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23 Commits

Author SHA1 Message Date
Blitzy 3456f33156
Merge 6a7194c414 into 0989128deb 2025-01-29 20:50:07 -06:00
NightKev 0989128deb
[Bug][Mystery Encounters] Use proper BST calculation (#5199)
Mystery Encounters that check the base stats of a pokemon will
no longer check modified BST and instead check the actual BST
2025-01-29 19:47:09 -07:00
AJ Fontaine 4e0b10769b
[Bug] [UI/UX] Allow arena flyout during target selection (#5208) 2025-01-29 19:25:58 -07:00
Bertie690 4c17ebd400
[Bug][Test] Instruct Bugfixes + More tests (#5134)
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-29 19:19:05 -07:00
Madmadness65 ec09186264
[Audio] Replace Title BGM with custom BGM by Firel (#5189)
* Replace Title BGM with custom BGM by Firel

Also added descriptions for the battle scene and arena's getBgmLoopPoint methods.

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-29 17:51:14 -07:00
NightKev e88b8aeb6f
Merge pull request #5212 from pagefaultgames/main
Main to Beta 1.5
2025-01-29 16:37:03 -08:00
AJ Fontaine 8d20b7b5e0
[Hotfix] Fix event encounters not evolving (#5206)
Your snakes shall now evolve properly, wahoo!
2025-01-28 18:53:07 -07:00
damocleas d14a5b8819
[Misc] Update version number to 1.5.1
#5203
2025-01-28 19:28:41 -05:00
NightKev 7563a6cd0b [Misc] Update version number to 1.5.1 2025-01-28 16:24:01 -08:00
AJ Fontaine 9fb9bb7e5d
Specify available langs for yots event banner (#5202) 2025-01-28 18:09:50 -06:00
damocleas 7ee573937e
Release 1.5.0
Merge pull request #5177 from pagefaultgames/beta
2025-01-27 19:03:43 -05:00
AJ Fontaine 8d11313458
[Misc] Charms in any events (#5194) 2025-01-27 14:44:21 -08:00
Lugiad ec68ec2066
[UI/UX] Year of the Snake event banners (#5192)
* Update loading-scene.ts

* 2025 Lunar Year Banners
2025-01-27 15:22:47 -07:00
NightKev 2593d0206c
[i18n] Update locales submodule (#5190) 2025-01-26 16:12:11 -08:00
David Yang 33982c311e
[UI/UX] Allow viewing egg list from rewards screen (#5181) 2025-01-26 10:28:03 -07:00
AJ Fontaine f1c06a5476
[Sprite] Fix Lugia backsprite being cut off (#5144) 2025-01-25 18:58:21 -08:00
damocleas 706a23238c
Revert "[Bug] Fix miniblackhole (#5169)" (#5183)
This reverts commit 9c29cdc63d.
2025-01-25 14:29:09 -08:00
NightKev 996ce5d986
[Misc] Update version to 1.5.0 (#5175) 2025-01-24 21:06:57 -08:00
NightKev 1a57d3998f
Merge branch 'main' into beta 2025-01-24 21:04:13 -08:00
AJ Fontaine 8685ec3c3c
[Misc] Rework some aspects of timed events (#5099)
* Refactor timed event changes

* Use getWeather function

* Add mystery encounter tier change/disabling to timed events

* Event luck boost, event encounter helper function

* Events without shiny boost shouldn't give shiny charm

* globalScene -> this in battle scene class

* Change event pools
2025-01-24 15:59:24 -07:00
Bertie690 747656e8df
[Test] Added learn move utility function & level cap overrides (#5058)
* Added learn move utility function
* Added utility functions
* add another test
* Update overrides.ts
* Update moveHelper.ts
* Update overridesHelper.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-23 18:47:22 -07:00
Xavion3 9c29cdc63d
[Bug] Fix miniblackhole (#5169) 2025-01-23 17:18:21 -07:00
damocleas bfe0d9bb79
Merge pull request #5076 from pagefaultgames/beta
Minor Release 1.4.3
2025-01-03 19:35:41 -05:00
47 changed files with 2304 additions and 5311 deletions

4
package-lock.json generated
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@ -1,12 +1,12 @@
{ {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"version": "1.4.3", "version": "1.5.2",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"version": "1.4.3", "version": "1.5.2",
"hasInstallScript": true, "hasInstallScript": true,
"dependencies": { "dependencies": {
"@material/material-color-utilities": "^0.2.7", "@material/material-color-utilities": "^0.2.7",

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@ -1,7 +1,7 @@
{ {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"private": true, "private": true,
"version": "1.4.3", "version": "1.5.2",
"type": "module", "type": "module",
"scripts": { "scripts": {
"start": "vite", "start": "vite",

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@ -1 +1 @@
Subproject commit e07ab625f2080afe36b61fad291b0ec5eff4000c Subproject commit 5ef993b95fa8248adc0fb7d9489baccf546bf8e3

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@ -869,6 +869,12 @@ export default class BattleScene extends SceneBase {
return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1)); return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
} }
/**
* Returns an array of Pokemon on both sides of the battle - player first, then enemy.
* Does not actually check if the pokemon are on the field or not, and always has length 4 regardless of battle type.
* @param activeOnly Whether to consider only active pokemon
* @returns array of {@linkcode Pokemon}
*/
public getField(activeOnly: boolean = false): Pokemon[] { public getField(activeOnly: boolean = false): Pokemon[] {
const ret = new Array(4).fill(null); const ret = new Array(4).fill(null);
const playerField = this.getPlayerField(); const playerField = this.getPlayerField();
@ -1843,8 +1849,10 @@ export default class BattleScene extends SceneBase {
this.currentBattle.battleScore += Math.ceil(scoreIncrease); this.currentBattle.battleScore += Math.ceil(scoreIncrease);
} }
getMaxExpLevel(ignoreLevelCap?: boolean): integer { getMaxExpLevel(ignoreLevelCap: boolean = false): integer {
if (ignoreLevelCap) { if (Overrides.LEVEL_CAP_OVERRIDE > 0) {
return Overrides.LEVEL_CAP_OVERRIDE;
} else if (ignoreLevelCap || Overrides.LEVEL_CAP_OVERRIDE < 0) {
return Number.MAX_SAFE_INTEGER; return Number.MAX_SAFE_INTEGER;
} }
const waveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10; const waveIndex = Math.ceil((this.currentBattle?.waveIndex || 1) / 10) * 10;
@ -2082,8 +2090,11 @@ export default class BattleScene extends SceneBase {
return sound; return sound;
} }
/** The loop point of any given battle, mystery encounter, or title track, read as seconds and milliseconds. */
getBgmLoopPoint(bgmName: string): number { getBgmLoopPoint(bgmName: string): number {
switch (bgmName) { switch (bgmName) {
case "title": //Firel PokéRogue Title
return 46.500;
case "battle_kanto_champion": //B2W2 Kanto Champion Battle case "battle_kanto_champion": //B2W2 Kanto Champion Battle
return 13.950; return 13.950;
case "battle_johto_champion": //B2W2 Johto Champion Battle case "battle_johto_champion": //B2W2 Johto Champion Battle
@ -3388,7 +3399,8 @@ export default class BattleScene extends SceneBase {
const previousEncounter = this.mysteryEncounterSaveData.encounteredEvents.length > 0 ? const previousEncounter = this.mysteryEncounterSaveData.encounteredEvents.length > 0 ?
this.mysteryEncounterSaveData.encounteredEvents[this.mysteryEncounterSaveData.encounteredEvents.length - 1].type this.mysteryEncounterSaveData.encounteredEvents[this.mysteryEncounterSaveData.encounteredEvents.length - 1].type
: null; : null;
const biomeMysteryEncounters = mysteryEncountersByBiome.get(this.arena.biomeType) ?? []; const disabledEncounters = this.eventManager.getEventMysteryEncountersDisabled();
const biomeMysteryEncounters = mysteryEncountersByBiome.get(this.arena.biomeType)?.filter(enc => !disabledEncounters.includes(enc)) ?? [];
// If no valid encounters exist at tier, checks next tier down, continuing until there are some encounters available // If no valid encounters exist at tier, checks next tier down, continuing until there are some encounters available
while (availableEncounters.length === 0 && tier !== null) { while (availableEncounters.length === 0 && tier !== null) {
availableEncounters = biomeMysteryEncounters availableEncounters = biomeMysteryEncounters
@ -3397,7 +3409,7 @@ export default class BattleScene extends SceneBase {
if (!encounterCandidate) { if (!encounterCandidate) {
return false; return false;
} }
if (encounterCandidate.encounterTier !== tier) { if (this.eventManager.getMysteryEncounterTierForEvent(encounterType, encounterCandidate.encounterTier) !== tier) {
return false; return false;
} }
const disallowedGameModes = encounterCandidate.disallowedGameModes; const disallowedGameModes = encounterCandidate.disallowedGameModes;

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@ -1380,8 +1380,10 @@ export class UserHpDamageAttr extends FixedDamageAttr {
} }
export class TargetHalfHpDamageAttr extends FixedDamageAttr { export class TargetHalfHpDamageAttr extends FixedDamageAttr {
// the initial amount of hp the target had before the first hit /**
// used for multi lens * The initial amount of hp the target had before the first hit.
* Used for calculating multi lens damage.
*/
private initialHp: number; private initialHp: number;
constructor() { constructor() {
super(0); super(0);
@ -1405,12 +1407,10 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
// multi lens added hit; use initialHp tracker to ensure correct damage // multi lens added hit; use initialHp tracker to ensure correct damage
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(this.initialHp / 2); (args[0] as Utils.NumberHolder).value = Utils.toDmgValue(this.initialHp / 2);
return true; return true;
break;
case lensCount + 1: case lensCount + 1:
// parental bond added hit; calc damage as normal // parental bond added hit; calc damage as normal
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2); (args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2);
return true; return true;
break;
} }
} }
@ -6129,7 +6129,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false; return false;
} }
// Don't allow wild mons to flee with U-turn et al // Don't allow wild mons to flee with U-turn et al.
if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) { if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) {
return false; return false;
} }
@ -7084,7 +7084,25 @@ export class RepeatMoveAttr extends MoveEffectAttr {
// get the last move used (excluding status based failures) as well as the corresponding moveset slot // get the last move used (excluding status based failures) as well as the corresponding moveset slot
const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!; const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!;
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!; const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!;
const moveTargets = lastMove.targets ?? []; // If the last move used can hit more than one target or has variable targets,
// re-compute the targets for the attack
// (mainly for alternating double/single battle shenanigans)
// Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct
// TODO: Fix this once dragon darts gets smart targeting
let moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets;
/** In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible
Normally, all yet-unexecuted move phases would swap over when the enemy in question faints
(see `redirectPokemonMoves` in `battle-scene.ts`),
but since instruct adds a new move phase pre-emptively, we need to handle this interaction manually.
*/
const firstTarget = globalScene.getField()[moveTargets[0]];
if (globalScene.currentBattle.double && moveTargets.length === 1 && firstTarget.isFainted() && firstTarget !== target.getAlly()) {
const ally = firstTarget.getAlly();
if (ally.isActive()) { // ally exists, is not dead and can sponge the blast
moveTargets = [ ally.getBattlerIndex() ];
}
}
globalScene.queueMessage(i18next.t("moveTriggers:instructingMove", { globalScene.queueMessage(i18next.t("moveTriggers:instructingMove", {
userPokemonName: getPokemonNameWithAffix(user), userPokemonName: getPokemonNameWithAffix(user),
@ -7098,12 +7116,9 @@ export class RepeatMoveAttr extends MoveEffectAttr {
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (user, target, move) => { return (user, target, move) => {
// TODO: Confirm behavior of instructing move known by target but called by another move
const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE);
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
const moveTargets = lastMove?.targets ?? []; const uninstructableMoves = [
// TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist
const unrepeatablemoves = [
// Locking/Continually Executed moves // Locking/Continually Executed moves
Moves.OUTRAGE, Moves.OUTRAGE,
Moves.RAGING_FURY, Moves.RAGING_FURY,
@ -7158,11 +7173,11 @@ export class RepeatMoveAttr extends MoveEffectAttr {
// TODO: Add Max/G-Move blockage if or when they are implemented // TODO: Add Max/G-Move blockage if or when they are implemented
]; ];
if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) if (!lastMove?.move // no move to instruct
|| !movesetMove // called move not in target's moveset (forgetting the move, etc.)
|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp || movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
|| allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move || allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move
|| !moveTargets.length // called move has no targets || uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist
|| unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist
return false; return false;
} }
return true; return true;
@ -7170,7 +7185,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
// TODO: Make the AI acutally use instruct // TODO: Make the AI actually use instruct
/* Ideally, the AI would score instruct based on the scorings of the on-field pokemons' /* Ideally, the AI would score instruct based on the scorings of the on-field pokemons'
* last used moves at the time of using Instruct (by the time the instructor gets to act) * last used moves at the time of using Instruct (by the time the instructor gets to act)
* with respect to the user's side. * with respect to the user's side.
@ -10279,7 +10294,10 @@ export function initMoves() {
new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)
.ignoresSubstitute() .ignoresSubstitute()
.attr(RepeatMoveAttr) .attr(RepeatMoveAttr)
.edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment // incorrect interactions with Gigaton Hammer, Blood Moon & Torment
// Also has incorrect interactions with Dancer due to the latter
// erroneously adding copied moves to move history.
.edgeCase(),
new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
.attr(BeakBlastHeaderAttr) .attr(BeakBlastHeaderAttr)
.ballBombMove() .ballBombMove()

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@ -4,6 +4,7 @@ import type {
import { import {
generateModifierType, generateModifierType,
generateModifierTypeOption, generateModifierTypeOption,
getRandomEncounterSpecies,
initBattleWithEnemyConfig, initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, leaveEncounterWithoutBattle,
setEncounterExp, setEncounterExp,
@ -11,17 +12,15 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils"; } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { PlayerPokemon } from "#app/field/pokemon"; import type { PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import type { import type {
BerryModifierType, BerryModifierType,
ModifierTypeOption } from "#app/modifier/modifier-type"; ModifierTypeOption } from "#app/modifier/modifier-type";
import { import {
getPartyLuckValue,
ModifierPoolType, ModifierPoolType,
modifierTypes, modifierTypes,
regenerateModifierPoolThresholds, regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type"; } from "#app/modifier/modifier-type";
import { randSeedInt, randSeedItem } from "#app/utils"; import { randSeedInt } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
@ -31,7 +30,6 @@ import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-enco
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";
import { applyModifierTypeToPlayerPokemon, getEncounterPokemonLevelForWave, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { applyModifierTypeToPlayerPokemon, getEncounterPokemonLevelForWave, getHighestStatPlayerPokemon, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BerryModifier } from "#app/modifier/modifier"; import { BerryModifier } from "#app/modifier/modifier";
@ -40,8 +38,6 @@ import { BerryType } from "#enums/berry-type";
import { PERMANENT_STATS, Stat } from "#enums/stat"; import { PERMANENT_STATS, Stat } from "#enums/stat";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
/** the i18n namespace for the encounter */ /** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/berriesAbound"; const namespace = "mysteryEncounters/berriesAbound";
@ -69,20 +65,12 @@ export const BerriesAboundEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER); const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
let bossSpecies: PokemonSpecies; const bossPokemon = getRandomEncounterSpecies(level, true);
if (globalScene.eventManager.isEventActive() && globalScene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(globalScene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, globalScene.gameMode);
bossSpecies = getPokemonSpecies( levelSpecies );
} else {
bossSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
}
const bossPokemon = new EnemyPokemon(bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon)); encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
pokemonConfigs: [{ pokemonConfigs: [{
level: level, level: level,
species: bossSpecies, species: bossPokemon.species,
dataSource: new PokemonData(bossPokemon), dataSource: new PokemonData(bossPokemon),
isBoss: true isBoss: true
}], }],

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@ -41,7 +41,7 @@ const OPTION_3_DISALLOWED_MODIFIERS = [
const DELIBIRDY_MONEY_PRICE_MULTIPLIER = 2; const DELIBIRDY_MONEY_PRICE_MULTIPLIER = 2;
const doEventReward = () => { const doEventReward = () => {
const event_buff = globalScene.eventManager.activeEvent()?.delibirdyBuff ?? []; const event_buff = globalScene.eventManager.getDelibirdyBuff();
if (event_buff.length > 0) { if (event_buff.length > 0) {
const candidates = event_buff.filter((c => { const candidates = event_buff.filter((c => {
const mtype = generateModifierType(modifierTypes[c]); const mtype = generateModifierType(modifierTypes[c]);

View File

@ -2,6 +2,7 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst
import type { import type {
EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { import {
getRandomEncounterSpecies,
initBattleWithEnemyConfig, initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, leaveEncounterWithoutBattle,
setEncounterExp, setEncounterExp,
@ -9,12 +10,10 @@ import {
} from "#app/data/mystery-encounters/utils/encounter-phase-utils"; } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon } from "#app/field/pokemon";
import { ModifierTier } from "#app/modifier/modifier-tier"; import { ModifierTier } from "#app/modifier/modifier-tier";
import type { import type {
ModifierTypeOption } from "#app/modifier/modifier-type"; ModifierTypeOption } from "#app/modifier/modifier-type";
import { import {
getPartyLuckValue,
getPlayerModifierTypeOptions, getPlayerModifierTypeOptions,
ModifierPoolType, ModifierPoolType,
regenerateModifierPoolThresholds, regenerateModifierPoolThresholds,
@ -26,16 +25,13 @@ import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-en
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";
import { getEncounterPokemonLevelForWave, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { getEncounterPokemonLevelForWave, getSpriteKeysFromPokemon, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { randSeedInt, randSeedItem } from "#app/utils"; import { randSeedInt } from "#app/utils";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
/** the i18n namespace for the encounter */ /** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/fightOrFlight"; const namespace = "mysteryEncounters/fightOrFlight";
@ -63,20 +59,12 @@ export const FightOrFlightEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER); const level = getEncounterPokemonLevelForWave(STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
let bossSpecies: PokemonSpecies; const bossPokemon = getRandomEncounterSpecies(level, true);
if (globalScene.eventManager.isEventActive() && globalScene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(globalScene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, globalScene.gameMode);
bossSpecies = getPokemonSpecies( levelSpecies );
} else {
bossSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
}
const bossPokemon = new EnemyPokemon(bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender()); encounter.setDialogueToken("enemyPokemon", bossPokemon.getNameToRender());
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
pokemonConfigs: [{ pokemonConfigs: [{
level: level, level: level,
species: bossSpecies, species: bossPokemon.species,
dataSource: new PokemonData(bossPokemon), dataSource: new PokemonData(bossPokemon),
isBoss: true, isBoss: true,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ], tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],

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@ -449,7 +449,7 @@ function getPokemonTradeOptions(): Map<number, EnemyPokemon[]> {
}); });
tradeOptionsMap.set(pokemon.id, tradeOptions); tradeOptionsMap.set(pokemon.id, tradeOptions);
} else { } else {
const originalBst = pokemon.calculateBaseStats().reduce((a, b) => a + b, 0); const originalBst = pokemon.getSpeciesForm().getBaseStatTotal();
const tradeOptions: PokemonSpecies[] = []; const tradeOptions: PokemonSpecies[] = [];
for (let i = 0; i < 3; i++) { for (let i = 0; i < 3; i++) {

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@ -452,7 +452,7 @@ function getSpeciesFromPool(speciesPool: (Species | BreederSpeciesEvolution)[][]
} }
function calculateEggRewardsForPokemon(pokemon: PlayerPokemon): [number, number] { function calculateEggRewardsForPokemon(pokemon: PlayerPokemon): [number, number] {
const bst = pokemon.calculateBaseStats().reduce((a, b) => a + b, 0); const bst = pokemon.getSpeciesForm().getBaseStatTotal();
// 1 point for every 20 points below 680 BST the pokemon is, (max 18, min 1) // 1 point for every 20 points below 680 BST the pokemon is, (max 18, min 1)
const pointsFromBst = Math.min(Math.max(Math.floor((680 - bst) / 20), 1), 18); const pointsFromBst = Math.min(Math.max(Math.floor((680 - bst) / 20), 1), 18);

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@ -147,8 +147,8 @@ export const TheStrongStuffEncounter: MysteryEncounter =
// Sort party by bst // Sort party by bst
const sortedParty = globalScene.getPlayerParty().slice(0) const sortedParty = globalScene.getPlayerParty().slice(0)
.sort((pokemon1, pokemon2) => { .sort((pokemon1, pokemon2) => {
const pokemon1Bst = pokemon1.calculateBaseStats().reduce((a, b) => a + b, 0); const pokemon1Bst = pokemon1.getSpeciesForm().getBaseStatTotal();
const pokemon2Bst = pokemon2.calculateBaseStats().reduce((a, b) => a + b, 0); const pokemon2Bst = pokemon2.getSpeciesForm().getBaseStatTotal();
return pokemon2Bst - pokemon1Bst; return pokemon2Bst - pokemon1Bst;
}); });

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@ -1,10 +1,10 @@
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { getRandomEncounterSpecies, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { CHARMING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups"; import { CHARMING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon"; import type { EnemyPokemon } from "#app/field/pokemon";
import { getPartyLuckValue } from "#app/modifier/modifier-type"; import { PokemonMove } from "#app/field/pokemon";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -12,10 +12,9 @@ import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-en
import { MoveRequirement, PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { MoveRequirement, PersistentModifierRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";
import { catchPokemon, getHighestLevelPlayerPokemon, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; import { catchPokemon, getHighestLevelPlayerPokemon, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { isNullOrUndefined, randSeedInt, randSeedItem } from "#app/utils"; import { isNullOrUndefined, randSeedInt } from "#app/utils";
import type { Moves } from "#enums/moves"; import type { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { SelfStatusMove } from "#app/data/move"; import { SelfStatusMove } from "#app/data/move";
@ -26,8 +25,6 @@ import { BerryModifier } from "#app/modifier/modifier";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode"; import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
/** the i18n namespace for the encounter */ /** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/uncommonBreed"; const namespace = "mysteryEncounters/uncommonBreed";
@ -56,15 +53,7 @@ export const UncommonBreedEncounter: MysteryEncounter =
// Calculate boss mon // Calculate boss mon
// Level equal to 2 below highest party member // Level equal to 2 below highest party member
const level = getHighestLevelPlayerPokemon(false, true).level - 2; const level = getHighestLevelPlayerPokemon(false, true).level - 2;
let species: PokemonSpecies; const pokemon = getRandomEncounterSpecies(level, true, true);
if (globalScene.eventManager.isEventActive() && globalScene.eventManager.activeEvent()?.uncommonBreedEncounters && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(globalScene.eventManager.activeEvent()!.uncommonBreedEncounters!);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, eventEncounter.allowEvolution ?? false, true, globalScene.gameMode);
species = getPokemonSpecies( levelSpecies );
} else {
species = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), true);
}
const pokemon = new EnemyPokemon(species, level, TrainerSlot.NONE, true);
// Pokemon will always have one of its egg moves in its moveset // Pokemon will always have one of its egg moves in its moveset
const eggMoves = pokemon.getEggMoves(); const eggMoves = pokemon.getEggMoves();
@ -92,7 +81,7 @@ export const UncommonBreedEncounter: MysteryEncounter =
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
pokemonConfigs: [{ pokemonConfigs: [{
level: level, level: level,
species: species, species: pokemon.species,
dataSource: new PokemonData(pokemon), dataSource: new PokemonData(pokemon),
isBoss: false, isBoss: false,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ], tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],

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@ -360,7 +360,7 @@ function getTeamTransformations(): PokemonTransformation[] {
const index = pokemonTransformations.findIndex(p => p.previousPokemon.id === removed.id); const index = pokemonTransformations.findIndex(p => p.previousPokemon.id === removed.id);
pokemonTransformations[index].heldItems = removed.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier)); pokemonTransformations[index].heldItems = removed.getHeldItems().filter(m => !(m instanceof PokemonFormChangeItemModifier));
const bst = removed.calculateBaseStats().reduce((a, b) => a + b, 0); const bst = removed.getSpeciesForm().getBaseStatTotal();
let newBstRange: [number, number]; let newBstRange: [number, number];
if (i < 2) { if (i < 2) {
newBstRange = HIGH_BST_TRANSFORM_BASE_VALUES; newBstRange = HIGH_BST_TRANSFORM_BASE_VALUES;

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@ -6,9 +6,9 @@ import { AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WEIGHT_INCREMENT_ON_SPAWN_MISS } fro
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import type { AiType, PlayerPokemon } from "#app/field/pokemon"; import type { AiType, PlayerPokemon } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { FieldPosition, PokemonMove, PokemonSummonData } from "#app/field/pokemon"; import { EnemyPokemon, FieldPosition, PokemonMove, PokemonSummonData } from "#app/field/pokemon";
import type { CustomModifierSettings, ModifierType } from "#app/modifier/modifier-type"; import type { CustomModifierSettings, ModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type"; import { getPartyLuckValue, ModifierPoolType, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases"; import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
import type PokemonData from "#app/system/pokemon-data"; import type PokemonData from "#app/system/pokemon-data";
import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import type { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
@ -16,7 +16,7 @@ import type { PartyOption, PokemonSelectFilter } from "#app/ui/party-ui-handler"
import { PartyUiMode } from "#app/ui/party-ui-handler"; import { PartyUiMode } from "#app/ui/party-ui-handler";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
import * as Utils from "#app/utils"; import * as Utils from "#app/utils";
import { isNullOrUndefined } from "#app/utils"; import { isNullOrUndefined, randSeedInt, randSeedItem } from "#app/utils";
import type { BattlerTagType } from "#enums/battler-tag-type"; import type { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome"; import { Biome } from "#enums/biome";
import type { TrainerType } from "#enums/trainer-type"; import type { TrainerType } from "#enums/trainer-type";
@ -45,6 +45,7 @@ import { PartyExpPhase } from "#app/phases/party-exp-phase";
import type { Variant } from "#app/data/variant"; import type { Variant } from "#app/data/variant";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { getPokemonSpecies } from "#app/data/pokemon-species";
/** /**
* Animates exclamation sprite over trainer's head at start of encounter * Animates exclamation sprite over trainer's head at start of encounter
@ -874,6 +875,41 @@ export function handleMysteryEncounterTurnStartEffects(): boolean {
return false; return false;
} }
/**
* Helper function for encounters such as {@linkcode UncommonBreedEncounter} which call for a random species including event encounters.
* If the mon is from the event encounter list, it will do an extra shiny roll.
* @param level the level of the mon, which differs between MEs
* @param isBoss whether the mon should be a Boss
* @param rerollHidden whether the mon should get an extra roll for Hidden Ability
* @returns {@linkcode EnemyPokemon} for the requested encounter
*/
export function getRandomEncounterSpecies(level: number, isBoss: boolean = false, rerollHidden: boolean = false): EnemyPokemon {
let bossSpecies: PokemonSpecies;
let isEventEncounter = false;
const eventEncounters = globalScene.eventManager.getEventEncounters();
if (eventEncounters.length > 0 && randSeedInt(2) === 1) {
const eventEncounter = randSeedItem(eventEncounters);
const levelSpecies = getPokemonSpecies(eventEncounter.species).getWildSpeciesForLevel(level, !eventEncounter.blockEvolution, isBoss, globalScene.gameMode);
isEventEncounter = true;
bossSpecies = getPokemonSpecies(levelSpecies);
} else {
bossSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, level, 0, getPartyLuckValue(globalScene.getPlayerParty()), isBoss);
}
const ret = new EnemyPokemon(bossSpecies, level, TrainerSlot.NONE, isBoss);
//Reroll shiny for event encounters
if (isEventEncounter && !ret.shiny) {
ret.trySetShinySeed();
}
//Reroll hidden ability
if (rerollHidden && ret.abilityIndex !== 2 && ret.species.abilityHidden) {
ret.tryRerollHiddenAbilitySeed();
}
return ret;
}
/** /**
* TODO: remove once encounter spawn rate is finalized * TODO: remove once encounter spawn rate is finalized
* Just a helper function to calculate aggregate stats for MEs in a Classic run * Just a helper function to calculate aggregate stats for MEs in a Classic run

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@ -162,7 +162,7 @@ export function getNonVolatileStatusEffects():Array<StatusEffect> {
} }
/** /**
* Returns whether a statuss effect is non volatile. * Returns whether a status effect is non volatile.
* Non-volatile status condition is a status that remains after being switched out. * Non-volatile status condition is a status that remains after being switched out.
* @param status The status to check * @param status The status to check
*/ */

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@ -375,8 +375,8 @@ export function getRandomWeatherType(arena: Arena): WeatherType {
break; break;
} }
if (arena.biomeType === Biome.TOWN && globalScene.eventManager.isEventActive() && (globalScene.eventManager.activeEvent()?.weather?.length ?? 0) > 0) { if (arena.biomeType === Biome.TOWN && globalScene.eventManager.isEventActive()) {
globalScene.eventManager.activeEvent()?.weather?.map(w => weatherPool.push(w)); globalScene.eventManager.getWeather()?.map(w => weatherPool.push(w));
} }
if (weatherPool.length > 1) { if (weatherPool.length > 1) {

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@ -695,6 +695,7 @@ export class Arena {
globalScene.loadBgm(this.bgm); globalScene.loadBgm(this.bgm);
} }
/** The loop point of any given biome track, read as seconds and milliseconds. */
getBgmLoopPoint(): number { getBgmLoopPoint(): number {
switch (this.biomeType) { switch (this.biomeType) {
case Biome.TOWN: case Biome.TOWN:

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@ -10,7 +10,7 @@ import type Move from "#app/data/move";
import { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr, VariableMoveTypeChartAttr } from "#app/data/move"; import { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr, VariableMoveTypeChartAttr } from "#app/data/move";
import type { PokemonSpeciesForm } from "#app/data/pokemon-species"; import type { PokemonSpeciesForm } from "#app/data/pokemon-species";
import { default as PokemonSpecies, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; import { default as PokemonSpecies, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters"; import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
import { starterPassiveAbilities } from "#app/data/balance/passives"; import { starterPassiveAbilities } from "#app/data/balance/passives";
import type { Constructor } from "#app/utils"; import type { Constructor } from "#app/utils";
import { isNullOrUndefined, randSeedInt, type nil } from "#app/utils"; import { isNullOrUndefined, randSeedInt, type nil } from "#app/utils";
@ -1108,6 +1108,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getStat(Stat.HP); return this.getStat(Stat.HP);
} }
/** Returns the amount of hp currently missing from this {@linkcode Pokemon} (max - current) */
getInverseHp(): integer { getInverseHp(): integer {
return this.getMaxHp() - this.hp; return this.getMaxHp() - this.hp;
} }
@ -1955,7 +1956,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm) * @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
* @returns true if the Pokemon has been set as a shiny, false otherwise * @returns true if the Pokemon has been set as a shiny, false otherwise
*/ */
trySetShiny(thresholdOverride?: integer): boolean { trySetShiny(thresholdOverride?: number): boolean {
// Shiny Pokemon should not spawn in the end biome in endless // Shiny Pokemon should not spawn in the end biome in endless
if (globalScene.gameMode.isEndless && globalScene.arena.biomeType === Biome.END) { if (globalScene.gameMode.isEndless && globalScene.arena.biomeType === Biome.END) {
return false; return false;
@ -1967,7 +1968,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const E = globalScene.gameData.trainerId ^ globalScene.gameData.secretId; const E = globalScene.gameData.trainerId ^ globalScene.gameData.secretId;
const F = rand1 ^ rand2; const F = rand1 ^ rand2;
const shinyThreshold = new Utils.IntegerHolder(BASE_SHINY_CHANCE); const shinyThreshold = new Utils.NumberHolder(BASE_SHINY_CHANCE);
if (thresholdOverride === undefined) { if (thresholdOverride === undefined) {
if (globalScene.eventManager.isEventActive()) { if (globalScene.eventManager.isEventActive()) {
shinyThreshold.value *= globalScene.eventManager.getShinyMultiplier(); shinyThreshold.value *= globalScene.eventManager.getShinyMultiplier();
@ -2058,6 +2059,38 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
/**
* Function that tries to set a Pokemon to have its hidden ability based on seed, if it exists.
* For manual use only, usually to roll a Pokemon's hidden ability chance a second time.
*
* The base hidden ability odds are {@linkcode BASE_HIDDEN_ABILITY_CHANCE} / `65536`
* @param thresholdOverride number that is divided by `2^16` (`65536`) to get the HA chance, overrides {@linkcode haThreshold} if set (bypassing HA rate modifiers such as Ability Charm)
* @param applyModifiersToOverride If {@linkcode thresholdOverride} is set and this is true, will apply Ability Charm to {@linkcode thresholdOverride}
* @returns `true` if the Pokemon has been set to have its hidden ability, `false` otherwise
*/
public tryRerollHiddenAbilitySeed(thresholdOverride?: number, applyModifiersToOverride?: boolean): boolean {
if (!this.species.abilityHidden) {
return false;
}
const haThreshold = new Utils.NumberHolder(BASE_HIDDEN_ABILITY_CHANCE);
if (thresholdOverride === undefined || applyModifiersToOverride) {
if (thresholdOverride !== undefined && applyModifiersToOverride) {
haThreshold.value = thresholdOverride;
}
if (!this.hasTrainer()) {
globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, haThreshold);
}
} else {
haThreshold.value = thresholdOverride;
}
if (randSeedInt(65536) < haThreshold.value) {
this.abilityIndex = 2;
}
return this.abilityIndex === 2;
}
public generateFusionSpecies(forStarter?: boolean): void { public generateFusionSpecies(forStarter?: boolean): void {
const hiddenAbilityChance = new Utils.NumberHolder(BASE_HIDDEN_ABILITY_CHANCE); const hiddenAbilityChance = new Utils.NumberHolder(BASE_HIDDEN_ABILITY_CHANCE);
if (!this.hasTrainer()) { if (!this.hasTrainer()) {
@ -2391,8 +2424,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.battleInfo.toggleFlyout(visible); this.battleInfo.toggleFlyout(visible);
} }
addExp(exp: integer) { /**
const maxExpLevel = globalScene.getMaxExpLevel(); * Adds experience to this PlayerPokemon, subject to wave based level caps.
* @param exp The amount of experience to add
* @param ignoreLevelCap Whether to ignore level caps when adding experience (defaults to false)
*/
addExp(exp: integer, ignoreLevelCap: boolean = false) {
const maxExpLevel = globalScene.getMaxExpLevel(ignoreLevelCap);
const initialExp = this.exp; const initialExp = this.exp;
this.exp += exp; this.exp += exp;
while (this.level < maxExpLevel && this.exp >= getLevelTotalExp(this.level + 1, this.species.growthRate)) { while (this.level < maxExpLevel && this.exp >= getLevelTotalExp(this.level + 1, this.species.growthRate)) {
@ -4323,10 +4361,7 @@ export class PlayerPokemon extends Pokemon {
].filter(d => !!d); ].filter(d => !!d);
const amount = new Utils.NumberHolder(friendship); const amount = new Utils.NumberHolder(friendship);
globalScene.applyModifier(PokemonFriendshipBoosterModifier, true, this, amount); globalScene.applyModifier(PokemonFriendshipBoosterModifier, true, this, amount);
let candyFriendshipMultiplier = CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER; const candyFriendshipMultiplier = globalScene.eventManager.getClassicFriendshipMultiplier();
if (globalScene.eventManager.isEventActive()) {
candyFriendshipMultiplier *= globalScene.eventManager.getFriendshipMultiplier();
}
const starterAmount = new Utils.NumberHolder(Math.floor(amount.value * (globalScene.gameMode.isClassic ? candyFriendshipMultiplier : 1) / (fusionStarterSpeciesId ? 2 : 1))); const starterAmount = new Utils.NumberHolder(Math.floor(amount.value * (globalScene.gameMode.isClassic ? candyFriendshipMultiplier : 1) / (fusionStarterSpeciesId ? 2 : 1)));
// Add friendship to this PlayerPokemon // Add friendship to this PlayerPokemon

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@ -246,9 +246,9 @@ export class LoadingScene extends SceneBase {
} }
const availableLangs = [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ]; const availableLangs = [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ];
if (lang && availableLangs.includes(lang)) { if (lang && availableLangs.includes(lang)) {
this.loadImage("winter_holidays2024-event-" + lang, "events"); this.loadImage("yearofthesnakeevent-" + lang, "events");
} else { } else {
this.loadImage("winter_holidays2024-event-en", "events"); this.loadImage("yearofthesnakeevent-en", "events");
} }
this.loadAtlas("statuses", ""); this.loadAtlas("statuses", "");

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@ -2537,9 +2537,10 @@ export function getPartyLuckValue(party: Pokemon[]): integer {
}, 0, globalScene.seed); }, 0, globalScene.seed);
return DailyLuck.value; return DailyLuck.value;
} }
const luck = Phaser.Math.Clamp(party.map(p => p.isAllowedInBattle() ? p.getLuck() : 0) const eventSpecies = globalScene.eventManager.getEventLuckBoostedSpecies();
const luck = Phaser.Math.Clamp(party.map(p => p.isAllowedInBattle() ? p.getLuck() + (eventSpecies.includes(p.species.speciesId) ? 1 : 0) : 0)
.reduce((total: integer, value: integer) => total += value, 0), 0, 14); .reduce((total: integer, value: integer) => total += value, 0), 0, 14);
return luck ?? 0; return Math.min(globalScene.eventManager.getEventLuckBoost() + (luck ?? 0), 14);
} }
export function getLuckString(luckValue: integer): string { export function getLuckString(luckValue: integer): string {

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@ -22,7 +22,7 @@ import { WeatherType } from "#enums/weather-type";
* *
* Any override added here will be used instead of the value in {@linkcode DefaultOverrides} * Any override added here will be used instead of the value in {@linkcode DefaultOverrides}
* *
* If an override name starts with "STARTING", it will apply when a new run begins * If an override name starts with "STARTING", it will only apply when a new run begins.
* *
* @example * @example
* ``` * ```
@ -39,7 +39,7 @@ const overrides = {} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
* --- * ---
* Defaults for Overrides that are used when testing different in game situations * Defaults for Overrides that are used when testing different in game situations
* *
* If an override name starts with "STARTING", it will apply when a new run begins * If an override name starts with "STARTING", it will only apply when a new run begins.
*/ */
class DefaultOverrides { class DefaultOverrides {
// ----------------- // -----------------
@ -63,8 +63,11 @@ class DefaultOverrides {
readonly STARTING_WAVE_OVERRIDE: number = 0; readonly STARTING_WAVE_OVERRIDE: number = 0;
readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN; readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null; readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
/** Multiplies XP gained by this value including 0. Set to null to ignore the override */ /** Multiplies XP gained by this value including 0. Set to null to ignore the override. */
readonly XP_MULTIPLIER_OVERRIDE: number | null = null; readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
/** Sets the level cap to this number during experience gain calculations. Set to `0` to disable override & use normal wave-based level caps,
or any negative number to set it to 9 quadrillion (effectively disabling it). */
readonly LEVEL_CAP_OVERRIDE: number = 0;
readonly NEVER_CRIT_OVERRIDE: boolean = false; readonly NEVER_CRIT_OVERRIDE: boolean = false;
/** default 1000 */ /** default 1000 */
readonly STARTING_MONEY_OVERRIDE: number = 0; readonly STARTING_MONEY_OVERRIDE: number = 0;

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@ -26,7 +26,7 @@ export enum LearnMoveType {
export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
private moveId: Moves; private moveId: Moves;
private messageMode: Mode; private messageMode: Mode;
private learnMoveType; private learnMoveType: LearnMoveType;
private cost: number; private cost: number;
constructor(partyMemberIndex: integer, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) { constructor(partyMemberIndex: integer, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) {

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@ -39,7 +39,11 @@ export class TrainerVictoryPhase extends BattlePhase {
// Validate Voucher for boss trainers // Validate Voucher for boss trainers
if (vouchers.hasOwnProperty(TrainerType[trainerType])) { if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!globalScene.validateVoucher(vouchers[TrainerType[trainerType]]) && globalScene.currentBattle.trainer?.config.isBoss) { if (!globalScene.validateVoucher(vouchers[TrainerType[trainerType]]) && globalScene.currentBattle.trainer?.config.isBoss) {
globalScene.unshiftPhase(new ModifierRewardPhase([ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType])); if (globalScene.eventManager.getUpgradeUnlockedVouchers()) {
globalScene.unshiftPhase(new ModifierRewardPhase([ modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
} else {
globalScene.unshiftPhase(new ModifierRewardPhase([ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
}
} }
} }
// Breeders in Space achievement // Breeders in Space achievement

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@ -7,7 +7,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Dancer", () => { describe("Abilities - Dancer", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -24,20 +23,21 @@ describe("Abilities - Dancer", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override.battleType("double");
.battleType("double")
.moveset([ Moves.SWORDS_DANCE, Moves.SPLASH ])
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.DANCER)
.enemyMoveset([ Moves.VICTORY_DANCE ]);
}); });
// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability) // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability)
it("triggers when dance moves are used, doesn't consume extra PP", async () => { it("triggers when dance moves are used, doesn't consume extra PP", async () => {
game.override
.enemyAbility(Abilities.DANCER)
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.VICTORY_DANCE);
await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]); await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]);
const [ oricorio ] = game.scene.getPlayerField(); const [ oricorio, feebas ] = game.scene.getPlayerField();
game.move.changeMoveset(oricorio, [ Moves.SWORDS_DANCE, Moves.VICTORY_DANCE, Moves.SPLASH ]);
game.move.changeMoveset(feebas, [ Moves.SWORDS_DANCE, Moves.SPLASH ]);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
game.move.select(Moves.SWORDS_DANCE, 1); game.move.select(Moves.SWORDS_DANCE, 1);
@ -59,5 +59,44 @@ describe("Abilities - Dancer", () => {
// doesn't use PP if copied move is also in moveset // doesn't use PP if copied move is also in moveset
expect(oricorio.moveset[0]?.ppUsed).toBe(0); expect(oricorio.moveset[0]?.ppUsed).toBe(0);
expect(oricorio.moveset[1]?.ppUsed).toBe(0);
});
// TODO: Enable after Dancer rework to not push to move history
it.todo("should not count as the last move used for mirror move/instruct", async () => {
game.override
.moveset([ Moves.FIERY_DANCE, Moves.REVELATION_DANCE ])
.enemyMoveset([ Moves.INSTRUCT, Moves.MIRROR_MOVE, Moves.SPLASH ])
.enemySpecies(Species.SHUCKLE)
.enemyLevel(10);
await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]);
const [ oricorio ] = game.scene.getPlayerField();
const [ , shuckle2 ] = game.scene.getEnemyField();
game.move.select(Moves.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.MIRROR_MOVE, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance
await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance
await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance (from dancer)
await game.phaseInterceptor.to("MoveEndPhase", false);
// dancer copied move doesn't appear in move history
expect(oricorio.getLastXMoves(-1)[0].move).toBe(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 2 mirror moves oricorio
await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(shuckle2);
expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MovePhase"); // shuckle 1 instructs oricorio
await game.phaseInterceptor.to("MovePhase");
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(oricorio);
expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
}); });
}); });

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@ -1,6 +1,7 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#app/field/pokemon"; import { MoveResult } from "#app/field/pokemon";
import type { MovePhase } from "#app/phases/move-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -12,10 +13,10 @@ describe("Moves - Instruct", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
function instructSuccess(pokemon: Pokemon, move: Moves): void { function instructSuccess(target: Pokemon, move: Moves): void {
expect(pokemon.getLastXMoves(-1)[0].move).toBe(move); expect(target.getLastXMoves(-1)[0].move).toBe(move);
expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move); expect(target.getLastXMoves(-1)[1].move).toBe(target.getLastXMoves()[0].move);
expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2); expect(target.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2);
} }
beforeAll(() => { beforeAll(() => {
@ -36,27 +37,40 @@ describe("Moves - Instruct", () => {
.enemyAbility(Abilities.NO_GUARD) .enemyAbility(Abilities.NO_GUARD)
.enemyLevel(100) .enemyLevel(100)
.startingLevel(100) .startingLevel(100)
.ability(Abilities.BALL_FETCH)
.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SPLASH, Moves.TORMENT ])
.disableCrits(); .disableCrits();
}); });
it("should repeat enemy's attack move when moving last", async () => { it("should repeat target's last used move", async () => {
game.override
.moveset(Moves.INSTRUCT)
.enemyLevel(1000); // ensures shuckle no die
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemy, Moves.SONIC_BOOM); game.move.changeMoveset(enemy, Moves.SONIC_BOOM);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.SONIC_BOOM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("MovePhase"); // enemy attacks us
await game.phaseInterceptor.to("MovePhase", false); // instruct
let currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(game.scene.getPlayerPokemon());
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MovePhase", false); // enemy repeats move
currentPhase = game.scene.getCurrentPhase() as MovePhase;
expect(currentPhase.pokemon).toBe(enemy);
expect(currentPhase.move.moveId).toBe(Moves.SONIC_BOOM);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
instructSuccess(enemy, Moves.SONIC_BOOM); instructSuccess(enemy, Moves.SONIC_BOOM);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
}); });
it("should repeat enemy's move through substitute", async () => { it("should repeat enemy's move through substitute", async () => {
game.override.moveset([ Moves.INSTRUCT, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
@ -72,75 +86,94 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM); instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
}); });
it("should repeat ally's attack on enemy", async () => { it("should repeat ally's attack on enemy", async () => {
game.override game.override
.battleType("double") .battleType("double")
.moveset([]); .enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
const [ amoonguss, shuckle ] = game.scene.getPlayerField(); const [ amoonguss, shuckle ] = game.scene.getPlayerField();
game.move.changeMoveset(amoonguss, Moves.INSTRUCT); game.move.changeMoveset(amoonguss, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]);
game.move.changeMoveset(shuckle, Moves.SONIC_BOOM); game.move.changeMoveset(shuckle, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40);
instructSuccess(shuckle, Moves.SONIC_BOOM); instructSuccess(shuckle, Moves.SONIC_BOOM);
expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40);
}); });
// TODO: Enable test case once gigaton hammer (and blood moon) is fixed // TODO: Enable test case once gigaton hammer (and blood moon) are reworked
it.todo("should repeat enemy's Gigaton Hammer", async () => { it.todo("should repeat enemy's Gigaton Hammer", async () => {
game.override game.override
.moveset(Moves.INSTRUCT)
.enemyLevel(5); .enemyLevel(5);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemy, Moves.GIGATON_HAMMER); game.move.changeMoveset(enemy, [ Moves.GIGATON_HAMMER, Moves.BLOOD_MOON ]);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("BerryPhase");
instructSuccess(enemy, Moves.GIGATON_HAMMER); instructSuccess(enemy, Moves.GIGATON_HAMMER);
expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(2);
});
it("should add moves to move queue for copycat", async () => {
game.override
.battleType("double")
.moveset(Moves.INSTRUCT)
.enemyLevel(5);
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField()!;
game.move.changeMoveset(enemy1, Moves.WATER_GUN);
game.move.changeMoveset(enemy2, Moves.COPYCAT);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
instructSuccess(enemy1, Moves.WATER_GUN);
// amoonguss gets hit by water gun thrice; once by original attack, once by instructed use and once by copycat
expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(3);
}); });
it("should respect enemy's status condition", async () => { it("should respect enemy's status condition", async () => {
game.override game.override
.moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ]) .moveset([ Moves.INSTRUCT, Moves.THUNDER_WAVE ])
.enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]); .enemyMoveset(Moves.SONIC_BOOM);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.THUNDER_WAVE); game.move.select(Moves.THUNDER_WAVE);
await game.forceEnemyMove(Moves.SONIC_BOOM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.move.forceStatusActivation(true);
await game.phaseInterceptor.to("MovePhase"); await game.phaseInterceptor.to("MovePhase");
// force enemy's instructed move to bork and then immediately thaw out
await game.move.forceStatusActivation(true);
await game.move.forceStatusActivation(false); await game.move.forceStatusActivation(false);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory(); const moveHistory = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!;
expect(moveHistory.length).toBe(3); expect(moveHistory.map(m => m.move)).toEqual([ Moves.SONIC_BOOM, Moves.NONE, Moves.SONIC_BOOM ]);
expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM); expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
expect(moveHistory[1].move).toBe(Moves.NONE);
expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM);
}); });
it("should not repeat enemy's out of pp move", async () => { it("should not repeat enemy's out of pp move", async () => {
game.override.enemySpecies(Species.UNOWN); game.override
.moveset(Moves.INSTRUCT)
.enemySpecies(Species.UNOWN);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -153,13 +186,85 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!; const playerMoves = game.scene.getPlayerPokemon()!.getLastXMoves(-1)!;
expect(playerMove[0].result).toBe(MoveResult.FAIL); expect(playerMoves[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.getMoveHistory().length).toBe(1); expect(enemyPokemon.getMoveHistory().length).toBe(1);
}); });
it("should redirect attacking moves if enemy faints", async () => {
game.override
.battleType("double")
.enemyMoveset(Moves.SPLASH)
.enemySpecies(Species.MAGIKARP)
.enemyLevel(1);
await game.classicMode.startBattle([ Species.HISUI_ELECTRODE, Species.KOMMO_O ]);
const [ electrode, kommo_o ] = game.scene.getPlayerField()!;
game.move.changeMoveset(electrode, Moves.CHLOROBLAST);
game.move.changeMoveset(kommo_o, Moves.INSTRUCT);
game.move.select(Moves.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
// Chloroblast always deals 50% max HP% recoil UNLESS you whiff
// due to lack of targets or similar,
// so all we have to do is check whether electrode fainted or not.
// Naturally, both karps should also be dead as well.
expect(electrode.isFainted()).toBe(true);
const [ karp1, karp2 ] = game.scene.getEnemyField()!;
expect(karp1.isFainted()).toBe(true);
expect(karp2.isFainted()).toBe(true);
}),
it("should allow for dancer copying of instructed dance move", async () => {
game.override
.battleType("double")
.enemyMoveset([ Moves.INSTRUCT, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]);
const [ oricorio, volcarona ] = game.scene.getPlayerField();
game.move.changeMoveset(oricorio, Moves.SPLASH);
game.move.changeMoveset(volcarona, Moves.FIERY_DANCE);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
// fiery dance triggered dancer successfully for a total of 4 hits
// Volcarona fiery dance has a _small_ chance to 3HKO a shuckle in worst case, so we add the hit count of both
// foes to account for spillover
instructSuccess(volcarona, Moves.FIERY_DANCE);
expect(game.scene.getEnemyField()[0].turnData.attacksReceived.length +
game.scene.getEnemyField()[1].turnData.attacksReceived.length).toBe(4);
});
it("should not repeat move when switching out", async () => {
game.override
.enemyMoveset(Moves.INSTRUCT)
.enemySpecies(Species.UNOWN);
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.TOXICROAK ]);
const amoonguss = game.scene.getPlayerPokemon()!;
game.move.changeMoveset(amoonguss, Moves.SEED_BOMB);
amoonguss.battleSummonData.moveHistory = [{ move: Moves.SEED_BOMB, targets: [ BattlerIndex.ENEMY ], result: MoveResult.SUCCESS }];
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase", false);
const enemyMoves = game.scene.getEnemyPokemon()!.getLastXMoves(-1)!;
expect(enemyMoves[0].result).toBe(MoveResult.FAIL);
});
it("should fail if no move has yet been used by target", async () => { it("should fail if no move has yet been used by target", async () => {
game.override.enemyMoveset(Moves.SPLASH); game.override
.moveset(Moves.INSTRUCT)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
@ -183,48 +288,46 @@ describe("Moves - Instruct", () => {
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; const enemyMove = game.scene.getEnemyField()[0]!.getLastXMoves()[0];
expect(enemyMove.result).toBe(MoveResult.FAIL); expect(enemyMove.result).toBe(MoveResult.FAIL);
expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); expect(game.scene.getEnemyField()[0].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1);
}); });
it("should not repeat enemy's move through protect", async () => { it("should not repeat enemy's move through protect", async () => {
game.override.moveset([ Moves.INSTRUCT ]);
await game.classicMode.startBattle([ Species.AMOONGUSS ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const MoveToUse = Moves.PROTECT; const enemy = game.scene.getEnemyPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemy, Moves.PROTECT);
game.move.changeMoveset(enemyPokemon, MoveToUse);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.PROTECT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(enemyPokemon.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT); expect(enemy.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT);
expect(enemyPokemon.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because protect failed expect(enemy.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because instruct failed and didn't repeat
expect(enemyPokemon.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); expect(enemy.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1);
}); });
it("should not repeat enemy's charging move", async () => { it("should not repeat enemy's charging move", async () => {
game.override game.override
.enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]) .moveset([ Moves.INSTRUCT ])
.enemyLevel(5); .enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]);
await game.classicMode.startBattle([ Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.SHUCKLE ]);
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; enemy.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.HYPER_BEAM); await game.forceEnemyMove(Moves.HYPER_BEAM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn(); await game.toNextTurn();
// instruct fails at copying last move due to charging turn (rather than instructing sonic boom)
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
@ -234,31 +337,162 @@ describe("Moves - Instruct", () => {
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should not repeat dance move not known by target", async () => { it("should not repeat move since forgotten by target", async () => {
game.override game.override
.battleType("double") .enemyLevel(5)
.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ]) .xpMultiplier(0)
.enemyMoveset(Moves.SPLASH) .enemySpecies(Species.WURMPLE)
.enemyAbility(Abilities.DANCER); .enemyMoveset(Moves.INSTRUCT);
await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.REGIELEKI ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); const regieleki = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); // fill out moveset with random moves
game.move.changeMoveset(regieleki, [ Moves.ELECTRO_DRIFT, Moves.SPLASH, Moves.ICE_BEAM, Moves.ANCIENT_POWER ]);
game.move.select(Moves.ELECTRO_DRIFT);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("FaintPhase");
await game.move.learnMove(Moves.ELECTROWEB);
await game.toNextWave();
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getEnemyField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should disregard priority of instructed move on use", async () => {
game.override
.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ])
.moveset(Moves.INSTRUCT);
await game.classicMode.startBattle([ Species.LUCARIO, Species.BANETTE ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.WHIRLWIND, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase", false);
// lucario instructed enemy whirlwind at 0 priority to switch itself out
const instructedMove = enemyPokemon.getLastXMoves(-1)[1];
expect(instructedMove.result).toBe(MoveResult.SUCCESS);
expect(instructedMove.move).toBe(Moves.WHIRLWIND);
expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.BANETTE);
});
it("should respect moves' original priority for psychic terrain", async () => {
game.override.
battleType("double")
.moveset([ Moves.QUICK_ATTACK, Moves.SPLASH, Moves.INSTRUCT ])
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]);
game.move.select(Moves.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
await game.toNextTurn();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false); await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); // quick attack failed when instructed
const banette = game.scene.getPlayerPokemon()!;
expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK);
expect(banette.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL);
});
it("should still work w/ prankster in psychic terrain", async () => {
game.override.
battleType("double")
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]);
const [ banette, klefki ] = game.scene.getPlayerField()!;
game.move.changeMoveset(banette, [ Moves.VINE_WHIP, Moves.SPLASH ]);
game.move.changeMoveset(klefki, [ Moves.INSTRUCT, Moves.SPLASH ]);
game.move.select(Moves.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
await game.toNextTurn();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); // copies vine whip
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.VINE_WHIP);
expect(banette.getLastXMoves(-1)[2].move).toBe(Moves.VINE_WHIP);
expect(banette.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP )?.ppUsed).toBe(2);
});
it("should cause spread moves to correctly hit targets in doubles after singles", async () => {
game.override
.battleType("even-doubles")
.moveset([ Moves.BREAKING_SWIPE, Moves.INSTRUCT, Moves.SPLASH ])
.enemyMoveset(Moves.SONIC_BOOM)
.enemySpecies(Species.AXEW)
.startingLevel(500);
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
const koraidon = game.scene.getPlayerField()[0]!;
game.move.select(Moves.BREAKING_SWIPE);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
await game.toNextWave();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// did not take damage since enemies died beforehand;
// last move used hit both enemies
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
});
it("should cause AoE moves to correctly hit everyone in doubles after singles", async () => {
game.override
.battleType("even-doubles")
.moveset([ Moves.BRUTAL_SWING, Moves.INSTRUCT, Moves.SPLASH ])
.enemySpecies(Species.AXEW)
.enemyMoveset(Moves.SONIC_BOOM)
.startingLevel(500);
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
const koraidon = game.scene.getPlayerField()[0]!;
game.move.select(Moves.BRUTAL_SWING);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
await game.toNextWave();
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// did not take damage since enemies died beforehand;
// last move used hit everything around it
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
}); });
it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => {
game.override game.override
.enemyAbility(Abilities.SKILL_LINK) .enemyAbility(Abilities.SKILL_LINK)
.moveset([ Moves.SPLASH, Moves.INSTRUCT ])
.enemyMoveset(Moves.BULLET_SEED); .enemyMoveset(Moves.BULLET_SEED);
await game.classicMode.startBattle([ Species.BULBASAUR ]); await game.classicMode.startBattle([ Species.BULBASAUR ]);
const player = game.scene.getPlayerPokemon()!; const bulbasaur = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
@ -267,34 +501,35 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(player.turnData.attacksReceived.length).toBe(10); expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT); game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(player.turnData.attacksReceived.length).toBe(10); expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
}); });
it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => { it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => {
game.override game.override
.battleType("double") .battleType("double")
.enemyAbility(Abilities.SKILL_LINK) .enemyAbility(Abilities.SKILL_LINK)
.moveset([ Moves.SPLASH, Moves.INSTRUCT ])
.enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ]) .enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ])
.enemyLevel(5); .enemyLevel(5);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]); await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]);
const [ , ivysaur ] = game.scene.getPlayerField(); const [ , ivysaur ] = game.scene.getPlayerField();
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, 1); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
@ -303,8 +538,8 @@ describe("Moves - Instruct", () => {
expect(ivysaur.turnData.attacksReceived.length).toBe(15); expect(ivysaur.turnData.attacksReceived.length).toBe(15);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);

View File

@ -4,6 +4,8 @@ import GameManager from "#test/utils/gameManager";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { Mode } from "#app/ui/ui";
import { Button } from "#app/enums/buttons";
describe("Learn Move Phase", () => { describe("Learn Move Phase", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,7 +28,7 @@ describe("Learn Move Phase", () => {
it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => { it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => {
game.override.moveset([ Moves.SPLASH ]); game.override.moveset([ Moves.SPLASH ]);
await game.startBattle([ Species.BULBASAUR ]); await game.classicMode.startBattle([ Species.BULBASAUR ]);
const pokemon = game.scene.getPlayerPokemon()!; const pokemon = game.scene.getPlayerPokemon()!;
const newMovePos = pokemon?.getMoveset().length; const newMovePos = pokemon?.getMoveset().length;
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
@ -36,12 +38,113 @@ describe("Learn Move Phase", () => {
const levelReq = levelMove[0]; const levelReq = levelMove[0];
const levelMoveId = levelMove[1]; const levelMoveId = levelMove[1];
expect(pokemon.level).toBeGreaterThanOrEqual(levelReq); expect(pokemon.level).toBeGreaterThanOrEqual(levelReq);
expect(pokemon?.getMoveset()[newMovePos]?.moveId).toBe(levelMoveId); expect(pokemon?.moveset[newMovePos]?.moveId).toBe(levelMoveId);
});
it("If a pokemon has 4 move slots filled, the chosen move will be deleted and replaced", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const bulbasaur = game.scene.getPlayerPokemon()!;
const prevMoveset = [ Moves.SPLASH, Moves.ABSORB, Moves.ACID, Moves.VINE_WHIP ];
const moveSlotNum = 3;
game.move.changeMoveset(bulbasaur, prevMoveset);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
// queue up inputs to confirm dialog boxes
game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => {
game.scene.ui.processInput(Button.ACTION);
});
game.onNextPrompt("LearnMovePhase", Mode.SUMMARY, () => {
for (let x = 0; x < moveSlotNum; x++) {
game.scene.ui.processInput(Button.DOWN);
}
game.scene.ui.processInput(Button.ACTION);
});
await game.phaseInterceptor.to(LearnMovePhase);
const levelMove = bulbasaur.getLevelMoves(5)[0];
const levelReq = levelMove[0];
const levelMoveId = levelMove[1];
expect(bulbasaur.level).toBeGreaterThanOrEqual(levelReq);
// Check each of mr mime's moveslots to make sure the changed move (and ONLY the changed move) is different
bulbasaur.getMoveset().forEach((move, index) => {
const expectedMove: Moves = (index === moveSlotNum ? levelMoveId : prevMoveset[index]);
expect(move?.moveId).toBe(expectedMove);
});
});
it("selecting the newly deleted move will reject it and keep old moveset", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const bulbasaur = game.scene.getPlayerPokemon()!;
const prevMoveset = [ Moves.SPLASH, Moves.ABSORB, Moves.ACID, Moves.VINE_WHIP ];
game.move.changeMoveset(bulbasaur, [ Moves.SPLASH, Moves.ABSORB, Moves.ACID, Moves.VINE_WHIP ]);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
// queue up inputs to confirm dialog boxes
game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => {
game.scene.ui.processInput(Button.ACTION);
});
game.onNextPrompt("LearnMovePhase", Mode.SUMMARY, () => {
for (let x = 0; x < 4; x++) {
game.scene.ui.processInput(Button.DOWN); // moves down 4 times to the 5th move slot
}
game.scene.ui.processInput(Button.ACTION);
});
game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => {
game.scene.ui.processInput(Button.ACTION);
});
await game.phaseInterceptor.to(LearnMovePhase);
const levelReq = bulbasaur.getLevelMoves(5)[0][0];
expect(bulbasaur.level).toBeGreaterThanOrEqual(levelReq);
expect(bulbasaur.getMoveset().map(m => m?.moveId)).toEqual(prevMoveset);
});
it("macro should add moves in free slots normally", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const bulbasaur = game.scene.getPlayerPokemon()!;
game.move.changeMoveset(bulbasaur, [ Moves.SPLASH, Moves.ABSORB, Moves.ACID ]);
game.move.select(Moves.SPLASH);
await game.move.learnMove(Moves.SACRED_FIRE, 0, 1);
expect(bulbasaur.getMoveset().map(m => m?.moveId)).toEqual([ Moves.SPLASH, Moves.ABSORB, Moves.ACID, Moves.SACRED_FIRE ]);
});
it("macro should replace moves", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const bulbasaur = game.scene.getPlayerPokemon()!;
game.move.changeMoveset(bulbasaur, [ Moves.SPLASH, Moves.ABSORB, Moves.ACID, Moves.VINE_WHIP ]);
game.move.select(Moves.SPLASH);
await game.move.learnMove(Moves.SACRED_FIRE, 0, 1);
expect(bulbasaur.getMoveset().map(m => m?.moveId)).toEqual([ Moves.SPLASH, Moves.SACRED_FIRE, Moves.ACID, Moves.VINE_WHIP ]);
});
it("macro should allow for cancelling move learning", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const bulbasaur = game.scene.getPlayerPokemon()!;
game.move.changeMoveset(bulbasaur, [ Moves.SPLASH, Moves.ABSORB, Moves.ACID, Moves.VINE_WHIP ]);
game.move.select(Moves.SPLASH);
await game.move.learnMove(Moves.SACRED_FIRE, 0, 4);
expect(bulbasaur.getMoveset().map(m => m?.moveId)).toEqual([ Moves.SPLASH, Moves.ABSORB, Moves.ACID, Moves.VINE_WHIP ]);
});
it("macro works on off-field party members", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR, Species.SQUIRTLE ]);
const squirtle = game.scene.getPlayerParty()[1]!;
game.move.changeMoveset(squirtle, [ Moves.SPLASH, Moves.WATER_GUN, Moves.FREEZE_DRY, Moves.GROWL ]);
game.move.select(Moves.TACKLE);
await game.move.learnMove(Moves.SHELL_SMASH, 1, 0);
expect(squirtle.getMoveset().map(m => m?.moveId)).toEqual([ Moves.SHELL_SMASH, Moves.WATER_GUN, Moves.FREEZE_DRY, Moves.GROWL ]);
}); });
/**
* Future Tests:
* If a Pokemon has four moves, the user can specify an old move to be forgotten and a new move will take its place.
* If a Pokemon has four moves, the user can reject the new move, keeping the moveset the same.
*/
}); });

View File

@ -129,9 +129,10 @@ export default class GameManager {
/** /**
* Adds an action to be executed on the next prompt. * Adds an action to be executed on the next prompt.
* This can be used to (among other things) simulate inputs or run functions mid-phase.
* @param phaseTarget - The target phase. * @param phaseTarget - The target phase.
* @param mode - The mode to wait for. * @param mode - The mode to wait for.
* @param callback - The callback to execute. * @param callback - The callback function to execute on next prompt.
* @param expireFn - Optional function to determine if the prompt has expired. * @param expireFn - Optional function to determine if the prompt has expired.
*/ */
onNextPrompt(phaseTarget: string, mode: Mode, callback: () => void, expireFn?: () => void, awaitingActionInput: boolean = false) { onNextPrompt(phaseTarget: string, mode: Mode, callback: () => void, expireFn?: () => void, awaitingActionInput: boolean = false) {
@ -400,6 +401,11 @@ export default class GameManager {
return updateUserInfo(); return updateUserInfo();
} }
/**
* Faints a player or enemy pokemon instantly by setting their HP to 0.
* @param pokemon The player/enemy pokemon being fainted
* @returns A promise that resolves once the fainted pokemon's FaintPhase finishes running.
*/
async killPokemon(pokemon: PlayerPokemon | EnemyPokemon) { async killPokemon(pokemon: PlayerPokemon | EnemyPokemon) {
return new Promise<void>(async (resolve, reject) => { return new Promise<void>(async (resolve, reject) => {
pokemon.hp = 0; pokemon.hp = 0;
@ -453,8 +459,9 @@ export default class GameManager {
} }
/** /**
* Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder} * Intercepts `TurnStartPhase` and mocks {@linkcode TurnStartPhase.getSpeedOrder}'s return value.
* Used to modify the turn order. * Used to manually modify Pokemon turn order.
* Note: This *DOES NOT* account for priority, only speed.
* @param {BattlerIndex[]} order The turn order to set * @param {BattlerIndex[]} order The turn order to set
* @example * @example
* ```ts * ```ts
@ -468,7 +475,7 @@ export default class GameManager {
} }
/** /**
* Removes all held items from enemy pokemon * Removes all held items from enemy pokemon.
*/ */
removeEnemyHeldItems(): void { removeEnemyHeldItems(): void {
this.scene.clearEnemyHeldItemModifiers(); this.scene.clearEnemyHeldItemModifiers();

View File

@ -1,8 +1,10 @@
import type { BattlerIndex } from "#app/battle"; import type { BattlerIndex } from "#app/battle";
import { Button } from "#app/enums/buttons";
import type Pokemon from "#app/field/pokemon"; import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon"; import { PokemonMove } from "#app/field/pokemon";
import Overrides from "#app/overrides"; import Overrides from "#app/overrides";
import type { CommandPhase } from "#app/phases/command-phase"; import type { CommandPhase } from "#app/phases/command-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Command } from "#app/ui/command-ui-handler"; import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
@ -75,9 +77,10 @@ export class MoveHelper extends GameManagerHelper {
} }
/** /**
* Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset). * Changes a pokemon's moveset to the given move(s).
* @param pokemon - The pokemon being modified * Used when the normal moveset override can't be used (such as when it's necessary to check or update properties of the moveset).
* @param moveset - The moveset to use * @param pokemon - The {@linkcode Pokemon} being modified
* @param moveset - The {@linkcode Moves} (single or array) to change the Pokemon's moveset to
*/ */
public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void { public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void {
if (!Array.isArray(moveset)) { if (!Array.isArray(moveset)) {
@ -90,4 +93,40 @@ export class MoveHelper extends GameManagerHelper {
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", "); const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`); console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`);
} }
/**
* Simulates learning a move for a player pokemon.
* @param move The {@linkcode Moves} being learnt
* @param partyIndex The party position of the {@linkcode PlayerPokemon} learning the move (defaults to 0)
* @param moveSlotIndex The INDEX (0-4) of the move slot to replace if existent move slots are full;
* defaults to 0 (first slot) and 4 aborts the procedure
* @returns a promise that resolves once the move has been successfully learnt
*/
public async learnMove(move: Moves | integer, partyIndex: integer = 0, moveSlotIndex: integer = 0) {
return new Promise<void>(async (resolve, reject) => {
this.game.scene.pushPhase(new LearnMovePhase(partyIndex, move));
// if slots are full, queue up inputs to replace existing moves
if (this.game.scene.getPlayerParty()[partyIndex].moveset.filter(m => m).length === 4) {
this.game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => {
this.game.scene.ui.processInput(Button.ACTION); // "Should a move be forgotten and replaced with XXX?"
});
this.game.onNextPrompt("LearnMovePhase", Mode.SUMMARY, () => {
for (let x = 0; x < (moveSlotIndex ?? 0); x++) {
this.game.scene.ui.processInput(Button.DOWN); // Scrolling in summary pane to move position
}
this.game.scene.ui.processInput(Button.ACTION);
if (moveSlotIndex === 4) {
this.game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => {
this.game.scene.ui.processInput(Button.ACTION); // "Give up on learning XXX?"
});
}
});
}
await this.game.phaseInterceptor.to(LearnMovePhase).catch(e => reject(e));
resolve();
});
}
} }

View File

@ -71,6 +71,26 @@ export class OverridesHelper extends GameManagerHelper {
return this; return this;
} }
/**
* Override the wave level cap
* @param cap the level cap value to set; 0 uses normal level caps and negative values
* disable it completely
* @returns `this`
*/
public levelCap(cap: number): this {
vi.spyOn(Overrides, "LEVEL_CAP_OVERRIDE", "get").mockReturnValue(cap);
let capStr: string;
if (cap > 0) {
capStr = `Level cap set to ${cap}!`;
} else if (cap < 0) {
capStr = "Level cap disabled!";
} else {
capStr = "Level cap reset to default value for wave.";
}
this.log(capStr);
return this;
}
/** /**
* Override the player (pokemon) starting held items * Override the player (pokemon) starting held items
* @param items the items to hold * @param items the items to hold
@ -140,7 +160,7 @@ export class OverridesHelper extends GameManagerHelper {
} }
/** /**
* Override the player (pokemon) {@linkcode Abilities | ability} * Override the player (pokemon) {@linkcode Abilities | ability}.
* @param ability the (pokemon) {@linkcode Abilities | ability} to set * @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns `this` * @returns `this`
*/ */

View File

@ -1,3 +1,4 @@
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER } from "#app/data/balance/starters";
import { TimedEventManager } from "#app/timed-event-manager"; import { TimedEventManager } from "#app/timed-event-manager";
/** Mock TimedEventManager so that ongoing events don't impact tests */ /** Mock TimedEventManager so that ongoing events don't impact tests */
@ -8,8 +9,8 @@ export class MockTimedEventManager extends TimedEventManager {
override isEventActive(): boolean { override isEventActive(): boolean {
return false; return false;
} }
override getFriendshipMultiplier(): number { override getClassicFriendshipMultiplier(): number {
return 1; return CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER;
} }
override getShinyMultiplier(): number { override getShinyMultiplier(): number {
return 1; return 1;

View File

@ -1,14 +1,19 @@
import { globalScene } from "#app/global-scene"; import { globalScene } from "#app/global-scene";
import { TextStyle, addTextObject } from "#app/ui/text"; import { TextStyle, addTextObject } from "#app/ui/text";
import type { nil } from "#app/utils"; import type { nil } from "#app/utils";
import { isNullOrUndefined } from "#app/utils";
import i18next from "i18next"; import i18next from "i18next";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import type { WeatherPoolEntry } from "#app/data/weather"; import type { WeatherPoolEntry } from "#app/data/weather";
import { WeatherType } from "#enums/weather-type"; import { WeatherType } from "#enums/weather-type";
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER } from "./data/balance/starters";
import { MysteryEncounterType } from "./enums/mystery-encounter-type";
import { MysteryEncounterTier } from "./enums/mystery-encounter-tier";
export enum EventType { export enum EventType {
SHINY, SHINY,
NO_TIMER_DISPLAY NO_TIMER_DISPLAY,
LUCK
} }
interface EventBanner { interface EventBanner {
@ -21,19 +26,29 @@ interface EventBanner {
interface EventEncounter { interface EventEncounter {
species: Species; species: Species;
allowEvolution?: boolean; blockEvolution?: boolean;
}
interface EventMysteryEncounterTier {
mysteryEncounter: MysteryEncounterType;
tier?: MysteryEncounterTier;
disable?: boolean;
} }
interface TimedEvent extends EventBanner { interface TimedEvent extends EventBanner {
name: string; name: string;
eventType: EventType; eventType: EventType;
shinyMultiplier?: number; shinyMultiplier?: number;
friendshipMultiplier?: number; classicFriendshipMultiplier?: number;
luckBoost?: number;
upgradeUnlockedVouchers?: boolean;
startDate: Date; startDate: Date;
endDate: Date; endDate: Date;
uncommonBreedEncounters?: EventEncounter[]; eventEncounters?: EventEncounter[];
delibirdyBuff?: string[]; delibirdyBuff?: string[];
weather?: WeatherPoolEntry[]; weather?: WeatherPoolEntry[];
mysteryEncounterTierChanges?: EventMysteryEncounterTier[];
luckBoostedSpecies?: Species[];
} }
const timedEvents: TimedEvent[] = [ const timedEvents: TimedEvent[] = [
@ -41,36 +56,94 @@ const timedEvents: TimedEvent[] = [
name: "Winter Holiday Update", name: "Winter Holiday Update",
eventType: EventType.SHINY, eventType: EventType.SHINY,
shinyMultiplier: 2, shinyMultiplier: 2,
friendshipMultiplier: 1, upgradeUnlockedVouchers: true,
startDate: new Date(Date.UTC(2024, 11, 21, 0)), startDate: new Date(Date.UTC(2024, 11, 21, 0)),
endDate: new Date(Date.UTC(2025, 0, 4, 0)), endDate: new Date(Date.UTC(2025, 0, 4, 0)),
bannerKey: "winter_holidays2024-event-", bannerKey: "winter_holidays2024-event-",
scale: 0.21, scale: 0.21,
availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ], availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ],
uncommonBreedEncounters: [ eventEncounters: [
{ species: Species.GIMMIGHOUL }, { species: Species.GIMMIGHOUL, blockEvolution: true },
{ species: Species.DELIBIRD }, { species: Species.DELIBIRD },
{ species: Species.STANTLER, allowEvolution: true }, { species: Species.STANTLER },
{ species: Species.CYNDAQUIL, allowEvolution: true }, { species: Species.CYNDAQUIL },
{ species: Species.PIPLUP, allowEvolution: true }, { species: Species.PIPLUP },
{ species: Species.CHESPIN, allowEvolution: true }, { species: Species.CHESPIN },
{ species: Species.BALTOY, allowEvolution: true }, { species: Species.BALTOY },
{ species: Species.SNOVER, allowEvolution: true }, { species: Species.SNOVER },
{ species: Species.CHINGLING, allowEvolution: true }, { species: Species.CHINGLING },
{ species: Species.LITWICK, allowEvolution: true }, { species: Species.LITWICK },
{ species: Species.CUBCHOO, allowEvolution: true }, { species: Species.CUBCHOO },
{ species: Species.SWIRLIX, allowEvolution: true }, { species: Species.SWIRLIX },
{ species: Species.AMAURA, allowEvolution: true }, { species: Species.AMAURA },
{ species: Species.MUDBRAY, allowEvolution: true }, { species: Species.MUDBRAY },
{ species: Species.ROLYCOLY, allowEvolution: true }, { species: Species.ROLYCOLY },
{ species: Species.MILCERY, allowEvolution: true }, { species: Species.MILCERY },
{ species: Species.SMOLIV, allowEvolution: true }, { species: Species.SMOLIV },
{ species: Species.ALOLA_VULPIX, allowEvolution: true }, { species: Species.ALOLA_VULPIX },
{ species: Species.GALAR_DARUMAKA, allowEvolution: true }, { species: Species.GALAR_DARUMAKA },
{ species: Species.IRON_BUNDLE } { species: Species.IRON_BUNDLE }
], ],
delibirdyBuff: [ "CATCHING_CHARM", "SHINY_CHARM", "ABILITY_CHARM", "EXP_CHARM", "SUPER_EXP_CHARM", "HEALING_CHARM" ], delibirdyBuff: [ "CATCHING_CHARM", "SHINY_CHARM", "ABILITY_CHARM", "EXP_CHARM", "SUPER_EXP_CHARM", "HEALING_CHARM" ],
weather: [{ weatherType: WeatherType.SNOW, weight: 1 }] weather: [{ weatherType: WeatherType.SNOW, weight: 1 }],
mysteryEncounterTierChanges: [
{ mysteryEncounter: MysteryEncounterType.DELIBIRDY, tier: MysteryEncounterTier.COMMON },
{ mysteryEncounter: MysteryEncounterType.PART_TIMER, disable: true },
{ mysteryEncounter: MysteryEncounterType.AN_OFFER_YOU_CANT_REFUSE, disable: true },
{ mysteryEncounter: MysteryEncounterType.FIELD_TRIP, disable: true },
{ mysteryEncounter: MysteryEncounterType.DEPARTMENT_STORE_SALE, disable: true }
]
},
{
name: "Year of the Snake",
eventType: EventType.LUCK,
luckBoost: 1,
startDate: new Date(Date.UTC(2025, 0, 29, 0)),
endDate: new Date(Date.UTC(2025, 1, 3, 0)),
bannerKey: "yearofthesnakeevent-",
scale: 0.21,
availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ],
eventEncounters: [
{ species: Species.EKANS },
{ species: Species.ONIX },
{ species: Species.DRATINI },
{ species: Species.CLEFFA },
{ species: Species.UMBREON },
{ species: Species.DUNSPARCE },
{ species: Species.TEDDIURSA },
{ species: Species.SEVIPER },
{ species: Species.LUNATONE },
{ species: Species.CHINGLING },
{ species: Species.SNIVY },
{ species: Species.DARUMAKA },
{ species: Species.DRAMPA },
{ species: Species.SILICOBRA },
{ species: Species.BLOODMOON_URSALUNA }
],
luckBoostedSpecies: [
Species.EKANS, Species.ARBOK,
Species.ONIX, Species.STEELIX,
Species.DRATINI, Species.DRAGONAIR, Species.DRAGONITE,
Species.CLEFFA, Species.CLEFAIRY, Species.CLEFABLE,
Species.UMBREON,
Species.DUNSPARCE, Species.DUDUNSPARCE,
Species.TEDDIURSA, Species.URSARING, Species.URSALUNA,
Species.SEVIPER,
Species.LUNATONE,
Species.RAYQUAZA,
Species.CHINGLING, Species.CHIMECHO,
Species.CRESSELIA,
Species.DARKRAI,
Species.SNIVY, Species.SERVINE, Species.SERPERIOR,
Species.DARUMAKA, Species.DARMANITAN,
Species.ZYGARDE,
Species.DRAMPA,
Species.LUNALA,
Species.BLACEPHALON,
Species.SILICOBRA, Species.SANDACONDA,
Species.ROARING_MOON,
Species.BLOODMOON_URSALUNA
]
} }
]; ];
@ -97,16 +170,6 @@ export class TimedEventManager {
return activeEvents.length > 0; return activeEvents.length > 0;
} }
getFriendshipMultiplier(): number {
let multiplier = 1;
const friendshipEvents = timedEvents.filter((te) => this.isActive(te));
friendshipEvents.forEach((fe) => {
multiplier *= fe.friendshipMultiplier ?? 1;
});
return multiplier;
}
getShinyMultiplier(): number { getShinyMultiplier(): number {
let multiplier = 1; let multiplier = 1;
const shinyEvents = timedEvents.filter((te) => te.eventType === EventType.SHINY && this.isActive(te)); const shinyEvents = timedEvents.filter((te) => te.eventType === EventType.SHINY && this.isActive(te));
@ -120,6 +183,120 @@ export class TimedEventManager {
getEventBannerFilename(): string { getEventBannerFilename(): string {
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey ?? ""; return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey ?? "";
} }
getEventEncounters(): EventEncounter[] {
const ret: EventEncounter[] = [];
timedEvents.filter((te) => this.isActive(te)).map((te) => {
if (!isNullOrUndefined(te.eventEncounters)) {
ret.push(...te.eventEncounters);
}
});
return ret;
}
/**
* For events that change the classic candy friendship multiplier
* @returns The highest classic friendship multiplier among the active events, or the default CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER
*/
getClassicFriendshipMultiplier(): number {
let multiplier = CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER;
const classicFriendshipEvents = timedEvents.filter((te) => this.isActive(te));
classicFriendshipEvents.forEach((fe) => {
if (!isNullOrUndefined(fe.classicFriendshipMultiplier) && fe.classicFriendshipMultiplier > multiplier) {
multiplier = fe.classicFriendshipMultiplier;
}
});
return multiplier;
}
/**
* For events where defeated bosses (Gym Leaders, E4 etc) give out Voucher Plus even if they were defeated before
* @returns Whether vouchers should be upgraded
*/
getUpgradeUnlockedVouchers(): boolean {
return timedEvents.some((te) => this.isActive(te) && (te.upgradeUnlockedVouchers ?? false));
}
/**
* For events where Delibirdy gives extra items
* @returns list of ids of {@linkcode ModifierType}s that Delibirdy hands out as a bonus
*/
getDelibirdyBuff(): string[] {
const ret: string[] = [];
timedEvents.filter((te) => this.isActive(te)).map((te) => {
if (!isNullOrUndefined(te.delibirdyBuff)) {
ret.push(...te.delibirdyBuff);
}
});
return ret;
}
/**
* For events where there's a set weather for town biome (other biomes are hard)
* @returns Event weathers for town
*/
getWeather(): WeatherPoolEntry[] {
const ret: WeatherPoolEntry[] = [];
timedEvents.filter((te) => this.isActive(te)).map((te) => {
if (!isNullOrUndefined(te.weather)) {
ret.push(...te.weather);
}
});
return ret;
}
getAllMysteryEncounterChanges(): EventMysteryEncounterTier[] {
const ret: EventMysteryEncounterTier[] = [];
timedEvents.filter((te) => this.isActive(te)).map((te) => {
if (!isNullOrUndefined(te.mysteryEncounterTierChanges)) {
ret.push(...te.mysteryEncounterTierChanges);
}
});
return ret;
}
getEventMysteryEncountersDisabled(): MysteryEncounterType[] {
const ret: MysteryEncounterType[] = [];
timedEvents.filter((te) => this.isActive(te) && !isNullOrUndefined(te.mysteryEncounterTierChanges)).map((te) => {
te.mysteryEncounterTierChanges?.map((metc) => {
if (metc.disable) {
ret.push(metc.mysteryEncounter);
}
});
});
return ret;
}
getMysteryEncounterTierForEvent(encounterType: MysteryEncounterType, normal: MysteryEncounterTier): MysteryEncounterTier {
let ret = normal;
timedEvents.filter((te) => this.isActive(te) && !isNullOrUndefined(te.mysteryEncounterTierChanges)).map((te) => {
te.mysteryEncounterTierChanges?.map((metc) => {
if (metc.mysteryEncounter === encounterType) {
ret = metc.tier ?? normal;
}
});
});
return ret;
}
getEventLuckBoost(): number {
let ret = 0;
const luckEvents = timedEvents.filter((te) => this.isActive(te) && !isNullOrUndefined(te.luckBoost));
luckEvents.forEach((le) => {
ret += le.luckBoost!;
});
return ret;
}
getEventLuckBoostedSpecies(): Species[] {
const ret: Species[] = [];
timedEvents.filter((te) => this.isActive(te)).map((te) => {
if (!isNullOrUndefined(te.luckBoostedSpecies)) {
ret.push(...te.luckBoostedSpecies.filter(s => !ret.includes(s)));
}
});
return ret;
}
} }
export class TimedEventDisplay extends Phaser.GameObjects.Container { export class TimedEventDisplay extends Phaser.GameObjects.Container {

View File

@ -111,7 +111,7 @@ export default class MenuUiHandler extends MessageUiHandler {
render() { render() {
const ui = this.getUi(); const ui = this.getUi();
this.excludedMenus = () => [ this.excludedMenus = () => [
{ condition: globalScene.getCurrentPhase() instanceof SelectModifierPhase, options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST ]}, { condition: globalScene.getCurrentPhase() instanceof SelectModifierPhase, options: [ MenuOptions.EGG_GACHA ]},
{ condition: bypassLogin, options: [ MenuOptions.LOG_OUT ]} { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ]}
]; ];

View File

@ -269,7 +269,7 @@ export default class UI extends Phaser.GameObjects.Container {
return false; return false;
} }
if ([ Mode.CONFIRM, Mode.COMMAND, Mode.FIGHT, Mode.MESSAGE ].includes(this.mode)) { if ([ Mode.CONFIRM, Mode.COMMAND, Mode.FIGHT, Mode.MESSAGE, Mode.TARGET_SELECT ].includes(this.mode)) {
globalScene?.processInfoButton(pressed); globalScene?.processInfoButton(pressed);
return true; return true;
} }
@ -277,6 +277,11 @@ export default class UI extends Phaser.GameObjects.Container {
return true; return true;
} }
/**
* Process a player input of a button (delivering it to the current UI handler for processing)
* @param button The {@linkcode Button} being inputted
* @returns true if the input attempt succeeds
*/
processInput(button: Button): boolean { processInput(button: Button): boolean {
if (this.overlayActive) { if (this.overlayActive) {
return false; return false;