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Linux
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spu2x: linux port of Giga lastest update
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2014-06-28 11:23:44 +02:00 |
Windows
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spu2x: linux port of Giga lastest update
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2014-06-28 11:23:44 +02:00 |
ADSR.cpp
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SPU2-X:
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2012-04-01 14:09:24 +00:00 |
CMakeLists.txt
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cmake: fix sdl switch typo (close #1448)
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2013-11-12 18:56:15 +00:00 |
Config.h
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Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
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2014-05-11 17:26:00 +02:00 |
DPLII.h
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spu2x:
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2013-07-01 16:43:35 +00:00 |
Debug.cpp
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Small round of patches for various issues.
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2014-01-25 14:25:48 +00:00 |
Debug.h
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
DecodeDPLII.cpp
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copyright:
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2012-04-12 06:30:35 +00:00 |
Dma.cpp
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GSdx, SPU2-X: Remove old code and disable a now useless warning.
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2013-02-12 18:41:33 +00:00 |
Dma.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
DplIIdecoder.cpp
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spu2x: use std::abs (c abs support only integer)
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2014-07-12 15:59:29 +02:00 |
Global.h
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@gigahertz: some sensitivity is required when touching a small plugin! Let's hope I got it right :)
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2011-12-27 23:03:31 +00:00 |
Lowpass.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Lowpass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Mixer.cpp
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clean (some) gdb warning: round 1
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2013-06-28 10:43:50 +00:00 |
Mixer.h
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Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
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2014-05-11 17:26:00 +02:00 |
PS2E-spu2.cpp
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Git-based versioning.
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2014-03-25 13:31:36 +01:00 |
PS2E-spu2.h
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SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
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2011-06-08 20:30:57 +00:00 |
PrecompiledHeader.cpp
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[copyright]
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2010-07-08 16:40:44 +00:00 |
ReadInput.cpp
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clean (some) gdb warning: round 1
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2013-06-28 10:43:50 +00:00 |
RegLog.cpp
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SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
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2011-06-24 18:41:56 +00:00 |
RegTable.cpp
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SPU2-X: Both cores now (ignore previous commit)
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2011-06-24 23:09:45 +00:00 |
Reverb.cpp
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SPU2-X: Add an assertion that I used (in a more stupid and long winded form) to find the effects memory corruption bug.
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2012-10-03 01:45:11 +00:00 |
SndOut.cpp
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Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
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2014-05-11 17:26:00 +02:00 |
SndOut.h
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Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
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2014-05-11 17:26:00 +02:00 |
SndOut_Portaudio.cpp
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SPU2-X:
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2014-01-23 15:19:43 +00:00 |
SndOut_SDL.cpp
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spu2x (linux): allow to use sdl as audio backend instead of portaudio (recommended for pulseaudio user). Close i1413
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2013-09-14 15:23:35 +00:00 |
Spu2replay.cpp
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SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis.
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2011-08-12 14:47:36 +00:00 |
Spu2replay.h
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SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
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2011-06-25 23:45:58 +00:00 |
Timestretcher.cpp
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SPU2-X: Stretcher: Better behavior - can now maintain stable 1:1 with 30ms latency on my system if the game is light enough, and much better resilience to infinite underruns (e.g. when going from turbo to 60fps, or from turbo to 10fps, even with under 50ms latency): 1. Improved averaging on init (and after reset) 2. Added reset after few underruns. 3. automatically slightly increase target latency when pcsx2 runs slow. 4. un-staled dynamic tuning (still disabled by default, but now can be enabled and works reasonably well). 5. Lowered minimum latency from 50ms to 30ms.
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2013-09-12 13:35:29 +00:00 |
WavFile.cpp
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spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
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2012-04-23 18:55:24 +00:00 |
WavFile.h
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spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
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2012-04-23 18:55:24 +00:00 |
Wavedump_wav.cpp
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GregMiscellaneous: spu2x:
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2010-10-19 20:29:01 +00:00 |
defs.h
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SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
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2012-10-02 17:43:21 +00:00 |
regs.h
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SPU2-X:
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2011-02-20 21:00:08 +00:00 |
spdif.h
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
spu2freeze.cpp
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SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
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2012-10-02 17:43:21 +00:00 |
spu2sys.cpp
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SPU2-X: Just fixing up a small error i came across while looking into something else. Nothing to see here.
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2014-02-08 17:52:33 +00:00 |