.. |
baseclasses
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
res
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GSdx: dq8 fix
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2009-07-01 22:29:24 +00:00 |
vsprops
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GSdx: everything should be back to normal now
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2009-06-19 20:43:08 +00:00 |
vtune
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
xbyak
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GSdx: couple of fixes
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2009-07-01 21:14:12 +00:00 |
GPU.cpp
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPU.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanline.cpp
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GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GPUDrawScanline.h
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GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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2009-07-05 00:18:33 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUDrawScanlineCodeGenerator.h
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GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GPUDrawingEnvironment.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPULocalMemory.cpp
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPULocalMemory.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPURenderer.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GPURenderer.h
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPURendererSW.cpp
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GSdx: more leak cleanup
|
2009-07-04 22:54:57 +00:00 |
GPURendererSW.h
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPUScanlineEnvironment.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GPUSettingsDlg.cpp
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GSdx: ignore this...
|
2009-06-19 20:24:18 +00:00 |
GPUSettingsDlg.h
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GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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2009-05-22 01:22:52 +00:00 |
GPUSetupPrimCodeGenerator.h
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GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
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2009-02-20 10:59:10 +00:00 |
GPUState.cpp
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GPUState.h
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GSdx: more source cleanup and something interesting on F7
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2009-05-22 23:23:38 +00:00 |
GPUVertex.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GS.cpp
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GS.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSAlignedClass.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSAlignedClass.h
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GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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2009-07-05 00:18:33 +00:00 |
GSBlock.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSBlock.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSCapture.cpp
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GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
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2009-06-19 13:03:59 +00:00 |
GSCapture.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCaptureDlg.cpp
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GSdx: removed the last bit of mfc dependency from cdvdolio
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2009-06-19 00:11:56 +00:00 |
GSCaptureDlg.h
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GSdx: mfc-free
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2009-06-03 12:09:04 +00:00 |
GSClut.cpp
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GSdx: fixes for ffx2 menu
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2009-06-20 20:28:36 +00:00 |
GSClut.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCodeBuffer.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCodeBuffer.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSCrc.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSCrc.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDevice.cpp
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GSdx: fixing the (texture) memory leak
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2009-07-04 17:37:06 +00:00 |
GSDevice.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDevice7.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDevice7.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDevice9.cpp
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GSdx: more leak cleanup
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2009-07-04 22:54:57 +00:00 |
GSDevice9.h
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GSdx: more leak cleanup
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2009-07-04 22:54:57 +00:00 |
GSDevice10.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDevice10.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDevice11.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDevice11.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDeviceNull.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDeviceNull.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDeviceOGL.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSDeviceOGL.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDialog.cpp
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GSdx: removed the last bit of mfc dependency from cdvdolio
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2009-06-19 00:11:56 +00:00 |
GSDialog.h
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GSdx: removed the last bit of mfc dependency from cdvdolio
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2009-06-19 00:11:56 +00:00 |
GSDirtyRect.cpp
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GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
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2009-06-09 10:13:28 +00:00 |
GSDirtyRect.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDrawScanline.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSDrawScanline.h
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GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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2009-07-05 00:18:33 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
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2009-06-18 01:07:28 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSDrawingContext.h
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSDrawingEnvironment.h
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GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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2009-04-18 09:34:25 +00:00 |
GSDump.cpp
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSDump.h
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GSdx: more refactoring (aka search and replace)
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2009-05-14 16:41:52 +00:00 |
GSFunctionMap.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSFunctionMap.h
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GSdx: fixing the (texture) memory leak
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2009-07-04 17:37:06 +00:00 |
GSLocalMemory.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSLocalMemory.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSPerfMon.cpp
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSPerfMon.h
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GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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2009-05-15 11:11:26 +00:00 |
GSRasterizer.cpp
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GSdx: fixing the (texture) memory leak
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2009-07-04 17:37:06 +00:00 |
GSRasterizer.h
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GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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2009-07-05 00:18:33 +00:00 |
GSRenderer.cpp
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GSdx: more leak cleanup
|
2009-07-04 22:54:57 +00:00 |
GSRenderer.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSRendererDX.cpp
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSRendererDX.h
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GSdx: dq8 fix
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2009-07-01 22:29:24 +00:00 |
GSRendererDX9.cpp
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSRendererDX9.h
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSRendererDX10.cpp
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSRendererDX10.h
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GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererDX11.cpp
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSRendererDX11.h
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GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererHW.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererHW.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSRendererNull.h
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GSdx: more source cleanup and something interesting on F7
|
2009-05-22 23:23:38 +00:00 |
GSRendererOGL.cpp
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GSdx: changed a lot of things, expect new bugs :P
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2009-06-27 03:32:33 +00:00 |
GSRendererOGL.h
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GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSRendererSW.cpp
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GSdx: more leak cleanup
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2009-07-04 22:54:57 +00:00 |
GSRendererSW.h
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GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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2009-06-23 04:12:32 +00:00 |
GSScanlineEnvironment.h
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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2009-07-04 15:14:04 +00:00 |
GSSetting.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSSetting.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSSettingsDlg.cpp
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GSdx: ignore this...
|
2009-06-19 20:24:18 +00:00 |
GSSettingsDlg.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSSetupPrimCodeGenerator.cpp
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
|
2009-05-26 03:40:31 +00:00 |
GSSetupPrimCodeGenerator.h
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GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSState.cpp
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GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSState.h
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GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
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2009-05-20 15:35:31 +00:00 |
GSTables.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTables.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSTexture.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTexture.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture7.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSTexture7.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture9.cpp
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture9.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture10.cpp
|
GSdx: small fixes to the last commit
|
2009-06-23 12:33:30 +00:00 |
GSTexture10.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTexture11.cpp
|
GSdx: small fixes to the last commit
|
2009-06-23 12:33:30 +00:00 |
GSTexture11.h
|
GSdx: another useless revision...
|
2009-06-19 20:31:36 +00:00 |
GSTextureCache.cpp
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSTextureCache.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSTextureCache9.cpp
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GSTextureCache9.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureCache10.cpp
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GSTextureCache10.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureCache11.cpp
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GSTextureCache11.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureCacheOGL.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureCacheOGL.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |
GSTextureCacheSW.h
|
GSdx: dq8 fix
|
2009-07-01 22:29:24 +00:00 |
GSTextureFX.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureFX.h
|
GSdx: last commit broke the sw renderer, the compiler seems to misalign the "this" pointer for member callbacks when two base classes have virtual destructors at the same time (or just virtual members, didn't test it).
|
2009-07-04 23:52:58 +00:00 |
GSTextureFX9.cpp
|
GSdx: more leak cleanup
|
2009-07-04 22:54:57 +00:00 |
GSTextureFX9.h
|
GSdx: more leak cleanup
|
2009-07-04 22:54:57 +00:00 |
GSTextureFX10.cpp
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GSTextureFX10.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureFX11.cpp
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GSTextureFX11.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSTextureNull.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSTextureNull.h
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSTextureOGL.cpp
|
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
|
2009-06-16 01:42:08 +00:00 |
GSTextureOGL.h
|
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
|
2009-06-16 01:42:08 +00:00 |
GSThread.cpp
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSThread.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSUtil.cpp
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSUtil.h
|
GSdx: couple of fixes
|
2009-07-01 21:14:12 +00:00 |
GSVector.cpp
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSVector.h
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSVertex.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexHW.h
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSVertexList.cpp
|
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
|
2009-02-09 21:15:56 +00:00 |
GSVertexList.h
|
GSdx: more refactoring (aka search and replace)
|
2009-05-14 16:41:52 +00:00 |
GSVertexSW.cpp
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexSW.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexTrace.cpp
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSVertexTrace.h
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
|
2009-06-23 04:12:32 +00:00 |
GSWnd.cpp
|
GSdx: escape/resume fix
|
2009-06-04 00:15:05 +00:00 |
GSWnd.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.cpp
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.def
|
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-02-06 19:15:15 +00:00 |
GSdx.h
|
GSdx: mfc-free
|
2009-06-03 12:09:04 +00:00 |
GSdx.rc
|
GSdx: looking for an opengl guru...
|
2009-06-12 19:09:17 +00:00 |
GSdx_vs2008.vcproj
|
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
|
2009-07-04 15:14:04 +00:00 |
GSdx_vs2010.vcxproj
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
GSdx_vs2010.vcxproj.filters
|
GSdx: changed a lot of things, expect new bugs :P
|
2009-06-27 03:32:33 +00:00 |
resource.h
|
GSdx: ignore this...
|
2009-06-19 20:24:18 +00:00 |
stdafx.cpp
|
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
|
2009-05-11 08:18:00 +00:00 |
stdafx.h
|
GSdx: fixing the (texture) memory leak
|
2009-07-04 17:37:06 +00:00 |