Commit Graph

1923 Commits

Author SHA1 Message Date
EggMuncherSupreme fa2d257144
Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart (#326)
* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8

* Fully implemented Take Heart
2024-05-05 11:01:39 -05:00
Madmadness65 d5cd243967 Re-export Furfrou trim sprites
Apparently all the non-shiny sprites had artifacts on them. This has been corrected.
2024-05-05 10:51:41 -05:00
Madi Simpson 8e606139fa
moves: (mostly) fix parting shot stack bug (#495) 2024-05-05 11:50:46 -04:00
Greenlamp 408b189966 1st attempt with a fix for black screen 2024-05-05 11:43:38 -04:00
Madi Simpson fa01f32475 ability: sturdy ability tag no longer pops up with 1 max hp 2024-05-05 11:40:54 -04:00
Armin 5c6e161eda Issue-483: Fix contact effects after death 2024-05-05 11:06:26 -04:00
Flashfyre 437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Madi Simpson 80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity (#448)
* abilities: implement guard dog, abilities that give intimidate immunity

* abilities: implement rattled's second effect, remove refs to mold breaker

* abilities: fix rattled not giving the attack drop still

* abilities: make ability bars pop in to some success

* abilities: implement suction cups since it has the same effect

* moves: add custom fail text, fix animation issues with Guard Dog/Roar

* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Lugiad f5bf35f8de
Removing forms names in Italian pokemon.ts (#486)
* Removing forms names in Italian pokemon.ts

Forms names aren't supposed to be specified in the name of the Pokémon

* Removing forms names in Italian pokemon.ts
2024-05-05 10:47:16 -04:00
Alessandro Bruzzese fea73081e5
Trasleted move.ts in italian (#490)
* Added Italian translations for ability.ts and other element

* traslated move.ts
2024-05-05 10:46:56 -04:00
Benjamin Odom faf1c0bce6 Small Typo when Learning a TM
Fixes a small typo when learning a tm. The incorrect escape character was being used and no escape character was being used for Spanish.
2024-05-05 10:45:47 -04:00
Greenlamp 3ee9c39975 disable the gamepad support when the option is on OFF 2024-05-05 10:45:18 -04:00
Madi Simpson e4b8bffdec stat change phase: only display comma before and if there are 3 or more stats 2024-05-05 10:45:00 -04:00
Akuma-Reiki b076dec346
Add Candy Progress UI to Starter Selecgt (#479)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-05 10:35:14 -04:00
Greenlamp2 d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Benjamin Odom 3ed7649ce5
Remove Debug Code (#480)
Remove code intended only for debugging.
2024-05-05 18:45:54 +10:00
Ivan Perez 3a218eb92b
Fixed a bug where a yawned target in a semi-vulnerable state would be stuck in that state (#396) 2024-05-05 00:35:47 -05:00
Reldnahc 7cdf07c050
have arena tags check their sides. (#447)
* have arena traps check their sides.

* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00
Benjamin Odom dd76cbc7a2
Add Setting to Swap A and B on Gamepad (#474)
* Add Setting to Swap A and B on Gamepad

Added a new setting to swap the A and B button on controller. Defaults to off which retains the current behavior on live.

* Add comments
2024-05-05 01:25:57 -04:00
Madmadness65 5440c0b40c Add B2W2 Legendary Titan Theme
This is a small part of a larger addition of music, added before the rest due to it being a B2W2 track.
2024-05-04 22:48:23 -05:00
Flashfyre 5d82a1538c Add various missing variant sprites and icons 2024-05-04 23:33:45 -04:00
Benjamin Odom daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue (#472)
* Reapply "Prevent Fusing Status Errors (#465)"

This reverts commit 18a1c152c0.

* Update phases.ts
2024-05-04 22:16:59 -05:00
Alessandro Bruzzese 41f9420c90
Added Italian translations for ability.ts and other element (#471) 2024-05-04 21:00:28 -05:00
Madmadness65 18a1c152c0 Revert "Prevent Fusing Status Errors (#465)"
This reverts commit 68eca464f7.
2024-05-04 20:50:48 -05:00
Madi Simpson 96d7fdd3f9
Implement Water Shuriken Battle Bond condition (#466)
* moves: water shuriken hits 3x 20bp in ash greninja forme

* moves: remove fusion checks
2024-05-04 20:50:12 -05:00
Madi Simpson 2c003854e9
terrain: psychic terrain doesn't block priority moves on the user's side (#470) 2024-05-04 20:45:37 -05:00
Benjamin Odom 68eca464f7
Prevent Fusing Status Errors (#465) 2024-05-04 20:37:31 -05:00
Benjamin Odom d170aeeab6
Updated Learnset of Gen2 to Indigo Disc (#469)
* Updated Learnset of Gen1 to Indigo Disc

Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.

* Updated Learnset of Gen2 to Indigo Disc

Notable changes:

Porygon 2 loses Magic Coat with no replacement.

Ho-oh loses Burn Up but gains Overheat.

The rest seems better or neutral.
2024-05-04 20:27:01 -05:00
Madmadness65 1792b98608 Implement Genesect's forms & Techno Blast
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
Madi Simpson 6151ec0e49
modifiers: pp up/max now also shows pp (#467) 2024-05-04 19:31:25 -05:00
Madi Simpson b2c74cfc90
Implement Opportunist (#460)
* abilities: implement opportunist

* abilities: make it not infinitely loop like a dummy

* abilities: properly ignore only opportunist on opportunist boosts

* abilities: rename some things to make a bit more sense
2024-05-04 18:38:53 -05:00
Madmadness65 4e0bf8f5a1 Adjust Tyrogue egg move
Mach Punch was unnecessary, as Hitmonchan gets it via level up. This provides a good setup option for all three evolutions.
2024-05-04 18:37:04 -05:00
Akuma-Reiki 92fb8b715e
Added Candy Progress UI (#463)
* Added Candy Progress UI

* GetRootSpecies rather than colors of current Species
2024-05-04 18:29:48 -04:00
LaukkaE 620a92aace
Bugfix Tickle, Tearful Look, Decorate (#464) 2024-05-04 17:28:15 -05:00
nrawicz cd7de10722
Expanding force hotfix (#459)
* Expanding Force Implementation

Added target change attribute based on terrain

* Class change I guess

* Expanding Force Implementation

Added target change attribute based on terrain

Class change I guess

Squashed weird split commit

* Fixed removed commits

My bad

* ACTUALLY fixed removed commits

* Expanding Force Hotfix

Fixes a bug where Expanding Force would not act as a multi-target move in the MoveEffectPhase while in psychic terrain
2024-05-04 13:28:44 -05:00
Benjamin Odom f53c699d04 Updated Learnset of Gen1 to Indigo Disc
Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
2024-05-04 13:43:07 -04:00
Flashfyre a7af14b8e2 Fix fusion token weight at 1000 2024-05-04 11:54:00 -04:00
nrawicz da5615eb4a
Implement Expanding Force (#417)
* Expanding Force Implementation

Added target change attribute based on terrain

* Class change I guess

* Expanding Force Implementation

Added target change attribute based on terrain

Class change I guess

Squashed weird split commit

* Fixed removed commits

My bad

* ACTUALLY fixed removed commits
2024-05-04 10:52:24 -05:00
Flashfyre 3d2f31eb4f Fix endure token weight 2024-05-04 11:50:15 -04:00
Lugiad d77ae729c0 Minor Update to French battle.ts
Thanks to @Dakurei for this nice compromise
2024-05-04 11:01:18 -04:00
Lugiad 3de4b9cd12 Minor Update to French battle.ts 2024-05-04 10:49:50 -04:00
dpMelian c58a2fdee3 feat: replace steel type sprite with new version for consistency 2024-05-04 09:49:21 -04:00
Flashfyre 5b4f1da854 Fix level capped party members not gaining friendship 2024-05-04 00:19:50 -04:00
Benjamin Odom b529eee5ac
Add Form Text to Starter UI (#446)
* Add Form Text to Starter UI

Adds text to the starter screen UI which indicates which Form you are currently selecting. This helps with Pokémon who don't have a sprite change for their form because it doesn't affect them until later.

* Make Title Case
2024-05-04 00:02:55 -04:00
Benjamin Odom 5d6181926a Removed Hardcoded Values
Realized there was an enum for the -1 value which should help clear up confusion if someone has to mess with this code later
2024-05-03 23:26:56 -04:00
Tempoanon fabd2b1550
Add in missing import (#445) 2024-05-04 12:40:34 +10:00
Tempoanon 5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
Tempoanon f9abc50d8b
Add Neutralizing Gas message, display Manaphy egg gacha origin, allow catching wonder guard bosses (#322)
* Add Neutralizing Gas message, display Manaphy egg gacha origin, allowcatching wonder guard bosses

* Add edge cases of supressed/overriden wonder guard bosses
2024-05-04 12:29:30 +10:00
Tempoanon 4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) (#241)
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Benjamin Odom e02b85629f Fix Enemy Counter Moves
The AI couldn't decide who to target with CounterDamageAttr  moves which don't need a target. This change makes an exception. Now functions the same as when the player selects one of these moves.
2024-05-03 21:00:56 -04:00