diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index db46bdaf6fa..9f481eaed6e 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -384,6 +384,7 @@ export default class GameManager { */ async setTurnOrder(order: BattlerIndex[]): Promise { await this.phaseInterceptor.to(TurnStartPhase, false); + console.log("Base turn order (before priority) set to:", order); vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getOrder").mockReturnValue(order); }