pokerogue/src
Adrian T. 2b12326280
[Dev] Move function from testUtils.ts to gameManager.ts (1/3) (#3430)
* move mockHitCheck to gameManager

* add abstract base class and move helper class

* add param for single target miss
2024-08-09 10:37:10 -04:00
..
@types [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
configs/inputs [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
data [Bug] Fixes bug with freezy frost not eliminating all Pokemon's stat changes (#3362) 2024-08-09 10:16:38 -04:00
enums [Move] Reimplement Beak Blast (#3427) 2024-08-08 14:03:28 -04:00
events [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
field [Bug] Fix DNA splicers broken from the strictnull check (#3454) 2024-08-09 09:33:31 -04:00
interfaces [Localization] localized status-effect.ts and translate. (#2528) 2024-07-02 10:22:46 -04:00
locales [Enhancement] Add favorite filter in Starter UI (#3431) 2024-08-09 10:32:30 -04:00
modifier [Enhancement/Item] Add Achievement to Unlock Eviolite (#3390) 2024-08-08 01:07:28 +01:00
pipelines [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
plugins Updating locale folder from ca-ES to ca_ES (#3429) 2024-08-08 13:55:56 +01:00
system [Enhancement] Add favorite filter in Starter UI (#3431) 2024-08-09 10:32:30 -04:00
test [Dev] Move function from testUtils.ts to gameManager.ts (1/3) (#3430) 2024-08-09 10:37:10 -04:00
ui [Enhancement] Add favorite filter in Starter UI (#3431) 2024-08-09 10:32:30 -04:00
account.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
battle-scene.ts [QoL] IV scanner update to hide the prompt and let you see the stats mid battle on the stats screen (#3285) 2024-08-08 01:04:12 -04:00
battle.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
egg-hatch-phase.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
evolution-phase.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
form-change-phase.ts [Move] Fully Implement Gulp Missile (#3438) 2024-08-08 14:23:11 -04:00
game-mode.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
inputs-controller.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
loading-scene.ts [Enhancement] Add favorite filter in Starter UI (#3431) 2024-08-09 10:32:30 -04:00
main.ts more specific font unicode ranges and add unifont to existing families (#2459) 2024-06-20 11:28:47 -04:00
messages.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
overrides.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
phase.ts ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
phases.ts [Enhancement] Allow nickname assignment in the starter select UI. (#3456) 2024-08-09 10:17:18 -04:00
scene-base.ts [UI] Update Challenge UI (#2393) 2024-06-19 20:40:08 +01:00
timed-event-manager.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
touch-controls.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
tutorial.ts [Refactor] I18n Cleaning (#2348) 2024-06-17 17:05:33 -04:00
ui-inputs.ts [Enhancement] Add go filter shortcut (#3345) 2024-08-08 20:34:20 +01:00
utils.test.ts [Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) 2024-06-07 18:33:45 -04:00
utils.ts [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00