Commit Graph

4514 Commits

Author SHA1 Message Date
NightKev a91d420eb4
[Test] Fix flaky Shell Side Arm test (#4952) 2024-11-29 17:31:06 -08:00
NightKev 9bc046fd64
[Bug] Honey Gather and Pickup will only activate if the battle was won (#4903)
* Honey Gather and Pickup will only activate if the battle was won

* Add tests for Honey Gather

* Moves `highestEndlessWave` and `battles` stats outside of victory condition
2024-11-29 13:29:54 -08:00
Moka 4d341bf1fd
[Sprite] Add fixed Skorupi and Parasect front sprites (#4944)
* [sprite] add fixed Parasect front sprite by Kieran

* [sprite] add fixed Skorupi front sprite by Kieran

* [sprite] fix shiny skorupi fusions
2024-11-29 13:25:50 -08:00
muscode 6725164918
[Bug] Fixed First Turn Move + Wimp Out interaction (#4928)
* fix first turn move + wimpoout

* Add comment about edge case issue

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-29 13:23:55 -08:00
Ethan de0d97739e
[Move] Implement True Force Switch (Roar, Whirlwind, Circle Throw, Dragon Tail) (#4881)
* Force switch implemenation

* Fix conditionals checking `SwitchType`

Use `prependToPhase()` instead of `unshiftPhase()`

* Update comments slightly, replace `||` chain with `.includes()`

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-28 22:43:12 -08:00
Moka 48dc5d0ee7
[Balance] 'Breeders in Space' cheevo unlocks for normal and expert breeders (#4911)
* 'Breeders in Space' cheevo unlocks for normal and expert breeders

* Reduce breeder in space achievement points
2024-11-28 17:21:25 -08:00
NightKev 03b073f21f
[Bug] Analytic should only increase damage if the user moves last (#4917)
* Analytic only increases damage if the user moves last

* Return `isNullOrUndefined()` instead of `if` chain

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Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-28 17:20:54 -08:00
NightKev 2b64ef6fc9
Mark Rage Fist as partial in line with similar moves/abilities (#4894) 2024-11-28 17:17:18 -08:00
innerthunder c86b6352bc
Remove Supersweet Syrup's once-per-battle condition (#4906) 2024-11-27 23:53:37 -08:00
Mumble a7fa593f79
[Misc] Append .prsv to data recovery file names to prevent user confusion (#4946) 2024-11-27 18:04:39 -08:00
Frederico Santos 8f053ea16f
[Feature] Add save download functionality with JSZip integration (#4945) 2024-11-28 02:01:48 +01:00
NightKev 4c8a18690e
[Misc] Rename `DamagePhase` to `DamageAnimPhase` (#4880)
* Rename `DamagePhase` to `DamageAnimPhase`

* Fix unreliable Speed Boost test
2024-11-25 14:15:39 -08:00
Tempoanon bba5a87392
Add Kieran to art credits for Starmobiles (#4939) 2024-11-25 15:49:58 -06:00
chaosgrimmon 6442b8345f
[Sprite] Index spritesheets to load faster (#4907)
Reduces the size of files significantly by changing the .png encoding format.
2024-11-18 21:46:33 -05:00
PigeonBar 2d6dfc45a0
[Documentation] Remove obsolete `.edgeCase()` from Gulp Missile (#4909) 2024-11-18 21:44:49 -05:00
NightKev 6eed6c24c2
[GitHub] Overhaul GitHub pull request template (#4895)
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-18 17:52:54 -08:00
Blitzy b293797c99
[Balance] Make Intrepid Sword / Dauntless Shield their Generation 8 Implementation (#4902) 2024-11-18 17:47:11 -08:00
NightKev c584dfafb7
[Balance] Remove reduced weight for regional species from egg pulls (#4882) 2024-11-18 17:46:52 -08:00
NightKev a86afa6725
Merge hotfixes from main to beta (1.2.2) (#4912) 2024-11-18 14:32:51 -08:00
Moka 0c920ba195
[Hotfix] Prevent more Future Sight crash with new catches (#4910) 2024-11-18 19:41:24 +01:00
NightKev dd904fe782
[Hotfix] Prevent crash if enemy Future Sight user is caught (#4905) 2024-11-17 18:08:00 -08:00
Frederico Santos 89a3edba1c
Merge pull request #4897 from pagefaultgames/beta
Beta -> Main 1.2.0 update
2024-11-17 23:34:07 +00:00
Moka 33d8db73ef
[P1] Fix crash caused by removing arena tags on a new catch (#4888) 2024-11-17 16:35:14 -05:00
Mumble e825e308f9
[Test] Update wimp out test and comment (#4900)
* Changed conditional to actually consider the wave index.

* Added PigeonBar's test

* Added check for MEs + Documentation

* Apply suggestions from code review

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

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Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-17 16:22:11 -05:00
Mumble 6b58d51ea2
Changed conditional to actually consider the wave index. (#4899)
Co-authored-by: frutescens <info@laptop>
2024-11-17 20:19:23 +00:00
Amani H. 1867ac4a9e
[Dev] Minor Version Migration Tweaks (#4727)
* [P3] Prevent Unintended ME Migration Application

* Change Patch Value from 4 to 5

* Bump Game Version

* Fix Imports, Use `isNullOrUndefined`
2024-11-17 17:34:41 +00:00
PigeonBar 07f08877c1
[Balance] Multi Lens damage reduction on fixed-damage moves (#4896) 2024-11-17 17:16:54 +00:00
Moka ae8efeedf8
[UI] Make ME text legible when using the legacy UI theme (#4847) 2024-11-16 23:34:14 +00:00
Daniel Pochert 7dc4210f71
[Bug] fix training session encounter not applying nature correctly (#4801)
* fix training session encounter not applying nature correctly

* implement pokemon.setCustomNature + nature unlock utility method(s)

* update doc

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Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-16 23:33:14 +00:00
Mumble c2afac8b02
[Bug] Moved code preventing MBH's transfer to post modifier generation (#4858)
* Moved code preventing MBH's transfer to after enemy modifiers were generated.

* Removed unnecessary !

* Removed unnecessary ?

* Created a new enum and functions for retrieving final bosses.

* Moved isBattleClassicFinalBoss to game-mode.ts and reverted battle.ts

* Preventing item transfer with tryTransferModifier instead

* Added filtering to modifier-retrieve methods.

* Revised logic in tryTransferHeldItemModifier

* Adding what works to the game even though it's not the best.

* Added comments

* Removing past changes to files.

* Added check for Classic Final Boss.

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Co-authored-by: frutescens <info@laptop>
2024-11-16 23:32:05 +00:00
Amani H. c22b48f903
[P1] Fix System Data Conversion Failure 3 (#4866)
* [P1] Fix System Data Conversion Failure 3

* Use `isNullOrUndefined`, Clean Up Imports

* fix pre candy update save data migration for candy

* fix pre candy update save data migration for candy part 2...

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Co-authored-by: Moka <millennium.stitcher@gmail.com>
2024-11-16 23:31:28 +00:00
Mumble 4aff2ffa1d
[Dev] Sessions will now sync with the server at the start of every 5 waves (#4808)
* Replaced conditional with `true` so that sync-to-server occurs at the start of every wave.

* Update src/phases/encounter-phase.ts

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

* Fixed errors from previous commit.

* Revised condition to include the first wave of a run.

* Apply suggestions from code review

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-16 23:30:47 +00:00
Moka 77b94bf45d
bump version to 1.2.0 and update locale submodule to latest commit (#4884) 2024-11-16 16:46:02 +00:00
innerthunder 360a897ed2
[Balance] Endure Tokens only endure one hit (#4875)
* Endure Tokens only endure one hit

* Add tests for Endure

* Update docs

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-15 21:11:46 +01:00
AJ Fontaine 413f2b80c8
[Balance] Increase Gimmighoul's evo counter more with Big Nugget/Relic Gold (#4856)
* Increase Gimmighoul's evo counter more with Big Nugget/Relic Gold

* Update src/modifier/modifier.ts

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

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Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-15 20:26:58 +01:00
AJ Fontaine 5e7d44abfd
[Balance] Fix Liquidation, Double-Edge, Body Press compatibility (#4879) 2024-11-15 14:07:02 -05:00
Mumble c535e928d8
[Beta][QoL] Improved cursor memory for target selection in Doubles (#4849)
* Added more intelligent cursor memory for target selection in Doubles

* Added documentation

* Fixed variable name.

* Apply suggestions from code review

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

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Co-authored-by: frutescens <info@laptop>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-15 12:45:21 -05:00
Mumble eb3c0d731a
[P2] Lunar Blessing / Jungle Healing now heal Freeze (#4877)
* Added Freeze to statuses healed by Jungle Healing / Lunar Blessing

* Fixed up documentation.

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Co-authored-by: frutescens <info@laptop>
2024-11-15 12:17:46 -05:00
pom-eranian 5ca1fd5cfd
[Sprite] Set default fps to 10 instead of 12 on pokemon animations (#4842)
* Set default fps to 10 instead of 12 for pokemon sprites

* [Sprite] Set pokemon animation framerate to 10 where assigned
2024-11-15 11:58:50 -05:00
AJ Fontaine ef7d860166
[Balance] Remove from trainers: Pika/Eevee forms before 30, BB Greninja, Rival starter HA (#4863)
* Remove Pika/Eevee forms from Trainers before wave 30, and BB Gren

* Fix `egg` test

* Ban hidden ability from Rival starter

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-15 11:57:02 -05:00
innerthunder 9273b4930d
[Beta][P1] Fix crash when resetting Commanded Dondozo before Trainer battles (#4873)
* Add failsafe to Commander remove anim

* Commanded tag saves Tatsu form on reload
2024-11-15 11:56:05 -05:00
NightKev 8326e3556b
Remove `.edgeCase()` from fully implemented moves (#4876)
This includes Sunsteel Strike, Moongeist Beam and Photon Geyser
2024-11-15 08:29:52 -08:00
Mumble 6dec84e39c
[Balance] No more double 50x bosses in Endless + cleaning up RNG (#4862)
* Added double battle exclusion to Endless bosses.

* Brought Endure token RNG in line with game RNG formatting.

* Corrected incorrect modulo condition in isEndlessBoss

* Moved new doubles conditional to be above overrides.

* Fixed bad RNG calls for Covet and Thief too.

* Updated unburden test.

* Revert "Updated unburden test."

This reverts commit 01788d40c2.

* Revert "Fixed bad RNG calls for Covet and Thief too."

This reverts commit c7fcfd195d.

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Co-authored-by: frutescens <info@laptop>
2024-11-14 21:13:23 -08:00
PigeonBar b1138c1d70
[P2][Beta] Freeze-dry Re-implementation (#4874) 2024-11-14 21:07:19 -08:00
Moka f778bd5877
Prevent crash from null dexData attributes (#4871) 2024-11-14 23:01:04 +00:00
Mumble 58912db8f1
[P2] Telekinesis now sets FloatingTag to 3 turns instead of 5 turns (#4869)
Co-authored-by: frutescens <info@laptop>
2024-11-14 16:16:05 -05:00
PigeonBar 640ac23741
[Dev] Add overrides for alternating between single and double battles (#4833)
* [Dev] Add overrides for alternating between single and double battles

* PR feedback

* Add type `DoubleType`

* Fixed Gastro Acid test using `game.override.battleType(null)`

* Changed new type name to `SingleOrDoubleType`

* `SingleOrDoubleType` is now `BattleStyle`

* Update src/test/utils/helpers/overridesHelper.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-14 20:40:01 +01:00
Mumble d0d9eb78da
Set the IVs of default starters to 15. (#4861)
Co-authored-by: frutescens <info@laptop>
2024-11-14 11:35:13 -08:00
geeilhan 0c521bbe08
[Move] Implement Freeze Dry type-changed interactions (#4840)
* Full implementation of freeze-dry including edge cases such as Normalize and Electrify plus tests

* Update comments

* renamed WaterSuperEffectTypeMultiplierAttr to FreezeDryAttr

* Added test case for freeze dry during inverse battles

* cleaned up code making it more general

* Added some more documentation

* implementing reviewed changes

* used getMoveType() instead of move.type

* added additional test cases to freeze dry

* Revert "used getMoveType() instead of move.type"

This reverts commit 03445dfab4.

* added reviewed changes without changing public/locales

---------

Co-authored-by: ga27lok <geeil.han@tum.de>
2024-11-13 10:41:39 -05:00
muscode 162eea500d
Fixed wild form changes messages, and form-changed Cramorant crashing the game when both sides faint at the same time (#4859) 2024-11-13 14:28:22 +08:00