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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
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static inline void load16bRGBA ( uint8_t * src , uint8_t * dst , int wid_64 , int height , int line , int ext )
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{
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uint32_t * v6 ;
uint32_t * v7 ;
int v8 ;
int v9 ;
uint32_t v10 ;
uint32_t v11 ;
uint32_t * v12 ;
uint32_t * v13 ;
int v14 ;
uint32_t v15 ;
uint32_t v16 ;
int v17 ;
int v18 ;
v6 = ( uint32_t * ) src ;
v7 = ( uint32_t * ) dst ;
v8 = height ;
do
{
v17 = v8 ;
v9 = wid_64 ;
do
{
v10 = bswap32 ( * v6 ) ;
v11 = bswap32 ( v6 [ 1 ] ) ;
ALOWORD ( v10 ) = __ROR__ ( ( uint16_t ) v10 , 1 ) ;
ALOWORD ( v11 ) = __ROR__ ( ( uint16_t ) v11 , 1 ) ;
v10 = __ROR__ ( v10 , 16 ) ;
v11 = __ROR__ ( v11 , 16 ) ;
ALOWORD ( v10 ) = __ROR__ ( ( uint16_t ) v10 , 1 ) ;
ALOWORD ( v11 ) = __ROR__ ( ( uint16_t ) v11 , 1 ) ;
* v7 = v10 ;
v7 [ 1 ] = v11 ;
v6 + = 2 ;
v7 + = 2 ;
- - v9 ;
}
while ( v9 ) ;
if ( v17 = = 1 )
break ;
v18 = v17 - 1 ;
v12 = ( uint32_t * ) & src [ ( line + ( uintptr_t ) v6 - ( uintptr_t ) src ) & 0xFFF ] ;
v13 = ( uint32_t * ) ( ( char * ) v7 + ext ) ;
v14 = wid_64 ;
do
{
v15 = bswap32 ( v12 [ 1 ] ) ;
v16 = bswap32 ( * v12 ) ;
ALOWORD ( v15 ) = __ROR__ ( ( uint16_t ) v15 , 1 ) ;
ALOWORD ( v16 ) = __ROR__ ( ( uint16_t ) v16 , 1 ) ;
v15 = __ROR__ ( v15 , 16 ) ;
v16 = __ROR__ ( v16 , 16 ) ;
ALOWORD ( v15 ) = __ROR__ ( ( uint16_t ) v15 , 1 ) ;
ALOWORD ( v16 ) = __ROR__ ( ( uint16_t ) v16 , 1 ) ;
* v13 = v15 ;
v13 [ 1 ] = v16 ;
v12 + = 2 ;
v13 + = 2 ;
- - v14 ;
}
while ( v14 ) ;
v6 = ( uint32_t * ) & src [ ( line + ( uintptr_t ) v12 - ( uintptr_t ) src ) & 0xFFF ] ;
v7 = ( uint32_t * ) ( ( char * ) v13 + ext ) ;
v8 = v18 - 1 ;
}
while ( v18 ! = 1 ) ;
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}
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static inline void load16bIA ( uint8_t * src , uint8_t * dst , int wid_64 , int height , int line , int ext )
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{
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uint32_t * v6 ;
uint32_t * v7 ;
int v8 ;
int v9 ;
uint32_t v10 ;
uint32_t * v11 ;
uint32_t * v12 ;
int v13 ;
uint32_t v14 ;
int v15 ;
int v16 ;
v6 = ( uint32_t * ) src ;
v7 = ( uint32_t * ) dst ;
v8 = height ;
do
{
v15 = v8 ;
v9 = wid_64 ;
do
{
v10 = v6 [ 1 ] ;
* v7 = * v6 ;
v7 [ 1 ] = v10 ;
v6 + = 2 ;
v7 + = 2 ;
- - v9 ;
}
while ( v9 ) ;
if ( v15 = = 1 )
break ;
v16 = v15 - 1 ;
v11 = ( uint32_t * ) ( ( char * ) v6 + line ) ;
v12 = ( uint32_t * ) ( ( char * ) v7 + ext ) ;
v13 = wid_64 ;
do
{
v14 = * v11 ;
* v12 = v11 [ 1 ] ;
v12 [ 1 ] = v14 ;
v11 + = 2 ;
v12 + = 2 ;
- - v13 ;
}
while ( v13 ) ;
v6 = ( uint32_t * ) ( ( char * ) v11 + line ) ;
v7 = ( uint32_t * ) ( ( char * ) v12 + ext ) ;
v8 = v16 - 1 ;
}
while ( v16 ! = 1 ) ;
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}
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//****************************************************************
// Size: 2, Format: 0
//
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wxUint32 Load16bRGBA ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int /*tile*/ )
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{
if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 2 ) ) < < 1 ;
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load16bRGBA ( ( uint8_t * ) src , ( uint8_t * ) dst , wid_64 , height , line , ext ) ;
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return ( 1 < < 16 ) | GR_TEXFMT_ARGB_1555 ;
}
//****************************************************************
// Size: 2, Format: 3
//
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wxUint32 Load16bIA ( wxUIntPtr dst , wxUIntPtr src , int wid_64 , int height , int line , int real_width , int /*tile*/ )
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{
if ( wid_64 < 1 ) wid_64 = 1 ;
if ( height < 1 ) height = 1 ;
int ext = ( real_width - ( wid_64 < < 2 ) ) < < 1 ;
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load16bIA ( ( uint8_t * ) src , ( uint8_t * ) dst , wid_64 , height , line , ext ) ;
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return ( 1 < < 16 ) | GR_TEXFMT_ALPHA_INTENSITY_88 ;
}
//****************************************************************
// Size: 2, Format: 1
//
wxUint16 yuv_to_rgb565 ( wxUint8 y , wxUint8 u , wxUint8 v )
{
//*
float r = y + ( 1.370705f * ( v - 128 ) ) ;
float g = y - ( 0.698001f * ( v - 128 ) ) - ( 0.337633f * ( u - 128 ) ) ;
float b = y + ( 1.732446f * ( u - 128 ) ) ;
r * = 0.125f ;
g * = 0.25f ;
b * = 0.125f ;
//clipping the result
if ( r > 31 ) r = 31 ;
if ( g > 63 ) g = 63 ;
if ( b > 31 ) b = 31 ;
if ( r < 0 ) r = 0 ;
if ( g < 0 ) g = 0 ;
if ( b < 0 ) b = 0 ;
wxUint16 c = ( wxUint16 ) ( ( ( wxUint16 ) ( r ) < < 11 ) |
( ( wxUint16 ) ( g ) < < 5 ) |
( wxUint16 ) ( b ) ) ;
return c ;
//*/
/*
const wxUint32 c = y - 16 ;
const wxUint32 d = u - 128 ;
const wxUint32 e = v - 128 ;
wxUint32 r = ( 298 * c + 409 * e + 128 ) & 0xf800 ;
wxUint32 g = ( ( 298 * c - 100 * d - 208 * e + 128 ) > > 5 ) & 0x7e0 ;
wxUint32 b = ( ( 298 * c + 516 * d + 128 ) > > 11 ) & 0x1f ;
WORD texel = ( WORD ) ( r | g | b ) ;
return texel ;
*/
}
//****************************************************************
// Size: 2, Format: 1
//
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wxUint32 Load16bYUV ( wxUIntPtr dst , wxUIntPtr /*src*/ , int /*wid_64*/ , int /*height*/ , int /*line*/ , int /*real_width*/ , int tile )
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{
wxUint32 * mb = ( wxUint32 * ) ( gfx . RDRAM + rdp . addr [ rdp . tiles [ tile ] . t_mem ] ) ; //pointer to the macro block
wxUint16 * tex = ( wxUint16 * ) dst ;
wxUint16 i ;
for ( i = 0 ; i < 128 ; i + + )
{
wxUint32 t = mb [ i ] ; //each wxUint32 contains 2 pixels
wxUint8 y1 = ( wxUint8 ) t & 0xFF ;
wxUint8 v = ( wxUint8 ) ( t > > 8 ) & 0xFF ;
wxUint8 y0 = ( wxUint8 ) ( t > > 16 ) & 0xFF ;
wxUint8 u = ( wxUint8 ) ( t > > 24 ) & 0xFF ;
wxUint16 c = yuv_to_rgb565 ( y0 , u , v ) ;
* ( tex + + ) = c ;
c = yuv_to_rgb565 ( y1 , u , v ) ;
* ( tex + + ) = c ;
}
return ( 1 < < 16 ) | GR_TEXFMT_RGB_565 ;
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}