From 8cd5f34b0cf6463f746409df14f4213a3df85387 Mon Sep 17 00:00:00 2001 From: Felix Staud Date: Mon, 15 Jul 2024 13:59:04 -0700 Subject: [PATCH] lost at sea enc.: reduce dmg to 25% --- src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts index 8f1d9f3eb63..093829ca0a9 100644 --- a/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts +++ b/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts @@ -13,7 +13,7 @@ const OPTION_2_REQUIRED_MOVE = Moves.FLY; * Can be a number between `0` - `100`. * The higher the more damage taken (100% = instant KO). */ -const DAMAGE_PERCENTAGE: number = 30; // 0 - 100 +const DAMAGE_PERCENTAGE: number = 25; // 0 - 100 /** The i18n namespace for the encounter */ const namepsace = "mysteryEncounter:lostAtSea";