mirror of https://github.com/PCSX2/pcsx2.git
e4e93bd7f5
Effect is already handled better in Texture Cache. No need for a duplicate function. D3D9 might look a bit worse but nobody cares about D3D9. |
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GSHwHack.cpp | ||
GSRendererHW.cpp | ||
GSRendererHW.h | ||
GSVertexHW.h |