mirror of https://github.com/PCSX2/pcsx2.git
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSTexture.h"
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class GSTexture10 : public GSTexture
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{
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CComPtr<ID3D10Device> m_dev;
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CComPtr<ID3D10Texture2D> m_texture;
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D3D10_TEXTURE2D_DESC m_desc;
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CComPtr<ID3D10ShaderResourceView> m_srv;
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CComPtr<ID3D10RenderTargetView> m_rtv;
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CComPtr<ID3D10DepthStencilView> m_dsv;
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public:
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explicit GSTexture10(ID3D10Texture2D* texture);
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int GetType() const;
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int GetWidth() const;
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int GetHeight() const;
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int GetFormat() const;
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bool Update(const GSVector4i& r, const void* data, int pitch);
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bool Map(GSMap& m, const GSVector4i* r);
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void Unmap();
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bool Save(const string& fn, bool dds = false);
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operator ID3D10Texture2D*();
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operator ID3D10ShaderResourceView*();
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operator ID3D10RenderTargetView*();
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operator ID3D10DepthStencilView*();
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};
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