pcsx2/plugins/spu2-x/src/DPLII.h

52 lines
1.3 KiB
C++

/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DPLII_H_
#define _DPLII_H_
#include "PS2Etypes.h"
#include "Lowpass.h"
class DPLII
{
public:
static const bool UseAveraging = false;
protected:
s32 LAccum;
s32 RAccum;
s32 ANum;
LPF_data lpf_l;
LPF_data lpf_r;
u8 bufdone;
s32 Gfl,Gfr;
s32 spdif_data[6];
s32 LMax,RMax;
s32 LBuff[128];
s32 RBuff[128];
public:
DPLII( s32 lowpass_freq, s32 samplerate );
void Convert( s16 *obuffer, s32 ValL, s32 ValR );
};
#endif