/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 * Developed and maintained by the Pcsx2 Development Team. * * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] * * SPU2-X is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with SPU2-X. If not, see . */ #ifndef _DPLII_H_ #define _DPLII_H_ #include "PS2Etypes.h" #include "Lowpass.h" class DPLII { public: static const bool UseAveraging = false; protected: s32 LAccum; s32 RAccum; s32 ANum; LPF_data lpf_l; LPF_data lpf_r; u8 bufdone; s32 Gfl,Gfr; s32 spdif_data[6]; s32 LMax,RMax; s32 LBuff[128]; s32 RBuff[128]; public: DPLII( s32 lowpass_freq, s32 samplerate ); void Convert( s16 *obuffer, s32 ValL, s32 ValR ); }; #endif