[Misc] Rename `DamagePhase` to `DamageAnimPhase` (#4880)
* Rename `DamagePhase` to `DamageAnimPhase` * Fix unreliable Speed Boost test
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@ -51,7 +51,7 @@ import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { FaintPhase } from "#app/phases/faint-phase";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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@ -3005,7 +3005,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns integer of damage done
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*/
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damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon): integer {
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const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
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const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
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this.scene.unshiftPhase(damagePhase);
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damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
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// Damage amount may have changed, but needed to be queued before calling damage function
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@ -1,11 +1,11 @@
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import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { BattleSpec } from "#app/enums/battle-spec";
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import { DamageResult, HitResult } from "#app/field/pokemon";
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import * as Utils from "#app/utils";
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import { PokemonPhase } from "./pokemon-phase";
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import type BattleScene from "#app/battle-scene";
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import { type BattlerIndex } from "#app/battle";
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import { BattleSpec } from "#enums/battle-spec";
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import { type DamageResult, HitResult } from "#app/field/pokemon";
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import { fixedInt } from "#app/utils";
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import { PokemonPhase } from "#app/phases/pokemon-phase";
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export class DamagePhase extends PokemonPhase {
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export class DamageAnimPhase extends PokemonPhase {
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private amount: integer;
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private damageResult: DamageResult;
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private critical: boolean;
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@ -25,7 +25,7 @@ export class DamagePhase extends PokemonPhase {
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if (this.scene.moveAnimations) {
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this.scene.toggleInvert(true);
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}
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this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
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this.scene.time.delayedCall(fixedInt(1000), () => {
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this.scene.toggleInvert(false);
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this.applyDamage();
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});
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@ -12,7 +12,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
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import { PokemonInstantReviveModifier } from "#app/modifier/modifier";
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import { SwitchType } from "#enums/switch-type";
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import i18next from "i18next";
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import { DamagePhase } from "./damage-phase";
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import { DamageAnimPhase } from "./damage-anim-phase";
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import { GameOverPhase } from "./game-over-phase";
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import { PokemonPhase } from "./pokemon-phase";
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import { SwitchPhase } from "./switch-phase";
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@ -206,7 +206,7 @@ export class FaintPhase extends PokemonPhase {
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} else {
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// Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase
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enemy.hp++;
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this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
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this.scene.unshiftPhase(new DamageAnimPhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
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this.end();
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}
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return true;
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@ -2,7 +2,7 @@ import { BattlerIndex } from "#app/battle";
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import { allAbilities } from "#app/data/ability";
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import { Abilities } from "#app/enums/abilities";
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import { WeatherType } from "#app/enums/weather-type";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { PostSummonPhase } from "#app/phases/post-summon-phase";
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import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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@ -273,7 +273,7 @@ describe("Abilities - Forecast", () => {
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const castform = game.scene.getPlayerPokemon()!;
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// Damage phase should come first
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to(DamageAnimPhase);
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expect(castform.hp).toBeLessThan(castform.getMaxHp());
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// Then change form
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@ -42,7 +42,7 @@ describe("Abilities - Hustle", () => {
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game.move.select(Moves.TACKLE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5));
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});
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@ -68,7 +68,7 @@ describe("Abilities - Hustle", () => {
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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game.move.select(Moves.GIGA_DRAIN);
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk);
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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@ -86,7 +86,7 @@ describe("Abilities - Hustle", () => {
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vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
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game.move.select(Moves.FISSURE);
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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@ -51,7 +51,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
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enemyStartingHp = enemyPokemon.hp;
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@ -129,7 +129,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.SELF_DESTRUCT);
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await game.phaseInterceptor.to("DamagePhase", false);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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}
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@ -147,7 +147,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.ROLLOUT);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase", false);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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}
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@ -181,7 +181,7 @@ describe("Abilities - Parental Bond", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.COUNTER);
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
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@ -221,7 +221,7 @@ describe("Abilities - Parental Bond", () => {
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.EARTHQUAKE);
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await game.phaseInterceptor.to("DamagePhase", false);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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}
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@ -238,7 +238,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.MIND_BLOWN);
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await game.phaseInterceptor.to("DamagePhase", false);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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@ -285,7 +285,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(3);
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}
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@ -307,7 +307,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.SEISMIC_TOSS);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(3);
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@ -329,7 +329,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.HYPER_BEAM);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
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@ -353,7 +353,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.ANCHOR_SHOT);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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@ -380,7 +380,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.SMACK_DOWN);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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@ -424,7 +424,7 @@ describe("Abilities - Parental Bond", () => {
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game.move.select(Moves.WAKE_UP_SLAP);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
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@ -28,7 +28,9 @@ describe("Abilities - Speed Boost", () => {
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game.override
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.battleType("single")
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.enemySpecies(Species.DRAGAPULT)
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyLevel(100)
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.ability(Abilities.SPEED_BOOST)
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.enemyMoveset(Moves.SPLASH)
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.moveset([ Moves.SPLASH, Moves.U_TURN ]);
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@ -70,21 +72,23 @@ describe("Abilities - Speed Boost", () => {
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Species.NINJASK
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]);
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game.move.select(Moves.U_TURN);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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let playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
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const [ shuckle, ninjask ] = game.scene.getPlayerParty();
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game.move.select(Moves.U_TURN);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
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expect(game.scene.getPlayerPokemon()!).toBe(ninjask);
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expect(ninjask.getStatStage(Stat.SPD)).toBe(0);
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game.move.select(Moves.U_TURN);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!).toBe(shuckle);
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expect(shuckle.getStatStage(Stat.SPD)).toBe(0);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
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expect(shuckle.getStatStage(Stat.SPD)).toBe(1);
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});
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it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after",
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@ -1,5 +1,5 @@
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import { EnemyPokemon } from "#app/field/pokemon";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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@ -55,7 +55,7 @@ describe("Abilities - Sturdy", () => {
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enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
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game.move.select(Moves.CLOSE_COMBAT);
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to(DamageAnimPhase);
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expect(enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.isFainted()).toBe(true);
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@ -81,7 +81,7 @@ describe("Abilities - Sturdy", () => {
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await game.startBattle();
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game.move.select(Moves.CLOSE_COMBAT);
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to(DamageAnimPhase);
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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expect(enemyPokemon.hp).toBe(0);
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@ -3,7 +3,7 @@ import { Stat } from "#enums/stat";
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import { GameModes, getGameMode } from "#app/game-mode";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { LoginPhase } from "#app/phases/login-phase";
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@ -267,7 +267,7 @@ describe("Test Battle Phase", () => {
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]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
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expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
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await game.phaseInterceptor.to(VictoryPhase, false);
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@ -102,7 +102,7 @@ describe("Battle Mechanics - Damage Calculation", () => {
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game.move.select(Moves.JUMP_KICK);
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(shedinja.hp).toBe(shedinja.getMaxHp() - 1);
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});
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import { DamagePhase } from "#app/phases/damage-phase";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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@ -48,7 +48,7 @@ describe("Items - Leftovers", () => {
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game.move.select(Moves.SPLASH);
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// We should have less hp after the attack
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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const leadHpAfterDamage = leadPokemon.hp;
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@ -1,6 +1,6 @@
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import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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@ -51,7 +51,7 @@ describe("Moves - Dynamax Cannon", () => {
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
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}, 20000);
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@ -65,7 +65,7 @@ describe("Moves - Dynamax Cannon", () => {
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
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}, 20000);
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@ -82,7 +82,7 @@ describe("Moves - Dynamax Cannon", () => {
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expect(phase.move.moveId).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
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}, 20000);
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@ -99,7 +99,7 @@ describe("Moves - Dynamax Cannon", () => {
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expect(phase.move.moveId).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
|
||||
}, 20000);
|
||||
|
||||
|
@ -116,7 +116,7 @@ describe("Moves - Dynamax Cannon", () => {
|
|||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
|
||||
}, 20000);
|
||||
|
||||
|
@ -133,7 +133,7 @@ describe("Moves - Dynamax Cannon", () => {
|
|||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
|
||||
}, 20000);
|
||||
|
||||
|
@ -150,7 +150,7 @@ describe("Moves - Dynamax Cannon", () => {
|
|||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
||||
|
@ -165,7 +165,7 @@ describe("Moves - Dynamax Cannon", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
});
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import { Stat } from "#enums/stat";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
|
@ -56,7 +56,7 @@ describe("Moves - Fissure", () => {
|
|||
game.override.enemyAbility(Abilities.FUR_COAT);
|
||||
|
||||
game.move.select(Moves.FISSURE);
|
||||
await game.phaseInterceptor.to(DamagePhase, true);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, true);
|
||||
|
||||
expect(enemyPokemon.isFainted()).toBe(true);
|
||||
});
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import { Stat } from "#enums/stat";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
|
@ -58,12 +58,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
||||
|
@ -81,12 +81,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
||||
|
@ -104,7 +104,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
@ -114,7 +114,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
||||
|
@ -133,7 +133,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
@ -142,7 +142,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
}, 20000);
|
||||
|
||||
|
@ -160,12 +160,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
||||
|
@ -209,22 +209,22 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
||||
|
@ -268,22 +268,22 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
|||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
});
|
||||
|
|
|
@ -41,11 +41,11 @@ describe("Moves - Glaive Rush", () => {
|
|||
enemy.hp = 1000;
|
||||
|
||||
game.move.select(Moves.SHADOW_SNEAK);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
await game.phaseInterceptor.to("DamageAnimPhase");
|
||||
const damageDealt = 1000 - enemy.hp;
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
game.move.select(Moves.SHADOW_SNEAK);
|
||||
await game.phaseInterceptor.to("DamagePhase");
|
||||
await game.phaseInterceptor.to("DamageAnimPhase");
|
||||
expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3));
|
||||
|
||||
});
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
|
@ -48,7 +48,7 @@ describe("Moves - Scale Shot", () => {
|
|||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase);
|
||||
|
||||
//check that stats haven't changed after one or two hits have occurred
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
|
|
@ -33,7 +33,7 @@ export async function runMysteryEncounterToEnd(game: GameManager, optionNo: numb
|
|||
}, () => game.isCurrentPhase(MysteryEncounterBattlePhase) || game.isCurrentPhase(MysteryEncounterRewardsPhase));
|
||||
|
||||
if (isBattle) {
|
||||
game.onNextPrompt("DamagePhase", Mode.MESSAGE, () => {
|
||||
game.onNextPrompt("DamageAnimPhase", Mode.MESSAGE, () => {
|
||||
game.setMode(Mode.MESSAGE);
|
||||
game.endPhase();
|
||||
}, () => game.isCurrentPhase(CommandPhase));
|
||||
|
|
|
@ -5,7 +5,7 @@ import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
|||
import { BerryPhase } from "#app/phases/berry-phase";
|
||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
||||
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
|
||||
|
@ -87,7 +87,7 @@ type PhaseClass =
|
|||
| typeof TurnStartPhase
|
||||
| typeof MovePhase
|
||||
| typeof MoveEffectPhase
|
||||
| typeof DamagePhase
|
||||
| typeof DamageAnimPhase
|
||||
| typeof FaintPhase
|
||||
| typeof BerryPhase
|
||||
| typeof TurnEndPhase
|
||||
|
@ -146,7 +146,7 @@ type PhaseString =
|
|||
| "TurnStartPhase"
|
||||
| "MovePhase"
|
||||
| "MoveEffectPhase"
|
||||
| "DamagePhase"
|
||||
| "DamageAnimPhase"
|
||||
| "FaintPhase"
|
||||
| "BerryPhase"
|
||||
| "TurnEndPhase"
|
||||
|
@ -229,7 +229,7 @@ export default class PhaseInterceptor {
|
|||
[ TurnStartPhase, this.startPhase ],
|
||||
[ MovePhase, this.startPhase ],
|
||||
[ MoveEffectPhase, this.startPhase ],
|
||||
[ DamagePhase, this.startPhase ],
|
||||
[ DamageAnimPhase, this.startPhase ],
|
||||
[ FaintPhase, this.startPhase ],
|
||||
[ BerryPhase, this.startPhase ],
|
||||
[ TurnEndPhase, this.startPhase ],
|
||||
|
|
Loading…
Reference in New Issue