
if ( maxx > ( FxU32 ) width ) maxx = width ;
if ( maxy > ( FxU32 ) height ) maxy = height ;
if ( int ( minx ) < 0 ) minx = 0 ;
if ( int ( miny ) < 0 ) miny = 0 ;
if ( maxx < minx ) maxx = minx ;
if ( maxy < miny ) maxy = miny ;
glScissor ( minx , miny + viewport_offset , maxx - minx , maxy - miny ) ;
//printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy);
} else {
glScissor ( minx , ( viewport_offset ) + height - maxy , maxx - minx , maxy - miny ) ;
}
glEnable ( GL_SCISSOR_TEST ) ;
}
FX_ENTRY void FX_CALL
grColorMask ( FxBool rgb , FxBool a )
{
LOG ( " grColorMask(%d, %d) \r \n " , rgb , a ) ;
glColorMask ( rgb , rgb , rgb , a ) ;
}
FX_ENTRY void FX_CALL
grGlideInit ( void )
{
LOG ( " grGlideInit() \r \n " ) ;
}
FX_ENTRY void FX_CALL
grSstSelect ( int which_sst )
{
LOG ( " grSstSelect(%d) \r \n " , which_sst ) ;
}
int isExtensionSupported ( const char * extension )
{
return 0 ;
const GLubyte * extensions = NULL ;
const GLubyte * start ;
GLubyte * where , * terminator ;
where = ( GLubyte * ) strchr ( extension , ' ' ) ;
if ( where | | * extension = = ' \0 ' )
return 0 ;
extensions = glGetString ( GL_EXTENSIONS ) ;
start = extensions ;
for ( ; ; )
{
where = ( GLubyte * ) strstr ( ( const char * ) start , extension ) ;
if ( ! where )
break ;
terminator = where + strlen ( extension ) ;
if ( where = = start | | * ( where - 1 ) = = ' ' )
if ( * terminator = = ' ' | | * terminator = = ' \0 ' )
return 1 ;
start = terminator ;
}
return 0 ;
}
# ifdef _WIN32
int isWglExtensionSupported ( const char * extension )
{
const GLubyte * extensions = NULL ;
const GLubyte * start ;
GLubyte * where , * terminator ;
where = ( GLubyte * ) strchr ( extension , ' ' ) ;
if ( where | | * extension = = ' \0 ' )
return 0 ;
extensions = ( GLubyte * ) wglGetExtensionsStringARB ( wglGetCurrentDC ( ) ) ;
start = extensions ;
for ( ; ; )
{
where = ( GLubyte * ) strstr ( ( const char * ) start , extension ) ;
if ( ! where )
break ;
terminator = where + strlen ( extension ) ;
if ( where = = start | | * ( where - 1 ) = = ' ' )
if ( * terminator = = ' ' | | * terminator = = ' \0 ' )
return 1 ;
start = terminator ;
}
return 0 ;
}
# endif // _WIN32
# define GrPixelFormat_t int
FX_ENTRY GrContext_t FX_CALL
grSstWinOpenExt (
HWND hWnd ,
GrScreenResolution_t screen_resolution ,
GrScreenRefresh_t refresh_rate ,
GrColorFormat_t color_format ,
GrOriginLocation_t origin_location ,
GrPixelFormat_t pixelformat ,
int nColBuffers ,
int nAuxBuffers )
{
LOG ( " grSstWinOpenExt(%d, %d, %d, %d, %d, %d %d) \r \n " , hWnd , screen_resolution , refresh_rate , color_format , origin_location , nColBuffers , nAuxBuffers ) ;
return grSstWinOpen ( hWnd , screen_resolution , refresh_rate , color_format ,
origin_location , nColBuffers , nAuxBuffers ) ;
}
# ifdef WIN32
# include <fcntl.h>
# ifndef ATTACH_PARENT_PROCESS
# define ATTACH_PARENT_PROCESS ((FxU32)-1)
# endif
# endif
FX_ENTRY GrContext_t FX_CALL
grSstWinOpen (
HWND hWnd ,
GrScreenResolution_t screen_resolution ,
GrScreenRefresh_t refresh_rate ,
GrColorFormat_t color_format ,
GrOriginLocation_t origin_location ,
int nColBuffers ,
int nAuxBuffers )
{
static int show_warning = 1 ;
// ZIGGY
// allocate static texture names
// the initial value should be big enough to support the maximal resolution
free_texture = 32 * 2048 * 2048 ;
default_texture = free_texture + + ;
color_texture = free_texture + + ;
depth_texture = free_texture + + ;
LOG ( " grSstWinOpen(%08lx, %d, %d, %d, %d, %d %d) \r \n " , hWnd , screen_resolution & ~ 0x80000000 , refresh_rate , color_format , origin_location , nColBuffers , nAuxBuffers ) ;
# ifdef _WIN32
if ( ( HWND ) hWnd = = NULL ) hWnd = GetActiveWindow ( ) ;
hwnd_win = ( HWND ) hWnd ;
# endif // _WIN32
width = height = 0 ;
m64p_handle video_general_section ;
printf ( " &ConfigOpenSection is %p \n " , & ConfigOpenSection ) ;
if ( ConfigOpenSection ( " Video-General " , & video_general_section ) ! = M64ERR_SUCCESS )
{
printf ( " Could not open video settings " ) ;
return false ;
}
width = ConfigGetParamInt ( video_general_section , " ScreenWidth " ) ;
height = ConfigGetParamInt ( video_general_section , " ScreenHeight " ) ;
fullscreen = ConfigGetParamBool ( video_general_section , " Fullscreen " ) ;
int vsync = ConfigGetParamBool ( video_general_section , " VerticalSync " ) ;
//viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20;
// ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
viewport_offset = 0 ; //-10 //-20;
CoreVideo_Init ( ) ;
CoreVideo_GL_SetAttribute ( M64P_GL_DOUBLEBUFFER , 1 ) ;
CoreVideo_GL_SetAttribute ( M64P_GL_SWAP_CONTROL , vsync ) ;
CoreVideo_GL_SetAttribute ( M64P_GL_BUFFER_SIZE , 16 ) ;
// SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
// SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
// SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
// SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
// SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
CoreVideo_GL_SetAttribute ( M64P_GL_DEPTH_SIZE , 16 ) ;
printf ( " (II) Setting video mode %dx%d... \n " , width , height ) ;
if ( CoreVideo_SetVideoMode ( width , height , 0 , fullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED , ( m64p_video_flags ) 0 ) ! = M64ERR_SUCCESS )
{
printf ( " (EE) Error setting videomode %dx%d \n " , width , height ) ;
return false ;
}
char caption [ 500 ] ;
# ifdef _DEBUG
sprintf ( caption , " Glide64mk2 debug " ) ;
# else // _DEBUG
sprintf ( caption , " Glide64mk2 " ) ;
# endif // _DEBUG
CoreVideo_SetCaption ( caption ) ;
glViewport ( 0 , viewport_offset , width , height ) ;
lfb_color_fmt = color_format ;
if ( origin_location ! = GR_ORIGIN_UPPER_LEFT ) display_warning ( " origin must be in upper left corner " ) ;
if ( nColBuffers ! = 2 ) display_warning ( " number of color buffer is not 2 " ) ;
if ( nAuxBuffers ! = 1 ) display_warning ( " number of auxiliary buffer is not 1 " ) ;
if ( isExtensionSupported ( " GL_ARB_texture_env_combine " ) = = 0 & &
isExtensionSupported ( " GL_EXT_texture_env_combine " ) = = 0 & &
show_warning )
display_warning ( " Your video card doesn't support GL_ARB_texture_env_combine extension " ) ;
if ( isExtensionSupported ( " GL_ARB_multitexture " ) = = 0 & & show_warning )
display_warning ( " Your video card doesn't support GL_ARB_multitexture extension " ) ;
if ( isExtensionSupported ( " GL_ARB_texture_mirrored_repeat " ) = = 0 & & show_warning )
display_warning ( " Your video card doesn't support GL_ARB_texture_mirrored_repeat extension " ) ;
show_warning = 0 ;
# ifdef _WIN32
glActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) wglGetProcAddress ( " glActiveTextureARB " ) ;
glMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) wglGetProcAddress ( " glMultiTexCoord2fARB " ) ;
# endif // _WIN32
nbTextureUnits = 4 ;
//glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits);
if ( nbTextureUnits = = 1 ) display_warning ( " You need a video card that has at least 2 texture units " ) ;
nbAuxBuffers = 4 ;
//glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers);
if ( nbAuxBuffers > 0 )
printf ( " Congratulations, you have %d auxilliary buffers, we'll use them wisely ! \n " , nbAuxBuffers ) ;
# ifdef VOODOO1
nbTextureUnits = 2 ;
# endif
blend_func_separate_support = 1 ;
packed_pixels_support = 0 ;
/*
if ( isExtensionSupported ( " GL_EXT_blend_func_separate " ) = = 0 )
blend_func_separate_support = 0 ;
else
blend_func_separate_support = 1 ;
if ( isExtensionSupported ( " GL_EXT_packed_pixels " ) = = 0 )
packed_pixels_support = 0 ;
else {
printf ( " packed pixels extension used \n " ) ;
packed_pixels_support = 1 ;
}
*/
if ( isExtensionSupported ( " GL_ARB_texture_non_power_of_two " ) = = 0 )
npot_support = 0 ;
else {
printf ( " NPOT extension used \n " ) ;
npot_support = 1 ;
}
# ifdef _WIN32
glBlendFuncSeparateEXT = ( PFNGLBLENDFUNCSEPARATEEXTPROC ) wglGetProcAddress ( " glBlendFuncSeparateEXT " ) ;
# endif // _WIN32
if ( isExtensionSupported ( " GL_EXT_fog_coord " ) = = 0 )
fog_coord_support = 0 ;
else
fog_coord_support = 1 ;
# ifdef _WIN32
glFogCoordfEXT = ( PFNGLFOGCOORDFPROC ) wglGetProcAddress ( " glFogCoordfEXT " ) ;
# endif // _WIN32
# ifdef _WIN32
wglGetExtensionsStringARB = ( PFNWGLGETEXTENSIONSSTRINGARBPROC ) wglGetProcAddress ( " wglGetExtensionsStringARB " ) ;
# endif // _WIN32
# ifdef _WIN32
glBindFramebufferEXT = ( PFNGLBINDFRAMEBUFFEREXTPROC ) wglGetProcAddress ( " glBindFramebufferEXT " ) ;
glFramebufferTexture2DEXT = ( PFNGLFRAMEBUFFERTEXTURE2DEXTPROC ) wglGetProcAddress ( " glFramebufferTexture2DEXT " ) ;
glGenFramebuffersEXT = ( PFNGLGENFRAMEBUFFERSEXTPROC ) wglGetProcAddress ( " glGenFramebuffersEXT " ) ;
glCheckFramebufferStatusEXT = ( PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC ) wglGetProcAddress ( " glCheckFramebufferStatusEXT " ) ;
glDeleteFramebuffersEXT = ( PFNGLDELETEFRAMEBUFFERSEXTPROC ) wglGetProcAddress ( " glDeleteFramebuffersEXT " ) ;
glBindRenderbufferEXT = ( PFNGLBINDRENDERBUFFEREXTPROC ) wglGetProcAddress ( " glBindRenderbufferEXT " ) ;
glDeleteRenderbuffersEXT = ( PFNGLDELETERENDERBUFFERSEXTPROC ) wglGetProcAddress ( " glDeleteRenderbuffersEXT " ) ;
glGenRenderbuffersEXT = ( PFNGLGENRENDERBUFFERSEXTPROC ) wglGetProcAddress ( " glGenRenderbuffersEXT " ) ;
glRenderbufferStorageEXT = ( PFNGLRENDERBUFFERSTORAGEEXTPROC ) wglGetProcAddress ( " glRenderbufferStorageEXT " ) ;
glFramebufferRenderbufferEXT = ( PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC ) wglGetProcAddress ( " glFramebufferRenderbufferEXT " ) ;
use_fbo = config . fbo & & ( glFramebufferRenderbufferEXT ! = NULL ) ;
# else
use_fbo = config . fbo ;
# endif // _WIN32
LOGINFO ( " use_fbo %d \n " , use_fbo ) ;
if ( isExtensionSupported ( " GL_ARB_shading_language_100 " ) & &
isExtensionSupported ( " GL_ARB_shader_objects " ) & &
isExtensionSupported ( " GL_ARB_fragment_shader " ) & &
isExtensionSupported ( " GL_ARB_vertex_shader " ) )
{
# ifdef _WIN32
glCreateShaderObjectARB = ( PFNGLCREATESHADEROBJECTARBPROC ) wglGetProcAddress ( " glCreateShaderObjectARB " ) ;
glShaderSourceARB = ( PFNGLSHADERSOURCEARBPROC ) wglGetProcAddress ( " glShaderSourceARB " ) ;
glCompileShaderARB = ( PFNGLCOMPILESHADERARBPROC ) wglGetProcAddress ( " glCompileShaderARB " ) ;
glCreateProgramObjectARB = ( PFNGLCREATEPROGRAMOBJECTARBPROC ) wglGetProcAddress ( " glCreateProgramObjectARB " ) ;
glAttachObjectARB = ( PFNGLATTACHOBJECTARBPROC ) wglGetProcAddress ( " glAttachObjectARB " ) ;
glLinkProgramARB = ( PFNGLLINKPROGRAMARBPROC ) wglGetProcAddress ( " glLinkProgramARB " ) ;
glUseProgramObjectARB = ( PFNGLUSEPROGRAMOBJECTARBPROC ) wglGetProcAddress ( " glUseProgramObjectARB " ) ;
glGetUniformLocationARB = ( PFNGLGETUNIFORMLOCATIONARBPROC ) wglGetProcAddress ( " glGetUniformLocationARB " ) ;
glUniform1iARB = ( PFNGLUNIFORM1IARBPROC ) wglGetProcAddress ( " glUniform1iARB " ) ;
glUniform4iARB = ( PFNGLUNIFORM4IARBPROC ) wglGetProcAddress ( " glUniform4iARB " ) ;
glUniform4fARB = ( PFNGLUNIFORM4FARBPROC ) wglGetProcAddress ( " glUniform4fARB " ) ;
glUniform1fARB = ( PFNGLUNIFORM1FARBPROC ) wglGetProcAddress ( " glUniform1fARB " ) ;
glDeleteObjectARB = ( PFNGLDELETEOBJECTARBPROC ) wglGetProcAddress ( " glDeleteObjectARB " ) ;
glGetInfoLogARB = ( PFNGLGETINFOLOGARBPROC ) wglGetProcAddress ( " glGetInfoLogARB " ) ;
glGetObjectParameterivARB = ( PFNGLGETOBJECTPARAMETERIVARBPROC ) wglGetProcAddress ( " glGetObjectParameterivARB " ) ;
glSecondaryColor3f = ( PFNGLSECONDARYCOLOR3FPROC ) wglGetProcAddress ( " glSecondaryColor3f " ) ;
# endif // _WIN32
}
if ( isExtensionSupported ( " GL_EXT_texture_compression_s3tc " ) = = 0 & & show_warning )
display_warning ( " Your video card doesn't support GL_EXT_texture_compression_s3tc extension " ) ;
if ( isExtensionSupported ( " GL_3DFX_texture_compression_FXT1 " ) = = 0 & & show_warning )
display_warning ( " Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension " ) ;
# ifdef _WIN32
glCompressedTexImage2DARB = ( PFNGLCOMPRESSEDTEXIMAGE2DPROC ) wglGetProcAddress ( " glCompressedTexImage2DARB " ) ;
# endif
# ifdef _WIN32
glViewport ( 0 , viewport_offset , width , height ) ;
viewport_width = width ;
viewport_height = height ;
nvidia_viewport_hack = 1 ;
# else
glViewport ( 0 , viewport_offset , width , height ) ;
viewport_width = width ;
viewport_height = height ;
# endif // _WIN32
// void do_benchmarks();
// do_benchmarks();
// VP try to resolve z precision issues
// glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
// glTranslatef(0, 0, 1-zscale);
// glScalef(1, 1, zscale);
widtho = width / 2 ;
heighto = height / 2 ;
pBufferWidth = pBufferHeight = - 1 ;
current_buffer = GL_BACK ;
texture_unit = GL_TEXTURE0 ;
{
int i ;
for ( i = 0 ; i < NB_TEXBUFS ; i + + )
texbufs [ i ] . start = texbufs [ i ] . end = 0xffffffff ;
}
if ( ! use_fbo & & nbAuxBuffers = = 0 ) {
// create the framebuffer saving texture
int w = width , h = height ;
glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
if ( ! npot_support ) {
w = h = 1 ;
while ( w < width ) w * = 2 ;
while ( h < height ) h * = 2 ;
}
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB , w , h , 0 , GL_RGB , GL_UNSIGNED_BYTE , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
save_w = save_h = 0 ;
}
//void FindBestDepthBias();
//FindBestDepthBias();
init_geometry ( ) ;
init_textures ( ) ;
init_combiner ( ) ;
/*
// Aniso filter check
if ( config . anisofilter > 0 )
glGetFloatv ( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT , & largest_supported_anisotropy ) ;
// ATI hack - certain texture formats are slow on ATI?
// Hmm, perhaps the internal format need to be specified explicitly...
{
GLint ifmt ;
glTexImage2D ( GL_PROXY_TEXTURE_2D , 0 , GL_RGBA , 16 , 16 , 0 , GL_BGRA , GL_UNSIGNED_SHORT_1_5_5_5_REV , NULL ) ;
glGetTexLevelParameteriv ( GL_PROXY_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & ifmt ) ;
if ( ifmt ! = GL_RGB5_A1 ) {
display_warning ( " ATI SUCKS %x \n " , ifmt ) ;
ati_sucks = 1 ;
} else
ati_sucks = 0 ;
}
*/
return 1 ;
}
FX_ENTRY void FX_CALL
grGlideShutdown ( void )
{
LOG ( " grGlideShutdown \r \n " ) ;
}
FX_ENTRY FxBool FX_CALL
grSstWinClose ( GrContext_t context )
{
int i , clear_texbuff = use_fbo ;
LOG ( " grSstWinClose(%d) \r \n " , context ) ;
for ( i = 0 ; i < 2 ; i + + ) {
tmu_usage [ i ] . min = 0xfffffff ;
tmu_usage [ i ] . max = 0 ;
invtex [ i ] = 0 ;
}
free_combiners ( ) ;
# ifndef WIN32
try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz).
// ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call.
{
if ( use_fbo )
glBindFramebuffer ( GL_FRAMEBUFFER , 0 ) ;
}
catch ( . . . )
{
clear_texbuff = 0 ;
}
if ( clear_texbuff )
{
for ( i = 0 ; i < nb_fb ; i + + )
{
glDeleteTextures ( 1 , & ( fbs [ i ] . texid ) ) ;
glDeleteFramebuffers ( 1 , & ( fbs [ i ] . fbid ) ) ;
glDeleteRenderbuffers ( 1 , & ( fbs [ i ] . zbid ) ) ;
}
}
# endif
nb_fb = 0 ;
free_textures ( ) ;
# ifndef WIN32
// ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
remove_tex ( 0 , 0xfffffff ) ;
# endif
//*/
# ifdef _WIN32
if ( hGLRC )
{
wglMakeCurrent ( hDC , NULL ) ;
wglDeleteContext ( hGLRC ) ;
hGLRC = NULL ;
}
if ( fullscreen )
{
ChangeDisplaySettings ( NULL , 0 ) ;
SetWindowPos ( hwnd_win , NULL ,
windowedRect . left , windowedRect . top ,
0 , 0 ,
SWP_NOZORDER | SWP_NOSIZE ) ;
SetWindowLong ( hwnd_win , GWL_STYLE , windowedStyle ) ;
SetWindowLong ( hwnd_win , GWL_EXSTYLE , windowedExStyle ) ;
if ( windowedMenu ) SetMenu ( hwnd_win , windowedMenu ) ;
fullscreen = 0 ;
}
# else
//SDL_QuitSubSystem(SDL_INIT_VIDEO);
//sleep(2);
# endif
CoreVideo_Quit ( ) ;
return FXTRUE ;
}
FX_ENTRY void FX_CALL grTextureBufferExt ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t lodmin ,
GrLOD_t lodmax ,
GrAspectRatio_t aspect ,
GrTextureFormat_t fmt ,
FxU32 evenOdd )
{
int i ;
static int fbs_init = 0 ;
//printf("grTextureBufferExt(%d, %d, %d, %d, %d, %d, %d)\r\n", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd);
LOG ( " grTextureBufferExt(%d, %d, %d, %d %d, %d, %d) \r \n " , tmu , startAddress , lodmin , lodmax , aspect , fmt , evenOdd ) ;
if ( lodmin ! = lodmax ) display_warning ( " grTextureBufferExt : loading more than one LOD " ) ;
if ( ! use_fbo ) {
if ( ! render_to_texture ) { //initialization
return ;
}
render_to_texture = 2 ;
if ( aspect < 0 )
{
pBufferHeight = 1 < < lodmin ;
pBufferWidth = pBufferHeight > > - aspect ;
}
else
{
pBufferWidth = 1 < < lodmin ;
pBufferHeight = pBufferWidth > > aspect ;
}
if ( curBufferAddr & & startAddress + 1 ! = curBufferAddr )
updateTexture ( ) ;
# ifdef SAVE_CBUFFER
//printf("saving %dx%d\n", pBufferWidth, pBufferHeight);
// save color buffer
if ( nbAuxBuffers > 0 ) {
//glDrawBuffer(GL_AUX0);
//current_buffer = GL_AUX0;
} else {
int tw , th ;
if ( pBufferWidth < screen_width )
tw = pBufferWidth ;
else
tw = screen_width ;
if ( pBufferHeight < screen_height )
th = pBufferHeight ;
else
th = screen_height ;
//glReadBuffer(GL_BACK);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
// save incrementally the framebuffer
if ( save_w ) {
if ( tw > save_w & & th > save_h ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , save_h ,
0 , viewport_offset + save_h , tw , th - save_h ) ;
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , save_w , 0 ,
save_w , viewport_offset , tw - save_w , save_h ) ;
save_w = tw ;
save_h = th ;
} else if ( tw > save_w ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , save_w , 0 ,
save_w , viewport_offset , tw - save_w , save_h ) ;
save_w = tw ;
} else if ( th > save_h ) {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , save_h ,
0 , viewport_offset + save_h , save_w , th - save_h ) ;
save_h = th ;
}
} else {
glCopyTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , 0 ,
0 , viewport_offset , tw , th ) ;
save_w = tw ;
save_h = th ;
}
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
}
# endif
if ( startAddress + 1 ! = curBufferAddr | |
( curBufferAddr = = 0L & & nbAuxBuffers = = 0 ) )
buffer_cleared = 0 ;
curBufferAddr = pBufferAddress = startAddress + 1 ;
pBufferFmt = fmt ;
int rtmu = startAddress < grTexMinAddress ( GR_TMU1 ) ? 0 : 1 ;
int size = pBufferWidth * pBufferHeight * 2 ; //grTexFormatSize(fmt);
if ( ( unsigned int ) tmu_usage [ rtmu ] . min > pBufferAddress )
tmu_usage [ rtmu ] . min = pBufferAddress ;
if ( ( unsigned int ) tmu_usage [ rtmu ] . max < pBufferAddress + size )
tmu_usage [ rtmu ] . max = pBufferAddress + size ;
// printf("tmu %d usage now %gMb - %gMb\n",
// rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f);
width = pBufferWidth ;
height = pBufferHeight ;
widtho = width / 2 ;
heighto = height / 2 ;
// this could be improved, but might be enough as long as the set of
// texture buffer addresses stay small
for ( i = ( texbuf_i - 1 ) & ( NB_TEXBUFS - 1 ) ; i ! = texbuf_i ; i = ( i - 1 ) & ( NB_TEXBUFS - 1 ) )
if ( texbufs [ i ] . start = = pBufferAddress )
break ;
texbufs [ i ] . start = pBufferAddress ;
texbufs [ i ] . end = pBufferAddress + size ;
texbufs [ i ] . fmt = fmt ;
if ( i = = texbuf_i )
texbuf_i = ( texbuf_i + 1 ) & ( NB_TEXBUFS - 1 ) ;
//printf("texbuf %x fmt %x\n", pBufferAddress, fmt);
// ZIGGY it speeds things up to not delete the buffers
// a better thing would be to delete them *sometimes*
// remove_tex(pBufferAddress+1, pBufferAddress + size);
add_tex ( pBufferAddress ) ;
//printf("viewport %dx%d\n", width, height);
if ( height > screen_height ) {
glViewport ( 0 , viewport_offset + screen_height - height , width , height ) ;
} else
glViewport ( 0 , viewport_offset , width , height ) ;
glScissor ( 0 , viewport_offset , width , height ) ;
} else {
if ( ! render_to_texture ) //initialization
{
if ( ! fbs_init )
{
for ( i = 0 ; i < 100 ; i + + ) fbs [ i ] . address = 0 ;
fbs_init = 1 ;
nb_fb = 0 ;
}
return ; //no need to allocate FBO if render buffer is not texture buffer
}
render_to_texture = 2 ;
if ( aspect < 0 )
{
pBufferHeight = 1 < < lodmin ;
pBufferWidth = pBufferHeight > > - aspect ;
}
else
{
pBufferWidth = 1 < < lodmin ;
pBufferHeight = pBufferWidth > > aspect ;
}
pBufferAddress = startAddress + 1 ;
width = pBufferWidth ;
height = pBufferHeight ;
widtho = width / 2 ;
heighto = height / 2 ;
for ( i = 0 ; i < nb_fb ; i + + )
{
if ( fbs [ i ] . address = = pBufferAddress )
{
if ( fbs [ i ] . width = = width & & fbs [ i ] . height = = height ) //select already allocated FBO
{
glBindFramebuffer ( GL_FRAMEBUFFER , 0 ) ;
glBindFramebuffer ( GL_FRAMEBUFFER , fbs [ i ] . fbid ) ;
glFramebufferTexture2D ( GL_FRAMEBUFFER , GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , fbs [ i ] . texid , 0 ) ;
glBindRenderbuffer ( GL_RENDERBUFFER , fbs [ i ] . zbid ) ;
glFramebufferRenderbuffer ( GL_FRAMEBUFFER , GL_DEPTH_ATTACHMENT , GL_RENDERBUFFER , fbs [ i ] . zbid ) ;
glViewport ( 0 , 0 , width , height ) ;
glScissor ( 0 , 0 , width , height ) ;
if ( fbs [ i ] . buff_clear )
{
glDepthMask ( 1 ) ;
glClear ( GL_DEPTH_BUFFER_BIT ) ; //clear z-buffer only. we may need content, stored in the frame buffer
fbs [ i ] . buff_clear = 0 ;
}
CHECK_FRAMEBUFFER_STATUS ( ) ;
curBufferAddr = pBufferAddress ;
return ;
}
else //create new FBO at the same address, delete old one
{
glDeleteFramebuffers ( 1 , & ( fbs [ i ] . fbid ) ) ;
glDeleteRenderbuffers ( 1 , & ( fbs [ i ] . zbid ) ) ;
if ( nb_fb > 1 )
memmove ( & ( fbs [ i ] ) , & ( fbs [ i + 1 ] ) , sizeof ( fb ) * ( nb_fb - i ) ) ;
nb_fb - - ;
break ;
}
}
}
remove_tex ( pBufferAddress , pBufferAddress + width * height * 2 /*grTexFormatSize(fmt)*/ ) ;
//create new FBO
glGenFramebuffers ( 1 , & ( fbs [ nb_fb ] . fbid ) ) ;
glGenRenderbuffers ( 1 , & ( fbs [ nb_fb ] . zbid ) ) ;
glBindRenderbuffer ( GL_RENDERBUFFER , fbs [ nb_fb ] . zbid ) ;
glRenderbufferStorage ( GL_RENDERBUFFER , GL_DEPTH_COMPONENT16 , width , height ) ;
fbs [ nb_fb ] . address = pBufferAddress ;
fbs [ nb_fb ] . width = width ;
fbs [ nb_fb ] . height = height ;
fbs [ nb_fb ] . texid = pBufferAddress ;
fbs [ nb_fb ] . buff_clear = 0 ;
add_tex ( fbs [ nb_fb ] . texid ) ;
glBindTexture ( GL_TEXTURE_2D , fbs [ nb_fb ] . texid ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB , width , height , 0 ,
GL_RGB , GL_UNSIGNED_BYTE , NULL ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glBindFramebuffer ( GL_FRAMEBUFFER , fbs [ nb_fb ] . fbid ) ;
glFramebufferTexture2D ( GL_FRAMEBUFFER ,
GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , fbs [ nb_fb ] . texid , 0 ) ;
glFramebufferRenderbuffer ( GL_FRAMEBUFFER , GL_DEPTH_ATTACHMENT , GL_RENDERBUFFER , fbs [ nb_fb ] . zbid ) ;
glViewport ( 0 , 0 , width , height ) ;
glScissor ( 0 , 0 , width , height ) ;
glClearColor ( 0.0f , 0.0f , 0.0f , 1.0f ) ;
glDepthMask ( 1 ) ;
glClear ( GL_DEPTH_BUFFER_BIT ) ;
CHECK_FRAMEBUFFER_STATUS ( ) ;
curBufferAddr = pBufferAddress ;
nb_fb + + ;
}
}
int CheckTextureBufferFormat ( GrChipID_t tmu , FxU32 startAddress , GrTexInfo * info )
{
int found , i ;
if ( ! use_fbo ) {
for ( found = i = 0 ; i < 2 ; i + + )
if ( ( FxU32 ) tmu_usage [ i ] . min < = startAddress & & ( FxU32 ) tmu_usage [ i ] . max > startAddress ) {
//printf("tmu %d == framebuffer %x\n", tmu, startAddress);
found = 1 ;
break ;
}
} else {
found = i = 0 ;
while ( i < nb_fb )
{
unsigned int end = fbs [ i ] . address + fbs [ i ] . width * fbs [ i ] . height * 2 ;
if ( startAddress > = fbs [ i ] . address & & startAddress < end )
{
found = 1 ;
break ;
}
i + + ;
}
}
if ( ! use_fbo & & found ) {
int tw , th , rh , cw , ch ;
if ( info - > aspectRatioLog2 < 0 )
{
th = 1 < < info - > largeLodLog2 ;
tw = th > > - info - > aspectRatioLog2 ;
}
else
{
tw = 1 < < info - > largeLodLog2 ;
th = tw > > info - > aspectRatioLog2 ;
}
if ( info - > aspectRatioLog2 < 0 )
{
ch = 256 ;
cw = ch > > - info - > aspectRatioLog2 ;
}
else
{
cw = 256 ;
ch = cw > > info - > aspectRatioLog2 ;
}
if ( use_fbo | | th < screen_height )
rh = th ;
else
rh = screen_height ;
//printf("th %d rh %d ch %d\n", th, rh, ch);
invtex [ tmu ] = 1.0f - ( th - rh ) / ( float ) th ;
} else
invtex [ tmu ] = 0 ;
if ( info - > format = = GR_TEXFMT_ALPHA_INTENSITY_88 ) {
if ( ! found ) {
return 0 ;
}
if ( tmu = = 0 )
{
if ( blackandwhite1 ! = found )
{
blackandwhite1 = found ;
need_to_compile = 1 ;
}
}
else
{
if ( blackandwhite0 ! = found )
{
blackandwhite0 = found ;
need_to_compile = 1 ;
}
}
return 1 ;
}
return 0 ;
}
FX_ENTRY void FX_CALL
grTextureAuxBufferExt ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t thisLOD ,
GrLOD_t largeLOD ,
GrAspectRatio_t aspectRatio ,
GrTextureFormat_t format ,
FxU32 odd_even_mask )
{
LOG ( " grTextureAuxBufferExt(%d, %d, %d, %d %d, %d, %d) \r \n " , tmu , startAddress , thisLOD , largeLOD , aspectRatio , format , odd_even_mask ) ;
//display_warning("grTextureAuxBufferExt");
}
FX_ENTRY void FX_CALL grAuxBufferExt ( GrBuffer_t buffer ) ;
FX_ENTRY GrProc FX_CALL
grGetProcAddress ( char * procName )
{
LOG ( " grGetProcAddress(%s) \r \n " , procName ) ;
if ( ! strcmp ( procName , " grSstWinOpenExt " ) )
return ( GrProc ) grSstWinOpenExt ;
if ( ! strcmp ( procName , " grTextureBufferExt " ) )
return ( GrProc ) grTextureBufferExt ;
if ( ! strcmp ( procName , " grChromaRangeExt " ) )
return ( GrProc ) grChromaRangeExt ;
if ( ! strcmp ( procName , " grChromaRangeModeExt " ) )
return ( GrProc ) grChromaRangeModeExt ;
if ( ! strcmp ( procName , " grTexChromaRangeExt " ) )
return ( GrProc ) grTexChromaRangeExt ;
if ( ! strcmp ( procName , " grTexChromaModeExt " ) )
return ( GrProc ) grTexChromaModeExt ;
// ZIGGY framebuffer copy extension
if ( ! strcmp ( procName , " grFramebufferCopyExt " ) )
return ( GrProc ) grFramebufferCopyExt ;
if ( ! strcmp ( procName , " grColorCombineExt " ) )
return ( GrProc ) grColorCombineExt ;
if ( ! strcmp ( procName , " grAlphaCombineExt " ) )
return ( GrProc ) grAlphaCombineExt ;
if ( ! strcmp ( procName , " grTexColorCombineExt " ) )
return ( GrProc ) grTexColorCombineExt ;
if ( ! strcmp ( procName , " grTexAlphaCombineExt " ) )
return ( GrProc ) grTexAlphaCombineExt ;
if ( ! strcmp ( procName , " grConstantColorValueExt " ) )
return ( GrProc ) grConstantColorValueExt ;
if ( ! strcmp ( procName , " grTextureAuxBufferExt " ) )
return ( GrProc ) grTextureAuxBufferExt ;
if ( ! strcmp ( procName , " grAuxBufferExt " ) )
return ( GrProc ) grAuxBufferExt ;
if ( ! strcmp ( procName , " grWrapperFullScreenResolutionExt " ) )
return ( GrProc ) grWrapperFullScreenResolutionExt ;
if ( ! strcmp ( procName , " grConfigWrapperExt " ) )
return ( GrProc ) grConfigWrapperExt ;
if ( ! strcmp ( procName , " grKeyPressedExt " ) )
return ( GrProc ) grKeyPressedExt ;
if ( ! strcmp ( procName , " grQueryResolutionsExt " ) )
return ( GrProc ) grQueryResolutionsExt ;
if ( ! strcmp ( procName , " grGetGammaTableExt " ) )
return ( GrProc ) grGetGammaTableExt ;
display_warning ( " grGetProcAddress : %s " , procName ) ;
return 0 ;
}
FX_ENTRY FxU32 FX_CALL
grGet ( FxU32 pname , FxU32 plength , FxI32 * params )
{
LOG ( " grGet(%d,%d) \r \n " , pname , plength ) ;
switch ( pname )
{
case GR_MAX_TEXTURE_SIZE :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 2048 ;
return 4 ;
break ;
case GR_NUM_TMU :
if ( plength < 4 | | params = = NULL ) return 0 ;
if ( ! nbTextureUnits )
{
grSstWinOpen ( ( unsigned long ) NULL , GR_RESOLUTION_640x480 | 0x80000000 , 0 , GR_COLORFORMAT_ARGB ,
GR_ORIGIN_UPPER_LEFT , 2 , 1 ) ;
grSstWinClose ( 0 ) ;
}
# ifdef VOODOO1
params [ 0 ] = 1 ;
# else
if ( nbTextureUnits > 2 )
params [ 0 ] = 2 ;
else
params [ 0 ] = 1 ;
# endif
return 4 ;
break ;
case GR_NUM_BOARDS :
case GR_NUM_FB :
case GR_REVISION_FB :
case GR_REVISION_TMU :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 1 ;
return 4 ;
break ;
case GR_MEMORY_FB :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 * 1024 * 1024 ;
return 4 ;
break ;
case GR_MEMORY_TMU :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 * 1024 * 1024 ;
return 4 ;
break ;
case GR_MEMORY_UMA :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 * 1024 * 1024 * nbTextureUnits ;
return 4 ;
break ;
case GR_BITS_RGBA :
if ( plength < 16 | | params = = NULL ) return 0 ;
params [ 0 ] = 8 ;
params [ 1 ] = 8 ;
params [ 2 ] = 8 ;
params [ 3 ] = 8 ;
return 16 ;
break ;
case GR_BITS_DEPTH :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 16 ;
return 4 ;
break ;
case GR_BITS_GAMMA :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 8 ;
return 4 ;
break ;
case GR_GAMMA_TABLE_ENTRIES :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 256 ;
return 4 ;
break ;
case GR_FOG_TABLE_ENTRIES :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 64 ;
return 4 ;
break ;
case GR_WDEPTH_MIN_MAX :
if ( plength < 8 | | params = = NULL ) return 0 ;
params [ 0 ] = 0 ;
params [ 1 ] = 65528 ;
return 8 ;
break ;
case GR_ZDEPTH_MIN_MAX :
if ( plength < 8 | | params = = NULL ) return 0 ;
params [ 0 ] = 0 ;
params [ 1 ] = 65535 ;
return 8 ;
break ;
case GR_LFB_PIXEL_PIPE :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = FXFALSE ;
return 4 ;
break ;
case GR_MAX_TEXTURE_ASPECT_RATIO :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 3 ;
return 4 ;
break ;
case GR_NON_POWER_OF_TWO_TEXTURES :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = FXFALSE ;
return 4 ;
break ;
case GR_TEXTURE_ALIGN :
if ( plength < 4 | | params = = NULL ) return 0 ;
params [ 0 ] = 0 ;
return 4 ;
break ;
default :
display_warning ( " unknown pname in grGet : %x " , pname ) ;
}
return 0 ;
}
FX_ENTRY const char * FX_CALL
grGetString ( FxU32 pname )
{
LOG ( " grGetString(%d) \r \n " , pname ) ;
switch ( pname )
{
case GR_EXTENSION :
{
static char extension [ ] = " CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXUMA TEXFMT COMBINE GETGAMMA " ;
return extension ;
}
break ;
case GR_HARDWARE :
{
static char hardware [ ] = " Voodoo5 (tm) " ;
return hardware ;
}
break ;
case GR_VENDOR :
{
static char vendor [ ] = " 3Dfx Interactive " ;
return vendor ;
}
break ;
case GR_RENDERER :
{
static char renderer [ ] = " Glide " ;
return renderer ;
}
break ;
case GR_VERSION :
{
static char version [ ] = " 3.0 " ;
return version ;
}
break ;
default :
display_warning ( " unknown grGetString selector : %x " , pname ) ;
}
return NULL ;
}
static void render_rectangle ( int texture_number ,
int dst_x , int dst_y ,
int src_width , int src_height ,
int tex_width , int tex_height , int invert )
{
LOGINFO ( " render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d) " , texture_number , dst_x , dst_y , src_width , src_height , tex_width , tex_height , invert ) ;
int vertexOffset_location ;
int textureSizes_location ;
static float data [ ] = {
( float ) ( ( int ) dst_x ) , //X 0
( float ) ( invert * - ( ( int ) dst_y ) ) , //Y 0
0.0f , //U 0
0.0f , //V 0
( float ) ( ( int ) dst_x ) , //X 1
( float ) ( invert * - ( ( int ) dst_y + ( int ) src_height ) ) , //Y 1
0.0f , //U 1
( float ) src_height / ( float ) tex_height , //V 1
( float ) ( ( int ) dst_x + ( int ) src_width ) ,
( float ) ( invert * - ( ( int ) dst_y + ( int ) src_height ) ) ,
( float ) src_width / ( float ) tex_width ,
( float ) src_height / ( float ) tex_height ,
( float ) ( ( int ) dst_x ) ,
( float ) ( invert * - ( ( int ) dst_y ) ) ,
0.0f ,
0.0f
} ;
vbo_disable ( ) ;
glDisableVertexAttribArray ( COLOUR_ATTR ) ;
glDisableVertexAttribArray ( TEXCOORD_1_ATTR ) ;
glDisableVertexAttribArray ( FOG_ATTR ) ;
glVertexAttribPointer ( POSITION_ATTR , 2 , GL_FLOAT , false , 2 , data ) ; //Position
glVertexAttribPointer ( TEXCOORD_0_ATTR , 2 , GL_FLOAT , false , 2 , & data [ 2 ] ) ; //Tex
glEnableVertexAttribArray ( COLOUR_ATTR ) ;
glEnableVertexAttribArray ( TEXCOORD_1_ATTR ) ;
glEnableVertexAttribArray ( FOG_ATTR ) ;
disable_textureSizes ( ) ;
glDrawArrays ( GL_TRIANGLE_STRIP , 0 , 4 ) ;
vbo_enable ( ) ;
/*
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
glBegin ( GL_QUADS ) ;
glMultiTexCoord2fARB ( texture_number , 0.0f , 0.0f ) ;
glVertex2f ( ( ( int ) dst_x - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , 0.0f , ( float ) src_height / ( float ) tex_height ) ;
glVertex2f ( ( ( int ) dst_x - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y + ( int ) src_height - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , ( float ) src_width / ( float ) tex_width , ( float ) src_height / ( float ) tex_height ) ;
glVertex2f ( ( ( int ) dst_x + ( int ) src_width - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y + ( int ) src_height - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , ( float ) src_width / ( float ) tex_width , 0.0f ) ;
glVertex2f ( ( ( int ) dst_x + ( int ) src_width - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y - heighto ) / ( float ) ( height / 2 ) ) ;
glMultiTexCoord2fARB ( texture_number , 0.0f , 0.0f ) ;
glVertex2f ( ( ( int ) dst_x - widtho ) / ( float ) ( width / 2 ) ,
invert * - ( ( int ) dst_y - heighto ) / ( float ) ( height / 2 ) ) ;
glEnd ( ) ;
*/
compile_shader ( ) ;
glEnable ( GL_DEPTH_TEST ) ;
glEnable ( GL_BLEND ) ;
}
void reloadTexture ( )
{
if ( use_fbo | | ! render_to_texture | | buffer_cleared )
return ;
LOG ( " reload texture %dx%d \n " , width , height ) ;
//printf("reload texture %dx%d\n", width, height);
buffer_cleared = 1 ;
//glPushAttrib(GL_ALL_ATTRIB_BITS);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , pBufferAddress ) ;
//glDisable(GL_ALPHA_TEST);
//glDrawBuffer(current_buffer);
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
set_copy_shader ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
int w = 0 , h = 0 ;
if ( height > screen_height ) h = screen_height - height ;
render_rectangle ( texture_unit ,
- w , - h ,
width , height ,
width , height , - 1 ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
}
void updateTexture ( )
{
if ( ! use_fbo & & render_to_texture = = 2 ) {
LOG ( " update texture %x \n " , pBufferAddress ) ;
//printf("update texture %x\n", pBufferAddress);
// nothing changed, don't update the texture
if ( ! buffer_cleared ) {
LOG ( " update cancelled \n " , pBufferAddress ) ;
return ;
}
//glPushAttrib(GL_ALL_ATTRIB_BITS);
// save result of render to texture into actual texture
//glReadBuffer(current_buffer);
glActiveTexture ( texture_unit ) ;
// ZIGGY
// deleting the texture before resampling it increases speed on certain old
// nvidia cards (geforce 2 for example), unfortunatly it slows down a lot
// on newer cards.
//glDeleteTextures( 1, &pBufferAddress );
glBindTexture ( GL_TEXTURE_2D , pBufferAddress ) ;
glCopyTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGB ,
0 , viewport_offset , width , height , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
}
}
FX_ENTRY void FX_CALL grFramebufferCopyExt ( int x , int y , int w , int h ,
int from , int to , int mode )
{
if ( mode = = GR_FBCOPY_MODE_DEPTH ) {
int tw = 1 , th = 1 ;
if ( npot_support ) {
tw = width ; th = height ;
} else {
while ( tw < width ) tw < < = 1 ;
while ( th < height ) th < < = 1 ;
}
if ( from = = GR_FBCOPY_BUFFER_BACK & & to = = GR_FBCOPY_BUFFER_FRONT ) {
//printf("save depth buffer %d\n", render_to_texture);
// save the depth image in a texture
//glReadBuffer(current_buffer);
glBindTexture ( GL_TEXTURE_2D , depth_texture ) ;
glCopyTexImage2D ( GL_TEXTURE_2D , 0 , GL_DEPTH_COMPONENT ,
0 , viewport_offset , tw , th , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
return ;
}
if ( from = = GR_FBCOPY_BUFFER_FRONT & & to = = GR_FBCOPY_BUFFER_BACK ) {
//printf("writing to depth buffer %d\n", render_to_texture);
//glPushAttrib(GL_ALL_ATTRIB_BITS);
//glDisable(GL_ALPHA_TEST);
//glDrawBuffer(current_buffer);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , depth_texture ) ;
glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
set_depth_shader ( ) ;
glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
glDisable ( GL_CULL_FACE ) ;
render_rectangle ( texture_unit ,
0 , 0 ,
width , height ,
tw , th , - 1 ) ;
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
return ;
}
}
}
FX_ENTRY void FX_CALL
grRenderBuffer ( GrBuffer_t buffer )
{
# ifdef _WIN32
static HANDLE region = NULL ;
int realWidth = pBufferWidth , realHeight = pBufferHeight ;
# endif // _WIN32
LOG ( " grRenderBuffer(%d) \r \n " , buffer ) ;
//printf("grRenderBuffer(%d)\n", buffer);
switch ( buffer )
{
case GR_BUFFER_BACKBUFFER :
if ( render_to_texture )
{
updateTexture ( ) ;
// VP z fix
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
//glTranslatef(0, 0, 1-zscale);
//glScalef(1, 1, zscale);
inverted_culling = 0 ;
grCullMode ( culling_mode ) ;
width = savedWidth ;
height = savedHeight ;
widtho = savedWidtho ;
heighto = savedHeighto ;
if ( use_fbo ) {
glBindFramebuffer ( GL_FRAMEBUFFER , 0 ) ;
glBindRenderbuffer ( GL_RENDERBUFFER , 0 ) ;
}
curBufferAddr = 0 ;
glViewport ( 0 , viewport_offset , width , viewport_height ) ;
glScissor ( 0 , viewport_offset , width , height ) ;
# ifdef SAVE_CBUFFER
if ( ! use_fbo & & render_to_texture = = 2 ) {
// restore color buffer
if ( nbAuxBuffers > 0 ) {
//glDrawBuffer(GL_BACK);
current_buffer = GL_BACK ;
} else if ( save_w ) {
int tw = 1 , th = 1 ;
//printf("restore %dx%d\n", save_w, save_h);
if ( npot_support ) {
tw = screen_width ;
th = screen_height ;
} else {
while ( tw < screen_width ) tw < < = 1 ;
while ( th < screen_height ) th < < = 1 ;
}
//glPushAttrib(GL_ALL_ATTRIB_BITS);
//glDisable(GL_ALPHA_TEST);
//glDrawBuffer(GL_BACK);
glActiveTexture ( texture_unit ) ;
glBindTexture ( GL_TEXTURE_2D , color_texture ) ;
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
set_copy_shader ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
render_rectangle ( texture_unit ,
0 , 0 ,
save_w , save_h ,
tw , th , - 1 ) ;
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
//glPopAttrib();
save_w = save_h = 0 ;
}
}
# endif
render_to_texture = 0 ;
}
//glDrawBuffer(GL_BACK);
break ;
case 6 : // RENDER TO TEXTURE
if ( ! render_to_texture )
{
savedWidth = width ;
savedHeight = height ;
savedWidtho = widtho ;
savedHeighto = heighto ;
}
{
if ( ! use_fbo ) {
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
//glTranslatef(0, 0, 1-zscale);
//glScalef(1, 1, zscale);
inverted_culling = 0 ;
} else {
/*
float m [ 4 * 4 ] = { 1.0f , 0.0f , 0.0f , 0.0f ,
0.0f , - 1.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 1.0f , 0.0f ,
0.0f , 0.0f , 0.0f , 1.0f } ;
glMatrixMode ( GL_MODELVIEW ) ;
glLoadMatrixf ( m ) ;
// VP z fix
glTranslatef ( 0 , 0 , 1 - zscale ) ;
glScalef ( 1 , 1 * 1 , zscale ) ;
*/
inverted_culling = 1 ;
grCullMode ( culling_mode ) ;
}
}
render_to_texture = 1 ;
break ;
default :
display_warning ( " grRenderBuffer : unknown buffer : %x " , buffer ) ;
}
}
FX_ENTRY void FX_CALL
grAuxBufferExt ( GrBuffer_t buffer )
{
LOG ( " grAuxBufferExt(%d) \r \n " , buffer ) ;
//display_warning("grAuxBufferExt");
if ( buffer = = GR_BUFFER_AUXBUFFER ) {
invtex [ 0 ] = 0 ;
invtex [ 1 ] = 0 ;
need_to_compile = 0 ;
set_depth_shader ( ) ;
glColorMask ( GL_FALSE , GL_FALSE , GL_FALSE , GL_FALSE ) ;
glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
glDisable ( GL_CULL_FACE ) ;
//glDisable(GL_ALPHA_TEST);
glDepthMask ( GL_TRUE ) ;
grTexFilterMode ( GR_TMU1 , GR_TEXTUREFILTER_POINT_SAMPLED , GR_TEXTUREFILTER_POINT_SAMPLED ) ;
} else {
glColorMask ( GL_TRUE , GL_TRUE , GL_TRUE , GL_TRUE ) ;
need_to_compile = 1 ;
}
}
void vbo_draw ( ) ;
FX_ENTRY void FX_CALL
grBufferClear ( GrColor_t color , GrAlpha_t alpha , FxU32 depth )
{
vbo_draw ( ) ;
LOG ( " grBufferClear(%d,%d,%d) \r \n " , color , alpha , depth ) ;
switch ( lfb_color_fmt )
{
case GR_COLORFORMAT_ARGB :
glClearColor ( ( ( color > > 16 ) & 0xFF ) / 255.0f ,
( ( color > > 8 ) & 0xFF ) / 255.0f ,
( color & 0xFF ) / 255.0f ,
alpha / 255.0f ) ;
break ;
case GR_COLORFORMAT_RGBA :
glClearColor ( ( ( color > > 24 ) & 0xFF ) / 255.0f ,
( ( color > > 16 ) & 0xFF ) / 255.0f ,
( color & 0xFF ) / 255.0f ,
alpha / 255.0f ) ;
break ;
default :
display_warning ( " grBufferClear: unknown color format : %x " , lfb_color_fmt ) ;
}
if ( w_buffer_mode )
glClearDepthf ( 1.0f - ( ( 1.0f + ( depth > > 4 ) / 4096.0f ) * ( 1 < < ( depth & 0xF ) ) ) / 65528.0 ) ;
else
glClearDepthf ( depth / 65535.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
// ZIGGY TODO check that color mask is on
buffer_cleared = 1 ;
}
// #include <unistd.h>
FX_ENTRY void FX_CALL
grBufferSwap ( FxU32 swap_interval )
{
// GLuint program;
vbo_draw ( ) ;
// glFinish();
// printf("rendercallback is %p\n", renderCallback);
if ( renderCallback ) {
// glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program);
// glUseProgramObjectARB(0);
( * renderCallback ) ( 1 ) ;
// if (program)
// glUseProgramObjectARB(program);
}
int i ;
LOG ( " grBufferSwap(%d) \r \n " , swap_interval ) ;
//printf("swap\n");
if ( render_to_texture ) {
display_warning ( " swap while render_to_texture \n " ) ;
return ;
}
CoreVideo_GL_SwapBuffers ( ) ;
for ( i = 0 ; i < nb_fb ; i + + )
fbs [ i ] . buff_clear = 1 ;
// VP debugging
# ifdef VPDEBUG
dump_stop ( ) ;
SDL_Event event ;
while ( SDL_PollEvent ( & event ) ) {
switch ( event . type ) {
case SDL_KEYDOWN :
switch ( event . key . keysym . sym ) {
case ' d ' :
printf ( " Dumping ! \n " ) ;
dump_start ( ) ;
break ;
case ' w ' : {
static int wireframe ;
wireframe = ! wireframe ;
glPolygonMode ( GL_FRONT_AND_BACK , wireframe ? GL_LINE : GL_FILL ) ;
break ;
}
}
break ;
}
}
# endif
}
// frame buffer
FX_ENTRY FxBool FX_CALL
grLfbLock ( GrLock_t type , GrBuffer_t buffer , GrLfbWriteMode_t writeMode ,
GrOriginLocation_t origin , FxBool pixelPipeline ,
GrLfbInfo_t * info )
{
LOG ( " grLfbLock(%d,%d,%d,%d,%d) \r \n " , type , buffer , writeMode , origin , pixelPipeline ) ;
if ( type = = GR_LFB_WRITE_ONLY )
{
display_warning ( " grLfbLock : write only " ) ;
}
else
{
unsigned char * buf ;
int i , j ;
switch ( buffer )
{
case GR_BUFFER_FRONTBUFFER :
//glReadBuffer(GL_FRONT);
break ;
case GR_BUFFER_BACKBUFFER :
//glReadBuffer(GL_BACK);
break ;
default :
display_warning ( " grLfbLock : unknown buffer : %x " , buffer ) ;
}
if ( buffer ! = GR_BUFFER_AUXBUFFER )
{
if ( writeMode = = GR_LFBWRITEMODE_888 ) {
//printf("LfbLock GR_LFBWRITEMODE_888\n");
info - > lfbPtr = frameBuffer ;
info - > strideInBytes = width * 4 ;
info - > writeMode = GR_LFBWRITEMODE_888 ;
info - > origin = origin ;
//glReadPixels(0, viewport_offset, width, height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer);
} else {
buf = ( unsigned char * ) malloc ( width * height * 4 ) ;
info - > lfbPtr = frameBuffer ;
info - > strideInBytes = width * 2 ;
info - > writeMode = GR_LFBWRITEMODE_565 ;
info - > origin = origin ;
glReadPixels ( 0 , viewport_offset , width , height , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
for ( j = 0 ; j < height ; j + + )
{
for ( i = 0 ; i < width ; i + + )
{
frameBuffer [ ( height - j - 1 ) * width + i ] =
( ( buf [ j * width * 4 + i * 4 + 0 ] > > 3 ) < < 11 ) |
( ( buf [ j * width * 4 + i * 4 + 1 ] > > 2 ) < < 5 ) |
( buf [ j * width * 4 + i * 4 + 2 ] > > 3 ) ;
}
}
free ( buf ) ;
}
}
else
{
info - > lfbPtr = depthBuffer ;
info - > strideInBytes = width * 2 ;
info - > writeMode = GR_LFBWRITEMODE_ZA16 ;
info - > origin = origin ;
glReadPixels ( 0 , viewport_offset , width , height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
}
}
return FXTRUE ;
}
FX_ENTRY FxBool FX_CALL
grLfbUnlock ( GrLock_t type , GrBuffer_t buffer )
{
LOG ( " grLfbUnlock(%d,%d) \r \n " , type , buffer ) ;
if ( type = = GR_LFB_WRITE_ONLY )
{
display_warning ( " grLfbUnlock : write only " ) ;
}
return FXTRUE ;
}
FX_ENTRY FxBool FX_CALL
grLfbReadRegion ( GrBuffer_t src_buffer ,
FxU32 src_x , FxU32 src_y ,
FxU32 src_width , FxU32 src_height ,
FxU32 dst_stride , void * dst_data )
{
unsigned char * buf ;
unsigned int i , j ;
unsigned short * frameBuffer = ( unsigned short * ) dst_data ;
unsigned short * depthBuffer = ( unsigned short * ) dst_data ;
LOG ( " grLfbReadRegion(%d,%d,%d,%d,%d,%d) \r \n " , src_buffer , src_x , src_y , src_width , src_height , dst_stride ) ;
switch ( src_buffer )
{
case GR_BUFFER_FRONTBUFFER :
//glReadBuffer(GL_FRONT);
break ;
case GR_BUFFER_BACKBUFFER :
//glReadBuffer(GL_BACK);
break ;
/*case GR_BUFFER_AUXBUFFER:
glReadBuffer ( current_buffer ) ;
break ; */
default :
display_warning ( " grReadRegion : unknown buffer : %x " , src_buffer ) ;
}
if ( src_buffer ! = GR_BUFFER_AUXBUFFER )
{
buf = ( unsigned char * ) malloc ( src_width * src_height * 4 ) ;
glReadPixels ( src_x , ( viewport_offset ) + height - src_y - src_height , src_width , src_height , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
frameBuffer [ j * ( dst_stride / 2 ) + i ] =
( ( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 0 ] > > 3 ) < < 11 ) |
( ( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 1 ] > > 2 ) < < 5 ) |
( buf [ ( src_height - j - 1 ) * src_width * 4 + i * 4 + 2 ] > > 3 ) ;
}
}
free ( buf ) ;
}
else
{
buf = ( unsigned char * ) malloc ( src_width * src_height * 2 ) ;
glReadPixels ( src_x , ( viewport_offset ) + height - src_y - src_height , src_width , src_height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
depthBuffer [ j * ( dst_stride / 2 ) + i ] =
( ( unsigned short * ) buf ) [ ( src_height - j - 1 ) * src_width * 4 + i * 4 ] ;
}
}
free ( buf ) ;
}
return FXTRUE ;
}
FX_ENTRY FxBool FX_CALL
grLfbWriteRegion ( GrBuffer_t dst_buffer ,
FxU32 dst_x , FxU32 dst_y ,
GrLfbSrcFmt_t src_format ,
FxU32 src_width , FxU32 src_height ,
FxBool pixelPipeline ,
FxI32 src_stride , void * src_data )
{
unsigned char * buf ;
unsigned int i , j ;
unsigned short * frameBuffer = ( unsigned short * ) src_data ;
int texture_number ;
unsigned int tex_width = 1 , tex_height = 1 ;
LOG ( " grLfbWriteRegion(%d,%d,%d,%d,%d,%d,%d,%d) \r \n " , dst_buffer , dst_x , dst_y , src_format , src_width , src_height , pixelPipeline , src_stride ) ;
//glPushAttrib(GL_ALL_ATTRIB_BITS);
while ( tex_width < src_width ) tex_width < < = 1 ;
while ( tex_height < src_height ) tex_height < < = 1 ;
switch ( dst_buffer )
{
case GR_BUFFER_BACKBUFFER :
//glDrawBuffer(GL_BACK);
break ;
case GR_BUFFER_AUXBUFFER :
//glDrawBuffer(current_buffer);
break ;
default :
display_warning ( " grLfbWriteRegion : unknown buffer : %x " , dst_buffer ) ;
}
if ( dst_buffer ! = GR_BUFFER_AUXBUFFER )
{
buf = ( unsigned char * ) malloc ( tex_width * tex_height * 4 ) ;
texture_number = GL_TEXTURE0 ;
glActiveTexture ( texture_number ) ;
const unsigned int half_stride = src_stride / 2 ;
switch ( src_format )
{
case GR_LFB_SRC_FMT_1555 :
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 10 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = ( col > > 15 ) ? 0xFF : 0 ;
}
}
break ;
case GR_LFBWRITEMODE_555 :
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 10 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = 0xFF ;
}
}
break ;
case GR_LFBWRITEMODE_565 :
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
const unsigned int col = frameBuffer [ j * half_stride + i ] ;
buf [ j * tex_width * 4 + i * 4 + 0 ] = ( ( col > > 11 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 1 ] = ( ( col > > 5 ) & 0x3F ) < < 2 ;
buf [ j * tex_width * 4 + i * 4 + 2 ] = ( ( col > > 0 ) & 0x1F ) < < 3 ;
buf [ j * tex_width * 4 + i * 4 + 3 ] = 0xFF ;
}
}
break ;
default :
display_warning ( " grLfbWriteRegion : unknown format : %d " , src_format ) ;
}
# ifdef VPDEBUG
if ( dumping ) {
ilTexImage ( tex_width , tex_height , 1 , 4 , IL_RGBA , IL_UNSIGNED_BYTE , buf ) ;
char name [ 128 ] ;
static int id ;
sprintf ( name , " dump/writecolor%d.png " , id + + ) ;
ilSaveImage ( name ) ;
//printf("dumped gdLfbWriteRegion %s\n", name);
}
# endif
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , 4 , tex_width , tex_height , 0 , GL_RGBA , GL_UNSIGNED_BYTE , buf ) ;
free ( buf ) ;
set_copy_shader ( ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_BLEND ) ;
render_rectangle ( texture_number ,
dst_x , dst_y ,
src_width , src_height ,
tex_width , tex_height , + 1 ) ;
}
else
{
float * buf = ( float * ) malloc ( src_width * ( src_height + ( viewport_offset ) ) * sizeof ( float ) ) ;
if ( src_format ! = GR_LFBWRITEMODE_ZA16 )
display_warning ( " unknown depth buffer write format:%x " , src_format ) ;
if ( dst_x | | dst_y )
display_warning ( " dst_x:%d, dst_y:%d \n " , dst_x , dst_y ) ;
for ( j = 0 ; j < src_height ; j + + )
{
for ( i = 0 ; i < src_width ; i + + )
{
buf [ ( j + ( viewport_offset ) ) * src_width + i ] =
( frameBuffer [ ( src_height - j - 1 ) * ( src_stride / 2 ) + i ] / ( 65536.0f * ( 2.0f / zscale ) ) ) + 1 - zscale / 2.0f ;
}
}
# ifdef VPDEBUG
if ( dumping ) {
unsigned char * buf2 = ( unsigned char * ) malloc ( src_width * ( src_height + ( viewport_offset ) ) ) ;
for ( i = 0 ; i < src_width * src_height ; i + + )
buf2 [ i ] = buf [ i ] * 255.0f ;
ilTexImage ( src_width , src_height , 1 , 1 , IL_LUMINANCE , IL_UNSIGNED_BYTE , buf2 ) ;
char name [ 128 ] ;
static int id ;
sprintf ( name , " dump/writedepth%d.png " , id + + ) ;
ilSaveImage ( name ) ;
//printf("dumped gdLfbWriteRegion %s\n", name);
free ( buf2 ) ;
}
# endif
glEnable ( GL_DEPTH_TEST ) ;
glDepthFunc ( GL_ALWAYS ) ;
//glDrawBuffer(GL_BACK);
glClear ( GL_DEPTH_BUFFER_BIT ) ;
glDepthMask ( 1 ) ;
//glDrawPixels(src_width, src_height+(viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf);
free ( buf ) ;
}
//glDrawBuffer(current_buffer);
//glPopAttrib();
return FXTRUE ;
}
/* wrapper-specific glide extensions */
FX_ENTRY char * * FX_CALL
grQueryResolutionsExt ( FxI32 * Size )
{
return 0 ;
/*
LOG ( " grQueryResolutionsExt \r \n " ) ;
return g_FullScreenResolutions . getResolutionsList ( Size ) ;
*/
}
FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt ( FxU32 * width , FxU32 * height )
{
return 0 ;
/*
LOG ( " grWrapperFullScreenResolutionExt \r \n " ) ;
g_FullScreenResolutions . getResolution ( config . res , width , height ) ;
return config . res ;
*/
}
FX_ENTRY FxBool FX_CALL grKeyPressedExt ( FxU32 key )
{
return 0 ;
/*
# ifdef _WIN32
return ( GetAsyncKeyState ( key ) & 0x8000 ) ;
# else
if ( key = = 1 ) //LBUTTON
{
Uint8 mstate = SDL_GetMouseState ( NULL , NULL ) ;
return ( mstate & SDL_BUTTON_LMASK ) ;
}
else
{
Uint8 * keystates = SDL_GetKeyState ( NULL ) ;
if ( keystates [ key ] )
{
return 1 ;
}
else
{
return 0 ;
}
}
# endif
*/
}
FX_ENTRY void FX_CALL grConfigWrapperExt ( FxI32 resolution , FxI32 vram , FxBool fbo , FxBool aniso )
{
LOG ( " grConfigWrapperExt \r \n " ) ;
config . res = resolution ;
config . vram_size = vram ;
config . fbo = fbo ;
config . anisofilter = aniso ;
}
// unused by glide64
FX_ENTRY FxI32 FX_CALL
grQueryResolutions ( const GrResolution * resTemplate , GrResolution * output )
{
int res_inf = 0 ;
int res_sup = 0xf ;
int i ;
int n = 0 ;
LOG ( " grQueryResolutions \r \n " ) ;
display_warning ( " grQueryResolutions " ) ;
if ( ( unsigned int ) resTemplate - > resolution ! = GR_QUERY_ANY )
{
res_inf = res_sup = resTemplate - > resolution ;
}
if ( ( unsigned int ) resTemplate - > refresh = = GR_QUERY_ANY ) display_warning ( " querying any refresh rate " ) ;
if ( ( unsigned int ) resTemplate - > numAuxBuffers = = GR_QUERY_ANY ) display_warning ( " querying any numAuxBuffers " ) ;
if ( ( unsigned int ) resTemplate - > numColorBuffers = = GR_QUERY_ANY ) display_warning ( " querying any numColorBuffers " ) ;
if ( output = = NULL ) return res_sup - res_inf + 1 ;
for ( i = res_inf ; i < = res_sup ; i + + )
{
output [ n ] . resolution = i ;
output [ n ] . refresh = resTemplate - > refresh ;
output [ n ] . numAuxBuffers = resTemplate - > numAuxBuffers ;
output [ n ] . numColorBuffers = resTemplate - > numColorBuffers ;
n + + ;
}
return res_sup - res_inf + 1 ;
}
FX_ENTRY FxBool FX_CALL
grReset ( FxU32 what )
{
display_warning ( " grReset " ) ;
return 1 ;
}
FX_ENTRY void FX_CALL
grEnable ( GrEnableMode_t mode )
{
LOG ( " grEnable(%d) \r \n " , mode ) ;
if ( mode = = GR_TEXTURE_UMA_EXT )
UMAmode = 1 ;
}
FX_ENTRY void FX_CALL
grDisable ( GrEnableMode_t mode )
{
LOG ( " grDisable(%d) \r \n " , mode ) ;
if ( mode = = GR_TEXTURE_UMA_EXT )
UMAmode = 0 ;
}
FX_ENTRY void FX_CALL
grDisableAllEffects ( void )
{
display_warning ( " grDisableAllEffects " ) ;
}
FX_ENTRY void FX_CALL
grErrorSetCallback ( GrErrorCallbackFnc_t fnc )
{
display_warning ( " grErrorSetCallback " ) ;
}
FX_ENTRY void FX_CALL
grFinish ( void )
{
display_warning ( " grFinish " ) ;
}
FX_ENTRY void FX_CALL
grFlush ( void )
{
display_warning ( " grFlush " ) ;
}
FX_ENTRY void FX_CALL
grTexMultibase ( GrChipID_t tmu ,
FxBool enable )
{
display_warning ( " grTexMultibase " ) ;
}
FX_ENTRY void FX_CALL
grTexMipMapMode ( GrChipID_t tmu ,
GrMipMapMode_t mode ,
FxBool lodBlend )
{
display_warning ( " grTexMipMapMode " ) ;
}
FX_ENTRY void FX_CALL
grTexDownloadTablePartial ( GrTexTable_t type ,
void * data ,
int start ,
int end )
{
display_warning ( " grTexDownloadTablePartial " ) ;
}
FX_ENTRY void FX_CALL
grTexDownloadTable ( GrTexTable_t type ,
void * data )
{
display_warning ( " grTexDownloadTable " ) ;
}
FX_ENTRY FxBool FX_CALL
grTexDownloadMipMapLevelPartial ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t thisLod ,
GrLOD_t largeLod ,
GrAspectRatio_t aspectRatio ,
GrTextureFormat_t format ,
FxU32 evenOdd ,
void * data ,
int start ,
int end )
{
display_warning ( " grTexDownloadMipMapLevelPartial " ) ;
return 1 ;
}
FX_ENTRY void FX_CALL
grTexDownloadMipMapLevel ( GrChipID_t tmu ,
FxU32 startAddress ,
GrLOD_t thisLod ,
GrLOD_t largeLod ,
GrAspectRatio_t aspectRatio ,
GrTextureFormat_t format ,
FxU32 evenOdd ,
void * data )
{
display_warning ( " grTexDownloadMipMapLevel " ) ;
}
FX_ENTRY void FX_CALL
grTexNCCTable ( GrNCCTable_t table )
{
display_warning ( " grTexNCCTable " ) ;
}
FX_ENTRY void FX_CALL
grViewport ( FxI32 x , FxI32 y , FxI32 width , FxI32 height )
{
display_warning ( " grViewport " ) ;
}
FX_ENTRY void FX_CALL
grDepthRange ( FxFloat n , FxFloat f )
{
display_warning ( " grDepthRange " ) ;
}
FX_ENTRY void FX_CALL
grSplash ( float x , float y , float width , float height , FxU32 frame )
{
display_warning ( " grSplash " ) ;
}
FX_ENTRY FxBool FX_CALL
grSelectContext ( GrContext_t context )
{
display_warning ( " grSelectContext " ) ;
return 1 ;
}
FX_ENTRY void FX_CALL
grAADrawTriangle (
const void * a , const void * b , const void * c ,
FxBool ab_antialias , FxBool bc_antialias , FxBool ca_antialias
)
{
display_warning ( " grAADrawTriangle " ) ;
}
FX_ENTRY void FX_CALL
grAlphaControlsITRGBLighting ( FxBool enable )
{
display_warning ( " grAlphaControlsITRGBLighting " ) ;
}
FX_ENTRY void FX_CALL
grGlideSetVertexLayout ( const void * layout )
{
display_warning ( " grGlideSetVertexLayout " ) ;
}
FX_ENTRY void FX_CALL
grGlideGetVertexLayout ( void * layout )
{
display_warning ( " grGlideGetVertexLayout " ) ;
}
FX_ENTRY void FX_CALL
grGlideSetState ( const void * state )
{
display_warning ( " grGlideSetState " ) ;
}
FX_ENTRY void FX_CALL
grGlideGetState ( void * state )
{
display_warning ( " grGlideGetState " ) ;
}
FX_ENTRY void FX_CALL
grLfbWriteColorFormat ( GrColorFormat_t colorFormat )
{
display_warning ( " grLfbWriteColorFormat " ) ;
}
FX_ENTRY void FX_CALL
grLfbWriteColorSwizzle ( FxBool swizzleBytes , FxBool swapWords )
{
display_warning ( " grLfbWriteColorSwizzle " ) ;
}
FX_ENTRY void FX_CALL
grLfbConstantDepth ( FxU32 depth )
{
display_warning ( " grLfbConstantDepth " ) ;
}
FX_ENTRY void FX_CALL
grLfbConstantAlpha ( GrAlpha_t alpha )
{
display_warning ( " grLfbConstantAlpha " ) ;
}
FX_ENTRY void FX_CALL
grTexMultibaseAddress ( GrChipID_t tmu ,
GrTexBaseRange_t range ,
FxU32 startAddress ,
FxU32 evenOdd ,
GrTexInfo * info )
{
display_warning ( " grTexMultibaseAddress " ) ;
}
/*
inline void MySleep ( FxU32 ms )
{
# ifdef _WIN32
Sleep ( ms ) ;
# else
SDL_Delay ( ms ) ;
# endif
}
*/
# ifdef _WIN32
static void CorrectGamma ( LPVOID apGammaRamp )
{
HDC hdc = GetDC ( NULL ) ;
if ( hdc ! = NULL )
{
SetDeviceGammaRamp ( hdc , apGammaRamp ) ;
ReleaseDC ( NULL , hdc ) ;
}
}
# else
static void CorrectGamma ( const FxU16 aGammaRamp [ 3 ] [ 256 ] )
{
//TODO?
//int res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]);
//LOG("SDL_SetGammaRamp returned %d\r\n", res);
}
# endif
FX_ENTRY void FX_CALL
grLoadGammaTable ( FxU32 nentries , FxU32 * red , FxU32 * green , FxU32 * blue )
{
LOG ( " grLoadGammaTable \r \n " ) ;
if ( ! fullscreen )
return ;
FxU16 aGammaRamp [ 3 ] [ 256 ] ;
for ( int i = 0 ; i < 256 ; i + + )
{
aGammaRamp [ 0 ] [ i ] = ( FxU16 ) ( ( red [ i ] < < 8 ) & 0xFFFF ) ;
aGammaRamp [ 1 ] [ i ] = ( FxU16 ) ( ( green [ i ] < < 8 ) & 0xFFFF ) ;
aGammaRamp [ 2 ] [ i ] = ( FxU16 ) ( ( blue [ i ] < < 8 ) & 0xFFFF ) ;
}
CorrectGamma ( aGammaRamp ) ;
//MySleep(1000); //workaround for Mupen64
}
FX_ENTRY void FX_CALL
grGetGammaTableExt ( FxU32 nentries , FxU32 * red , FxU32 * green , FxU32 * blue )
{
return ;
//TODO?
/*
LOG ( " grGetGammaTableExt() \r \n " ) ;
FxU16 aGammaRamp [ 3 ] [ 256 ] ;
# ifdef _WIN32
HDC hdc = GetDC ( NULL ) ;
if ( hdc = = NULL )
return ;
if ( GetDeviceGammaRamp ( hdc , aGammaRamp ) = = TRUE )
{
ReleaseDC ( NULL , hdc ) ;
# else
if ( SDL_GetGammaRamp ( aGammaRamp [ 0 ] , aGammaRamp [ 1 ] , aGammaRamp [ 2 ] ) ! = - 1 )
{
# endif
for ( int i = 0 ; i < 256 ; i + + )
{
red [ i ] = aGammaRamp [ 0 ] [ i ] > > 8 ;
green [ i ] = aGammaRamp [ 1 ] [ i ] > > 8 ;
blue [ i ] = aGammaRamp [ 2 ] [ i ] > > 8 ;
}
}
*/
}
FX_ENTRY void FX_CALL
guGammaCorrectionRGB ( FxFloat gammaR , FxFloat gammaG , FxFloat gammaB )
{
LOG ( " guGammaCorrectionRGB() \r \n " ) ;
if ( ! fullscreen )
return ;
FxU16 aGammaRamp [ 3 ] [ 256 ] ;
for ( int i = 0 ; i < 256 ; i + + )
{
aGammaRamp [ 0 ] [ i ] = ( ( ( FxU16 ) ( ( pow ( i / 255.0F , 1.0F / gammaR ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
aGammaRamp [ 1 ] [ i ] = ( ( ( FxU16 ) ( ( pow ( i / 255.0F , 1.0F / gammaG ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
aGammaRamp [ 2 ] [ i ] = ( ( ( FxU16 ) ( ( pow ( i / 255.0F , 1.0F / gammaB ) ) * 255.0F + 0.5F ) ) < < 8 ) & 0xFFFF ;
}
CorrectGamma ( aGammaRamp ) ;
}
FX_ENTRY void FX_CALL
grDitherMode ( GrDitherMode_t mode )
{
display_warning ( " grDitherMode " ) ;
}
void grChromaRangeExt ( GrColor_t color0 , GrColor_t color1 , FxU32 mode )
{
display_warning ( " grChromaRangeExt " ) ;
}
void grChromaRangeModeExt ( GrChromakeyMode_t mode )
{
display_warning ( " grChromaRangeModeExt " ) ;
}
void grTexChromaRangeExt ( GrChipID_t tmu , GrColor_t color0 , GrColor_t color1 , GrTexChromakeyMode_t mode )
{
display_warning ( " grTexChromaRangeExt " ) ;
}
void grTexChromaModeExt ( GrChipID_t tmu , GrChromakeyMode_t mode )
{
display_warning ( " grTexChromaRangeModeExt " ) ;
}
// VP debug
# ifdef VPDEBUG
int dumping = 0 ;
static int tl_i ;
static int tl [ 10240 ] ;
void dump_start ( )
{
static int init ;
if ( ! init ) {
init = 1 ;
ilInit ( ) ;
ilEnable ( IL_FILE_OVERWRITE ) ;
}
dumping = 1 ;
tl_i = 0 ;
}
void dump_stop ( )
{
if ( ! dumping ) return ;
int i , j ;
for ( i = 0 ; i < nb_fb ; i + + ) {
dump_tex ( fbs [ i ] . texid ) ;
}
dump_tex ( default_texture ) ;
dump_tex ( depth_texture ) ;
dumping = 0 ;
glReadBuffer ( GL_FRONT ) ;
glReadPixels ( 0 , 0 , width , height , GL_RGBA , GL_UNSIGNED_BYTE , frameBuffer ) ;
ilTexImage ( width , height , 1 , 4 , IL_RGBA , IL_UNSIGNED_BYTE , frameBuffer ) ;
ilSaveImage ( " dump/framecolor.png " ) ;
glReadPixels ( 0 , 0 , width , height , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , depthBuffer ) ;
// FILE * fp = fopen("glide_depth1.bin", "rb");
// fread(depthBuffer, 2, width*height, fp);
// fclose(fp);
for ( j = 0 ; j < height ; j + + ) {
for ( i = 0 ; i < width ; i + + ) {
//uint16_t d = ( (uint16_t *)depthBuffer )[i+(height-1-j)*width]/2 + 0x8000;
uint16_t d = ( ( uint16_t * ) depthBuffer ) [ i + j * width ] ;
uint32_t c = ( ( uint32_t * ) frameBuffer ) [ i + j * width ] ;
( ( unsigned char * ) frameBuffer ) [ ( i + j * width ) * 3 ] = d & 0xff ;
( ( unsigned char * ) frameBuffer ) [ ( i + j * width ) * 3 + 1 ] = d > > 8 ;
( ( unsigned char * ) frameBuffer ) [ ( i + j * width ) * 3 + 2 ] = c & 0xff ;
}
}
ilTexImage ( width , height , 1 , 3 , IL_RGB , IL_UNSIGNED_BYTE , frameBuffer ) ;
ilSaveImage ( " dump/framedepth.png " ) ;
for ( i = 0 ; i < tl_i ; i + + ) {
glBindTexture ( GL_TEXTURE_2D , tl [ i ] ) ;
GLint w , h , fmt ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_WIDTH , & w ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_HEIGHT , & h ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_INTERNAL_FORMAT , & fmt ) ;
fprintf ( stderr , " Texture %d %dx%d fmt %x \n " , tl [ i ] , ( int ) w , ( int ) h , ( int ) fmt ) ;
uint32_t * pixels = ( uint32_t * ) malloc ( w * h * 4 ) ;
// 0x1902 is another constant meaning GL_DEPTH_COMPONENT
// (but isn't defined in gl's headers !!)
if ( fmt ! = GL_DEPTH_COMPONENT & & fmt ! = 0x1902 ) {
glGetTexImage ( GL_TEXTURE_2D , 0 , GL_RGBA , GL_UNSIGNED_BYTE , pixels ) ;
ilTexImage ( w , h , 1 , 4 , IL_RGBA , IL_UNSIGNED_BYTE , pixels ) ;
} else {
glGetTexImage ( GL_TEXTURE_2D , 0 , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , pixels ) ;
int i ;
for ( i = 0 ; i < w * h ; i + + )
( ( unsigned char * ) frameBuffer ) [ i ] = ( ( unsigned short * ) pixels ) [ i ] / 256 ;
ilTexImage ( w , h , 1 , 1 , IL_LUMINANCE , IL_UNSIGNED_BYTE , frameBuffer ) ;
}
char name [ 128 ] ;
// sprintf(name, "mkdir -p dump ; rm -f dump/tex%04d.png", i);
// system(name);
sprintf ( name , " dump/tex%04d.png " , i ) ;
fprintf ( stderr , " Writing '%s' \n " , name ) ;
ilSaveImage ( name ) ;
// SDL_FreeSurface(surf);
free ( pixels ) ;
}
glBindTexture ( GL_TEXTURE_2D , default_texture ) ;
}
void dump_tex ( int id )
{
if ( ! dumping ) return ;
int n ;
// yes, it's inefficient
for ( n = 0 ; n < tl_i ; n + + )
if ( tl [ n ] = = id )
return ;
tl [ tl_i + + ] = id ;
int i = tl_i - 1 ;
}
# endif