diff --git a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts index 8f1d9f3eb63..093829ca0a9 100644 --- a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts +++ b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts @@ -13,7 +13,7 @@ const OPTION_2_REQUIRED_MOVE = Moves.FLY; * Can be a number between `0` - `100`. * The higher the more damage taken (100% = instant KO). */ -const DAMAGE_PERCENTAGE: number = 30; // 0 - 100 +const DAMAGE_PERCENTAGE: number = 25; // 0 - 100 /** The i18n namespace for the encounter */ const namepsace = "mysteryEncounter:lostAtSea";