lost at sea enc.: reduce dmg to 25%
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@ -13,7 +13,7 @@ const OPTION_2_REQUIRED_MOVE = Moves.FLY;
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* Can be a number between `0` - `100`.
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* The higher the more damage taken (100% = instant KO).
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*/
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const DAMAGE_PERCENTAGE: number = 30; // 0 - 100
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const DAMAGE_PERCENTAGE: number = 25; // 0 - 100
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/** The i18n namespace for the encounter */
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const namepsace = "mysteryEncounter:lostAtSea";
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