mirror of https://github.com/PCSX2/pcsx2.git
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _DPLII_H_
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#define _DPLII_H_
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#include "PS2Etypes.h"
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#include "Lowpass.h"
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class DPLII
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{
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public:
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static const bool UseAveraging = false;
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protected:
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s32 LAccum;
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s32 RAccum;
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s32 ANum;
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LPF_data lpf_l;
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LPF_data lpf_r;
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u8 bufdone;
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s32 Gfl,Gfr;
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s32 spdif_data[6];
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s32 LMax,RMax;
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s32 LBuff[128];
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s32 RBuff[128];
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public:
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DPLII( s32 lowpass_freq, s32 samplerate );
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void Convert( s16 *obuffer, s32 ValL, s32 ValR );
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};
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#endif
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