1 03 OSD Legend
DigitalMajestic edited this page 2023-08-29 16:25:38 -07:00

The OSD contains a lot of acronyms and abbreviations which can be confusing to understand, so here is a list of ones which are available.

Statistics (Usually in the top right)

Hardware Mode:

HC = Hash Cache size (in MB)
P = Primitives
D = GS(PS2) Draws
DC = Draw Calls (on host GPU side)
B = Barriers
RB = Readbacks
TC = Texture Copies
TU = Texture Uploads

Software:

S = Syncs
P = Polygons
D = Draws
U = Texture Swizzling (for storing data in the correct format in GS memory)
D = Texture DeSwizzling (for reading textures out of GS memory)
mpps = Million pixels per second

Settings (Usually in the bottom right)

CR = EE Cycle Rate
CS = EE Cycle Skip
FCDVD = Fast CDVD Enabled
IVU = Instant VU1 Enabled
MTVU = Multi-Threaded VU1 Enabled
EER = EE FPU Rounding Mode
EEC = EE FPU Clamping Mode
VUR = VU Rounding Mode
VUC = VU Clamping Mode
VQS = VSync Queue Size
C=[CWN] = Normal Cheats (C), Widescreen Patches (W), No-Interlace Patches (N)
IR = Upscale Multiplier/Internal Resolution
B = Accurate Blending Unit
PL = Texture Preloading
PT = GPU Palette Conversion
MM = Hardware Mipmapping
BF = Bilinear Filtering
TF = Trilinear Filtering
AF = Anisotropic Filtering
DI = Dithering
CRC = CRC Fix Level
HBO = Half-Bottom Override
HPO = Half-Pixel Offset
RS = Round Sprite
TCO = Texture Offsets
CSBW = CPU Sprite Render BW
SD = Skip Draw