project64/Source/Glide64/TexLoad16b.h

258 lines
7.1 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
static inline void load16bRGBA(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext)
{
uint32_t *v6;
uint32_t *v7;
int v8;
int v9;
uint32_t v10;
uint32_t v11;
uint32_t *v12;
uint32_t *v13;
int v14;
uint32_t v15;
uint32_t v16;
int v17;
int v18;
v6 = (uint32_t *)src;
v7 = (uint32_t *)dst;
v8 = height;
do
{
v17 = v8;
v9 = wid_64;
do
{
v10 = bswap32(*v6);
v11 = bswap32(v6[1]);
ALOWORD(v10) = __ROR__((uint16_t)v10, 1);
ALOWORD(v11) = __ROR__((uint16_t)v11, 1);
v10 = __ROR__(v10, 16);
v11 = __ROR__(v11, 16);
ALOWORD(v10) = __ROR__((uint16_t)v10, 1);
ALOWORD(v11) = __ROR__((uint16_t)v11, 1);
*v7 = v10;
v7[1] = v11;
v6 += 2;
v7 += 2;
--v9;
}
while ( v9 );
if ( v17 == 1 )
break;
v18 = v17 - 1;
v12 = (uint32_t *)&src[(line + (uintptr_t)v6 - (uintptr_t)src) & 0xFFF];
v13 = (uint32_t *)((char *)v7 + ext);
v14 = wid_64;
do
{
v15 = bswap32(v12[1]);
v16 = bswap32(*v12);
ALOWORD(v15) = __ROR__((uint16_t)v15, 1);
ALOWORD(v16) = __ROR__((uint16_t)v16, 1);
v15 = __ROR__(v15, 16);
v16 = __ROR__(v16, 16);
ALOWORD(v15) = __ROR__((uint16_t)v15, 1);
ALOWORD(v16) = __ROR__((uint16_t)v16, 1);
*v13 = v15;
v13[1] = v16;
v12 += 2;
v13 += 2;
--v14;
}
while ( v14 );
v6 = (uint32_t *)&src[(line + (uintptr_t)v12 - (uintptr_t)src) & 0xFFF];
v7 = (uint32_t *)((char *)v13 + ext);
v8 = v18 - 1;
}
while ( v18 != 1 );
}
static inline void load16bIA(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext)
{
uint32_t *v6;
uint32_t *v7;
int v8;
int v9;
uint32_t v10;
uint32_t *v11;
uint32_t *v12;
int v13;
uint32_t v14;
int v15;
int v16;
v6 = (uint32_t *)src;
v7 = (uint32_t *)dst;
v8 = height;
do
{
v15 = v8;
v9 = wid_64;
do
{
v10 = v6[1];
*v7 = *v6;
v7[1] = v10;
v6 += 2;
v7 += 2;
--v9;
}
while ( v9 );
if ( v15 == 1 )
break;
v16 = v15 - 1;
v11 = (uint32_t *)((char *)v6 + line);
v12 = (uint32_t *)((char *)v7 + ext);
v13 = wid_64;
do
{
v14 = *v11;
*v12 = v11[1];
v12[1] = v14;
v11 += 2;
v12 += 2;
--v13;
}
while ( v13 );
v6 = (uint32_t *)((char *)v11 + line);
v7 = (uint32_t *)((char *)v12 + ext);
v8 = v16 - 1;
}
while ( v16 != 1 );
}
//****************************************************************
// Size: 2, Format: 0
//
wxUint32 Load16bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int /*tile*/)
{
if (wid_64 < 1) wid_64 = 1;
if (height < 1) height = 1;
int ext = (real_width - (wid_64 << 2)) << 1;
load16bRGBA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return (1 << 16) | GR_TEXFMT_ARGB_1555;
}
//****************************************************************
// Size: 2, Format: 3
//
wxUint32 Load16bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int /*tile*/)
{
if (wid_64 < 1) wid_64 = 1;
if (height < 1) height = 1;
int ext = (real_width - (wid_64 << 2)) << 1;
load16bIA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88;
}
//****************************************************************
// Size: 2, Format: 1
//
wxUint16 yuv_to_rgb565(wxUint8 y, wxUint8 u, wxUint8 v)
{
//*
float r = y + (1.370705f * (v-128));
float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128));
float b = y + (1.732446f * (u-128));
r *= 0.125f;
g *= 0.25f;
b *= 0.125f;
//clipping the result
if (r > 31) r = 31;
if (g > 63) g = 63;
if (b > 31) b = 31;
if (r < 0) r = 0;
if (g < 0) g = 0;
if (b < 0) b = 0;
wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) |
((wxUint16)(g) << 5) |
(wxUint16)(b) );
return c;
//*/
/*
const wxUint32 c = y - 16;
const wxUint32 d = u - 128;
const wxUint32 e = v - 128;
wxUint32 r = (298 * c + 409 * e + 128) & 0xf800;
wxUint32 g = ((298 * c - 100 * d - 208 * e + 128) >> 5) & 0x7e0;
wxUint32 b = ((298 * c + 516 * d + 128) >> 11) & 0x1f;
WORD texel = (WORD)(r | g | b);
return texel;
*/
}
//****************************************************************
// Size: 2, Format: 1
//
wxUint32 Load16bYUV (wxUIntPtr dst, wxUIntPtr /*src*/, int /*wid_64*/, int /*height*/, int /*line*/, int /*real_width*/, int tile)
{
wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.addr[rdp.tiles[tile].t_mem]); //pointer to the macro block
wxUint16 * tex = (wxUint16*)dst;
wxUint16 i;
for (i = 0; i < 128; i++)
{
wxUint32 t = mb[i]; //each wxUint32 contains 2 pixels
wxUint8 y1 = (wxUint8)t&0xFF;
wxUint8 v = (wxUint8)(t>>8)&0xFF;
wxUint8 y0 = (wxUint8)(t>>16)&0xFF;
wxUint8 u = (wxUint8)(t>>24)&0xFF;
wxUint16 c = yuv_to_rgb565(y0, u, v);
*(tex++) = c;
c = yuv_to_rgb565(y1, u, v);
*(tex++) = c;
}
return (1 << 16) | GR_TEXFMT_RGB_565;
}