pcsx2/plugins/zzogl-pg/opengl
Gregory Hainaut a5f54b5ec1 Merge pull request #185 from lioncash/leak
zzogl: Fix a few missing fcloses
2014-08-07 09:08:17 +02:00
..
Linux zzogl: gcc warning fix 2014-05-03 10:37:58 +02:00
Win32 ZZOGL: Fix an incorrect formatting argument in the Win32 config. 2014-07-14 21:31:44 -04:00
ZeroGSShaders license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
ctx0 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ctx1 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CMakeLists.txt Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build 2014-07-14 13:54:31 +02:00
CRC.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
GLWin.h zzogl: fix compilation issue with mesa10 2013-12-23 13:35:48 +00:00
GLWin32.cpp zzogl: 2012-10-21 18:10:13 +00:00
GLWinX11.cpp zzogl/spu2x: clang warning fix 2014-07-20 22:07:02 +02:00
GS.h zzogl: kill a couple of gcc warning 2014-06-13 23:04:21 +02:00
GSDump.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSDump.h license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSUniformBufferOGL.h gsdx: 2013-07-06 09:42:46 +00:00
GSVertexArrayOGL.h gsdx: 2013-07-06 09:42:46 +00:00
GSmain.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
GifTransfer.cpp zzogl: bad function declaration 2014-05-03 10:18:27 +02:00
GifTransfer.h zzogl: bad function declaration 2014-05-03 10:18:27 +02:00
HostMemory.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
HostMemory.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Mem.cpp zzogl-pg: 2013-03-25 18:49:29 +00:00
Mem.h zzogl-pg: 2013-03-25 18:49:29 +00:00
Mem_Swizzle.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
Mem_Swizzle.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Tables.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
Mem_Transmit.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Profile.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
Profile.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
Profile_gl3.cpp zzogl: 2012-06-08 18:14:47 +00:00
Profile_gl3.h zzogl: 2012-06-08 18:14:47 +00:00
README.txt Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
Regs.cpp zzogl: gcc warning fix 2014-05-03 10:37:58 +02:00
Regs.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
Util.h zzogl/spu2x: clang warning fix 2014-07-20 22:07:02 +02:00
ZZClut.cpp Fix a pointer cast on x86_64 in zzogl. 2014-07-15 18:16:14 -05:00
ZZClut.h GregMiscellaneous:zzogl-pg: 2010-10-20 09:09:31 +00:00
ZZDepthTargets.cpp zzogl-pg: 2012-08-08 17:44:03 +00:00
ZZGl.h zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZHacks.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZHacks.h copyright: 2012-04-12 06:30:35 +00:00
ZZKeyboard.cpp zzogl-pg: import GSdump feature from GSdx 2012-04-07 21:23:01 +00:00
ZZLog.cpp linux: 2014-01-26 18:00:14 +00:00
ZZLog.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
ZZMemoryTargets.cpp clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
ZZRenderTargets.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
ZZoglCRTC.cpp all: gcc warning clean round 4 2013-07-03 18:42:05 +00:00
ZZoglCRTC.h zzogl: 2012-10-21 18:10:13 +00:00
ZZoglCreate.cpp Fix missing fclose calls in ZZoglCreate.cpp 2014-07-31 19:08:56 -04:00
ZZoglDrawing.cpp gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
ZZoglDrawing.h gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped 2012-05-26 09:58:37 +00:00
ZZoglFlush.cpp zzogl: kill a couple of gcc warning 2014-06-13 23:04:21 +02:00
ZZoglFlush.h zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl 2012-05-07 19:51:58 +00:00
ZZoglFlushHack.cpp pcsx2/plugin: sign compare mismatch extra 2014-05-03 10:18:27 +02:00
ZZoglFlushHack.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
ZZoglMath.h zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
ZZoglMem.cpp zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZoglMem.h zzogl-pg: 2013-03-25 18:49:29 +00:00
ZZoglSave.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
ZZoglShaders.cpp Fix missing fclose calls in ZZoglCreate.cpp 2014-07-31 19:08:56 -04:00
ZZoglShaders.h zzogl-pg: 2012-08-08 17:44:03 +00:00
ZZoglShadersGLSL.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
ZZoglShadersGLSL4.cpp ZZOgl: Fix an early return in ZZoglShadersGLSL4 2014-07-31 19:00:53 -04:00
ZZoglShoots.cpp onepad: fix a bug to handle multiple button (fix #1271) 2013-08-25 12:11:32 +00:00
ZZoglShoots.h zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl 2012-05-07 19:51:58 +00:00
ZZoglVB.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglVB.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
buildshaders.bat Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
common.h copyright: 2012-04-12 06:30:35 +00:00
glprocs.c zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
linux_replay.cpp GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes 2012-10-28 10:14:42 +00:00
ps2hw.dat revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither. 2013-03-01 17:37:05 +00:00
ps2hw.fx zzogl-pg: 2013-03-25 18:49:29 +00:00
ps2hw.glsl revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither. 2013-03-01 17:37:05 +00:00
ps2hw_gl4.glsl gsdx: 2013-07-06 09:42:46 +00:00
ps2hw_gl4.h gsdx: 2013-07-06 09:42:46 +00:00
rasterfont.cpp zzogl-pg: compilation fixex for MSVC builds: 2010-12-25 04:38:44 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh copyright: 2012-04-12 06:30:35 +00:00
targets.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
targets.h clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
x86-32.S license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86-32.asm license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86.cpp zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
x86.h zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.cpp zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
zerogs.h zzogl-pg: 2013-03-25 18:49:29 +00:00
zpipe.cpp license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
zpipe.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.