From eb11b951e67b978a0f9d2170f54c57bc52c04cde Mon Sep 17 00:00:00 2001 From: snoozbuster Date: Tue, 13 Aug 2024 21:10:11 -0700 Subject: [PATCH] log turn order changes --- src/test/utils/gameManager.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index db46bdaf6fa..9f481eaed6e 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -384,6 +384,7 @@ export default class GameManager { */ async setTurnOrder(order: BattlerIndex[]): Promise { await this.phaseInterceptor.to(TurnStartPhase, false); + console.log("Base turn order (before priority) set to:", order); vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getOrder").mockReturnValue(order); }