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12 Commits

Author SHA1 Message Date
AJ Fontaine a9ffe03804
[Misc] Rename battle music, experimental sprites settings (#5174)
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-29 20:43:44 -07:00
Wlowscha 974fe9f7d3
[UI/UX] Merged shiny and variant buttons in starter select menu (#5213)
* Merged shiny and variant options

* Modified test of starter-select ui to reflect button changes

* Removed unused graphics elements
2025-01-29 20:07:44 -07:00
NightKev 0989128deb
[Bug][Mystery Encounters] Use proper BST calculation (#5199)
Mystery Encounters that check the base stats of a pokemon will
no longer check modified BST and instead check the actual BST
2025-01-29 19:47:09 -07:00
AJ Fontaine 4e0b10769b
[Bug] [UI/UX] Allow arena flyout during target selection (#5208) 2025-01-29 19:25:58 -07:00
Bertie690 4c17ebd400
[Bug][Test] Instruct Bugfixes + More tests (#5134)
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-29 19:19:05 -07:00
Madmadness65 ec09186264
[Audio] Replace Title BGM with custom BGM by Firel (#5189)
* Replace Title BGM with custom BGM by Firel

Also added descriptions for the battle scene and arena's getBgmLoopPoint methods.

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-29 17:51:14 -07:00
NightKev e88b8aeb6f
Merge pull request #5212 from pagefaultgames/main
Main to Beta 1.5
2025-01-29 16:37:03 -08:00
AJ Fontaine 8d20b7b5e0
[Hotfix] Fix event encounters not evolving (#5206)
Your snakes shall now evolve properly, wahoo!
2025-01-28 18:53:07 -07:00
damocleas d14a5b8819
[Misc] Update version number to 1.5.1
#5203
2025-01-28 19:28:41 -05:00
NightKev 7563a6cd0b [Misc] Update version number to 1.5.1 2025-01-28 16:24:01 -08:00
AJ Fontaine 9fb9bb7e5d
Specify available langs for yots event banner (#5202) 2025-01-28 18:09:50 -06:00
damocleas 7ee573937e
Release 1.5.0
Merge pull request #5177 from pagefaultgames/beta
2025-01-27 19:03:43 -05:00
24 changed files with 476 additions and 178 deletions

4
package-lock.json generated
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@ -1,12 +1,12 @@
{ {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"version": "1.5.0", "version": "1.5.2",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"version": "1.5.0", "version": "1.5.2",
"hasInstallScript": true, "hasInstallScript": true,
"dependencies": { "dependencies": {
"@material/material-color-utilities": "^0.2.7", "@material/material-color-utilities": "^0.2.7",

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@ -1,7 +1,7 @@
{ {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"private": true, "private": true,
"version": "1.5.0", "version": "1.5.2",
"type": "module", "type": "module",
"scripts": { "scripts": {
"start": "vite", "start": "vite",

Binary file not shown.

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@ -869,6 +869,12 @@ export default class BattleScene extends SceneBase {
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1)); return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
} }
/**
* Returns an array of Pokemon on both sides of the battle - player first, then enemy.
* Does not actually check if the pokemon are on the field or not, and always has length 4 regardless of battle type.
* @param activeOnly Whether to consider only active pokemon
* @returns array of {@linkcode Pokemon}
*/
public getField(activeOnly: boolean = false): Pokemon[] { public getField(activeOnly: boolean = false): Pokemon[] {
const ret = new Array(4).fill(null); const ret = new Array(4).fill(null);
const playerField = this.getPlayerField(); const playerField = this.getPlayerField();
@ -2084,8 +2090,11 @@ export default class BattleScene extends SceneBase {
return sound; return sound;
} }
/** The loop point of any given battle, mystery encounter, or title track, read as seconds and milliseconds. */
getBgmLoopPoint(bgmName: string): number { getBgmLoopPoint(bgmName: string): number {
switch (bgmName) { switch (bgmName) {
case "title": //Firel PokéRogue Title
return 46.500;
case "battle_kanto_champion": //B2W2 Kanto Champion Battle case "battle_kanto_champion": //B2W2 Kanto Champion Battle
return 13.950; return 13.950;
case "battle_johto_champion": //B2W2 Johto Champion Battle case "battle_johto_champion": //B2W2 Johto Champion Battle

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@ -1380,8 +1380,10 @@ export class UserHpDamageAttr extends FixedDamageAttr {
} }
export class TargetHalfHpDamageAttr extends FixedDamageAttr { export class TargetHalfHpDamageAttr extends FixedDamageAttr {
// the initial amount of hp the target had before the first hit /**
// used for multi lens * The initial amount of hp the target had before the first hit.
* Used for calculating multi lens damage.
*/
private initialHp: number; private initialHp: number;
constructor() { constructor() {
super(0); super(0);
@ -1405,12 +1407,10 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
// multi lens added hit; use initialHp tracker to ensure correct damage // multi lens added hit; use initialHp tracker to ensure correct damage
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(this.initialHp / 2); (args[0] as Utils.NumberHolder).value = Utils.toDmgValue(this.initialHp / 2);
return true; return true;
break;
case lensCount + 1: case lensCount + 1:
// parental bond added hit; calc damage as normal // parental bond added hit; calc damage as normal
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2); (args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2);
return true; return true;
break;
} }
} }
@ -6129,7 +6129,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false; return false;
} }
// Don't allow wild mons to flee with U-turn et al // Don't allow wild mons to flee with U-turn et al.
if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) { if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) {
return false; return false;
} }
@ -7084,7 +7084,25 @@ export class RepeatMoveAttr extends MoveEffectAttr {
// get the last move used (excluding status based failures) as well as the corresponding moveset slot // get the last move used (excluding status based failures) as well as the corresponding moveset slot
const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!; const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!;
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!; const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!;
const moveTargets = lastMove.targets ?? []; // If the last move used can hit more than one target or has variable targets,
// re-compute the targets for the attack
// (mainly for alternating double/single battle shenanigans)
// Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct
// TODO: Fix this once dragon darts gets smart targeting
let moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets;
/** In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible
Normally, all yet-unexecuted move phases would swap over when the enemy in question faints
(see `redirectPokemonMoves` in `battle-scene.ts`),
but since instruct adds a new move phase pre-emptively, we need to handle this interaction manually.
*/
const firstTarget = globalScene.getField()[moveTargets[0]];
if (globalScene.currentBattle.double && moveTargets.length === 1 && firstTarget.isFainted() && firstTarget !== target.getAlly()) {
const ally = firstTarget.getAlly();
if (ally.isActive()) { // ally exists, is not dead and can sponge the blast
moveTargets = [ ally.getBattlerIndex() ];
}
}
globalScene.queueMessage(i18next.t("moveTriggers:instructingMove", { globalScene.queueMessage(i18next.t("moveTriggers:instructingMove", {
userPokemonName: getPokemonNameWithAffix(user), userPokemonName: getPokemonNameWithAffix(user),
@ -7098,12 +7116,9 @@ export class RepeatMoveAttr extends MoveEffectAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (user, target, move) => { return (user, target, move) => {
// TODO: Confirm behavior of instructing move known by target but called by another move
const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE);
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
const moveTargets = lastMove?.targets ?? []; const uninstructableMoves = [
// TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist
const unrepeatablemoves = [
// Locking/Continually Executed moves // Locking/Continually Executed moves
Moves.OUTRAGE, Moves.OUTRAGE,
Moves.RAGING_FURY, Moves.RAGING_FURY,
@ -7158,11 +7173,11 @@ export class RepeatMoveAttr extends MoveEffectAttr {
// TODO: Add Max/G-Move blockage if or when they are implemented // TODO: Add Max/G-Move blockage if or when they are implemented
]; ];
if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) if (!lastMove?.move // no move to instruct
|| !movesetMove // called move not in target's moveset (forgetting the move, etc.)
|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp || movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
|| allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move || allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move
|| !moveTargets.length // called move has no targets || uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist
|| unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist
return false; return false;
} }
return true; return true;
@ -7170,7 +7185,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
// TODO: Make the AI acutally use instruct // TODO: Make the AI actually use instruct
/* Ideally, the AI would score instruct based on the scorings of the on-field pokemons' /* Ideally, the AI would score instruct based on the scorings of the on-field pokemons'
* last used moves at the time of using Instruct (by the time the instructor gets to act) * last used moves at the time of using Instruct (by the time the instructor gets to act)
* with respect to the user's side. * with respect to the user's side.
@ -10279,7 +10294,10 @@ export function initMoves() {
new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)
.ignoresSubstitute() .ignoresSubstitute()
.attr(RepeatMoveAttr) .attr(RepeatMoveAttr)
.edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment // incorrect interactions with Gigaton Hammer, Blood Moon & Torment
// Also has incorrect interactions with Dancer due to the latter
// erroneously adding copied moves to move history.
.edgeCase(),
new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
.attr(BeakBlastHeaderAttr) .attr(BeakBlastHeaderAttr)
.ballBombMove() .ballBombMove()

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@ -449,7 +449,7 @@ function getPokemonTradeOptions(): Map<number, EnemyPokemon[]> {
}); });
tradeOptionsMap.set(pokemon.id, tradeOptions); tradeOptionsMap.set(pokemon.id, tradeOptions);
} else { } else {
const originalBst = pokemon.calculateBaseStats().reduce((a, b) => a + b, 0); const originalBst = pokemon.getSpeciesForm().getBaseStatTotal();
const tradeOptions: PokemonSpecies[] = []; const tradeOptions: PokemonSpecies[] = [];
for (let i = 0; i < 3; i++) { for (let i = 0; i < 3; i++) {

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@ -452,7 +452,7 @@ function getSpeciesFromPool(speciesPool: (Species | BreederSpeciesEvolution)[][]
} }
function calculateEggRewardsForPokemon(pokemon: PlayerPokemon): [number, number] { function calculateEggRewardsForPokemon(pokemon: PlayerPokemon): [number, number] {
const bst = pokemon.calculateBaseStats().reduce((a, b) => a + b, 0); const bst = pokemon.getSpeciesForm().getBaseStatTotal();
// 1 point for every 20 points below 680 BST the pokemon is, (max 18, min 1) // 1 point for every 20 points below 680 BST the pokemon is, (max 18, min 1)
const pointsFromBst = Math.min(Math.max(Math.floor((680 - bst) / 20), 1), 18); const pointsFromBst = Math.min(Math.max(Math.floor((680 - bst) / 20), 1), 18);

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@ -147,8 +147,8 @@ export const TheStrongStuffEncounter: MysteryEncounter =
// Sort party by bst // Sort party by bst
const sortedParty = globalScene.getPlayerParty().slice(0) const sortedParty = globalScene.getPlayerParty().slice(0)
.sort((pokemon1, pokemon2) => { .sort((pokemon1, pokemon2) => {
const pokemon1Bst = pokemon1.calculateBaseStats().reduce((a, b) => a + b, 0); const pokemon1Bst = pokemon1.getSpeciesForm().getBaseStatTotal();
const pokemon2Bst = pokemon2.calculateBaseStats().reduce((a, b) => a + b, 0); const pokemon2Bst = pokemon2.getSpeciesForm().getBaseStatTotal();
return pokemon2Bst - pokemon1Bst; return pokemon2Bst - pokemon1Bst;
}); });

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@ -360,7 +360,7 @@ function getTeamTransformations(): PokemonTransformation[] {
const index = pokemonTransformations.findIndex(p => p.previousPokemon.id === removed.id); const index = pokemonTransformations.findIndex(p => p.previousPokemon.id === removed.id);
pokemonTransformations[index].heldItems = removed.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier)); pokemonTransformations[index].heldItems = removed.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier));
const bst = removed.calculateBaseStats().reduce((a, b) => a + b, 0); const bst = removed.getSpeciesForm().getBaseStatTotal();
let newBstRange: [number, number]; let newBstRange: [number, number];
if (i < 2) { if (i < 2) {
newBstRange = HIGH_BST_TRANSFORM_BASE_VALUES; newBstRange = HIGH_BST_TRANSFORM_BASE_VALUES;

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@ -890,7 +890,7 @@ export function getRandomEncounterSpecies(level: number, isBoss: boolean = false
if (eventEncounters.length > 0 && randSeedInt(2) === 1) { if (eventEncounters.length > 0 && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(eventEncounters); const eventEncounter = randSeedItem(eventEncounters);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, !isNullOrUndefined(eventEncounter.blockEvolution), isBoss, globalScene.gameMode); const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, !eventEncounter.blockEvolution, isBoss, globalScene.gameMode);
isEventEncounter = true; isEventEncounter = true;
bossSpecies = getPokemonSpecies(levelSpecies); bossSpecies = getPokemonSpecies(levelSpecies);
} else { } else {

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@ -162,7 +162,7 @@ export function getNonVolatileStatusEffects():Array<StatusEffect> {
} }
/** /**
* Returns whether a statuss effect is non volatile. * Returns whether a status effect is non volatile.
* Non-volatile status condition is a status that remains after being switched out. * Non-volatile status condition is a status that remains after being switched out.
* @param status The status to check * @param status The status to check
*/ */

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@ -695,6 +695,7 @@ export class Arena {
globalScene.loadBgm(this.bgm); globalScene.loadBgm(this.bgm);
} }
/** The loop point of any given biome track, read as seconds and milliseconds. */
getBgmLoopPoint(): number { getBgmLoopPoint(): number {
switch (this.biomeType) { switch (this.biomeType) {
case Biome.TOWN: case Biome.TOWN:

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@ -1108,6 +1108,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getStat(Stat.HP); return this.getStat(Stat.HP);
} }
/** Returns the amount of hp currently missing from this {@linkcode Pokemon} (max - current) */
getInverseHp(): integer { getInverseHp(): integer {
return this.getMaxHp() - this.hp; return this.getMaxHp() - this.hp;
} }

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@ -22,7 +22,7 @@ import { WeatherType } from "#enums/weather-type";
* *
* Any override added here will be used instead of the value in {@linkcode DefaultOverrides} * Any override added here will be used instead of the value in {@linkcode DefaultOverrides}
* *
* If an override name starts with "STARTING", it will apply when a new run begins * If an override name starts with "STARTING", it will only apply when a new run begins.
* *
* @example * @example
* ``` * ```
@ -39,7 +39,7 @@ const overrides = {} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
* --- * ---
* Defaults for Overrides that are used when testing different in game situations * Defaults for Overrides that are used when testing different in game situations
* *
* If an override name starts with "STARTING", it will apply when a new run begins * If an override name starts with "STARTING", it will only apply when a new run begins.
*/ */
class DefaultOverrides { class DefaultOverrides {
// ----------------- // -----------------

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@ -26,7 +26,7 @@ export enum LearnMoveType {
export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
private moveId: Moves; private moveId: Moves;
private messageMode: Mode; private messageMode: Mode;
private learnMoveType; private learnMoveType: LearnMoveType;
private cost: number; private cost: number;
constructor(partyMemberIndex: integer, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) { constructor(partyMemberIndex: integer, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) {

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@ -166,7 +166,7 @@ export const SettingKeys = {
Field_Volume: "FIELD_VOLUME", Field_Volume: "FIELD_VOLUME",
SE_Volume: "SE_VOLUME", SE_Volume: "SE_VOLUME",
UI_Volume: "UI_SOUND_EFFECTS", UI_Volume: "UI_SOUND_EFFECTS",
Music_Preference: "MUSIC_PREFERENCE", Battle_Music: "BATTLE_MUSIC",
Show_BGM_Bar: "SHOW_BGM_BAR", Show_BGM_Bar: "SHOW_BGM_BAR",
Move_Touch_Controls: "MOVE_TOUCH_CONTROLS", Move_Touch_Controls: "MOVE_TOUCH_CONTROLS",
Shop_Overlay_Opacity: "SHOP_OVERLAY_OPACITY" Shop_Overlay_Opacity: "SHOP_OVERLAY_OPACITY"
@ -577,8 +577,8 @@ export const Setting: Array<Setting> = [
label: i18next.t("settings:consistent") label: i18next.t("settings:consistent")
}, },
{ {
value: "Mixed Animated", value: "Experimental",
label: i18next.t("settings:mixedAnimated") label: i18next.t("settings:experimental")
} }
], ],
default: 0, default: 0,
@ -658,11 +658,11 @@ export const Setting: Array<Setting> = [
type: SettingType.AUDIO type: SettingType.AUDIO
}, },
{ {
key: SettingKeys.Music_Preference, key: SettingKeys.Battle_Music,
label: i18next.t("settings:musicPreference"), label: i18next.t("settings:battleMusic"),
options: [ options: [
{ {
value: "Gen V + PMD", value: "Gen V",
label: i18next.t("settings:musicGenFive") label: i18next.t("settings:musicGenFive")
}, },
{ {
@ -741,7 +741,7 @@ export function setSetting(setting: string, value: integer): boolean {
case SettingKeys.UI_Volume: case SettingKeys.UI_Volume:
globalScene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0; globalScene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
break; break;
case SettingKeys.Music_Preference: case SettingKeys.Battle_Music:
globalScene.musicPreference = value; globalScene.musicPreference = value;
break; break;
case SettingKeys.Damage_Numbers: case SettingKeys.Damage_Numbers:

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@ -7,7 +7,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Dancer", () => { describe("Abilities - Dancer", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -24,20 +23,21 @@ describe("Abilities - Dancer", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override.battleType("double");
.battleType("double")
.moveset([ Moves.SWORDS_DANCE, Moves.SPLASH ])
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.DANCER)
.enemyMoveset([ Moves.VICTORY_DANCE ]);
}); });
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability) // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
it("triggers when dance moves are used, doesn't consume extra PP", async () => { it("triggers when dance moves are used, doesn't consume extra PP", async () => {
game.override
.enemyAbility(Abilities.DANCER)
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.VICTORY_DANCE);
await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]); await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]);
const [ oricorio ] = game.scene.getPlayerField(); const [ oricorio, feebas ] = game.scene.getPlayerField();
game.move.changeMoveset(oricorio, [ Moves.SWORDS_DANCE, Moves.VICTORY_DANCE, Moves.SPLASH ]);
game.move.changeMoveset(feebas, [ Moves.SWORDS_DANCE, Moves.SPLASH ]);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
game.move.select(Moves.SWORDS_DANCE, 1); game.move.select(Moves.SWORDS_DANCE, 1);
@ -59,5 +59,44 @@ describe("Abilities - Dancer", () => {
// doesn't use PP if copied move is also in moveset // doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0); expect(oricorio.moveset[0]?.ppUsed).toBe(0);
expect(oricorio.moveset[1]?.ppUsed).toBe(0);
});
// TODO: Enable after Dancer rework to not push to move history
it.todo("should not count as the last move used for mirror move/instruct", async () => {
game.override
.moveset([ Moves.FIERY_DANCE, Moves.REVELATION_DANCE ])
.enemyMoveset([ Moves.INSTRUCT, Moves.MIRROR_MOVE, Moves.SPLASH ])
.enemySpecies(Species.SHUCKLE)
.enemyLevel(10);
await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]);
const [ oricorio ] = game.scene.getPlayerField();
const [ , shuckle2 ] = game.scene.getEnemyField();
game.move.select(Moves.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.MIRROR_MOVE, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance
await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance
await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance (from dancer)
await game.phaseInterceptor.to("MoveEndPhase", false);
// dancer copied move doesn't appear in move history
expect(oricorio.getLastXMoves(-1)[0].move).toBe(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 2 mirror moves oricorio
await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(shuckle2);
expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 1 instructs oricorio
await game.phaseInterceptor.to("MovePhase");
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
}); });
}); });

View File

@ -1,6 +1,7 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#app/field/pokemon"; import { MoveResult } from "#app/field/pokemon";
import type { MovePhase } from "#app/phases/move-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -12,10 +13,10 @@ describe("Moves - Instruct", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
function instructSuccess(pokemon: Pokemon, move: Moves): void { function instructSuccess(target: Pokemon, move: Moves): void {
expect(pokemon.getLastXMoves(-1)[0].move).toBe(move); expect(target.getLastXMoves(-1)[0].move).toBe(move);
expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move); expect(target.getLastXMoves(-1)[1].move).toBe(target.getLastXMoves()[0].move);
expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2); expect(target.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2);
} }
beforeAll(() => { beforeAll(() => {
@ -36,27 +37,40 @@ describe("Moves - Instruct", () => {
.enemyAbility(Abilities.NO_GUARD) .enemyAbility(Abilities.NO_GUARD)
.enemyLevel(100) .enemyLevel(100)
.startingLevel(100) .startingLevel(100)
.ability(Abilities.BALL_FETCH)
.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SPLASH, Moves.TORMENT ])
.disableCrits(); .disableCrits();
}); });
it("should repeat enemy's attack move when moving last", async () => { it("should repeat target's last used move", async () => {
game.override
.moveset(Moves.INSTRUCT)
.enemyLevel(1000); // ensures shuckle no die
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemy, Moves.SONIC_BOOM); game.move.changeMoveset(enemy, Moves.SONIC_BOOM);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.SONIC_BOOM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("MovePhase"); // enemy attacks us
await game.phaseInterceptor.to("MovePhase", false); // instruct
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(game.scene.getPlayerPokemon());
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MovePhase", false); // enemy repeats move
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(enemy);
expect(currentPhase.move.moveId).toBe(Moves.SONIC_BOOM);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
instructSuccess(enemy, Moves.SONIC_BOOM); instructSuccess(enemy, Moves.SONIC_BOOM);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
}); });
it("should repeat enemy's move through substitute", async () => { it("should repeat enemy's move through substitute", async () => {
game.override.moveset([ Moves.INSTRUCT, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -72,75 +86,94 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM); instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
}); });
it("should repeat ally's attack on enemy", async () => { it("should repeat ally's attack on enemy", async () => {
game.override game.override
.battleType("double") .battleType("double")
.moveset([]); .enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
const [ amoonguss, shuckle ] = game.scene.getPlayerField(); const [ amoonguss, shuckle ] = game.scene.getPlayerField();
game.move.changeMoveset(amoonguss, Moves.INSTRUCT); game.move.changeMoveset(amoonguss, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]);
game.move.changeMoveset(shuckle, Moves.SONIC_BOOM); game.move.changeMoveset(shuckle, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40);
instructSuccess(shuckle, Moves.SONIC_BOOM); instructSuccess(shuckle, Moves.SONIC_BOOM);
expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40);
}); });
// TODO: Enable test case once gigaton hammer (and blood moon) is fixed // TODO: Enable test case once gigaton hammer (and blood moon) are reworked
it.todo("should repeat enemy's Gigaton Hammer", async () => { it.todo("should repeat enemy's Gigaton Hammer", async () => {
game.override game.override
.moveset(Moves.INSTRUCT)
.enemyLevel(5); .enemyLevel(5);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemy, Moves.GIGATON_HAMMER); game.move.changeMoveset(enemy, [ Moves.GIGATON_HAMMER, Moves.BLOOD_MOON ]);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("BerryPhase");
instructSuccess(enemy, Moves.GIGATON_HAMMER); instructSuccess(enemy, Moves.GIGATON_HAMMER);
expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(2);
});
it("should add moves to move queue for copycat", async () => {
game.override
.battleType("double")
.moveset(Moves.INSTRUCT)
.enemyLevel(5);
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField()!;
game.move.changeMoveset(enemy1, Moves.WATER_GUN);
game.move.changeMoveset(enemy2, Moves.COPYCAT);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
instructSuccess(enemy1, Moves.WATER_GUN);
// amoonguss gets hit by water gun thrice; once by original attack, once by instructed use and once by copycat
expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(3);
}); });
it("should respect enemy's status condition", async () => { it("should respect enemy's status condition", async () => {
game.override game.override
.moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ]) .moveset([ Moves.INSTRUCT, Moves.THUNDER_WAVE ])
.enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]); .enemyMoveset(Moves.SONIC_BOOM);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.THUNDER_WAVE); game.move.select(Moves.THUNDER_WAVE);
await game.forceEnemyMove(Moves.SONIC_BOOM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.move.forceStatusActivation(true);
await game.phaseInterceptor.to("MovePhase"); await game.phaseInterceptor.to("MovePhase");
// force enemy's instructed move to bork and then immediately thaw out
await game.move.forceStatusActivation(true);
await game.move.forceStatusActivation(false); await game.move.forceStatusActivation(false);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory(); const moveHistory = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!;
expect(moveHistory.length).toBe(3); expect(moveHistory.map(m => m.move)).toEqual([ Moves.SONIC_BOOM, Moves.NONE, Moves.SONIC_BOOM ]);
expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM); expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
expect(moveHistory[1].move).toBe(Moves.NONE);
expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM);
}); });
it("should not repeat enemy's out of pp move", async () => { it("should not repeat enemy's out of pp move", async () => {
game.override.enemySpecies(Species.UNOWN); game.override
.moveset(Moves.INSTRUCT)
.enemySpecies(Species.UNOWN);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -153,13 +186,85 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!; const playerMoves = game.scene.getPlayerPokemon()!.getLastXMoves(-1)!;
expect(playerMove[0].result).toBe(MoveResult.FAIL); expect(playerMoves[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.getMoveHistory().length).toBe(1); expect(enemyPokemon.getMoveHistory().length).toBe(1);
}); });
it("should redirect attacking moves if enemy faints", async () => {
game.override
.battleType("double")
.enemyMoveset(Moves.SPLASH)
.enemySpecies(Species.MAGIKARP)
.enemyLevel(1);
await game.classicMode.startBattle([ Species.HISUI_ELECTRODE, Species.KOMMO_O ]);
const [ electrode, kommo_o ] = game.scene.getPlayerField()!;
game.move.changeMoveset(electrode, Moves.CHLOROBLAST);
game.move.changeMoveset(kommo_o, Moves.INSTRUCT);
game.move.select(Moves.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
// Chloroblast always deals 50% max HP% recoil UNLESS you whiff
// due to lack of targets or similar,
// so all we have to do is check whether electrode fainted or not.
// Naturally, both karps should also be dead as well.
expect(electrode.isFainted()).toBe(true);
const [ karp1, karp2 ] = game.scene.getEnemyField()!;
expect(karp1.isFainted()).toBe(true);
expect(karp2.isFainted()).toBe(true);
}),
it("should allow for dancer copying of instructed dance move", async () => {
game.override
.battleType("double")
.enemyMoveset([ Moves.INSTRUCT, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]);
const [ oricorio, volcarona ] = game.scene.getPlayerField();
game.move.changeMoveset(oricorio, Moves.SPLASH);
game.move.changeMoveset(volcarona, Moves.FIERY_DANCE);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
// fiery dance triggered dancer successfully for a total of 4 hits
// Volcarona fiery dance has a _small_ chance to 3HKO a shuckle in worst case, so we add the hit count of both
// foes to account for spillover
instructSuccess(volcarona, Moves.FIERY_DANCE);
expect(game.scene.getEnemyField()[0].turnData.attacksReceived.length +
game.scene.getEnemyField()[1].turnData.attacksReceived.length).toBe(4);
});
it("should not repeat move when switching out", async () => {
game.override
.enemyMoveset(Moves.INSTRUCT)
.enemySpecies(Species.UNOWN);
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.TOXICROAK ]);
const amoonguss = game.scene.getPlayerPokemon()!;
game.move.changeMoveset(amoonguss, Moves.SEED_BOMB);
amoonguss.battleSummonData.moveHistory = [{ move: Moves.SEED_BOMB, targets: [ BattlerIndex.ENEMY ], result: MoveResult.SUCCESS }];
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase", false);
const enemyMoves = game.scene.getEnemyPokemon()!.getLastXMoves(-1)!;
expect(enemyMoves[0].result).toBe(MoveResult.FAIL);
});
it("should fail if no move has yet been used by target", async () => { it("should fail if no move has yet been used by target", async () => {
game.override.enemyMoveset(Moves.SPLASH); game.override
.moveset(Moves.INSTRUCT)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
@ -183,48 +288,46 @@ describe("Moves - Instruct", () => {
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; const enemyMove = game.scene.getEnemyField()[0]!.getLastXMoves()[0];
expect(enemyMove.result).toBe(MoveResult.FAIL); expect(enemyMove.result).toBe(MoveResult.FAIL);
expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); expect(game.scene.getEnemyField()[0].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1);
}); });
it("should not repeat enemy's move through protect", async () => { it("should not repeat enemy's move through protect", async () => {
game.override.moveset([ Moves.INSTRUCT ]);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const MoveToUse = Moves.PROTECT; const enemy = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemy, Moves.PROTECT);
game.move.changeMoveset(enemyPokemon, MoveToUse);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.PROTECT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(enemyPokemon.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT); expect(enemy.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT);
expect(enemyPokemon.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because protect failed expect(enemy.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because instruct failed and didn't repeat
expect(enemyPokemon.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); expect(enemy.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1);
}); });
it("should not repeat enemy's charging move", async () => { it("should not repeat enemy's charging move", async () => {
game.override game.override
.enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]) .moveset([ Moves.INSTRUCT ])
.enemyLevel(5); .enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]);
await game.classicMode.startBattle([ Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.SHUCKLE ]);
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; enemy.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.HYPER_BEAM); await game.forceEnemyMove(Moves.HYPER_BEAM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn(); await game.toNextTurn();
// instruct fails at copying last move due to charging turn (rather than instructing sonic boom)
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
@ -234,31 +337,162 @@ describe("Moves - Instruct", () => {
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should not repeat dance move not known by target", async () => { it("should not repeat move since forgotten by target", async () => {
game.override game.override
.battleType("double") .enemyLevel(5)
.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ]) .xpMultiplier(0)
.enemyMoveset(Moves.SPLASH) .enemySpecies(Species.WURMPLE)
.enemyAbility(Abilities.DANCER); .enemyMoveset(Moves.INSTRUCT);
await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.REGIELEKI ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); const regieleki = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); // fill out moveset with random moves
game.move.changeMoveset(regieleki, [ Moves.ELECTRO_DRIFT, Moves.SPLASH, Moves.ICE_BEAM, Moves.ANCIENT_POWER ]);
game.move.select(Moves.ELECTRO_DRIFT);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("FaintPhase");
await game.move.learnMove(Moves.ELECTROWEB);
await game.toNextWave();
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getEnemyField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should disregard priority of instructed move on use", async () => {
game.override
.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ])
.moveset(Moves.INSTRUCT);
await game.classicMode.startBattle([ Species.LUCARIO, Species.BANETTE ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.WHIRLWIND, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase", false);
// lucario instructed enemy whirlwind at 0 priority to switch itself out
const instructedMove = enemyPokemon.getLastXMoves(-1)[1];
expect(instructedMove.result).toBe(MoveResult.SUCCESS);
expect(instructedMove.move).toBe(Moves.WHIRLWIND);
expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.BANETTE);
});
it("should respect moves' original priority for psychic terrain", async () => {
game.override.
battleType("double")
.moveset([ Moves.QUICK_ATTACK, Moves.SPLASH, Moves.INSTRUCT ])
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]);
game.move.select(Moves.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
await game.toNextTurn();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); // quick attack failed when instructed
const banette = game.scene.getPlayerPokemon()!;
expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK);
expect(banette.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL);
});
it("should still work w/ prankster in psychic terrain", async () => {
game.override.
battleType("double")
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]);
const [ banette, klefki ] = game.scene.getPlayerField()!;
game.move.changeMoveset(banette, [ Moves.VINE_WHIP, Moves.SPLASH ]);
game.move.changeMoveset(klefki, [ Moves.INSTRUCT, Moves.SPLASH ]);
game.move.select(Moves.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
await game.toNextTurn();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); // copies vine whip
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.VINE_WHIP);
expect(banette.getLastXMoves(-1)[2].move).toBe(Moves.VINE_WHIP);
expect(banette.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP )?.ppUsed).toBe(2);
});
it("should cause spread moves to correctly hit targets in doubles after singles", async () => {
game.override
.battleType("even-doubles")
.moveset([ Moves.BREAKING_SWIPE, Moves.INSTRUCT, Moves.SPLASH ])
.enemyMoveset(Moves.SONIC_BOOM)
.enemySpecies(Species.AXEW)
.startingLevel(500);
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
const koraidon = game.scene.getPlayerField()[0]!;
game.move.select(Moves.BREAKING_SWIPE);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
await game.toNextWave();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// did not take damage since enemies died beforehand;
// last move used hit both enemies
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
});
it("should cause AoE moves to correctly hit everyone in doubles after singles", async () => {
game.override
.battleType("even-doubles")
.moveset([ Moves.BRUTAL_SWING, Moves.INSTRUCT, Moves.SPLASH ])
.enemySpecies(Species.AXEW)
.enemyMoveset(Moves.SONIC_BOOM)
.startingLevel(500);
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
const koraidon = game.scene.getPlayerField()[0]!;
game.move.select(Moves.BRUTAL_SWING);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
await game.toNextWave();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// did not take damage since enemies died beforehand;
// last move used hit everything around it
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
}); });
it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => {
game.override game.override
.enemyAbility(Abilities.SKILL_LINK) .enemyAbility(Abilities.SKILL_LINK)
.moveset([ Moves.SPLASH, Moves.INSTRUCT ])
.enemyMoveset(Moves.BULLET_SEED); .enemyMoveset(Moves.BULLET_SEED);
await game.classicMode.startBattle([ Species.BULBASAUR ]); await game.classicMode.startBattle([ Species.BULBASAUR ]);
const player = game.scene.getPlayerPokemon()!; const bulbasaur = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
@ -267,34 +501,35 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(player.turnData.attacksReceived.length).toBe(10); expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(player.turnData.attacksReceived.length).toBe(10); expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
}); });
it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => { it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => {
game.override game.override
.battleType("double") .battleType("double")
.enemyAbility(Abilities.SKILL_LINK) .enemyAbility(Abilities.SKILL_LINK)
.moveset([ Moves.SPLASH, Moves.INSTRUCT ])
.enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ]) .enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ])
.enemyLevel(5); .enemyLevel(5);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]); await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]);
const [ , ivysaur ] = game.scene.getPlayerField(); const [ , ivysaur ] = game.scene.getPlayerField();
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, 1); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
@ -303,8 +538,8 @@ describe("Moves - Instruct", () => {
expect(ivysaur.turnData.attacksReceived.length).toBe(15); expect(ivysaur.turnData.attacksReceived.length).toBe(15);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);

View File

@ -362,8 +362,9 @@ describe("UI - Starter select", () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler; const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT); handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT); handler.processInput(Button.LEFT);
handler.processInput(Button.V); handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.V); handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.ACTION); handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock(); game.phaseInterceptor.unlock();
}); });
@ -423,7 +424,8 @@ describe("UI - Starter select", () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler; const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT); handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT); handler.processInput(Button.LEFT);
handler.processInput(Button.V); handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.ACTION); handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock(); game.phaseInterceptor.unlock();
}); });

View File

@ -129,9 +129,10 @@ export default class GameManager {
/** /**
* Adds an action to be executed on the next prompt. * Adds an action to be executed on the next prompt.
* This can be used to (among other things) simulate inputs or run functions mid-phase.
* @param phaseTarget - The target phase. * @param phaseTarget - The target phase.
* @param mode - The mode to wait for. * @param mode - The mode to wait for.
* @param callback - The callback to execute. * @param callback - The callback function to execute on next prompt.
* @param expireFn - Optional function to determine if the prompt has expired. * @param expireFn - Optional function to determine if the prompt has expired.
*/ */
onNextPrompt(phaseTarget: string, mode: Mode, callback: () => void, expireFn?: () => void, awaitingActionInput: boolean = false) { onNextPrompt(phaseTarget: string, mode: Mode, callback: () => void, expireFn?: () => void, awaitingActionInput: boolean = false) {
@ -400,6 +401,11 @@ export default class GameManager {
return updateUserInfo(); return updateUserInfo();
} }
/**
* Faints a player or enemy pokemon instantly by setting their HP to 0.
* @param pokemon The player/enemy pokemon being fainted
* @returns A promise that resolves once the fainted pokemon's FaintPhase finishes running.
*/
async killPokemon(pokemon: PlayerPokemon | EnemyPokemon) { async killPokemon(pokemon: PlayerPokemon | EnemyPokemon) {
return new Promise<void>(async (resolve, reject) => { return new Promise<void>(async (resolve, reject) => {
pokemon.hp = 0; pokemon.hp = 0;
@ -453,8 +459,9 @@ export default class GameManager {
} }
/** /**
* Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder} * Intercepts `TurnStartPhase` and mocks {@linkcode TurnStartPhase.getSpeedOrder}'s return value.
* Used to modify the turn order. * Used to manually modify Pokemon turn order.
* Note: This *DOES NOT* account for priority, only speed.
* @param {BattlerIndex[]} order The turn order to set * @param {BattlerIndex[]} order The turn order to set
* @example * @example
* ```ts * ```ts
@ -468,7 +475,7 @@ export default class GameManager {
} }
/** /**
* Removes all held items from enemy pokemon * Removes all held items from enemy pokemon.
*/ */
removeEnemyHeldItems(): void { removeEnemyHeldItems(): void {
this.scene.clearEnemyHeldItemModifiers(); this.scene.clearEnemyHeldItemModifiers();

View File

@ -160,7 +160,7 @@ export class OverridesHelper extends GameManagerHelper {
} }
/** /**
* Override the player (pokemon) {@linkcode Abilities | ability} * Override the player (pokemon) {@linkcode Abilities | ability}.
* @param ability the (pokemon) {@linkcode Abilities | ability} to set * @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns `this` * @returns `this`
*/ */

View File

@ -102,7 +102,7 @@ const timedEvents: TimedEvent[] = [
endDate: new Date(Date.UTC(2025, 1, 3, 0)), endDate: new Date(Date.UTC(2025, 1, 3, 0)),
bannerKey: "yearofthesnakeevent-", bannerKey: "yearofthesnakeevent-",
scale: 0.21, scale: 0.21,
availableLangs: [], availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ],
eventEncounters: [ eventEncounters: [
{ species: Species.EKANS }, { species: Species.EKANS },
{ species: Species.ONIX }, { species: Species.ONIX },

View File

@ -272,14 +272,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private abilityIconElement: Phaser.GameObjects.Sprite; private abilityIconElement: Phaser.GameObjects.Sprite;
private genderIconElement: Phaser.GameObjects.Sprite; private genderIconElement: Phaser.GameObjects.Sprite;
private natureIconElement: Phaser.GameObjects.Sprite; private natureIconElement: Phaser.GameObjects.Sprite;
private variantIconElement: Phaser.GameObjects.Sprite;
private goFilterIconElement: Phaser.GameObjects.Sprite; private goFilterIconElement: Phaser.GameObjects.Sprite;
private shinyLabel: Phaser.GameObjects.Text; private shinyLabel: Phaser.GameObjects.Text;
private formLabel: Phaser.GameObjects.Text; private formLabel: Phaser.GameObjects.Text;
private genderLabel: Phaser.GameObjects.Text; private genderLabel: Phaser.GameObjects.Text;
private abilityLabel: Phaser.GameObjects.Text; private abilityLabel: Phaser.GameObjects.Text;
private natureLabel: Phaser.GameObjects.Text; private natureLabel: Phaser.GameObjects.Text;
private variantLabel: Phaser.GameObjects.Text;
private goFilterLabel: Phaser.GameObjects.Text; private goFilterLabel: Phaser.GameObjects.Text;
private starterSelectMessageBox: Phaser.GameObjects.NineSlice; private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
@ -315,7 +313,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private canCycleGender: boolean; private canCycleGender: boolean;
private canCycleAbility: boolean; private canCycleAbility: boolean;
private canCycleNature: boolean; private canCycleNature: boolean;
private canCycleVariant: boolean;
private assetLoadCancelled: BooleanHolder | null; private assetLoadCancelled: BooleanHolder | null;
public cursorObj: Phaser.GameObjects.Image; public cursorObj: Phaser.GameObjects.Image;
@ -871,13 +868,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.natureLabel = addTextObject(this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleNature"), TextStyle.PARTY, { fontSize: instructionTextSize }); this.natureLabel = addTextObject(this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleNature"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.natureLabel.setName("text-nature-label"); this.natureLabel.setName("text-nature-label");
this.variantIconElement = new Phaser.GameObjects.Sprite(globalScene, this.instructionRowX, this.instructionRowY, "keyboard", "V.png");
this.variantIconElement.setName("sprite-variant-icon-element");
this.variantIconElement.setScale(0.675);
this.variantIconElement.setOrigin(0.0, 0.0);
this.variantLabel = addTextObject(this.instructionRowX + this.instructionRowTextOffset, this.instructionRowY, i18next.t("starterSelectUiHandler:cycleVariant"), TextStyle.PARTY, { fontSize: instructionTextSize });
this.variantLabel.setName("text-variant-label");
this.goFilterIconElement = new Phaser.GameObjects.Sprite(globalScene, this.filterInstructionRowX, this.filterInstructionRowY, "keyboard", "C.png"); this.goFilterIconElement = new Phaser.GameObjects.Sprite(globalScene, this.filterInstructionRowX, this.filterInstructionRowY, "keyboard", "C.png");
this.goFilterIconElement.setName("sprite-goFilter-icon-element"); this.goFilterIconElement.setName("sprite-goFilter-icon-element");
this.goFilterIconElement.setScale(0.675); this.goFilterIconElement.setScale(0.675);
@ -1999,29 +1989,22 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
switch (button) { switch (button) {
case Button.CYCLE_SHINY: case Button.CYCLE_SHINY:
if (this.canCycleShiny) { if (this.canCycleShiny) {
starterAttributes.shiny = starterAttributes.shiny !== undefined ? !starterAttributes.shiny : false; if (starterAttributes.shiny === false) {
// If not shiny, we change to shiny and get the proper default variant
if (starterAttributes.shiny) {
// Change to shiny, we need to get the proper default variant
const newProps = globalScene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId)); const newProps = globalScene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId));
const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : newProps.variant; const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : newProps.variant;
this.setSpeciesDetails(this.lastSpecies, { shiny: true, variant: newVariant }); this.setSpeciesDetails(this.lastSpecies, { shiny: true, variant: newVariant });
globalScene.playSound("se/sparkle"); globalScene.playSound("se/sparkle");
// Set the variant label to the shiny tint // Cycle tint based on current sprite tint
const tint = getVariantTint(newVariant); const tint = getVariantTint(newVariant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant)); this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant));
this.pokemonShinyIcon.setTint(tint); this.pokemonShinyIcon.setTint(tint);
this.pokemonShinyIcon.setVisible(true); this.pokemonShinyIcon.setVisible(true);
starterAttributes.shiny = true;
} else { } else {
this.setSpeciesDetails(this.lastSpecies, { shiny: false, variant: 0 }); // If shiny, we update the variant
this.pokemonShinyIcon.setVisible(false);
success = true;
}
}
break;
case Button.V:
if (this.canCycleVariant) {
let newVariant = props.variant; let newVariant = props.variant;
do { do {
newVariant = (newVariant + 1) % 3; newVariant = (newVariant + 1) % 3;
@ -2040,12 +2023,22 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
} while (newVariant !== props.variant); } while (newVariant !== props.variant);
starterAttributes.variant = newVariant; // store the selected variant starterAttributes.variant = newVariant; // store the selected variant
// If going to a higher variant, display that
if (newVariant > props.variant) {
this.setSpeciesDetails(this.lastSpecies, { variant: newVariant as Variant }); this.setSpeciesDetails(this.lastSpecies, { variant: newVariant as Variant });
// Cycle tint based on current sprite tint // Cycle tint based on current sprite tint
const tint = getVariantTint(newVariant as Variant); const tint = getVariantTint(newVariant as Variant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant as Variant)); this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant as Variant));
this.pokemonShinyIcon.setTint(tint); this.pokemonShinyIcon.setTint(tint);
success = true; success = true;
// If we have run out of variants, go back to non shiny
} else {
this.setSpeciesDetails(this.lastSpecies, { shiny: false, variant: 0 });
this.pokemonShinyIcon.setVisible(false);
success = true;
starterAttributes.shiny = false;
}
}
} }
break; break;
case Button.CYCLE_FORM: case Button.CYCLE_FORM:
@ -2372,9 +2365,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
case SettingKeyboard.Button_Cycle_Nature: case SettingKeyboard.Button_Cycle_Nature:
iconPath = "N.png"; iconPath = "N.png";
break; break;
case SettingKeyboard.Button_Cycle_Variant:
iconPath = "V.png";
break;
case SettingKeyboard.Button_Stats: case SettingKeyboard.Button_Stats:
iconPath = "C.png"; iconPath = "C.png";
break; break;
@ -2455,9 +2445,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (this.canCycleNature) { if (this.canCycleNature) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Nature, gamepadType, this.natureIconElement, this.natureLabel); this.updateButtonIcon(SettingKeyboard.Button_Cycle_Nature, gamepadType, this.natureIconElement, this.natureLabel);
} }
if (this.canCycleVariant) {
this.updateButtonIcon(SettingKeyboard.Button_Cycle_Variant, gamepadType, this.variantIconElement, this.variantLabel);
}
} }
// if filter mode is inactivated and gamepadType is not undefined, update the button icons // if filter mode is inactivated and gamepadType is not undefined, update the button icons
@ -3262,12 +3249,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY); const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY);
const isShinyCaught = !!(caughtAttr & DexAttr.SHINY); const isShinyCaught = !!(caughtAttr & DexAttr.SHINY);
const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT);
const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2);
const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3);
this.canCycleShiny = isNonShinyCaught && isShinyCaught; this.canCycleShiny = isNonShinyCaught && isShinyCaught;
this.canCycleVariant = !!shiny && [ isVariant1Caught, isVariant2Caught, isVariant3Caught ].filter(v => v).length > 1;
const isMaleCaught = !!(caughtAttr & DexAttr.MALE); const isMaleCaught = !!(caughtAttr & DexAttr.MALE);
const isFemaleCaught = !!(caughtAttr & DexAttr.FEMALE); const isFemaleCaught = !!(caughtAttr & DexAttr.FEMALE);
@ -3826,8 +3809,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.abilityLabel.setVisible(false); this.abilityLabel.setVisible(false);
this.natureIconElement.setVisible(false); this.natureIconElement.setVisible(false);
this.natureLabel.setVisible(false); this.natureLabel.setVisible(false);
this.variantIconElement.setVisible(false);
this.variantLabel.setVisible(false);
this.goFilterIconElement.setVisible(false); this.goFilterIconElement.setVisible(false);
this.goFilterLabel.setVisible(false); this.goFilterLabel.setVisible(false);
} }

View File

@ -269,7 +269,7 @@ export default class UI extends Phaser.GameObjects.Container {
return false; return false;
} }
if ([ Mode.CONFIRM, Mode.COMMAND, Mode.FIGHT, Mode.MESSAGE ].includes(this.mode)) { if ([ Mode.CONFIRM, Mode.COMMAND, Mode.FIGHT, Mode.MESSAGE, Mode.TARGET_SELECT ].includes(this.mode)) {
globalScene?.processInfoButton(pressed); globalScene?.processInfoButton(pressed);
return true; return true;
} }
@ -277,6 +277,11 @@ export default class UI extends Phaser.GameObjects.Container {
return true; return true;
} }
/**
* Process a player input of a button (delivering it to the current UI handler for processing)
* @param button The {@linkcode Button} being inputted
* @returns true if the input attempt succeeds
*/
processInput(button: Button): boolean { processInput(button: Button): boolean {
if (this.overlayActive) { if (this.overlayActive) {
return false; return false;