log turn order changes

This commit is contained in:
snoozbuster 2024-08-13 21:10:11 -07:00
parent b681bc386a
commit eb11b951e6
1 changed files with 1 additions and 0 deletions

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@ -384,6 +384,7 @@ export default class GameManager {
*/
async setTurnOrder(order: BattlerIndex[]): Promise<void> {
await this.phaseInterceptor.to(TurnStartPhase, false);
console.log("Base turn order (before priority) set to:", order);
vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getOrder").mockReturnValue(order);
}