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Linux
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spu2x|common: s/jASSUME/pxAssume/ allow to remove code and __debugbreak intrinsic
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2016-07-17 10:24:29 +02:00 |
Windows
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Merge pull request #1470 from ssakash/spu2_x_nitpicks
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2016-07-22 18:18:20 +02:00 |
ADSR.cpp
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pcsx2|spu2x: remove unused macro
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2016-09-18 16:13:29 +02:00 |
CMakeLists.txt
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cmake: add various option to disable plugin support
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2016-03-30 10:19:54 +02:00 |
Config.h
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Darwin/OSX - spu2x apple build with portaudio only.
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2015-12-02 05:01:12 +02:00 |
DPLII.h
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spu2x:
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2013-07-01 16:43:35 +00:00 |
Debug.cpp
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Small round of patches for various issues.
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2014-01-25 14:25:48 +00:00 |
Debug.h
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
DecodeDPLII.cpp
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copyright:
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2012-04-12 06:30:35 +00:00 |
Dma.cpp
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GSdx, SPU2-X: Remove old code and disable a now useless warning.
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2013-02-12 18:41:33 +00:00 |
Dma.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
DplIIdecoder.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
Global.h
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Darwin/OSX - spu2x apple build with portaudio only.
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2015-12-02 05:01:12 +02:00 |
Lowpass.cpp
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spu2-x: Rearrange lowpass.cpp header order
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2016-07-19 23:25:12 +01:00 |
Lowpass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Mixer.cpp
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SPU2-X: Convert inline assembly to intrinsics (#1464)
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2016-07-19 23:11:12 +01:00 |
Mixer.h
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Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
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2014-05-11 17:26:00 +02:00 |
PS2E-spu2.cpp
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spu2-x:windows: Use INT_PTR for DialogProc return type
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2016-07-23 02:19:29 +01:00 |
PS2E-spu2.h
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windows: Don't use __declspec(dllexport) for plugin exports
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2016-06-05 22:57:42 +01:00 |
PrecompiledHeader.cpp
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[copyright]
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2010-07-08 16:40:44 +00:00 |
ReadInput.cpp
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clean (some) gdb warning: round 1
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2013-06-28 10:43:50 +00:00 |
RegLog.cpp
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SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
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2011-06-24 18:41:56 +00:00 |
RegTable.cpp
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SPU2-X: Both cores now (ignore previous commit)
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2011-06-24 23:09:45 +00:00 |
Reverb.cpp
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SPU2-X: Fix some signed/unsigned mismatch warnings.
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2014-07-15 00:09:48 -04:00 |
SndOut.cpp
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spu2x|common: s/jASSUME/pxAssume/ allow to remove code and __debugbreak intrinsic
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2016-07-17 10:24:29 +02:00 |
SndOut.h
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spu2-x:windows: Add XAudio2 2.8 backend
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2016-05-29 14:50:12 +01:00 |
SndOut_Portaudio.cpp
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spu2-x: Use _WIN32 for Windows preprocessor macro
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2016-01-27 22:49:41 +00:00 |
SndOut_SDL.cpp
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spu2x sdl: increase the number of samples
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2016-08-09 11:38:25 +02:00 |
Spu2replay.cpp
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spu2x: replace EMITC macro with a function
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2016-09-18 16:13:28 +02:00 |
Spu2replay.h
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SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
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2011-06-25 23:45:58 +00:00 |
Timestretcher.cpp
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spu2x|common: s/jASSUME/pxAssume/ allow to remove code and __debugbreak intrinsic
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2016-07-17 10:24:29 +02:00 |
WavFile.cpp
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spu2-x:linux: Fix potential null deference
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2015-10-18 14:01:27 +01:00 |
WavFile.h
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spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
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2012-04-23 18:55:24 +00:00 |
Wavedump_wav.cpp
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Darwin/OSX - spu2x apple build with portaudio only.
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2015-12-02 05:01:12 +02:00 |
defs.h
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SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
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2012-10-02 17:43:21 +00:00 |
regs.h
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SPU2-X:
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2011-02-20 21:00:08 +00:00 |
spdif.h
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
spu2freeze.cpp
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SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
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2012-10-02 17:43:21 +00:00 |
spu2sys.cpp
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pcsx2:gsdx:spu2x: use parenthesis around macro parameters
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2016-09-18 16:13:55 +02:00 |